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Found 203 results

  1. After experimenting for weeks I have found a way to get lag-free control on the 5200 digital games as well as a few of the Trakball titles with the X-arcade Tankstick and my custom Tron 80's Arcade Multicontroller (which includes a spinner). This is done with daisy-chained adapters/cables and all the components are currently in production, so it's possible for anyone to get this set up. In the presentation I show a number of 5200 games being played in ways you've not seen them played before on the 5200 including Pac-Man, Beamrider, Choplifter, Dreadnaught Factor, Meteorites, Star Trek, and Zone Ranger. Hope some of you can benefit from this:
  2. Hi all, When I was a kid I used to go to the local arcade hall and play a platform game that played out in an asia / oriental world where a little guy shot balls in different colors at the enemy creatures. I wanna show it to my kids - but I cant recall the name of the game ? Help !!! =)
  3. So I've been tinkering with the idea of having a full sized arcade cabinet in my house (now that I have a house of my own and room), but I'm hitting a bit of a wall as to what method I should use... Feel free to jump down to the bottom for the highlighted "Questions I want definitely answered" if you want the short version of this thread. I have the following options to choose from I figure: Buy the real deal arcade cabinet. Pros - Would be really awesome and authentic Cons - Expensive and a lot of work to fix it (depending on condition) Buy a pre-made Multicade Pros - Large selection and ready to go Cons - Almost as expensive if not more so than the "real deal". Also may be closed off and stuck with random nonsense Buy a nice DIY kit Pros - Can customize it and make what I want, cheaper then previous methods Cons - Art is extra and most of these use a Raspberry Pi* Make it all myself (to a point) Pros - By far the cheapest method. Can tailor exactly what I want. Use what I already have Cons - Clearly the most work. Will require tools and knowledge I may not have or will have to borrow Now it's probably already obvious which ones I'd prefer... Option #3 and #4. I have several pieces that could be use for either project. Two LCD monitors (Square SCEPTRE and Rectangle ACER) Old Workstation PCs (Intel i5s) - *The reason I put a Raspberry Pi as a con... I don't want to buy one. USB Arcade Stick (PS3 Injustice one.) I have the following guidelines for what I'd like to end up with. Feel free to give input/opinion on any of this! Prefer a stand up arcade to a barcade. However cost may prevent this! Prefer to keep cost under $200. Absolute max is $400. Prefer to use what I have versus buying more. (I'm fine getting a Raspberry Pi if it's overwhelmingly the better choice.) Maximum game system capability needed is PS1. (Any higher up is just bonus.) Ideally nothing overly complex.** **This is a vague statement because I'd prefer avoiding major skills or tools I don't have. (I suck at soldering. My art capability is non-existent.) I can borrow a few odd power tools if I do the "Make it all myself" method. Now the final bit of this post are the "Questions I want definitely answered" Linux Build VS RaspPi - Who wins? Depending on answer above, suggested software? What's a good place to get art printed? USB Arcade Stick VS Buying Buttons & Sticks - The better choice? If I buy the Buttons & Sticks - Is wiring these difficult? Do they require programming or soldering? Should I get over the work and just do it all myself? Again! Any inputs and opinions are greatly appreciated! Even if you just have a set of good links or stores to hit up.
  4. I was thinking about various arcade/ports/systems of the Era the other day and was wondering what Jaguar games everyone thought could have made money in an arcade back then. To my knowledge actual arcade ports on the jag are: -Primal Rage -NBA Jam TE -Raiden What else do you think would have been suited from the Jags library for the arcade? I'd say off the top of my head: -All the TK games -Ultra Vortek -Power Drive Rally -Super Burnout -Val D'Isere
  5. Woohoo! This takes me back: https://youtu.be/CPBE6rNh8QA?t=281 If anyone else finds video of retro games that they think are cool, feel free to post links here.
  6. Hey all, We are NewWaveToys (the creators of Replicade) and we just launched a Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-centipede-arcade-machine-replica-12 We are going for a truly authentic feel with our Centipede machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. We posted on the Replicade thread, but we also wanted to create our own. If you have any questions about the Centipede machine or anything else, feel free to ask! (although I may not be able to answer everything).
  7. Has anyone ever seen a PlayPak Mac-based arcade system? I've been fascinated by them since they were announced in the 90s, even though I know they are just a Mac inside an arcade cabinet. The game Battle-Girl was a 90s take on Robotron with some cool elements. This is a link to the defunct (I think) company page: https://web.archive.org/web/19980131182035/http://www.negs.net:80/Pages/Battlegirl.html Arcade Museum shows PlayPak's conversion of The Untouchable, but no one seems to have one: http://www.arcade-museum.com/game_detail.php?game_id=10269
  8. probably some people here know about this: recently i started to target arcade machines using Boriel's ZX-Basic Compiler - http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs#Arcade_Systems - for now, there are only tests there - 10 machines supported up to now, and the idea is to support more 75 - this is part of an experimental research to find out which machines are better appropriate for coding games, experimental stuff, "interactive poetry", etc.
