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Blogs

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  • Rybags' Blog
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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Zero One
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  • Robert Hurst
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  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
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  • The P3 Studio
  • Bydo's Blog
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  • POKEY experiments
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  • Brain droppings...
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
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  • Pandora Jewelry's Blog
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  • Adam24's AtariAge Blog!
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Synthpop Universe
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • Gernots A500 game reviews
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Found 11 results

  1. My MiSTer FPGA set-up, and some questions/issues... First of all, here's my MiSTer FPGA set-up, in a basic aluminum box that I found in the garage. I had a smaller box available, but the USB hub would have had difficulty in fitting, and I didn't want this to be an exercise in getting something to fit into something really small. It's not too fancy, but it'll only sit behind or underneath the TV anyway. Maybe I'll paint it red, or better yet, put an Atari logo on it. With many of these types of boards, it can be annoying that there's I/O on several sides of the board, making it sometimes difficult to put the thing in a generic box. I opted to put the board in a corner, so on the left side in the pictures, there's power and HDMI, and on the front is the MicroSD card, and breakout from the USB hub. I did make sure the USB hub only had inputs on one end. I forgot to buy an OTG hub with microSD connection, so I have a separate OTG adapter cable plugged in between the MiSTer and the USB hub. Plugged into the USB hub I have a wi-fi dongle, and mini-keyboard dongle. There's of course space for USB controller. I have a 32 MB SDRAM board plugged into the DE10-nano board. This SDRAM will play about 98% of the games/systems available, and only cost about $20-25 instead of $80-100. Apparently when you buy the DE10-nano board from different places, there are different extras such as power supply, cable, and 8 GB microSD card. I bought from Digi-Key, and it came with all these. I'm using a 32GB card, but I think the supplied 8 GB card likely would have been enough (at least enough to start with), unless getting into CD based games, and that sort of thing. The MiSTer also seems to play well with zip files, which is a bonus. I'm also currently using an HDMI to VGA adapter. This a ~$10 device. I made sure it included a 3.5mm audio output. Note that my MiSTer does not have the standard stack of 3 boards that you'll often see. That's too pricey for me. I'll probably switch to HDMI to a large TV, but for now, the VGA adapter works well on my desk. One thing I'll be looking for is a heatsink for the FPGA. I'm still looking for one that is cheap and uses tape to connect. If you want a simple set-up that can play thousands and thousands of games, get the DE10-nano from Digi-Key ($135), 32MB SDRAM ($20), OTG USB hub ($10), wired keyboard (you have already?), wired mouse if you want (you have already?), USB SNES controller ($15), case ($10), heatsink ($10). All prices estimated. Total is about $200 US. Not too cheap, but in my opinion, great value, for a very stable system. So far I've been pretty happy with the system. There's definitely some growing pains, setting up different things, though. It took me a while, with a few false start with some of the scripts out there, but I found a script that downloads all the arcade ROMs, as well as updating other things. Search for "All-in-one script for updating your MiSTer". Next is the good news, bad news, for the controller. I had been testing with a cheap SNEZ USB controller, which worked okay for what it was, but I really wanted to make my own controller... one that fits my style of play, and my style of games that I like to play. So, I built this: The thing is huge. I'm not compensating for anything, except for years of trying to use controllers for all sorts of systems, most of which don't work well for me. I wanted a single controller that would do all the things I wanted it to do. I grew up with early '80s arcade games, and CX-10 style joysticks, and really, anything else doesn't work for me at all. Don't get me started on D-Pads where I can only effectively move in one of 4 directions successfully. That's just me... my kids seem to do just fine. Anyway, I've got a digital joystick, analog joystick, paddle, keypad for Intellivision/ColecoVision, menu/select/start buttons, a shift button (for some reason), and a bunch of multi-colored buttons. Also space for a keyboard, that I'll Velcro on at some point. I'm not likely to get into the computers too much, but if I do, I'd be using a different keyboard than this one. This one was lying around, so here it is. If I had to buy another mini keyboard today, I'd find one a bit bigger, with clearer lettering (for computers, I'd buy something at or near full size). The digital joystick and main buttons use leaf switches, so they're pretty quiet, which works best for me. The joystick has a circular "gate" - for me this is fine, as I've never had a problem playing Pac-Man or Time Pilot or whatever else on this type of joystick. I don't need 2/4/8 way gates. Your mileage may vary. I haven't built a case yet, but so far I'm happy with it physically. If I can get it working well, I'll build a simple wooden frame for it. The panel is built from an aluminum/plastic/aluminum laminated sheet that I had in the garage. I quickly painted it black. It holds fingerprints well. If I like the joystick the way it is, maybe I'll fix it up so it looks better. Maybe not - it's not too bad right now. Unfortunately, however, I seem to have spent money on the wrong thing. I bought an Ultimarc A-PAC which can handle up to 4 analog controls and quite a few buttons, including enough for the keypad. I thought it had a couple more, actually, but I was able to double up on some of the buttons vs. keypad, so it's okay. It's perfect, except that the A-PAC is intended to be used for 2 players on the one USB input, but the MiSTer FPGA is intended to be used one player per USB input. There doesn't seem to be a way to use two joysticks for one player. I did some quick rewiring, so at the moment the analog controller and the keypad can't really be used, but the basic digital controls can be. If anyone has any suggestions on how best to proceed on getting all the controls to work, that would be awesome! Ideally with the existing A-PAC, but if I need to build/buy something else, that's not the end of the world, either. There's a few other quirks in the MiSTer FPGA, but I'm sure I'll get those figured out at some point... coin and start buttons for the arcade games, and getting the paddle controller set up for the Atari 2600 core simply/easily. Other than the controller issues I've got, I'm very happy with the MiSTer FPGA. This is basically my Zimba 3000 system. It's got everything I need in one package, and hopefully one day, I'll be able to control all the systems with one controller, which for me, will be pretty awesome! A big thank you to anyone who's contributed to the MiSTer FPGA project!
  2. This one seems a little special as it represents a couple of world firsts (I'm assuming), so I figured I'd give this one it's own thread. It's probably the first ever, arcade-accurate, Tutankham controller...that wasn't in an arcade cabinet. It's also probably the first ever, ColecoVision twin-stick controller. So unveiling my Tutankham Edition - VVG Experience Controller: Built into a structurally enhanced and weighted, Hammond Mfg. 20" x 11.25" sloped top aluminum enclosure...and featuring: *WICO 4-way, red ball knob, leaf-switch joystick ("Left" joystick for movement--wired to ColecoVision joystick) *WICO 2-way, red ball knob, leaf-switch joystick ("Right" joystick for firing--wired to ColecoVision left / right fire buttons) *Arcade 4-piece, red leaf-switch, push-button (Flash Bomb button--wired to simultaneous left & right fire buttons) *Arcade 4-piece, white leaf-switch, push-buttons (P1 & P2 start buttons, wired through a 3 position, dual-pole rotary switch to the keypad buttons 1,2,3 & 4,5,6 respectively, for game selection/start) *NKK momentary push-button w/ clear flip-cover (wired to access the game selection/start menu after your game is over) *The controls are arcade accurate, including their spacing & arrangement, and the artwork is copied/redrawn from the original arcade cabinet art. So now finally, some 38 years after it's original release...I present the proper way, to play the best home port of Tutankham ever commercially released! Enjoy.
  3. From the album: INTV

