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Showing results for tags 'arcade'.
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Some of you might recall that I mentioned having finally found a local, classic arcade at the mall that had a Super Pac-Man. I was so happy as this was the first Super Pac-Man I had been able to play in roughly 30 years. Unfortunately, it suddenly disappeared soon after that, but I had hoped it was simply in for repairs as I know those units can be touchy. Tonight I visited the mall and that arcade and asked the owner what had happened to the Super Pac-Man. Turns out he sold it! It's not a true arcade, but more of a show room for his online arcade game sales! Argh! There is no indication of that at all in the arcade, no signs or prices on the games at all. I just shook my head and left, very disappointed and (after the rotten evening I had already had) decided I will probably not be going to the mall anymore. This just reinforces the fact that in order to enjoy these games, I have to try and own them myself. I can't rely on there being anyplace in this dump I live in having decent games that I can just go and play. On a bit of a related note, I think I am going to start doing most of my shopping on Amazon. Was a bad evening and that fake arcade was just the icing on the cake for me.
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This is a step-by-step of our newest creation..The Atari Jaguar Arcade Cabinet! It also houses a 7800!! First we build a frame (this is our own plan devised by me..Papa.).. ..if you look in the background you can see that we've done this sort of thing before.. Shelves are added. The lowest shelf lifts up for easy access to power. The others are screwed in with room on each side for cords to drop down through. We use a 4X8 cut down the middle and shortened for both sides. The angle cut from the top flips over and becomes the sides for the panel! A basic layout for the control panel is conceived.. ..as are the art schemes. Everything is done in a certain order. The marquee is added and stabilizes the top. The paint is added.. ..the panel is cut (special methods are used to cut plexiglass without cracking!!) Panel art is embedded. The panel is finished!! The panel is added, the screen is set, and inside paint is done (not in that order..) The front panel is prepared.. ..and test fitted! A massive amount of soldering went into this cabinet.. Ultimately, 164 solder points are made!! Trim is added. The system is tested and safety corners are added. Plexiglass is added to the front along with the decorative cover.. I present.. The Jaguar Arcade Cabinet!! From Rayman to Rampage! Jaguar and 7800 (and,of course, 2600) compatibility!! Thanks for viewing!!
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I am pondering trying to look for a Night Driver cockpit sometime in the future here and I am wondering if this fiberglass game comes apart in the middle for transport and moving? I think I have seen pictures of these apart before for storage and such and there is a definite seam where the seat connects to the main unit. I would think that these almost had to be taken apart for moving to keep from damaging them.
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Hello, I am a new member at Atariage despite my frequently viewing the site I would like to know other's opinions on which arcade ports are best so that I have an idea of what to purchase in the future In terms of best, accuracy does not bother me too much- as long as the game is enjoyable After searching online a bit, I have become interested in the following games: Battlezone Gravitar Phoenix Ms. Pac-Man Crystal Castles Joust and of course many more =) I own a few common ones such as Donkey Kong, Asteroids, Missile Command, and Popeye- its only that I hope to expand my library with my favorite genre of games; Arcade =D I would love to hear any comments, recommendations, or any other feedback Thanks in advance
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I am ready to take sales for the 7800 Prosystem Joystick. I have parts on hand to assemble 11. Orders after the initial 11 will be pre-orders for the next batch and will take 3-4 weeks to be ready. Hopefully sooner. A lot of the people that expressed interested did so before I had the final design and price so I am not sticking to that list. Plus another competitor showed up. I am asking that you send me a PM to order. Hopefully this works out ok and doesn't upset anybody. I shouldn't have a problem filling all orders in a reasonable amount of time. I also answer emails and don't plan to disappear. The joystick is wired like the 7800 Proline joystick. So it has the same system compatibility. Atari 2600, XE, etc. Features: Aluminum Case Leaf-switch buttons Modified Sanwa JLF 8-way joystick with circle restrictor, silent switches, heavy spring Aluminum ball top Polycarbonate laminated overlay 9 foot replaceable cord I have spent the weekend playing a variety of games with this joystick and I love it. To me this joystick is the right size, weight, and has the correct feel for these games. Pac Man will never be as good as playing it with the original midway joystick but this is pretty good. I didn't feel cheated while playing it. I was skeptical of the Sanwa verses a real leaf switch joystick, but with the mods to it this joystick is fantastic. Overlay: The overlay turned out really good. I ended up making the silver band darker than the original 7800. CMYK printing just doesn't do silver very good. The first proof was lighter but wasn't sharp. Making it a little darker turned out a lot better. How to Order: Send me a PM and let me know which side you want the joystick on. Also give me your email and shipping address. Price is $200 plus shipping. Priority Mail $17.00. International shipping is fine just ask for a price. Feel free to ask questions. Thanks!