  9. Hi, I write to show a game I realized with Game Editor http://www.game-editor.com. It is an early 80s style platform game with game mechanics similar to donkey kong and manic miner. It can be downloaded for free (both the windows binary and the source code) at http://bluestarinter....org/index.html The video trailer on youtube is available at http://www.youtube.com/watch?v=oE35UAP1S3Q Following is a brief description of the game: Pino's Tower is a early 80s style platformer where the player has to collect all the fruits present in the level to access the next level. By jumping from platform to platform the player must collect the five fruits in a level while avoiding different type of enemies. The contact of the player with one enemy results in death and the loss of one of the five lives.
  10. It's basically a combo mess/mame emulator for which their are two variants (available from EMUCR.com, which is where i found out about them) the first variant of the combo mess/mame emulator is messuni (only just downloaded it, so haven't tried it yet) the second variant of the combo mess/mame emulator is UME (universal machine emulator) the latest 'svns/revisions' (for messuni and UME) are .146 (same as the indiv. mess/mame emulators)
  11. Almost 5 years later and I still remembered my log in info. Anyways I still don't know what this damn arcade machine is. Just a prototype? So that means someone built the cabinet, but what about the game board? Maybe pics will help....Not sure how to post it here but it's the only pic in my profile.
  12. MAME 0.206 Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.
  13. Recently picked up a pong variant arcade curiosity: Allied Leisure Hesitation The thing has a unique cabinet design and numitron scoring. I wrote up an article about it with an embedded video demo. http://www.arcade72.com/allied-hesitation-1974/
  14. MAME 0.218 It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
  15. MAME 0.204 After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals. Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another. With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected. Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements. You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
  16. Arcade/MAME HSC 2018 Round 1: Time Pilot '84 Round 2: Toki / Moon Patrol Round 3: Sunset Riders ( 2 player version) Round 4: Polish your armor Round 5: Atari Arcade Round Round 6: Request round Round 7: Into the sea Round 8: Round 9: Train your brain Round 10: Street brawler Round 11: SHMUPS Round 12: Request round Round 13: Round 14: Moderator favorite Round 15: Taito Arcade Round Round 16: SHMUPS 2 Round 17: Polish your armor 2 Standings after Two Rounds Place, Name, Total points 1 Leto 29 points 2 Youxia 21 points 3 SBAZ 20 points 4 Cynicaster 19 points 5 Ramses 17 points 6 Zoyous 14 points 7 asponge 14 points 8 Hero2billions 11 points 9 Atari Warlord 8 points 10 jblenkle 7 points 11 NIKON 3 points Round 3 Sunset Riders (2 players version UBC) Sunset Riders by Konami MAME ROMset: ssriders and ssridersubc Dip Switches: Default ( 3 lives, Difficult; 4/Medium) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 16 @ midnight MDT Sunset Riders 1 Leto 224930 (+10) 2 SBAZ 158260 (+9) 3 Youxia 108540 (+ 4 asponge 67930 (+7) 5 Ramses 58930 (+6) 6 Zoyous 27650 (+5) 7 NIKON 27510 (+4) 8 Cynicaster 26020 (+3) 9 Hero2billions 19600 (+2) 10 Atari Warlord 18100 (+1) Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  17. Arcade/MAME HSC 2018 Round 1: Time Pilot '84 Round 2: Toki / Moon Patrol Round 3: Hurt me a plenty Round 4: Polish your armor Round 5: Atari Arcade Round Round 6: Request round Round 7: Into the sea Round 8: Round 9: Train your brain Round 10: Street brawler Round 11: SHMUPS Round 12: Request round Round 13: Round 14: Moderator favorite Round 15: Taito Arcade Round Round 16: SHMUPS 2 Round 17: Polish your armor 2 Two games Special Round To your enjoyment we are now playing games requested by participants of HSC Round 2 Toki Time Pilot: Released by Tad corporation MAME ROMset: toki Dip Switches: Default ( 3 lives, Bonus 70000, Difficult; Medium) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 2nd @ midnight MDT Toki 1 Leto 221050 +10 2 hero2billions 111900 +9 3 S.BAZ 101300 +8 4 Cynicaster 75650 +7 5 Ramses 53600 +6 6 Zoyous 51800 +5 7 Youxia 44200 +4 8 jblenkle 17550 +3 9 asponge 16000 +2 Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Moon Patrol Moon Patrol: Released by Irem Corp. MAME ROMset: mpatrol Dip Switches: Default ( 3 lives, Bonus 10000, 30000 and 50000 ) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 2nd @ midnight MDT Moon Patrol 1 Leto 77000 +10 2 Youxia 71850 +9 3 Cynicaster 71250 +8 4 asponge 53500 +7 5 Atari Warlord 36200 +6 6 Zoyuos 34250 +5 7 Ramses 