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Found 23 results

  1. Hello, All! Going to use this thread for news, support, and feature requests for iNES, my NES and Famicom emulator. The free Windows and Linux versions of iNES can be found here: http://fms.komkon.org/iNES/ The Android version is available from the Google Play Store: https://play.google.com/store/apps/details?id=com.fms.ines If you have any questions about NES hardware or the .NES file format, general information can be found here: http://fms.komkon.org/EMUL8/NES.html If you have not used iNES in the past, do give it a try. If you are an iNES user and have questions or suggestions, please, post them to this thread. Marat
  2. Hello, All! I've published ColEm 4.4, the ColecoVision emulator for Windows and Linux, as well as the source code for porting ColEm to other platforms: http://fms.komkon.org/ColEm/-- homepage http://fms.komkon.org/ColEm/ColEm44-Windows-bin.zip-- free Windows version http://fms.komkon.org/ColEm/ColEm44-Ubuntu-x86-bin.tgz -- free Linux version http://fms.komkon.org/ColEm/ColEm44-Source.zip -- sources This release adds support for more modern MegaCart cartridges, such as Buckrogers, Subroc, Zaxxon, and Dragon's Lair. The SGM emulation state is now saved to .STA files. I have also added support for 24c08 and 24c256 EEPROM chips, so both Black Onyx and Boxxle fully work now, saving EEPROM contents to .SAV files. ColEm will determine the need for EEPROM automatically, by ROM's CRC, or you can force EEPROM emulation with -24c08 and -24c256 options in Linux. The Windows version offers menu items for switching EEPROM type, as well as links to AtariAge ColecoVision forum, Coleco software publishers, and other sites. Finally, I have fixed a bug restoring background screen color from .STA files. See below for all the changes. ALL CHANGES: * Added ROM page switch specific for carts with EEPROM. * Added 24c08 EEPROM support (Black Onyx saves now). * Added 24c256 EEPROM support (Boxxle works). * Now saving EEPROM state into .SAV files. * Now saving SGM state into .STA files. * Now accepting both AA55h and 55AAh MegaCarts. * SGM games Buckrogers, Subroc, Zaxxon, Dragon's Lair work. * Fixed restoring background screen color from .STA files. * Added EEPROM menu selections to ColEm-Windows. * Added links to CV Addict and AtariAge forums to ColEm-Windows. * Added -24c08, -24c256, and -noeeprom command line options. * Compiled ColEm-Unix with -Wall and eliminated warnings. * Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default. * Removed old LoadSTA() and SaveSTA() code. * Finally deprecated -DNEW_STATES. Have fun! PS: I will use this thread to post ColEm release news and answer questions about ColEm. If you have a question or suggestion, please, feel free to ask it here.
  3. Hi there. I know that there's been a lot about AspeQt recently on AAge, but as some of you know I've been having fun with my attempt to port AspeQt to Android and finally "the hugly *uck" as I call it is here: The repo is on github: https://github.com/greblus/aspeqt and the apk can be downloaded from this link: https://github.com/greblus/aspeqt/raw/android/android/apk/aspeqt.apk It's really a work in progress. Currently it supports 19200 bps only, booting atr files and xex files works. Cas loading is not working yet. What's necessary to use it: 1. Android device with USB host (OTG) support. 2. OTG cable. 3. Sio2PC-USB (I used the one made by Lotharek, it has DSR line connected). 4. Currently it works on Android 4.2.2 (maybe earlier versions too, but probably won't work on anything older than Android 4. 5. No root necessary. 6. No drivers necessary (d2xx java driver is in the package). 7. On first run, when it will ask you to open Aspeqt's settings, you can safely say no. The settings are currently hardcoded. IMPORTANT: There is a bug in ftd2xx driver due to which the device can't be opened on first try, so in order to start the emulation: start AspeQt connect Sio2USB answer Yes to the permissions request click on the connection icon to start the emulation (yes, I'm planning to make the original icon bigger in the future ). I'll find a good solution to this soon. For the brave ones, who would like to compile or experiment with the code: Use qt-opensource-$YOUR_PLATFORM-android-5.4.2, Qt5.5 has some JNI issues. I've yet to report them or ask the author to enlighten me of what's happening. It won't run on KitKat or above (SIGABRT, signal 6 due to some threading issues, hopefully to be solved soon). And the last word: don't shoot the pianist, he's doing the best he can . I'm not a professional Android programmer. I don't even like C++ and Java. Cheers, W.
  4. Hi all. I am trying to figure out how to download and unzip a file from a URL to a local folder on an Android device. Source file: https://www.dropbox.com/s/yh89ju8nzy5fzu3/No_Limits_10.9_New.zip?dl=1 Destination folder: /sdcard/Android/data/org.xbmc.kodi/.files/ I can do it manually with a file manager, but I was hoping to find a 1 click solution. Any ideas? Thanks. -K
  5. rubixcube