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HeliCommander A New Arcade Action Game for Atari XL/XE Computers An Arcade Action Game in the style of Chopper Command and Choplifter Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background Multicolored Sprite Graphics that are detailed and smooth movement. Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you. Many Challenging Levels to play This game was extensively beta tested to assure quality. Solid Plastic Cartridge Case and Instruction Manual. See video for more This is a teaser trailer for Helicommander. A longer video with commentary will be posted soon also. I will be announcing when the cartridge game becomes available and the price from www.atarisales.com
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The modern arcade market these days is all about licenses but in case you've been worried about too much redemption, there are still companies creating plain 'ol video arcade games. Raw Thrills has a new Cruis'n in the works but they also have The Walking Dead: http://arcadeheroes.com/2016/08/01/walking-dead-coming-arcades-2017/
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- the walking dead
- arcade
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I watched Man Vs. Snake last night on Amazon Prime. Go to their www it has a listing on all services it's available on. It was a good flick, but after digesting it all I couldn't help but think that this was just a repackaged King of Kong. I don't want to say why cuz I'll then spoil it for people who haven't watched it. Some have said on social media that this flick is better than King of Kong. I don't know about that. I don't think it's better or worse. It's entertaining though so give it a watch. Trailer Videos from Mistah MegaManFan
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This is a 2-hour downloadable MP3: http://www.voltage-control.com/Brig/aud/Owen-Rubin.mp3 Originally broadcast on the Arcade Outsiders podcast on allgames.com Just adding the page on which it resides, in case your web browser's player is keeping you from accessing the download option: http://www.blitter.com/~nebulous/arcade02.html
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- Major Havoc
- Owen Rubin
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Have any of you manage to play the Punisher on the original arcade cab? I have never come across the arcade cab for Punisher. I have only played the Punisher through emulation. https://www.youtube.com/watch?v=MQDmo5QXHfo
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I think that, Burger Time on the Atari ST is a great conversion of the arcade. Fluid gameplay and I love the music too. https://www.youtube.com/watch?v=GwBGqJrShkQ
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Hello, I'm new to the forum. I recently completed this project. Built it from scratch. I've converted gutted arcade cabinets in the past, but I never did anything like this before. I think it turned out well. Please take a look and let me know what you think. Thanks!
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Now that Penguin Adventure is done, we have decided to take the last month of the year to port Gradius for the ColecoVision Super Game Module. That way we could concentrate on the two arcade ports next year. The SGM version of Gradius is based on the MSX version, which is quite good. However the SGM version will receive a complete makeover to make it look more like the arcade original. So for example, check the screenshots to see a before/after comparison of stage 2. About 50% of the code has been ported, and the visual makeover will start after we get the game fully ported and running. More info as development progress....
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- Colecovision
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For the past year, I've been working on my little homage to early 80s arcade games. Development is nearing it's last leg, however there is still room for me to add things and/or make changes. I wanted to make a post here to see what your thoughts are and if any of you have any suggestions regarding features, etc. I'll also be looking for 2nd phase beta testers soon so if anyone's interested, let me know. I'll be selecting a handful. In this game, you play as the Hive Bomber, the destroyer of hives. The story is bizarre and almost non-existant like many early arcade games. It's not finalized yet but the basic gist is that Mother Nature summoned the Hive Bomber as a method of population control against the ever expanding horde of Cyber Bees. I'm thinking about keeping it as weird and vague as possible. During the early design phase, I decided to treat it as if it was an HD remake of an old arcade game. I'd describe the graphic style as faux-vector/raster hybrid, if that makes any sense. The game itself is basically a mix of Breakout, Gyruss, Centipede/Millipede, and Geometry Wars. You control the Hive Bomber which flies around the hive on a circular path (like Gyruss). With shooting controls similar to Geometry Wars, you fire bouncing cannonball-like projectiles at the hive hexes. Your goal for each level is to find 4 randomly placed honeycombs which are hidden in the hexes. On odd levels, once all 4 honeycombs are found, the hive self destructs (did I mention this game is pretty abstract?). On even levels, you need to also kill the queen which is hidden somewhere in the middle of the hive. If you release the queen before all of the honeycombs are found, she will have an impenetrable bubble shield that won't be deactivated until all honeycombs are retrieved, so it's best to avoid releasing the queen too early if you can. The Hive Bomber has many forms. Forms are essentially powerups that are hidden in the hives - 1 form powerup per hive. Each form has specific cannon attributes (light repeating, heavy, Y-shot, etc.) as well as a special ability (bubble shield, flat shield, wind push, gravity well, etc). You can "carry" up to 2 forms at a time - switching between the two by the press of a button. All forms have the ability to teleport as long as you have at least one teleport unit. Other powerups include speed increase, cannonball bounce increase, and satellites. I plan on releasing it on PC first and maybe port it to mobile platforms later. That's the basic rundown. I'm trying to keep this from being a huge wall of text at the moment. I'll elaborate more if there are any questions. Any thoughts? Does this look/sound like something anyone here would be interested in? THE MAIN ENEMIES THE BEES Worker Bee: Repairs the hive as it gets damaged. Avenger Bee: Equipped with a light plasma cannon. Pursues the Hive Bomber and fires in slow 3-shot bursts. Defender Bee: Defends the hive and protects other bees and allies. This bee is equipped with a heavy plasma cannon and a rechargable bubble shield. Queen Bee: There are a few different variants which have different attacks. All queens have a bubble shield that can only be deactivated after finding all honeycombs. BEE ALLIES Mosquito: Weak enemy that flies across the screen in an erratic manner. Stag Beetle: Heavily armored enemy. Can only be killed by hitting one of his weak points. Fires a cluster plasma bomb. Jumping Spider: Hops around on the hive. Fires webshots that can entangle the Hive Bomber. Also equipped with a light plasma cannon. OTHER Bee Killer: Kills bees. The more they kill, the more powerful they become. After killing a set amount of bees, they will then set their sights on the Hive Bomber.
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Hey everyone! I'm looking to put together an Atari 7800 stick (well, I wanna use it for my 130XE, but also for my 7800). I have, however, been having trouble finding a good, step-by-step guide for it, which is odd, since I've found a pretty good one for 2600 controller DIY. Anyone here know a link to a good step-by-step guide and what I'll need (aside from the obvious stick, buttons and button wires) to get this job done? Thanks for you help!
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http://replayfx.org/ Really excited for this year's show. The main course is pinball with a side of arcade and console games. I plan on visiting Pinball PA (formerly known as the PA Coin-op Hall of Fame) Thursday night and then I will be at ReplayFX Friday & Saturday nights and all day Sunday. Here's a video tour of last year's show: https://youtu.be/N2yg0t44qz4
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Stumbled across a site that contains video game sprites. For example, here are the sprites for the arcade version of Mr. Do: http://www.spriters-resource.com/arcade/mrdo/sheet/60489/ http://www.spriters-resource.com/arcade/mrdo/sheet/59538/ http://www.spriters-resource.com/arcade/mrdo/sheet/60490/ http://www.spriters-resource.com/arcade/mrdo/sheet/60488/
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I've been absent from the forums for a while now, but I've still been working on projects. I thought of a crazy idea when I bought a new flat screen 25 inch tri-mode CRT monitor and I knew a welder that was out of work. Build an aluminum arcade game cabinet of course! Unlike traditional arcade cabinets that use heavy particle board as both structural components and covers, the aluminum arcade cabinet has an aluminum endoskeleton frame that provides all structural support with covers being just covers. This allows the side covers to be made of almost anything. This arcade cabinet weighs about half what a traditional particle board arcade game cabinet weighs. Plus it's on wheels. I still have much to do: all wiring add shelf for mounting arcade PCBs and electronics add hinged door for access to electronics and PCBs cut and mount remaining aluminum diamond plate side covers mount stereo 2 way 4 x 6 speakers somewhere buy, cut, and mount lexan sheet for the upper side / rear / top side covers. Cut and mount a bezel surrounding the screen add lighted box for adding marquee (optional) add coin door (optional) I'll keep updating the progress.
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Hi All, I am looking to acquire an old game token from the Funway Freeway arcades. the one I am looking for would have been issued for the Tulsa, Oklahoma locations. -V
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- Game Token
- Funway Freeway
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Phoenix FPGA remake on DE2. Sources available and hardware principles explanation. Visit my blog http://darfpga.blogspot.fr
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I've noticed that most video game histories seem to jump from Computer Space and Pong, right to Pac Man, Donkey Kong, and vector games such as Asteroids and Battle Zone. There are about eight years of black & white coin-op games that get skipped over. I made the following video to recall many of the B&W games I played as a teenager in the 1970's, and to share these games with a younger generation that may be unaware that they ever existed... http://youtu.be/1oONH3QeWpg
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Ola Retrogamers, Last winter I presented the STARFORCE PI Electronic Tabeltop Mini-Arcade on this forum to gauge interest and collect feedback which I could use in preparing a Kickstarter campaign to produce this all-in-one system with a solid arcade experience (www.starforcepi.com). We unfortunately fell short at 49K of the 190K funding goal, but it was a pretty good response, with some decent coverage by techblogs. Because of this I decided to continue working on this project together with Hartmut Wendt (hwhardsoft.de). In parallel to working on a small-volume limited release run, I decided to explore the possibility of building a Neo Geo MVS into the smallest and lightest form factor possible. This was to compare actual Neo Geo games on original hardware with the more budget friendly emulated experience of the SFP. After roughly 4 months of working, tinkering, cutting, thinking and cursing I finished a fully functional mini Neo Geo MVS system: The STARFORCE NEO All-in-One System. The entire build cost around €600, using original and premium components, with a further €150 euro for the extra controller and multicart (161-in-1 MVS to AES shell conversion + box). Check out the attached pictures for an impression of the system, and visit the STARFORCE PI blog for a little more information on the system. SPECS: · Authentic SNK Neo Geo MV-1B hardware · Neo Geo MVS Cartridge Compatible · 2x Neo Geo Controller Inputs (Player 1 & 2) · Integrated SEIMITSU Joystick & 6 buttons (Player 1) · Integrated 8” 480p LCD Screen (4:3) + HDMI Output · SmallCab SuperGun to SCART-to-HDMI · SGL3000 Scanline Generator · Logitech Z120 Internal 1.2Watt Stereo Speakers · 3.5mm Headphone Stereo Jack · BeQuiet! Silent PSU SFW Power 2 400W · Vintage 1982 Minitel 1 Converted Case · Dimensions: 23 x 25 x 26 cm I'll post some pictures and a video of it working with the multicart soon, and I will prepare a build report for the blog so you can have a look at the internals, and how I made certain features. I'd appreciate any feedback, questions and insights you can offer. Enjoy! Marcel SFP Development Team