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Found 200 results

  1. Hey all, I bought an Asteroids Deluxe arcade cabinet (1979/1980) about 6 months ago, but after doing a lot of work on cleaning and fixing up various parts, and trying and get it working, I think I need to give up on it and pass it on to someone who knows more about these cabinets so that they can give it the life it deserves. Any advice on where to post something like that? Local Craigslist seems too limited. I'm only looking to get the $ I put into it back. I'd appreciate any advice.
  2. Here is an update to my Realistic Arcade Bezel for Shinobi for use with Retroarch and MAME
  3. Check out my realistic arcade bezels for Retroarch using the current MAME core. Realistic North American Arcade Bezels with Artwork https://www.youtube.com/watch?v=K1j_G-Uixx4&list=PL3KJBrqmANQ58S3Xb5r9D3M_mLzpnF6nK&ab_channel=OrionsAngelOrionsAngel Realistic Arcade Candy Cab Bezels https://www.youtube.com/watch?v=4YTftV_UQ2k&list=PL3KJBrqmANQ4_xoiFGPOsoorSDU90n-x9 Coming soon Realistic Arcade bezels with frame reflections https://www.youtube.com/watch?v=-phssSmi4K8&list=PL3KJBrqmANQ5g42y6KOvrt6ipPU1Qtevx&ab_channel=OrionsAngelOrionsAngel Check out more bezels at my Youtube channel https://www.youtube.com/orionsangel
  4. Posting this here for any CollectorVision fans (aren't we all?) as it was just announced that CollectorVision games are coming to the iiRcade, with of course their very own number one adventurer himself Sydney Hunter!
  5. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting) on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas") contributed to MAMEdev's very own YouTube channel! (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.) Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community. Due to technical issues early on Saturday, the live Q&A was not recorded. Slides are available on FOSDEM's website. We've now also added a playlist where you can view most past presentations (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21) to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
  6. MAME 0.228 Has it already been an entire month? It must have been, because MAME 0.228 is ready today! We’ve added support for two very rare arcade games this month. The first is Namennayo, an overhead-view obstacle course game making unauthorised use of Satoru Tsuda’s Nameneko characters. The second is Get A Way, an overhead-view racing game made by Universal, touted as the “first game in the world to feature a 16-bit microcomputer.” Universal went on to create the much loved Mr. Do! character. Emulation is preliminary – while the game is playable, there are some graphical issues, and sound is absent. In other arcade emulation news, Windy Fairy has made a triumphant return, bringing numerous fixes for issues affecting Bemani rhythm games running on System 573 hardware. Thanks to the persistent efforts of David “Haze” Haywood, various fruit machines from JPM are starting to become playable in MAME. Interestingly, these machines rely on similar Brooktree RAMDACs to NCD X11 terminals, and Motorola DUARTs used by numerous other systems emulated in MAME. A complete dump of the type 01 program for Zaccaria’s Cat and Mouse has finally been obtained, making both known versions of this obscure game playable at last. For hand-held consoles, the WonderSwan and WonderSwan Color have had an overhaul, and Game Gear X-Terminator cartridges are now supported. Several Bandai RX-78 cartridges have been dumped, exercising more aspects of the emulation and allowing several shortcomings to be fixed. We’ve also made some progress on emulation Apple’s floppy drive controllers, providing a path to support for SuperDrive high-density floppy drives, and eventually the HD20 external hard disk. There’s been plenty more happening, including a new LCD shader from cgwg, all the latest FM Towns software dumps, fixes for recent regressions, and more code modernisation. You can read all about it in the whatsnew.txt file, and get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  7. Working on the graphics for a future Electric Adventures release for the MSX, Spectravideo and ColecoVision, a port of Kangaroo in the arcades. Quite a decent multi-screen platform game, that I always enjoyed back in the day. Different aspect ratio, so the layout can't be perfect, but I think this captures the feel of the game so far. More detail to be added to the greenery sections and of course sprites for our main player character, little Joey and Naughty Monkeys to follow. Original arcade screen for reference: More updates to follow...
  8. You've probably seen a few interviews with Eugene here and there over the years, or some of you have interviewed him, but I will be doing a live stream interview with him on Monday around 9:35 AM PST/12:35 PM EST. I'm not sure if he's done a live stream before; If not, then this will be the first. Before that starts, I'll premiere a Raw Thrills product showcase, then when that finishes the stream will begin, and we'll talk about the pandemic and it affecting both his company and arcades, game design, what they're working on at RT next, and whatever else he might like to discuss that comes up from the chat stream. The stream link will pop-up on Arcade Heroes as soon as I hit "Live." See you there!
  9. Hello, I have a used PAT 9000 that I am ready to sell. I figured I would put it here first before ebay or Craigslist. It was tested and working back in the late 1990s (by Dunis in Portland, OR), but has sat unused for years. It powers up, but I have no way to test it. The XY monitor was tested back then and was not working - diagnosed as a flyback issue. It comes with a mess of plugs, the PAT 9000 manual, some assorted game manuals, and at least 2 Ampliphone deflection boards - untested, condition unknown. Everything is being sold AS-IS. DM me with your best offer. Sorry, I can't ship this - way too heavy! I live in the San Jose, CA area. Own a unique piece of Atari history!! https://drive.google.com/drive/u/1/folders/1-tqG-7dPjIVDedUjWnIIDimyQfmEnBJM
  10. MAME 0.225 Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sample rate conversion and mixing. This makes pretty much everything sound sweeter, but on top of that, the Votrax SC-01 speech synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01 speech has been added to the Apple II Mockingboard card, too. While we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the a2RetroSystems Uthernet card. Other across-the-board enhancements include more artwork system features (you’ll start to see this show up in external artwork soon), an option to reduce repeated warnings about imperfectly emulated features, and several internal improvements to make development simpler. Significant newly emulated system features include the Philips P2000T’s cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM support for the WonderSwan hand-helds, and initial support for the NS32000 CPU. Newly emulated systems include several TV games from MSI based on arcade titles, a couple of Senario Double Dance Mania titles, Sun Mixing’s elusive Super Bubble Bobble, a location test version of Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three more Street Fighter II': Champion Edition bootlegs. Some of the immediately noticeable fixes this month include 15-bit graphics mode refinements for FM Towns from r09, gaps in zoomed sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during refactoring restored, and clickable artwork remaining clickable when rotated. As always, we can only fit a few highlights here, but you can read all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  11. Greetings Atari Agers - I figured this would be the best place to start with my conundrum. Tempest, in the classic arcade format, always was my all-time favorite video game. Recently, I was showing videos of it to my kids and explaining how awesome it was to play, and the battles my friend and I had on the local 7-Eleven's machine. Many years ago another friend of mine actually assembled a controller for me...spinner and all...and downloaded the emulator so that I could play Tempest on a laptop. The gameplay was absolutely just like the original, and it was the equivalent of owning a machine. I doubt, though, that it was legal. So I'm posing the question to all of you, because I'm guessing you would know. I would like to be able to play the classic Tempest in my home, and I would like to know how I can get a proper control with the spinner. As Tempest fans know, you HAVE to have a good spinner to play it. I also don't want to do anything questionable from a legal standpoint, like downloading the game from an illegal site. I don't mind paying for anything I need for this, within reason. I've seen the version that is (finally) available for the 5200, and I do own a 5200 so that might be okay, but if I can't use a spinner control I'll pass on that. Not a fan of trackballs. So...can anyone point me in the right direction? Forgive me if it's been answered elsewhere. Thanks!! Best, Kurt
  12. I'm interested in purchasing the arcade flyers listed below in either NOS, Mint, or Near Mint condition with no distributor stamps/labels. Atari Asteroids Goal 4 Gravitar Lunar Lander Missile Command Red Baron (Cockpit/Upright) Tempest Quantum Warlords Non-Atari Bubble Bobble Eliminator Juno First Nibbler Puzznic QB-3 Solar Quest Space War Star Trek (Upright) Tunnel Hunt
  13. Posting this here for more exposure, if anyone is interested in a new full size multi-game arcade system that will let you purchase and run original ROMs they have just announced a Dragon's Lair themed limited edition, in addition to the standard bar top and full size cabinets:
  14. So I'll be buying an upright, full-size Super Pac-Man machine locally (within minutes of where I live, thank goodness), and need some tips on transporting it. I plan on using a minivan (specifically a late-model Kia Sedona with stow-and-go seats), but am incredibly skeptical about the machine's safety, particularly with the load / unload process. I've seen posts of folks saying it's okay to transport the machine on its back, but no posts explaining a how-to porcess to get the machine in and out of the van without dropping one end. So I have a small list of questions I've compiled: *Should I wrap it up before transporting it? And if so, with what? The van's floor is carpeted. *Will it be easy to get in and out of the van? It's a standard minivan, but my concern is loading it in at an angle, since the top end will have to go in first, so I wonder how easy it will be to put it in and out of the trunk. I'm assuming the heaviest part is the monitor. *Will a standard dolly work, or do I have to get something specific? I live on the ground floor, so I'll just roll it through my sliding glass door. *The carpet of my apartment is pretty plush. Out it be worth getting plastic sliders to stick on the bottom of the cabinet, in case I want to swap out boards and need to move it away fro the wall? Will this depreciate its value? Any and all suggestions I'd love to hear. Thank you!
  15. i watched an LGR video on this. but i can only afford a PCB. is there a way to play an arcade PCB like Pac-Man straight from the board without a SuperGun?
  16. Eugene Jarvis - Arcade Legend - Podcast Interview - Creator of Robotron: 2084, Defender & Smash TV This is probably my favourite interview to date as I have a long and in-depth chat with arcade, Atari and Williams legend Eugene Jarvis. Eugene shares some great stories of working at Atari, what it was like working with Nolan Bushnell, creating Defender and Stargate. He also talks what inspired him to make Robotron: 2084, Smash T.V. and loads more. He also looks at his current work at Raw Thrills where he keeping arcades alive with amazing innovations. He also talks about his views on the Jeff Minter's Defender 2000 on the Jaguar. Eugene also spends a bit of time discussing his work on pinball machines and the earlier arcade machines. The 1 hour 30 mins chat with Arcade Attack is honest, funny and really insightful. I would be so honoured if you checked it out and shared your feedback. The links to various platforms are listed below: Apple Podcasts / iTunes: https://podcasts.apple.com/us/podcast/eugene-jarvis-interview/id1174983594?i=1000474625155 Spotify: https://open.spotify.com/episode/0Db70NAAhCA7SxonnrZWpG Podbean:https://arcadeattackpodcast.podbean.com/e/eugene-jarvis-interview/ YouTube: If you did like the interview, please do consider subscribing to our podcast and YouTube channel and even leave us a nice review! We have also interviewed other legends in the past such as Trip Hawkins, John Tobias, Tommy Tallarico and many more.
  17. A friend just sent me these pictures.. Anyone ever seen something like this?
  18. After experimenting for weeks I have found a way to get lag-free control on the 5200 digital games as well as a few of the Trakball titles with the X-arcade Tankstick and my custom Tron 80's Arcade Multicontroller (which includes a spinner). This is done with daisy-chained adapters/cables and all the components are currently in production, so it's possible for anyone to get this set up. In the presentation I show a number of 5200 games being played in ways you've not seen them played before on the 5200 including Pac-Man, Beamrider, Choplifter, Dreadnaught Factor, Meteorites, Star Trek, and Zone Ranger. Hope some of you can benefit from this:
  19. Back in 2015, I was granted permission to access the property of an old mini-golf fun center that had been sitting abandoned for nearly three years at that point in time. The fun center had operated from 1992 - 2012, when the owners defaulted on taxes and the place shut down for good. For my photography class final I decided to do an urban exploration piece, and I was EXTREMELY lucky to walk into the vacant relic of one of my favorite childhood places. Upon walking in, I was shocked to see that there were three games left, pushed into a corner of the game room. One of which was a Ms. Pac-Man machine, which I played time and again whenever I visited. However, I always wondered why it looked so...different. The cabinet, for one, is MASSIVE. The screen, from what I can recall, was far bigger than the arcade original, though it was still a vertical upright monitor. This game also possessed the speed chip, which if my memory is correct, was not added until sometime between my childhood and teenage years. I recall the game running at normal speed when I was a kid, though I could be wrong. But the cabinet itself has always intrigued me. Despite having "MIDWAY" plastered across the top above the screen, I wondered if this cabinet was actually a super-rare bootleg of sorts. I do know the control panel art is original Pac-Man art from a company called Willis (see below) So I have several theories on what this actual machine might be: 1. A official re-release by Midway in the 1990s, using leftover cabinets from other games they produced in an effort to liquidate unsold boards. 2. The cabinet itself is one where the owners can easily switch out arcade boards to classic games they have lying around, just to swap out a game from time to time and keeps their inventory fresh-ish, possibly made by Midway in the 90s. 3. The entire thing, board included, IS a bootleg game, though this wouldn't make much sense as the company that made it would have certainly been sued by Midway for using their logo in stickers. Does anyone else have any ideas? I'd love to hear them, and if anyone else has seen something like this out in the wild before. Before I left, I stuck a note with my contact information to whoever purchased the property in order to buy the game from them if they choose to sell it.
  20. MAME 0.220 In a world of uncertainty, perhaps you can derive a little comfort from MAME 0.220, our delayed release for the March development cycle. This month has seen fixes for some old bugs in Final Star Force, Ribbit! and Night Slashers, emulation of Crab Grab (the other Game & Watch title with a colour overlay), the acquisition of Solite Spirits (an early version of what became 1945k III), and preliminary work on the Naruto TV game running on the XaviX 2 platform. There are some big software list updates this month, including a lot of Apple II software aimed at North Dakota schools, and the latest VGM music packs. Speaking of which, the VGM player can now show pretty visualisations while you listen. Newly supported peripherals include the Baby Blue II CPU Plus card for PC compatibles, serial and CP/M modules for the HP 85 and HP 86, more sound and disk expansions for the TI-99 family, the CoCo PSG cartridge, and a variety of 8-bit Acorn expansions. We’ve added ROM dumps for a lot of synthesisers in this release, and while most of them are not working yet, they’re there to tinker with if you’re interested. As always, you can get the source and 64-bit Windows binary packages from the download page.
  21. Hi all, When I was a kid I used to go to the local arcade hall and play a platform game that played out in an asia / oriental world where a little guy shot balls in different colors at the enemy creatures. I wanna show it to my kids - but I cant recall the name of the game ? Help !!! =)
  22. I much prefer battling robots to battling viruses, so I've been inside spending a lot of time on Berzerk in the last few weeks. I wrote up an animated strategy guide and attempted to backwards engineer the AI. So tell me about your experiences with the game. Are the ports any good? And why doesn't Evil Otto have his own game yet?
  23. MAME 0.219 MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
  24. So I decided to build myself an arcade authentic, full-featured twin-stick arcade controller for the 5200...to properly enjoy the 5200 ports of Space Dungeon and Robotron: 2084. Lots of people have made Robotron: 2084 themed controllers, I've even built one for the 8-Bit/7800, so I figured I'd break the mold and build one themed for the 5200 exclusive arcade port of Space Dungeon. So unveiling my Space Dungeon Edition - VVG Experience Controller: Built into a beefed-up Hammond Mfg 20" x 11.25" aluminum enclosure and featuring: (2) iL EuroJoystick, 8-way joysticks w/ round restrictors (2) iL SST threaded top joystick shafts (2) Groovy Game Gear Hard Candy ball knobs (white) (2) Groovy Game Gear Classx push-buttons, w/ True-Leaf Pro leaf-swtiches (1) Grayhill 16 tactile button keypad, w/ custom button legends (6/6) Potentiometers, allowing for full adjustment of each joystick's maximum left, center, maximum right & maximum up, center, and maximum down resistance values for maximum game and console compatibility Custom CPO artwork based on the original arcade cabinet Custom 8' dual controller cord, cable assembly And obviously as the P1/P2 start buttons aren't required for Space Dungeon, they are wired as the 2 5200 fire buttons used in conjunction with the left joystick, thus giving this controller compatibility with the vast majority of the 5200 game library. The only games not playable are the few games that require "analog positioning", like Kaboom!, Super Breakout, Pole Position, Missile Command and a couple of others. Enjoy!
  25. MAME 0.218 It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
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