    Survival

    From the album: Survival

    Survival is a simple yet addictive retro style game based on games from the 70s. Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster. There are 4 difficulty levels: Easy, Medium, Hard and Insane. How long will you survive? Available on Ouya, and Google Play. https://play.google....androidsurvival
  6. Hello everybody, I'm new to this forum. I was born in Eastern Europe and lived there during the 80s: this is to say we hadn't much if at all 'electronic' games of any kind. Few of us had 'connections' and the chance to have one of those old Game & Watch handheld consoles - when that happened everybody would gather around for a quick game play. It was surely moments I will not forget. Anyhow, fast forward 'a few years', as many of you already know many these games are now available on various mobile platforms, Android, IOS, and also on the now forgotten Windows Mobile. These are emulations (is this term right?), I call them 'reproductions', many of them are surprisingly well done, some people have indeed spent time to reproduce sounds, graphics to the finest detail. On Android, many of these are free, while on Ios these cost a few dollars each. I enjoy playing these and I made a compilation of gameplaying, which can be found on my Retro game playlist on my channel - I hope it is ok to put the link here on the forum, please notice me if this goes against any of the forum rules. So here's the link, I should update and upload more games when I get time (or simply feel a little bored) https://www.youtube.com/playlist?list=PLl-l6yge4asvYiF6ZlVz59vf-Xf6mpo3B I hope this brings back old memories for you too people!
  7. Just wanted to let everyone know about the release of Gaming on Batteries Magazine #1. GoB Mag is a new take on the way gaming magazines present their content. We don't have columns of text, minuscule pictures of the games (or worse, very few pictures). We don't waste pages on page after page of editorials by the staff, we focus on the games and displaying them as well as we can within the confines of a page. The contents of the first issue are: Reviews: Kid Icarus: Uprising on the 3DS Zelda Ocarina of Time 3D on the 3DS Kid Dracula on Game Boy Virtua Tennis Challenge on Android Rayman Origins on PS Vita and the following Features: 8 Essential Game Boy Games E3 Focused on Portable Gaming I think the magazine is attractively priced at a buck for the digital and $4.99 +shipping for the print. The physical print copies use 80# Text Paper Stock, the same as the old 90's Gamefan magazine. The pages are sturdy and will hold up quite well to the deluge of ink on each page. The staff of Gaming on Batteries Magazine are: Myself, Carl Williams, my professional publishing work includes Copy Editing Classic Video Gamer Magazine (#1, #2 and #3), Managing Retro Editor for Gamefan Magazine (reboot, issue #6) and owning/operating the Gaming on Batteries website. Nick Abrams was one of the retro writers for Gamefan #6 and is co-owner with me on Gaming on Batteries. Ryan Janes and Carl Burton are our resident UK writers. Dustin Vogler is a member of the Classic L337 podcast and staff writer for GoB. Kevin Sousa is co-host of The Paranerds podcast and staff writer for GoB. Copy Editors and debuting in future issues are: Eric Bailey, better known as The Nintendo Legend. Michael Crisman, former writer for Gamefan magazine (issue #6, see a pattern yet?) Jason Fanelli, dude is all over gaming and a former writer for Gamefan magazine (nope, not issue #6 but #7 and, I believe, #. We are interested in hearing what fans think of the magazine, what they would like to see more of and what they think we did wrong. Fans can write to [email protected] for now. Gaming on Batteries Magazine is available on Magcloud at http://www.magcloud.com/browse/issue/416376 Gaming on Batteries can also be found at http://www.gamingonbatteries.com
  8. rubixcube