    Last of my parts came in today, my Inty Arcade Controller is finished.. for now. I just need custom stickers made and I'm all set. It was a lot of work, time and money but totally worth it! Might redo the top case someday, gloss black shows finger prints like crazy. The controller really shines on games like Christmas Carol and Dreadnaught Factor. Thanks again to Grips03 for the PCB and 4-way gate.

    © TJW 2019

  4. From the album: INTV

    Controller wiring, tested and working. will probably swap leads to all same gauge, this was just done to test and get playing.

    © TJW 2019

  5. SiLic0ne t0aD

    wiring

    From the album: INTV

    © TJW 2019

  6. From the album: INTV

    Bodywork is done except final light sanding and flat black, spray dye is the last step.

    © TJW 2019

  7. From the album: INTV

    As clean as I could make it..

    © TJW 2019

  8. From the album: INTV

    Mostly pre-wired and ready to go. Thanks to grips03 for the PCB.

    © TJW 2019

  9. From the album: INTV

    Cut out by hand.. drills, a dremel and some filing. Gouges filled and off to sanding/painting...

    © TJW 2019

  10. Had the first chance to test grips03's ColecoVision Arcade Controller today and boy, this was a fantastic experience. With mounted 8-way gate I thoroughly tested Super Cobra and it's an exceptional feeling - movement is fantastic, firing and throwing bombs was never so much fun. grips, when you are reading this -> thanks again for a fantastic controller! Handling is so fine and steering objects with the knob just joyful Now I'm really looking forward to the Intellivision one
  11. From the album: ColecoVision

    2014

    © TJW 2014

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