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Found 203 results

  1. I recently published this write-up about Shark Jaws, Atari's attempt to cash-in on success of JAWS. Enjoy! http://www.arcade72.com/atari-shark-jaws-horror-games-1975/
  2. Some of you might recall that I mentioned having finally found a local, classic arcade at the mall that had a Super Pac-Man. I was so happy as this was the first Super Pac-Man I had been able to play in roughly 30 years. Unfortunately, it suddenly disappeared soon after that, but I had hoped it was simply in for repairs as I know those units can be touchy. Tonight I visited the mall and that arcade and asked the owner what had happened to the Super Pac-Man. Turns out he sold it! It's not a true arcade, but more of a show room for his online arcade game sales! Argh! There is no indication of that at all in the arcade, no signs or prices on the games at all. I just shook my head and left, very disappointed and (after the rotten evening I had already had) decided I will probably not be going to the mall anymore. This just reinforces the fact that in order to enjoy these games, I have to try and own them myself. I can't rely on there being anyplace in this dump I live in having decent games that I can just go and play. On a bit of a related note, I think I am going to start doing most of my shopping on Amazon. Was a bad evening and that fake arcade was just the icing on the cake for me.
  3. Ola Retrogamers, Last winter I presented the STARFORCE PI Electronic Tabeltop Mini-Arcade on this forum to gauge interest and collect feedback which I could use in preparing a Kickstarter campaign to produce this all-in-one system with a solid arcade experience (www.starforcepi.com). We unfortunately fell short at 49K of the 190K funding goal, but it was a pretty good response, with some decent coverage by techblogs. Because of this I decided to continue working on this project together with Hartmut Wendt (hwhardsoft.de). In parallel to working on a small-volume limited release run, I decided to explore the possibility of building a Neo Geo MVS into the smallest and lightest form factor possible. This was to compare actual Neo Geo games on original hardware with the more budget friendly emulated experience of the SFP. After roughly 4 months of working, tinkering, cutting, thinking and cursing I finished a fully functional mini Neo Geo MVS system: The STARFORCE NEO All-in-One System. The entire build cost around €600, using original and premium components, with a further €150 euro for the extra controller and multicart (161-in-1 MVS to AES shell conversion + box). Check out the attached pictures for an impression of the system, and visit the STARFORCE PI blog for a little more information on the system. SPECS: · Authentic SNK Neo Geo MV-1B hardware · Neo Geo MVS Cartridge Compatible · 2x Neo Geo Controller Inputs (Player 1 & 2) · Integrated SEIMITSU Joystick & 6 buttons (Player 1) · Integrated 8” 480p LCD Screen (4:3) + HDMI Output · SmallCab SuperGun to SCART-to-HDMI · SGL3000 Scanline Generator · Logitech Z120 Internal 1.2Watt Stereo Speakers · 3.5mm Headphone Stereo Jack · BeQuiet! Silent PSU SFW Power 2 400W · Vintage 1982 Minitel 1 Converted Case · Dimensions: 23 x 25 x 26 cm I'll post some pictures and a video of it working with the multicart soon, and I will prepare a build report for the blog so you can have a look at the internals, and how I made certain features. I'd appreciate any feedback, questions and insights you can offer. Enjoy! Marcel SFP Development Team
  4. Even though I grew up with, and have a nice little collection of video arcade cabs, I often find myself really getting the bug to somehow fit more Electro-Mechanical units into my collection. I'm not sure why, but these pre video game era pinballs and such fascinate me with how they work and even sound. Each game has its own quirks and, unlike a video arcade, EM machines can even often get an issue, then work it out of themselves with a bit of heavy play. I think part of th fun is how violent some of these machines are when working. Shuffler bowlers like my Triple Score tend to hum, thump, click, and bang when they are resetting for each throw and even the pinballs get odd hums and such as different circuits energize up in anticipation of you either hitting a 'special' or some bonus. So, who else here has found themselves oddly drawn to the EM side and what is it that you like about them?
