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Found 200 results

  1. I have found the original TOEI monitor has a dead flyback transformer. Any idea where to get/buy one for it? Thanks!
  2. After a long, grueling search for an appropriate venue that was both available when we needed and not super expensive, we have succeeded! Sorry it took so long, but it wasn't for lack of effort. ZAPCON will take place April 6-7 at the Renaissance Phoenix Downtown Hotel. So now it's time to put your money where your mouth is… I'll be hitting up everyone who previously gave an "unofficial" pledge to bring down games for an "official" pledge. For those not in the loop, we need games to make the event successful. If you bring games you get in for free, and we promise to take good care of your property. If you want to participate by bringing down some (fully functional) games for the event, PM me with your name, phone number, email, and what arcade and/or pinball games you would like to bring. Our website, zapcon.com, should be up in the next couple weeks. We'll have more information there.
  3. I've got it up on kickstarter leading towards the onespark event here in jacksonville, where it is also registered. check it out at www.theimagic.com thoughts and input welcome!
  4. So I decided to build myself an arcade authentic, full-featured twin-stick arcade controller for the 5200...to properly enjoy the 5200 ports of Space Dungeon and Robotron: 2084. Lots of people have made Robotron: 2084 themed controllers, I've even built one for the 8-Bit/7800, so I figured I'd break the mold and build one themed for the 5200 exclusive arcade port of Space Dungeon. So unveiling my Space Dungeon Edition - VVG Experience Controller: Built into a beefed-up Hammond Mfg 20" x 11.25" aluminum enclosure and featuring: (2) iL EuroJoystick, 8-way joysticks w/ round restrictors (2) iL SST threaded top joystick shafts (2) Groovy Game Gear Hard Candy ball knobs (white) (2) Groovy Game Gear Classx push-buttons, w/ True-Leaf Pro leaf-swtiches (1) Grayhill 16 tactile button keypad, w/ custom button legends (6/6) Potentiometers, allowing for full adjustment of each joystick's maximum left, center, maximum right & maximum up, center, and maximum down resistance values for maximum game and console compatibility Custom CPO artwork based on the original arcade cabinet Custom 8' dual controller cord, cable assembly And obviously as the P1/P2 start buttons aren't required for Space Dungeon, they are wired as the 2 5200 fire buttons used in conjunction with the left joystick, thus giving this controller compatibility with the vast majority of the 5200 game library. The only games not playable are the few games that require "analog positioning", like Kaboom!, Super Breakout, Pole Position, Missile Command and a couple of others. Enjoy!
  5. MAME 0.219 MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page.
  6. A friend just sent me these pictures.. Anyone ever seen something like this?
  7. Posting this here for more exposure, if anyone is interested in a new full size multi-game arcade system that will let you purchase and run original ROMs they have just announced a Dragon's Lair themed limited edition, in addition to the standard bar top and full size cabinets:
  8. MAME 0.228 Has it already been an entire month? It must have been, because MAME 0.228 is ready today! We’ve added support for two very rare arcade games this month. The first is Namennayo, an overhead-view obstacle course game making unauthorised use of Satoru Tsuda’s Nameneko characters. The second is Get A Way, an overhead-view racing game made by Universal, touted as the “first game in the world to feature a 16-bit microcomputer.” Universal went on to create the much loved Mr. Do! character. Emulation is preliminary – while the game is playable, there are some graphical issues, and sound is absent. In other arcade emulation news, Windy Fairy has made a triumphant return, bringing numerous fixes for issues affecting Bemani rhythm games running on System 573 hardware. Thanks to the persistent efforts of David “Haze” Haywood, various fruit machines from JPM are starting to become playable in MAME. Interestingly, these machines rely on similar Brooktree RAMDACs to NCD X11 terminals, and Motorola DUARTs used by numerous other systems emulated in MAME. A complete dump of the type 01 program for Zaccaria’s Cat and Mouse has finally been obtained, making both known versions of this obscure game playable at last. For hand-held consoles, the WonderSwan and WonderSwan Color have had an overhaul, and Game Gear X-Terminator cartridges are now supported. Several Bandai RX-78 cartridges have been dumped, exercising more aspects of the emulation and allowing several shortcomings to be fixed. We’ve also made some progress on emulation Apple’s floppy drive controllers, providing a path to support for SuperDrive high-density floppy drives, and eventually the HD20 external hard disk. There’s been plenty more happening, including a new LCD shader from cgwg, all the latest FM Towns software dumps, fixes for recent regressions, and more code modernisation. You can read all about it in the whatsnew.txt file, and get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  9. Papa

    Big Play Gauntlet II

    From the album: Custom Arcade

    This is the Midway version of Gauntlet II on the XBOX..