27980 +4 8 jblenkle 16550 +3 9 SBAZ 15850 +2 10 hero2billion 7130 +1 Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  18. Arcade/MAME HSC 2019 Round 4: Klax / Arkanoid Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Round 2: Bagman / Magic Sword Heroic Fantasy Round 3: Millipede / Lady Bug Round 4: Klax / Arkanoid Round 5: Polish your armor Round 6: Hurt me a plenty Round 7: Sega Round Round 8: SHMUPS Round 9: Player´s favorite 2 Round 10: Street Brawler Round 11: Nimble as a Ninja Round 12: Neo Geo Round 2 Round 13: Round 14: Moderator favorite Round 15: Street Brawler 2 Round 16: Round 17: SHMUPS 2 Round 18: Polish your armor 2 Round 19: Score after Mllipede / Lady Bug Cynicaster 50 (+18) Leto27 43 (+13) AtariWarlord 37 (+12) zoyous 33 (+8) youxia 30 jblenkle 25 (+14) Floyd Turbo 23 (+9) SBAZ 19 hero2billions 19 (+5) Mangia-boy 13 (+9) roadrunner 11 patbb 7 Round 4 Klax klax.zip Klax by Atari, 1989 MAME ROMset: klax Dip Switches:: Default Setting, Start at Wave 1 Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 25th @ midnight MDT Klax Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Round 4 Arkanoid arkanoid.zip Arkanoid by Taito, 1986 MAME ROMset: arkanoid Dip Switches Dafault: (Difficulty: easy /Nobus life 20k, 60,, 60k+, Lives: 3 ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 25th @ midnight MDT Arkanoid Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  19. I have been fortunate to get my hands on a Coleco Telstar Arcade Model 6071 (the triangular one). The RF modulator has deteriorated and I need to convert this system to composite video. This is where I need help. It looks like it would be pretty simple to do, but I'm a newbie and I don't completely understand the chips and pins and I don't want to risk destroying the console by experimenting. I'm attaching some pics for reference. There is a single coax cable connecting the board to the RF converter. I would assume that this cable is carrying all of the video information. Can I just take this signal and convert to composite? Does anyone have instructions or pictures that are specific to the Model 6071? I would greatly appreciate any assistance anyone could provide.
  20. MAME 0.210 It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
  21. We have seen them a lot lately, people making multi-cades, where people have machines made with multiple titles in one machine, even original machines have been converted in this manner. its not uncommon now to find a machine, most likely with the artwork from the original, but with new internals and controls, and a board with many different games on it. My question is, how do you feel about people taking original arcade machines and converting them into multicades?
  22. ac.tomo

    MAME help

    Hi, I'm having ploblems getting my software to work on the mame emulator, of which various versions I've used, but don't seem to get anywhere. The biggest problems I get are: 1. Either I haven't created a MAME.INI file which I don't know how to do, or particular files can't be found, even though they've been put in the 'roms' folder. If anyone can help me with which mame emulator to download and software to download & any tasks I need to do I would be very thankful, thankyou.
  23. Hey Gang, ZAPCON is back! It's going down April 12-13th once again at the Renaissance Phoenix Downtown Hotel. Tons of games set to free-play! Films! Seminars! Tournaments! Vendors! It's mostly the same deal as last year: Bring a game, get a weekend pass. Bring 2 games, get 2 weekend passes, etc. Game contributors also get in an hour early, and get an exclusive badge that non-contributors will be envious of. If you're interested in bringing games PM me your real name, phone number, and what (fully functional) pins or arcade games you'd like to bring. Unfortunately due to budget constraints we will not be doing game pick-ups this year. I am, however going to facilitate people going in 2-3 ways on rental trucks or carpooling. Send me your name, phone number and what part of town you're in, and I'll try to connect you with like minded people in your area. Also, if you have a truck or trailer with room to spare and you don't mind going a little out of your way, please let me know. ZAPCON needs you! We're also looking for vendors, sponsors and advertisers, so if you have something to sell or you want to get your name out there, PM me for details. With all your help we can make ZAPCON bigger and better than last year… Spread the word! More info at zapcon.com
  24. Getting new plexi made for a centuri phoenix cocktail arcade game... I am doing the printing. Do the color areas of this on an original have white behind them (opaque print,) or is it a translucent print? Anyone know? Thanks!
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