    Survival

    From the album: Survival

    Survival is a simple yet addictive retro style game based on games from the 70s. Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster. There are 4 difficulty levels: Easy, Medium, Hard and Insane. How long will you survive? Available on Ouya, and Google Play. https://play.google....androidsurvival
  9. "I'd certainly nominate [The Dreadnaught Factor] for remake status. With some visual upgrades, it would make a great XBLA download." -IGN Review "A cheapo remake [of The Dreadnaught Factor] on XBOX Live Arcade would be a blast..." -flojomojo "Would also like to see a remake of an old Intellivision game called 'The Dreadnought Factor' (also on the atari 5200)" -Andifferous This needed doing. So I did it. http://www.youtube.com/watch?v=85j1Agw6Zgw The current version is just a prototype for the CREATE Jam contest. The prototype runs on generic Android hardware with an attached game controller. (e.g. Ouya dev hardware, an MK808 stick, or a Nexus 7 tablet) The game is ultimately going to be developed for the Ouya and GameStick game consoles. If anyone is interested in trying the prototype, let me know and I'll post the APK file. Note that I need your support to progress in the CREATE Jam contest. Please support me in the contest by liking the video below! http://www.youtube.com/watch?v=bpLWWQ85VuE Hope you like it, and I'd love to hear your thoughts!
  10. rubixcube