    © Jay "Papa" Caraway 2015

  10. Papa

    Dynamo HS-5 cabinet

    From the album: Custom Arcade

    This is my Street Fighter Alpha cabinet that has been upgraded to play multicarts..

    © Jay "Papa" Caraway 2015

  11. Papa

    Panoramic shot

    From the album: Custom Arcade

    This is a panoramic shot of the arcade from the view of someone turning right to left and then falling over..

    © Jay "Papa" Caraway 2015

  12. Atari was probably the first company to license arcade hits to complement their own library which they offered on the VCS and soon third-parties followed suit (Parker Bros, M-Network), or in case of some others (Sega, Bally Midway, etc) ended up spinning up their own companies to make and publish these home console versions. It's interesting how Coleco basically went with the arcade-conversions only, which were so prominently displayed on their boxes. As a kid, I remember seeing that and being impressed by that. But other than Time Pilot (which was not a great conversion), most Coleco games for the Atari always left me cold. Anyways, my list is: Space Invaders Double Dragon Ms. Pac-Man Pole Position Frogger Track & Field Tapper Bump'n'Jump Galaxian Q*Bert 1. Space Invaders What can you say about Space Invaders which hasn't been said? It was truly the killer app for the Atari 2600. It brought them a ton of console sales; compared to Asteroids, Berzerk and Missile Command which came around the same time, this is the one that people recognized quickly (before Pac-Man that is) and you can play it quickly. This is one of the few games that I recall my dad playing with me on the Atari 2600 back in 1982/83 when I had borrowed the game from a friend. I never get bored playing this game. I love picking off alien by alien and there is a ton of variations on the cart to make it interesting especially with two players. 2. Double Dragon Yes, Double Dragon. This is one of my all-time favourite arcade games and I can finish it on one quarter which I just did recently when I was Las Vegas and they had it at one of hotels. I recall some of my friends having it on the Sega Master System and Nintendo, and thinking it was pretty lame. I also remember the Amiga 500 version that my friend had and thinking that it looked better than the arcade. So when I saw it the local Consumers (along with F-14, Commando, Rampage, etc), I bought it right away. Crappy graphics and limited gameplay. But man, I love playing this game. I like the fact that someone actually tried it on an Atari 2600 and squeezed a 3-button control scheme into the poor Atari joystick controller. Most of the time I can finish this game and will one day put on a longplay video on Youtube! 3. Ms. Pac-Man Like Hitman Hart, this is the excellence of execution. It is everything that the original Pac-Man wasn't. I actually only played this game for the first time in 89 and thought it was outstanding. Little or no flicker, different mazes, the bonus and speed were perfect. Reading the stories now about the Pac-Man fiasco, it's funny what a massive difference the extra 4kb made. Ms. Pac-Man drew a new line in the sand for the Atari games and set a new standard. 4. Pole Position Obviously I like arcade conversions where I was okay playing them. Pole Position is one of the very arcade games that I had mastered and could finish most of the times. The graphics and sound were not great, and the automatic acceleration is one compromise that had to be made. I just love the fact that the same arcade track was converted into the 2600 and the sense of motion that you get. One of the finer examples of arcade conversions for the VCS. 5. Frogger I remember playing Frogger in a dingy backroom in a restaurant (circa 1984) in the small town I lived in for most of my teens. I always like the game and was okay in it. I was very surprised how good the Atari version was when I first got it in 89 from a used book store. The gameplay was all there and while the graphics weren't great, they did the job. And yes, I've seen the Starpath version (which is phenomenal), and just went with Parker Bros version because of what it does with its more limited resources. 6. Track & Field There are times that I look back at how much money I spent on Hyper Olympics and wonder what else I could have bought with that allowance that went into that game? Another Atari cart (Spider Kong) or perhaps a LCD hand-held game? Hyper Olympics (aka Track&Field) was awesome and I could make it past the first round no problems. This Atari conversion is really good and it's (un)fortunate I never knew of it around 83/84 because perhaps I wouldn't have been so fixated on Activision's Decathlon. All the events are in there and they even have the head-to-head races, not to mention allowing you to enter your initials. I have to get myself a proper controller (or build my own). 7. Tapper I've never seen this game in the arcade, or at least don't remember. I bought my 2600 cart off eBay and was surprised how good it is. It has 3 different levels and the playability is top notch. It's a very fun game and I can play it for long periods of time. I have played the arcade version in MAME and I can't say this is the type of game I would have sought out in the arcade, but it's a fun with a good sense of humour. 8. Bump'n'Jump I don't remember playing it in the arcade when it first came out but noticing after I got a copy of it for the C64. Always thought it was a fun game to play and once you had a sense of the road pattern you could do really well. I found a copy of this at a flea market in Pickering and probably the best $10 I spent for a M-Network game. 9. Galaxian After the dominance of Space Invaders, there were two sucessors: Phoenix and Galaxian. I always wondered why Atari got both licenses and I suppose it was partly to ensure no competitor was able to get it. I thought that this conversion was well done and the movement and difficulty were just right. Like Space Invaders I can easily spend a couple of hours playing this over and over again. Weird that I was never really into shoot'em ups, but considering that I played Galaxian quite a bit when I was younger, I have to say that this conversion is pretty good considering we're dealing with some significant constraints with 2600 hardware. After reading about the tricks and limitations of the 2600, I can't help noticing things like flicker, solid colour for the attacking aliens and playfield used for the formations. Overall, it's a great game and perfect to relax for a while. 10. Q*Bet Just saw with the talk from the creator of Q*Bert and it's interesting to hear about the development history, it's worth the 45 minutes of your time. The Atari 2600 did a pretty good job considering the graphical limitations and is probably the worst looking of them all. It's a pity that the last row had to be sacrificed with in my mind throws the feel of the game off and makes it for a cramped game at times. It is one of my favourite games on the 2600 and always brings me back to play another round.
  13. Here's a new DIY video on making a Tron arcade stick with Spinner and Trackball. At the end is gameplay showing it in action playing Centipede, Millipede, Battlezone, Tempest, and Typhoon 2001. Turned out to be a really fun project... and the results are really nice to look at.
  14. MAME 0.216 With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file. This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release. This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals. Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.
  15. So a Dave & Busters recently opened by me and for those who don't know it is a chain of Barcades / Restaurant where you can take your kids out and drink alcoholic beverages(seriously there are tones of kids and parents drinking). Anyways what I saw was mostly all new / newer arcade games. It looks almost completely different from an classic arcade where the "traditional games" are gun games or driving games and what is left are mobile game ports using ridiculous slap buttons. I only saw one fighting game and it was the DC injustice but without a joystick and only the large slap buttons to do your moves. There was no skee-ball but there were a small assortment of carnival style games. I went to another arcade that was in a bowling alley and it was all the same things. except they had skee-ball but it cost ~$1 per play. What they do seem to have is a rfid card that you load credits in and tap your rfid card on a small screen that reads the amount of credits the game costs. They absolutely have no Atari Games or traditional arcade cabinets with a joystick style game. No more are the joystick games or classic arcade buttons no more are any hardcore skill games. In someways I get it but it seems as if decades of arcade games are just gone from any new arcade. I remember arcades always used to have the older games, in the 90s they still had the games from the early 80s. Gone are the arcade tokens a tradition reaching almost a century back is gone in a modern arcade, they will only appear as a novelty in the gambling coin push games. If that doesn't make you feel old I don't know what will. What are your thoughts on this and modern arcades? Has the Classic Arcade come to an end? Post any pics of classic arcades to keep it's spirit alive. But hey maybe I am just jaded and becoming an old curmudgeon.
  16. MAME 0.207 It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists. With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system. Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows. You can get the source and Windows binary packages from the download page.
  17. MAME 0.205 With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months: We’ve emulated a steady stream of hand-held games from Nintendo, Tiger and others. Our Tiger Game.com emulation now runs all released games. Acorn computer emulation improvements have been too numerous to count. In particular, MAME now supports a huge array of peripherals. Emulation for home systems based on the SSD XaviX, SunPlus µ'nSP and V.R. Technology VT platforms has really advanced, bringing a generation of TV games to life. MAME now runs CLIX on InterPro and HP-UX on HP9000/300, both with graphical desktop environments and networking. MAME will also run SunOS with the SunView desktop environment on some SPARC workstations. Additionally, the SGI Iris Indigo R4000 shows its boot menu. Long-standing graphical issues have been fixed, including priorities in Pac-Land and Moon Patrol, row scroll effects on Capcom CPS-3, and numerous glaring errors on Tatsumi games. Hit detection on the now-infamous helicopter in Time Crisis has been corrected, rear-view mirrors work in Ridge Racer 2, Rave Racer and Ace Driver, track mirroring works in Rave Racer, and graphics have been improved across all Namco System 22 games. Taito C-Chip emulation finally allows Bonze Adventure to play as intended, solving all the persistent gameplay issues. Games with Capcom QSound and Taito Zoom ZSG-2 hardware now provide a far more enjoyable auditory experience. Rare arcade systems keep getting dumped and emulated, including Tom Tom Magic, the original Gigas Mark II, Last KM, Night Mare, El Fin Del Tiempo, a prototype of Led Storm Rally 2011, and the Pac-Man hack Titan. Some of these were thought to be lost to time. MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family. Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!
  18. namco should make a mini arcade machine..... THAT YOU PUT YOUR PHONE IN! it's simple. you slide your phone in, activate the machine using bluetooth, and then you can play PAC-MAN ON YOUR PHONE IN AN ARCADE CABINET! there should be 3 designs: pac-man, galaga, and dig dug. any comments?
  19. I got an Astro Wars cocktail cabnet for 250$ Canadian yesterday Its a clone of Galaxian , a very good clone. Never heard of this game might be rare i dont know. Im just excited to have my first arcade machine.
  20. I picked up this cabinet today. I have plans for it, but my plans may change if I can figure out what was the original video game that came with the cabinet. Currently, as you can see, it has Ms. Pac-Man. This is not a Ms. Pac-Man cabinet. It looks like it had a Sega game in it at some point. I did look up model number 522, but I found nothing. Anyone have any ideas?
  21. MAME 0.201 It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine. From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern. Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list. And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it. Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC. Of course, you can get source and Windows binaries from the download page.
  22. Just a heads up, if you're in Southeast Michigan, a new arcade just opened up in Brighton a week ago that's focused largely on pinball and golden age video game machines! I checked it out earlier today, and was thoroughly impressed by the selection - not so much that half the machines were off, but since their "grand opening" is in a week, I'm hoping they'll have those ready to go by then. All the old pinball machines and video games are 50 cents (two tokens, really), while the new pinball machines - basically everything that's come out since Iron Man - are a dollar. There's also a few touch screen games and a couple Japanese candy cabs that weren't turned on yet, and a few really old electromechanical machines in the rear of the pinball section - shooting gallery type things.There's advertised 100 pinball machines and probably around 50 or so video game cabs. Among the games I saw: Super Punch-out, Dragon's Lair, Asteroids, Food Fight, Star Gate, Pac-man, Ms. Pac-Man, Q-Bert, Wizard of Wor, Crazy Climber, Vanguard, Kickman, Rip Off, Make Trax, Frenzy, Samurai Shodown II, Donkey Kong, Donkey Kong Jr, Popeye, Mario Bros, Road Runner, Tempest, Tron, Burgertime, Satan's Hollow, Pleiades, Deluxe Space Invaders, and a bootleg of the proper Space Invaders. So yeah. If you're in the area, check em out! It may be a good place for classic gaming meets, for sure, and I'd like to make sure they don't disappear on us! https://www.facebook.com/thearcadebrighton
  23. http://www.retrocollect.com/News/property-purchase-in-japan-uncovers-disused-classic-arcade.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RetroCollect+%28RetroCollect+-+Retro+Gaming+%26+Game+Collectors+Community%29
  24. The Southern-Fried Gaming Expo (SFGE) is a 3-day fan convention focused exclusively on gaming. The expo is held June 8-10 at the Renaissance Waverly Hotel in Atlanta, GA, and boasts over 250 full-sized arcade games, pinball machines and console systems, along with tabletop gaming, vendors, special guest speakers, a film fest, live music, wrestling, tournaments and more! SFGE is a family-friendly event that will be fun for all ages. Special Guests: STEVE RITCHIE As a pinball designer, