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Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
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  • None
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  • sandmountainslim's Blog
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  • Chronogamer
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  • The Southsider
  • The World is Flat?
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  • JagDiesel's Palace 2
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  • Bob's Blog
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  • Push Me, Pullman
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  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
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  • GPD Comics Blog
  • sergiomario's Blog
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  • Days Atari Events
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  • liquidcross.com - blog
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  • javiero's Blog
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  • Draikar's Blog
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  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
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  • ataridude81's Blog
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  • .:maus:.
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  • Confessions of an Aging Gamer...
  • theking21083's Blog
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  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
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  • EG's code blog
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  • Iwan´s Irrational!
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  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
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  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
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  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
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  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
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  • Buying Atari on Ebay
  • matosimi's Blog
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  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
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  • Gamming
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  • DPYushira's Entertainment Blog
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  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
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  • Atari 2600 Lab
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  • MegaData Manifesto
  • Selling Atari on Ebay.
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  • TI-99/4A Stuff
  • eshu's blog
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  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
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  • Musings of the White Lion
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  • Gunstar's Blogs
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  • --- Ω ---'s Blog
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
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  • CyranoJ's ST Ports
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  • Alp's Art Blog
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  • Retro VGS Coleco Chameleon Timeline
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  • Coleco Mini
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  • Fultonbot's Atari Blog
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  • Atari 2600JS
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  • Atarimuseum.nl
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  • Arcade Attack - Retro Gaming Blog
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  1. Here's a new DIY video on making a Tron arcade stick with Spinner and Trackball. At the end is gameplay showing it in action playing Centipede, Millipede, Battlezone, Tempest, and Typhoon 2001. Turned out to be a really fun project... and the results are really nice to look at.
  2. So I've been tinkering with the idea of having a full sized arcade cabinet in my house (now that I have a house of my own and room), but I'm hitting a bit of a wall as to what method I should use... Feel free to jump down to the bottom for the highlighted "Questions I want definitely answered" if you want the short version of this thread. I have the following options to choose from I figure: Buy the real deal arcade cabinet. Pros - Would be really awesome and authentic Cons - Expensive and a lot of work to fix it (depending on condition) Buy a pre-made Multicade Pros - Large selection and ready to go Cons - Almost as expensive if not more so than the "real deal". Also may be closed off and stuck with random nonsense Buy a nice DIY kit Pros - Can customize it and make what I want, cheaper then previous methods Cons - Art is extra and most of these use a Raspberry Pi* Make it all myself (to a point) Pros - By far the cheapest method. Can tailor exactly what I want. Use what I already have Cons - Clearly the most work. Will require tools and knowledge I may not have or will have to borrow Now it's probably already obvious which ones I'd prefer... Option #3 and #4. I have several pieces that could be use for either project. Two LCD monitors (Square SCEPTRE and Rectangle ACER) Old Workstation PCs (Intel i5s) - *The reason I put a Raspberry Pi as a con... I don't want to buy one. USB Arcade Stick (PS3 Injustice one.) I have the following guidelines for what I'd like to end up with. Feel free to give input/opinion on any of this! Prefer a stand up arcade to a barcade. However cost may prevent this! Prefer to keep cost under $200. Absolute max is $400. Prefer to use what I have versus buying more. (I'm fine getting a Raspberry Pi if it's overwhelmingly the better choice.) Maximum game system capability needed is PS1. (Any higher up is just bonus.) Ideally nothing overly complex.** **This is a vague statement because I'd prefer avoiding major skills or tools I don't have. (I suck at soldering. My art capability is non-existent.) I can borrow a few odd power tools if I do the "Make it all myself" method. Now the final bit of this post are the "Questions I want definitely answered" Linux Build VS RaspPi - Who wins? Depending on answer above, suggested software? What's a good place to get art printed? USB Arcade Stick VS Buying Buttons & Sticks - The better choice? If I buy the Buttons & Sticks - Is wiring these difficult? Do they require programming or soldering? Should I get over the work and just do it all myself? Again! Any inputs and opinions are greatly appreciated! Even if you just have a set of good links or stores to hit up.
  3. MAME 0.216 With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file. This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release. This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals. Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.
  4. This is a video talking about the 2600 version of the classic coin-op Crazy Climber, along with some gameplay. Go for it!
  5. The auction house my friend works at received a bunch of misc. arcade pieces/parts from Cedar Point that are up for auction. https://auctions.graysauctioneers.com/auctions/1-2A85C0/the-cedar-point-auction?limit=96&search=arcade
  6. MAME 0.215 A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can read about everything that’s been updated in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
  7. Hi all. First post on cool forum I have been reading for some time. I have a(possible) technical retro gaming related issue to bring before the board. I bought a Retrobit Super Retro-Cade some time ago primarily for casual play and occasionally rough treatment at parties (where I wouldn't bring any of my precious vintage consoles :-) But I have been trying to figure out something that has been driving me crazy for some time, and I hope that someone else on here might have faced the same issue and found a solution. How do one remove a previously added game from the Favorites list? I kinda hope its an obvious oversight on my part and just a case of me being thick, but in case it might be a bug... Anyone run into the same issue?
  8. I did an analysis and write-up on the arcade version of Asteroids that goes into the details of the game design and physics: Asteroids: By the Numbers. I'm curious what people think about it, especially veterans of the game who are intimately familiar with the mechanics. I thought about going into collision probabilities and survival times against the aliens, but didn't know if there would be enough interest to warrant the time investment. Note that the numbers in the article are estimates based on screen measurements and weren't extracted from the code.
  9. I was thinking about various arcade/ports/systems of the Era the other day and was wondering what Jaguar games everyone thought could have made money in an arcade back then. To my knowledge actual arcade ports on the jag are: -Primal Rage -NBA Jam TE -Raiden What else do you think would have been suited from the Jags library for the arcade? I'd say off the top of my head: -All the TK games -Ultra Vortek -Power Drive Rally -Super Burnout -Val D'Isere
  10. There was a demo on Javatari. If it is not there now please wait for the next update.
  11. With 40 years of our favorite system we have made something very special to commemorate this milestone! THE INTELLIVISION 40TH ANNIVERSARY CUSTOM BALL KNOB STICKLER SET!!! These will be made in a numbered limited edition of 40 sets. They will debut next weekend for show and sales at the Vintage Computer Festival Mid West #14. On September 14&15 in Elmhurst Illinois: http://vcfmw.org/index.html The first small handul of sets will be available there for sale at a slightly discounted price (also no shipping costs obviously. There will also be 1 special unique vcfmw edition which will be donated to the festivals fund raising auction. This will be a 1 of a kind set. The auction takes donations to fund this wonderful show. The show is completely free to the public and this auction helps keep the show going. I highly recommend coming to the show if you have never been there and live anywhere near the chicago area! A few of us atariagers are there every year! These will be available otherwise in 2 versions. The original style (brown and brass): And the spaceage style (red and silver): 1 set will be $54.95 plus shipping to your area. 2 sets will be $99.95 plus shipping to you area. Gift payments by paypal will be preferred. These will ship by cheapest method with tracking info provided. Buyers outside the usa and canada will be required to pay by gift and may then choose any shipping method they desire. At this time we will limit purchase to 1 of each style set per person until interest is determined. These are created as a collectable but are fully functional on all models besides the intellivision 2. We ask that you use them with care. ***There will be no warranty on them for usage.*** But they should be fine if taken good care of and not abused. They will come in a custom display box with info card on the back that is individually numbered. They have 2 ways to be used. They have a removable arcade style ball that can be unscrewed and replaced with a cap. With the cap on they are the exact specs of the original sticklers! They are really quite beautiful and we are very happy with them. This was a combined project my son and i did over the summer. He is 20 and currently studying phisics and engineering at university of illinois. He is very gifted at being able to engineer these so well, and my design ability along with both of our art abilities made for a great father son project to celebrate 40 years of intellivision! We have had alot of fun making them together and we hope you all enjoy them as much as we do! I have played intellivision since about 1981 and continuously collected videogames for many systems since about 1983. My son was introduced to the intellivision before he was even 2 years old back in about 2000. We loved playing uthopia together as well as shark shark and snafu. It helped give him a lifelong love of classic gaming! Anyway please post interest in this thread. If you want 1 or 2 sets, etc. If you would like to hopefully have a certain number or just the lowest or dont care you can mention that too. Numbers 5 and under and #40 are currently reserved. If you would like more than 2 sets please state that as well, but no promises on that. We will go off this thread for first come first serve after vcfmw is over. These are alot of work to make and we will not ask for funds until your set is ready to go. If you dont reply and pay at that time we will go on to the next interested party. Happy Sunday and happy 40th birthday to our beloved Intellivision!!!!!
  12. This is something I've been meaning to for the last 3-4 years. I've been slowly collecting all the necessary items but in the last 3-4 months I sprinted towards the end. I've always wanted to build my own MAME-type home arcade and have a bunch of games ready for me to play with. I knew I wanted to use MAME because I've been using since it was first released eons ago. The monitor I also knew that I was going to use a LCD monitor; at least 19" and certainly a 4:3 screen for the classic look. So step one for me was getting that monitor. A couple of jobs ago, I had a HP 20" L2035. I couldn't find one locally so I ended ordering one from eBay for $50 plus shipping. A couple of years ago I came across some fellow selling Dell Ultrasharp 2007FP 20" monitor. I bought six of the guy and met him at the IKEA parking lot. The Dell one has been awesome, it has composite, SVHS, VGA and DVI inputs! The resolution is an awesome 1600x1200 resolution and they are quite bright. It's also half the weight of the HP model. At this point, I've more than recouped my money by selling three of the Dell monitors and the HP model. Needed to clear some space in our cold cellar. I gave a Dell monitor to my buddy who was also building an arcade (more on that below). Since then I've been using these monitor to plug in my 7800 and get a super-crisp image. The emulator Back in 2017 I also bought a Raspberry Pi 3. I was torn between using a lean Windows 7 OS with either an open motherboard or a small ATX case. I could have done the Win7 system in my sleep, but also wanted to learn about the Pi3 so that ended being my choice. My biggest problem ended having to upgrade the power supply to one that could draw 5A as it turns out running a HDMI cable needs a bit of "juice". The 2.5A that came with it wasn't good enough. I ended up using the RetroPie set up and got the ROMs where people get ROMs. The controls In the meantime I got arcade buttons and a joystick from eBay. Ended up using those parts to build a 7800 controller. Had some buttons left over from a project to build a Track&Field controller. To test this set-up I ended up getting a cheapish arcade USB jostick; https://www.amazon.ca/dp/B078H7MSFC/ref=pe_3034960_233709270_TE_item . That allowed me to test the configuration and just build a POC. That was pretty much my set up for the last two years. HAPP competition joysticks was going to be my pick based what I used in the past; wasn't too fussy about buttons. I was happy with the ones I used for my 7800 controller so I ordered more of those. The cabinet The cabinet was an adventure. I wanted to get something that had been pre-cut so I could assemble it, but just as I finally decided to go ahead, the place I wanted to use to order it sold their CNC equipment and closed their doors! This happened in the week or so I mulled it over. Ordering from the US was crazy expensive and the places in Canada just didn't fit the bill. Most of them wanted to sell you completed one or bundle all the gear. I wanted to use my stuff which already had. So that left scanning Kijiji for months for an arcade cabinet. After a while there was a fellow who wanted to sell a pair of empty cabinets. A generic cabinet and a NEO GEO one. I reached out to my buddy who had mentioned a while ago he was thinking of building one and luckily he agreed to go 50-50 with me. Initially I wanted the NEO GEO one, but seeing the size I went for the generic one. I think my friend was happier with the NEO GEO one as well. So that worked out. I gave him a Dell monitor to help him get his project started as he had one of those 1000 arcade game HDMI plug-in monsters. It did come with a 19" CRT but it had some bad screen burn and after asking my dad to take a look at it (he was a TV repairman for a while) he said that it wouldn't be worthwhile fixing it. The cabinet had to be cleaned up. Holes, dents, scratches, a couple of broken sections. I think I put like 8 layers of paint on the exterior. The control panel had been reconfigured so many times, it looked like swiss cheese. I put a new thick metal plate and set up my own layout. Street Fighter 2 six buttons was not a requirement for me. The plexiglass was darker and scratched, so with a LCD it would not be as bright as a CRT, I decided to replace the front plexiglass with something transparent. The theme Ultimately I wanted to be able to play my favourite arcade game; Double Dragon. So two joysticks and three buttons for each player for simultaneous action. Next was the theme: Double Dragon, Galaxian (for the colours and graphics), Bubble Bobble (funny characters and colour scheme), Centipede (I like colour scheme), Ms. Pac-Man, or Superman. The DD look I just didn't like; Galaxian was a bit too retro, Centipede wasn't going to go since I wasn't going to put in a trackball, Bubble Bobble just seemed silly, Ms. Pac-Man has been overdone. Superman was the one! Not common, I'm a DC comics fan, I always liked the game and the colour scheme was great (a blue Superman and his red variation, using the primary colours only!). Got red/blue joysticks, buttons to match the Superman colour scheme and blue t-moulding to replace the one it had before. Replaced the single speaker with two outward-facing stereo speakers and added an amp. Added LED lights to the marquee; they are not bright but since it sits in the basement it's good enough with the darker room. Rewired the power input with a fuse and attached to a power strip. Added a power button at the side and high so that it's convenient to turn everything on/off at once. Luckily the monitor remembers its state, so it turns on automatically even when completely unplugged. The powerstrip had a couple of USB plugs for the Raspberry and the LED lights. The graphics were an adventure. I had the panel and monitor overlay printed on glossy paper at Staples and obtained the art online. Ordered the marquee online and also ordered the side graphics at the end from another place (vinyl). Wished I had bigger side graphics but I didn't want to spend a ton of money. One of the problems with this project is that I've been doing it in spurts and with the graphics printed at Staples, I ended up guessing (accurately I might add) the dimensions for the overlay and panel. Got real good at cutting plexiglass towards the end. I used 3 48" sheets after a couple of failed experiments. Had a bad experience with a generic two-player USB control board, which lasted me less than week of use. Ended up buying two separate boards for each, one of them with LED light capabilities. That combo has worked best and no (zero) delay, and after a few weeks still working well. I still need to put in some finishing touches and once I had it one for like 4 hours at which point the monitor was complaining about overheating! So I'll probably have to put in a fan and set up some ventilation holes for cold air in and the hot air out.
  13. MAME 0.213 It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork. On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved. In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files. As always, you can get the source and Windows binary packages from the download page.
  14. Arcade/MAME HSC 2019 Round 4: Klax / Arkanoid Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Round 2: Bagman / Magic Sword Heroic Fantasy Round 3: Millipede / Lady Bug Round 4: Klax / Arkanoid Round 5: Polish your armor Round 6: Hurt me a plenty Round 7: Sega Round Round 8: SHMUPS Round 9: Player´s favorite 2 Round 10: Street Brawler Round 11: Nimble as a Ninja Round 12: Neo Geo Round 2 Round 13: Round 14: Moderator favorite Round 15: Street Brawler 2 Round 16: Round 17: SHMUPS 2 Round 18: Polish your armor 2 Round 19: Score after Mllipede / Lady Bug Cynicaster 50 (+18) Leto27 43 (+13) AtariWarlord 37 (+12) zoyous 33 (+8) youxia 30 jblenkle 25 (+14) Floyd Turbo 23 (+9) SBAZ 19 hero2billions 19 (+5) Mangia-boy 13 (+9) roadrunner 11 patbb 7 Round 4 Klax klax.zip Klax by Atari, 1989 MAME ROMset: klax Dip Switches:: Default Setting, Start at Wave 1 Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 25th @ midnight MDT Klax Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Round 4 Arkanoid arkanoid.zip Arkanoid by Taito, 1986 MAME ROMset: arkanoid Dip Switches Dafault: (Difficulty: easy /Nobus life 20k, 60,, 60k+, Lives: 3 ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 25th @ midnight MDT Arkanoid Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  15. MAME 0.212 It’s the moment you’ve surely been waiting for: the release of MAME 0.212! A huge amount of work has gone into this release in a number of different areas. Starting with the software lists, you’ll find hundreds more clean cracks for Apple II, the Rainbow on Disk collection for Tandy Color Computer, all the latest Game Boy Advance dumps, and thousands more ZX Spectrum cassette images. Chess computers now support chess piece simulation using the built-in artwork, support has been added for several more chess computers from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold Cliff and Safe Buster, have been added for this release. Protection microcontrollers continue to fall, with Rainbow Islands – Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway and Bionic Commando no longer needing simulation, hacks or patches. In some cases, the dumps have confirmed that the protection had been reverse-engineered correctly and the simulation was correct, but it's still important to preserve these programs. It’s also important for people repairing these systems if the original microcontrollers have failed. There are three important sound-related fixes in this release: FM Towns CD audio playback positions have been fixed, Konami System 573 digital audio synchronisation has been improved, and a special low latency mode has been added for the PortAudio sound module. For more advanced users and developers, more functionality has been exposed to Lua scripts and plugins. The layout file format has been overhauled to better support systems that make creative use of LEDs and LCDs. Disassembler support has been added for the Fujitsu F2MC-16 and National Semiconductor CompactRISC CR16B architectures. And if you've been following along, you might notice that we’ve waved goodbye to a little more of our C legacy with the removal of the [tt]MACHINE_CONFIG_START[/tt] macro and its associated crud. We don't have space to list all the Apple II and ZX Spectrum software list additions here, but they’re in the whatsnew.txt file. You get the source and Windows binary packages from the download page.
  16. Arcade/MAME HSC 2019 Round 3: Millipede / Lady Bug Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Round 2: Bagman / Magic Sword Heroic Fantasy Round 3: Millipede / Lady Bug Round 4: Neo Geo Round 1 Round 5: Polish your armor Round 6: Hurt me a plenty Round 7: Sega Round Round 8: SHMUPS Round 9: Player´s favorite 2 Round 10: Street Brawler Round 11: Nimble as a Ninja Round 12: Neo Geo Round 2 Round 13: Round 14: Moderator favorite Round 15: Street Brawler 2 Round 16: Round 17: SHMUPS 2 Round 18: Polish your armor 2 Round 19: Standings After Round 2 (Bagman and Magic Sword Heroic Fantasy) Cynicaster 32 (+16) Leto27 30 (+20) youxia 30 (+14) zoyous 25 (+14) AtariWarlord 25 (+11) Floyd Turbo 14 (+11) hero2billions 14 (+11) jblenkle 11 (+6) roadrunner 11 (+2) patbb 7 Mangia-boy 4 Round 3 Millipede milliped.zip Millipede by Atari, 1982 MAME ROMset: milliped Dip Switches:: (Bonus 01X / Millipede head: easy / Bettle:easy / Lives: 3 / Bonus life: 15000 / Spider: Easy / Starting score select: off ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 11th @ midnight MDT Millipede: Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Round 3 Lady Bug ladybug.zip Lady Bug by universal, 1981 MAME ROMset: ladybug Dip Switches Dafault: (Difficulty: easy / Lives: 3 ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends August 11th @ midnight MDTT Lady Bug: Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  17. I gotta say, Space Invaders SNES looks just like the arcade version graphically, but it's a little off in the sound department. Anyone else got any good ports of arcade games?
  18. Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Arcade/MAME HSC 2019 Round 1: Wizard of wor / Scramble Round 2: Player´s favorite 1 Round 3: Something is bugging me Round 4: Neo Geo Round 1 Round 5: Polish your armor Round 6: Hurt me a plenty Round 7: Sega Round Round 8: SHMUPS Round 9: Player´s favorite 2 Round 10: Street Brawler Round 11: As Nimble as a Ninja Round 12: Neo Geo Round 2 Round 13: Round 14: Moderator favorite Round 15: Street Brawler 2 Round 16: Round 17: SHMUPS 2 Round 18: Polish your armor 2 Round 19: Round 1 Wizard of wor wow.zip Wizard of wor by Williams MFG, 1980 MAME ROMset: wow Dip Switches: Default: (lives 3 for 1 credit / Bonus life after 3rd level) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends July 14th @ midnight MDT Wizard of wor Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Round 1 Scramble scramble.zip Scramble by Konami, 1981 MAME ROMset: scramble Dip Switches: Default: (lives 3 ) Number of credits: 1 credits Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends July 14th @ midnight MDT Scramble Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
  19. (I wasn't sure where I should post this, so correct me if I posted in the wrong thread.) Killer Clowns now available Steam!!! Killer Clowns is an electrifying combination of the arcade classic: Berzerk, and the cult classic film: Killer Klowns From Outer Space. With touches of elements from some of our favorite games like Dead Space and Super Smash TV, Killer Clowns is a tough-as-nails arcade experience from outta this world. Set in the distant future, Earth struggles for survival due to a shortage of resources. The Planetary Resource Importation Corporation vows to find a future for mankind. Hoping to discover planets rich with useful resources the Andromeda and its crew set to the stars. But rather than salvation, they found a circus from hell. Gameplay in Killer Clowns is very similar to Berzerk but with touches of more modern mechanics and ideas inspired by various other favorite retro games of ours. Players must carefully navigate their Cosmonaut through the labyrinth of a space station infested with mutated killer clowns to escape their imminent demise. As if that wasn't enough, the stations security system has been tripped and all of the walls have become electrified! Players will need to divert focus to both the positioning of their Cosmonaut and of the various bozos lurking around the corner. All you have to rely on is your wits and trusty blaster. KILLER CLOWNS FEATURES Addictive maze shooter gameplay! Fast paced action! Local Coop and Deathmatch! A brutal soundtrack by Dance With The Dead! A shocking experience with lots of freaky Clowns! Killer Clowns is sort of a passion project of ours. The Idea came to be when we were about 8 years old, my brother and I were talking with our cousin Ronald about the movie Killer Klowns from outer space when Ron mentioned how cool of a game that movie could make, and we spent a good portion of our day coming up with what we thought were awesome game designs. Little to say the game is a tad different than our original (8 year old) brainchild. But we like to think it turned out much better than we could have ever imagined. Side note: We disabled the fog you see in the trailer due to popular demand. (but it is in the options menu) Side side note: The Killer Clowns comic is nearly finished...follow us on facebook or twitter for updates, we will be releasing it for free on our website soon! Sincerely, Ettinsoft dev team Killer Clowns Steam page: Steam Ettinsoft website: Ettinsoft.com Killer Clowns Wikia page: Killer-clowns.fandom.com Killer Clowns Giant Bomb wiki: Giantbomb.com Killer Clowns launch trailer
  20. I have been fortunate to get my hands on a Coleco Telstar Arcade Model 6071 (the triangular one). The RF modulator has deteriorated and I need to convert this system to composite video. This is where I need help. It looks like it would be pretty simple to do, but I'm a newbie and I don't completely understand the chips and pins and I don't want to risk destroying the console by experimenting. I'm attaching some pics for reference. There is a single coax cable connecting the board to the RF converter. I would assume that this cable is carrying all of the video information. Can I just take this signal and convert to composite? Does anyone have instructions or pictures that are specific to the Model 6071? I would greatly appreciate any assistance anyone could provide.
  21. MAME 0.210 It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature. A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games. There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles. That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
  22. This may have been posted already but I didn't see it in our forum. I came across this 6 part article on the history of Atari's Night Driver that also has some interesting history on Dave Nutting and Jamie Fenton. Dave Nutting: https://allincolorforaquarter.blogspot.com/2014/07/the-pre-history-of-night-driver-part-4.html Jamie Fenton: https://allincolorforaquarter.blogspot.com/2014/07/the-pre-history-of-night-driver-part-5.html
  23. It is time to show you a better video of “Anthropomorphic Force” since an older/obsolete video has seen the light, and also to open a thread in case you folks have some questions about it. This game is a work in progress. Some aspects might change/improve. There might be misspellings or other errors that will be corrected on the final version. This game does not require any additional hardware. It works on any Intellivision. It does use Intellivoice to play custom samples if it’s available (thank you to Joe Zbiciak for making this possible!) The video does not show how smooth the game really works and looks on a real Intellivision due to video conversion and emulator, vsync problems. The game works smoothly at 60 fps. I wish to stress that it is very important to receive your support on our previous games: Ninja Odyssey and TNT Cowboy. I am running very low on funds and I might have to look for greener pastures very shortly (before the CIB versions of those games are availabe). You can find more info here: http://atariage.com/forums/topic/290305-tnt-cowboy-official-ordering-thread/ -Developed by Kai Magazine -Published by Elektronite -Cover by Miguel Angel Jimenez -Music composed by John Hassink and Oscar Kenneth Albero. Adapted to Intellivision by Oscar Kenneth Albero Special thanks to: -Joe Zbiciak -Arturo Ragozinni (Artrag) -Oscar Toledo (Nanochess) -Victor Sanchez -Xavi Sorinas
  24. If you've got any interest in visiting the world's largest arcade packed with classic games, you won't want to miss this event on May 17-19, 2019 at Funspot in Laconia, NH. Funspot was famously featured in King of Kong, and it looks like the tradition of a gathering on (or around) Memorial Day weekend will continue! I understand that there will be a low key 2-day tourney, hanging out with other gamers, and also beer and hot dogs in a beautiful lake town setting, which has a beach if weather cooperates. You will not be disappointed if the only thing you do is buy $20 in tokens and just play arcade games that you probably haven't seen in a long time. Here's the list: http://www.classicarcademuseum.org/gamelist.php More details from the host/organizers can be found here https://forums.arcade-museum.com/showthread.php?p=3956181. If you can, I really suggest that you be there!
  25. So the Atari VCS has had a tone of Arcade ports to the system and has tones of games that could have been arcade games in their own right(Yars Revenge, Keystone Kapers). What I am wondering is are there any arcade rom hacks that can turn a 2600 into a home arcade and if someone wired up a coin mech would accept coin credits? I had the idea that home consoles can be arcades in their own right given arcade sticks a cabinet and monitor and given flash carts you can cycle between games without having to switch out any cartridges. Given flash carts can run hacks and modded games has anyone tried this? Is this a dumb idea to begin with? If you had a 2600 arcade cabinet what games would you think would you most like to see modded?
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