    Survival

    From the album: Survival

    Survival is a simple yet addictive retro style game based on games from the 70s. Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster. There are 4 difficulty levels: Easy, Medium, Hard and Insane. How long will you survive? Available on Ouya, and Google Play. https://play.google....androidsurvival
  11. I present you my new pixel 2D platformer game: Alice's Mom's Rescue The story: The giant raven has captured Alice's mother. Help Alice save her mother through 3 worlds and 25 levels! Change Alice's height using the magic mushrooms to get through the tiny spaces. Beware of the evil cats, birds, bats and spikes! The game is available for Android phones and tablets and is compatible with the following gamepad controller: Xperia Play / iPega / Zeemote. It is also available for Windows PC. I will port the game on Dreamcast and Jaguar CD in the coming months. And maybe Playstation 1 and Sega CD if enough people are interested. https://vimeo.com/110898720
  12. Hey everyone. This is Blake Leftwich, the creator of Prehistoric Times and Gamebot. I'm also the co-founder of Eggroll Games. We make kids apps for mobile devices. We're doing something new that's not a kids app. It's called Tappy Lander! It's influenced by the classic games I love and I'd like to know if you are interested, have feedback, etc. More screens, info, dev diary updates, etc. at http://facebook.com/tappylander I'd love to have your likes, follows and support, and want to hear your thoughts. Thanks!
  13. 8 kick-ass games for your iPad & iPhone or Android device. What games have YOU been playing lately on your mobile device (and yes I wanna know your Flappy Bird scores!)
  14. Hi. We @ Super Fighter Team did something unorthodox for us back in 2013: developed + published an Android game [!!]. Originally a commercial affair at 99¢ a pop, we recently released it as a free download. W0w. So what's the game? (Hint: It's mentioned in the subject title you clicked on.) It's Commander Keen in Keen Dreams, adapted from the original for PC (DOS). If you have an Android device and like classic games, mayhaps this is for you. http://play.google.com/store/apps/details?id=com.keendreams http://www.keendreams.com/ On another forum I took a moment to do a quick write-up on the game's development history, figured I'd copy & paste it here too in case people here also find it interesting. Hope y'all enjoy a little reading... We first agreed to develop the Android version as a favor to the previous IP holder. Super Fighter Team is a classic games firm, meaning we produce new games for classic consoles and computers. Doing mobile stuff -- aside from Super Fighter Block Battle for the Symbian OS that we'd done years before -- wasn't something we were interested in at the time. I didn't even own an Android device back then, I was using a Nokia N9 running MeeGo. When I finally decided to "give in" and produce the Android version, however, I admit I got a bit excited to have us embark on development for a new platform. Not wishing to jump ship on Nokia just yet -- even though just about everyone else in the world had already -- I refused to buy an Android device, instead opting to install the buggy and very unfinished NITdroid port as a dual-boot on my N9, to do my QC testing. (Our programmer had a full-fledged Android device.) And... surprise!! It turned out to be a fun project. We adapted the game from the original DOS source; there's no emulation involved anywhere. (As a purist, I'm not exactly big on emulation). The sound effects were recorded directly from the YM3812 chip of the Ad Lib sound card using special hardware called "adlib digisnap." The reason that some people seem to hear "things that aren't there" when playing the Android version is because the volume of the SFX had to be raised quite a bit. The original volume being fed to the YM3812 chip is very low. The card relies on the user to control the volume via the volume slider on the card or through powered speakers. If you play the original Keen Dreams on a DOS machine, and turn your volume WAAAAY UP, you'll hear those same "things" that some people pointed out. It's all in the original code/data, folks. It just isn't easy to notice. FM sound and music are quirky like that. I'm happy to boast that our version of Keen Dreams, unlike many many MANY apps floating around out there, has absolutely NO ADS, NO IN-APP PURCHASES nor any other GARBAGE that you don't want hindering your gaming enjoyment. We at Super Fighter Team don't believe in all that crap. We're not chislers. We just want to make good, high-quality, fun games and share them with people. The game was recently released for free after my push to make it so. I personally did not wish for it to be a commercial game in the first place, but since we didn't/don't own the IP, we didn't have final say in the matter. The game cost us a good chunk of change to develop and it never turned a profit... but see, we never cared about that. We were just happy to get a license to produce and publish the game. But as has been announced here already, the game is finally FREE now since we were finally able to convince the IP holder to let that happen. So please, visit Google Play or our website and download it to all your devices, share it with friends, enemies, strangers... heh, heh. If, in the future, we end up producing and publishing versions of Keen Dreams for classic machines, those will be physical products and thus we'll charge for them. But Keen Dreams for Android is a digital download. So... go download it with our compliments. Thanks! Keen_Dreams-Android.zip
  15. How do i get the last card 24 ? I beat the stage 13 boss on normal. Still can't find the card. Do i need more medals? All 4 on normal for stage 13
  16. Anyone ever play Pac-Man 256 ? It's awesome! Alot of different power ups and mazes to unlock, good times.
  17. Has anyone tried this yet? Supposedly it works and according to some articles i've seen "may be the best android controller solution yet" I just wonder how it works with games that are touch screen, etc. Going to give it a try myself soon and will report back.
  18. rubixcube

    Survival

    From the album: Survival

    Survival is a simple yet addictive retro style game based on games from the 70s. Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster. There are 4 difficulty levels: Easy, Medium, Hard and Insane. How long will you survive? Available on Ouya, and Google Play. https://play.google....androidsurvival
  19. rubixcube