  5. Earlier today I uploaded a video talking about and ranking 19 SNES shooters (shmups) released in the United States. What are your favorites on the system? If you have played all of them, how would you rank them? Video: https://youtu.be/Fl9Y13XR3cM
  6. Ola Retrogamers, A month ago I finished my second prototype of a cool little mini-arcade, powered by a Raspberry Pi, housed in a reimagined 1980's tabletop, with fullsized arcade buttons and joystick: the STAR FORCE PI. I'm currently exploring the possibility to bring this system to a crowdfunding platform, and could use some feedback from some old-school gaming enthusiasts. Check out the attached picture of the finished Star Force Pi prototype, dubbed 'Stormtrooper', and read on: WHY I MADE THIS: I was tired of playing emulated games on the PC with a inappropriate controller, and I was disappointed with options like the NeoGeoX. If you get an arcade mod bartop, they're usually 9inch screen models, expensive, pretty bulky and not portable at all, and a full-sized arcade is just not an option for me. Those iCade's are crap, and handhelds don't quite deliver the same experience. So, I bought a 1984 GrandStand Star Force game, and I stared at it for a month before I decided to go ahead and build my own mini-arcade. I bought an Arcade Kit from hdhardsoft.de, added fullsized arcade controls to it, and it worked! Very well actually. To finish it, I made a video, a poster, a box and a quickguide for good measure and put it onto Facebook and people seem to love it. Originally I was going to make an how-to instructable, but it would mean sacrificing perfectly good tabletop machines for the shell, and that seems such a shame. So, I thought maybe I can build it into something that people could buy via Kickstarter. WHAT'S MY PLAN: I first made a prototype to see if I could do it, then I made a second one to see if I could make it more functional and desirable, and I just finished a third one to send off to the engineer (Hartmut @ hdhardsoft.de) of the internal arcade kit I used so he can develop a custom shield to sit onto the Raspberry Pi inside the mini-arcade (he's on-board, getit). This production piece will be the model for eventual tooling. I've also asked a 3D animator to make some mock-ups of custom housing and started emailing with a production company to get a per-unit-price estimate, so I can have all the elements ready before I go to Kickstarter and detail the plan: a modular mini-arcade that's portable, easy to use and easy to develop for. It's focused on emulation classic systems first of all, but if it gains a decent-sized backing, I want to extend into gamedevelopment (not personally, but in support of developers): The first focus is a solid device, with off-the-shelf components, built into a customizable shell, with full microswitch arcade feedback, good video and stereo sound. The second focus will be to regain the cartridge culture, by approaching developers (NV-DEV:TEAM specifically) and asking if they'd like to bring their game to the Star Force Pi in SD-card form. Of course, this will include cases, manuals, decals etc, in much the same spirit of the TurboGrafX HuCard. The third focus would be on connecting two Star Force Pi's together and play two player games on two devices. Street Fighter II. Head-to-Head. Awesome. WHAT WILL IT DO: Anything it is able to do on the current Raspberry Pi really, we just add the peripherals, put it into an attractive package and at the very least allow you to make your own magic. Actually, that's a bit simplistic, we'll be discussing with the engineer and the creator of PiPlay for a Star Force Pi specific emulator package, who's already providing support for Hartmut's arcade kits. The nice thing is that software is entirely on the SDcard, which means developers control their own content and upgrades, as do you. We'd just be supplying templates for the casing and artwork. Additionally, there's HDMI-out and USB-in on there as well, so for multiplayer, or ScummVM games that need a larger screen sometimes, you can connect it to a monitor and use any USB controller/mouse/keyboard on it. PRICE: I think a fully functional Star Force Pi with power adapter, in packaging, pretty box and fun manual should not exceed 199 euro. It's a psychological pricepoint, anything beyond that would just feel like a rip-off. I spent between 250 - 300 euro on the build, but this can be brought down with a production series. YOUR FEEDBACK: So that's why I'm here! I'm a guy that grew up with Sega, wishing he had a NeoGeo, and am now at the age I can afford one, but can't have 12 systems hooked up and hijack the TV or PC everytime I want a quick game of Splatterhouse! With the Star Force Pi I have my own little desk unit to game directly: no fuss. What do you think? Would you want one? What could we do better? What should I look out for and take care off? I'm just a guy with a screwdriver that wanted to play Metal Slug with proper arcade controls and was small enough to carry around - how can I best share this with other retrogamers? Check out the first video I made showing the 'Stormtrooper' prototype: Cheers!
  7. Hello, I recently inherited an Upright Asteroids arcade game. The kind found in the old arcades. The game appears to operate but there is no video output. I've been reading around and it seems one of the first things is to replace all (or most?) of the electrolytic capacitors. I was able to find the Real Bob Roberts site that offers re-cap kits. There are several cap kits (http://www.therealbobroberts.net/caps.html) including one specifically for the Asteroids game. Questions: 1) Is the Asteroids re-cap kit all the I will need? 2) Is anyone familiar with this particular video issue? I'm an embedded engineer and quite familiar with circuits and etc. Although, I am entirely unfamiliar with the likely failure modes of this machine, and would be grateful for insight from folks experienced repairing the Asteroids arcade game. The model number is 215 XX. Kindly, Graham
  8. Will MAME play these or is there an emulator that supports these? Can I find ROM's online anywhere? http://www.atlasobscura.com/articles/the-alternate-universe-of-soviet-arcade-games
  9. ReplayFX Arcade & Gaming Festival July 30 - August 2, 2015 Pittsburgh, PA, USA Welcome to the greatest arcade in the universe! Gamers behind the Replay Foundation and PAPA are taking over the David L. Lawrence Convention Center and filling it with more than 700 full-sized arcade and pinball machines, over 2,000 console titles, tabletop games, a showcase of new products by game developers, roaming magicians, live musicians, face-painters, entertainers,competitive tournaments offering over $100,000 in prize money, and more! The ReplayFX Arcade & Gaming Festival will feature the largest public collection of full-sized pinball, arcade, tabletop, and console games anywhere in the solar system. The majority of these machines are maintained year-round by the Replay Foundation at our dedicated gaming facility. Gamers will be invited to attend a series of speaker panels dedicated to all aspects of arcade and gaming culture, or to browse merchandise in the event’s extensive marketplace. If that still isn’t enough, be prepared to try your luck at a series of traditional carnival games or inside one of several oversized, inflatable obstacle courses. In total, we will be offering attendees a show floor packed with over 110,000 square feet of entertainment. Over $100,000 will be at stake for the competitive player. Thousands of games will be available for the casual fan. A family-friendly atmosphere will be available for the kids, and no one has to leave the galaxy to attend!
  10. I'm interested in purchasing the arcade flyers listed below in either NOS, Mint, or Near Mint condition with no distributor stamps/labels. Atari Asteroids Goal 4 Gravitar Lunar Lander Missile Command Red Baron (Cockpit/Upright) Tempest Quantum Warlords Non-Atari Bubble Bobble Eliminator Juno First Nibbler Puzznic QB-3 Solar Quest Space War Star Trek (Upright) Tunnel Hunt
  11. What is your thoughts on FPGA arcade board replacements? For those who don't know a FPGA is a special chip that can be programed to actually become other chips so it can emulate hardware in hardware which can come close to a perfect re-implementation or replacement if done right. Unlike MAME you can make the chip run at the same speed and act and load the ROM in the same way and have the same exact bugs and you can update the outputs to more modern outputs like Displayport, HDMI or just regular VGA. There are current projects that have re-implemented some games and there are even replacement boards on the market. I know there is a Williams multi FPGA board and a Berzerk FPGA. There also is the MiST FPGA project that is implementing arcade chipsets with some that are Works In Progress. What are your thoughts on this? Is this okay to preserve faulty boards like Berzerk that may not survive much longer. Which boards or games do you think are in need of an FPGA implementation? What are your thoughts on this in general?
  12. Insert Coins and let the one-two punch of arcade nostalgia hit you right in your wardrobe. ARKADO RETURNS is a follow up to my first Kickstarter campaign, ARKADO, that was sucessfully funded and delivered in 2014. Like it's former, ARKADO RETURNS is a celebration of 26 vintage arcade titles that range from the beloved to the obscure. Can you name them all? This time ARKADO RETURNS with two designs presented in both Horizontal Mode and Vertical Mode, like the arcade screen orientation of the past. Like my previous campaigns, the goal is to fund a limited edition run of this artwork on apparel and print. If successfully funded, this limited edition apparel will be made to order for the backers along side a small batch run to be sold at conventions and shows. Like ARKADO, EFEMERECO, and WINNERS DON'T DRINK DRUGS, once all these shirts have been sold, no more will be made. The tees will be silk screened with Pantone 375 C and Reflex Blue C ink onto super soft, Bella Canvas 100% Cotton Baby Blue Unisex Tees. These tees are available in size EXTRA SMALL through 4XL. $15.00 for 1 or $27.00 for 2, Free Shipping in U.S.A. Claim yours at OneRadTee.com
  13. Merry Christmas! This game is loosely based on a very old arcade game called Shark Jaws. Released by Atari under the name of Horror Games, originally released in 1975. I added stuff to it, thus the + You are a diver that is trying to catch fish and avoid everything else. There is one life. If you die, you start over. After you catch 10 fish, a new level appears. Avoid the shark. Avoid the walls, they tear up your wet suit. Keep an eye on your oxygen, if it runs out, you die. To replenish your oxygen, go to the top, but avoid all walls. There will be a warning when you get low on oxygen. Avoid the Coral tree. Avoid the mad puffer fish. At a later stage a killer sub will show up, avoid it. If you find bugs, please post here. I did this pretty quick so there should be some. I realize the shark is not pixel perfect on collisions. Your advantage If you die, the fish will be easier to catch (for a while), it's random. Happy New Year!!! version .02 updates: Added deadly coral tree - avoid Added puffer fish - this mad puffer will chase you. Avoid it. Code speedups and clean ups. Some graphic changes. I do not have screen shots of this version - If you want please post some. .03 update tiny graphics updates scanline 262 fixes (looked good to me. Tried it on the Retron 77 with no issues. Contains version .02 updates. I have removed version .02 bin because of issues. .04 update Some code cleanup Minor graphic changes .05 update Some minor graphic changes I added sound to the diver movement. Not sure I like it. Tell me what you think. Good luck and have fun! shark-jaws-plus-01.bin shark-jaws-plus-03.bin shark-jaws-plus-04.bin shark-jaws-05..bin
  14. MAME 0.203 With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
  15. *UPDATE* Price Dropped! http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F321170794566%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649
  16. I've been watching the first season of the A-Team on DVD and I noticed that Murdock had two arcade games in his room at the asylum. One is a barely disquised Space Invaders which you can hear him play in one episode and the other which you can rarely see simply says "Hockey" on the front and looks to be from the Pong era of arcade games. I forgot about these being on the show!
  17. The Texas Pinball Festival is coming up this weekend, March 15-17 at the Hilton Anatole in Dallas. It's going to be bigger and better than ever--more vendors, more video games, more pinballs, more fun. Pay one price and play pinball and arcade games all day! http://texaspinball.com/tpf/
  18. Recently, I bought a Ms. Pac-Man Coleco Tabletop game from a garage sale (and for only $10!) I put new batteries in and it worked great. But the next morning, I turned it on and chose 1 player game, however it started the 2 player game. Also, moving the joystick down during gameplay will make you move one frame to the left, the same thing happens when you press move it left (for both players). Moving it up and right will move you normally in those directions. If anyone knows what could be causing this strange problem and tell how to fix it, that would be great.
  19. Just thought I start a thread to see if any of you have any great retro arcade joints within proximity of your residence you like to share. I live in Dallas currently. And there is one I know of called Barcadia. A retro arcade and bar. There is 20 or so cabinets plus outdoor skeeball. The games are a multicade, Donkey Kong Jr, Space Invaders, Ninja Turtles, Tron, Q*bert, Moon Patrol, Tempest, Millipede, and Vs. Super Mario Bros. To name some. Had a 3,861,050 point performance.
  20. Costo is now carrying an arcade cabinet for $2500 Canadian. There is a functioning model on display. Has a lot of great games (Berzerk, Frenzy, Robotron, Ghost'n Goblins, Bubble Bobble, Street Fighter II: Champion Edition) as well as a few stinkers (Double Dragon 3, about 30 versions of Golden Tee). I played for like an hour. Managed to make it up to M. Bison as easily as I remembered, and came within a few pixels of victory, but he can get pretty cheap. One thing that was odd was that the sound seemed different than I remember. But maybe that's just because I got so used to the SNES version. Not sure. Sorry for the unsteady camera, but you should still be able to make out the list of games in the pictures at the links below. 1. http://oi60.tinypic.com/302s31w.jpg 2. http://oi62.tinypic.com/jpjteg.jpg 3. http://oi62.tinypic.com/a431p1.jpg 4. http://oi61.tinypic.com/feqo12.jpg 5. http://oi57.tinypic.com/2k11ft.jpg
  21. I have been really good at keeping my promise not to drag home any more arcade games. What do I do last week but drag home a Speedway arcade game by Chicago Coin! This is what racing games were like before video took over, all Electromechanical. I will need to have this machine serviced, but it does try to work. Now I'll probably have to get a Pole Postition upright to go with it!
  22. http://youtu.be/tpUaw4cooc8 We document our building and renovating a cheap stand-up arcade cabinet into a death metal black MAME arcade machine for the Game Room! The original cab is a Centipede machine, front end for MAME is Hyperspin and the controller is the X-Arcade Dual Joystick I don't like being called the "Beer Bitch"... But I won out in the end.
  23. Well, today I decided it was ok to add a cheap Pong clone into my collection. Found an Allied Tennis Tourney in decent shape about a two hours drive away from me. Some say it isn't worth squat, but all it is missing is two tubes in the TV inside and it looks nice anyways.
  24. First a thanks to SoundGammon in my previous post. Since this forum doesn't seem to allow editing an already posted post, I must correct my mistake this way. It is NOT a Football I am looking at! Geeze, my brain must be more fried than I thought! I'm not really a big sports game fan, but this evening when I went to buy another Battlezone I was offered up a complete Basketball by the owner for $75. Supposedly it powers up fine, but needs both trakballs rebuilt asn they are pretty much frozen up. Overall, it is in decent enough shape. Just the cabinet bottom needs some attention and of course the control panel either repainted or re-decaled. He is pondering just parting it out and making the cabinet into a custom refrigerator. It is kinda cool looking for a sports game, but I am pondering if I want to take up the roughly 30 by 30 inch floor space. It was a bit burried, but I managed to shoot a photo of it before leaving for home.
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