    Survival

    From the album: Survival

    Survival is a simple yet addictive retro style game based on games from the 70s. Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster. There are 4 difficulty levels: Easy, Medium, Hard and Insane. How long will you survive? Available on Ouya, and Google Play. https://play.google.com/store/apps/details?id=com.joseki.androidsurvival
  20. I love the selection of retro games available on iOS. The problem is, of course, that touch controls suck. Is their another mobile platform, excluding traditional modern handhelds, that has decent controls? Does anyone have experience with playing games on an Android device? What is the availability of retro games from other stores that have download content for phones? In other words, is mobile phone gaming outside of Apple an enjoyable experience?
  21. I am interested in investing in a new device for emulation and classic gaming. I currently have an iPhone 3GS. It is a wonderful machine for browsing the web and using multimedia stuff. However, the touch controls are abysmal, and I cannot seem to acclimate to them, no matter how much I try. This is a shame, as iTunes has some really nice classic games available for download. I am hesitant to purchase a third-party joypad given Apple's pattern of blocking them through firmware updates. Which brings me to my next question: what is the best mobile device that uses an actual gamepad? PSP: I had a hacked PSP-1000 a while back, and loved it. The layout of the buttons was just perfect for NES games, PS1 titles emulated flawlessly and most SNES stuff ran. Do the later revisions (Go, 3000) have a little more horsepower for emulation? Xperia Play: I am very interested in this machine. Can it emulate other systems as well, or better, than it's cousin, the PSP? Also, if I buy it without a contract (no phone service), can I still jailbrake it and get it to function as a gaming machine? Also, for the price (a little under $300), is it worth it? Galaxy Tablet: Will I get locked out of a third party controller with a sneaky update? And does it have the chops to handle smooth emulation? Android phones (misc): Any recommendations? Thanks!
  22. I am thinking about getting an Xperia Play, mainly for playing the massive amount of available Android apps with a real keypad. Does anyone here have one? Are the controls good, or is it an arbitrary combination of the d-pad and touch controls? Can it run emulators better than it's PSP cousins? Lastly, if I just purchase the unit alone without any contract or phone service, can I still use wifi to buy Android games? Thanks.
  23. Hello, everyone. I've found myself, more often than not, needing to pull a manual for a VCS game, to read it... After the 4,623,136,126,842nd time of doing so, I thought, "Gee, isn't there an EASIER way to deal with this?" Now, before I start sounding like a fucking Ronco commercial, I'll just get right to the point: I've created an Android App, which I am currently feeding every VCS game manual that I can get my hands on, for the purpose of being able to quickly find the game, flip through it, and read it. This first version of the app, has these features, and a small subset of the total # of games which will be available, when it's finished (I intend to go from A-Z, finding as many, as I can.). You can: * Select the manual from the list * flip through content * pinch-zoom and pan dirt simple. An upcoming release will add the ability to take photos of high-scores to attach to a game, for record-keeping. That'll be about it. There will be no full text search. Why? The manuals are on average 4 to 12 pages long...With an average of 350 words a page, lots of pictures. This isn't an index of law journals, nor is it an engineering cross reference of airplane engine block internals, nor is it even a historical text in the typical sense. I do not see the point, and it would drastically increase the complexity of the program, for no real benefit. What do you need? * An Android tablet. While it will work on phone, it was ultimately designed for a tablet. Feel free to share your experiences anyway, if you only have a phone. * Android 4.0 absolute minimum (Ice Cream Sammich) * 0.1GB of space. The final will need approximately 0.6GB of space. The manuals are stored on device, inside resources, so they do not clutter up your gallery. No on-line connection needed to use the app in its present state. You can get it here: https://drive.google.com/open?id=0BxBzWnEPRL2Hd1FMSWViZF84ZFk Please let me know what you think. This is for my own use, but I always try, even with things for my own use, to apply the same standards as for something I do for commercial work. Since this contains copyrighted material, it will NOT go into the Android Play store, ever. It will be available from a site. Will there be an iOS version? Yes, at some point, BUT, it will require UDID registration, as it will never go into the Apple App store. -Thom
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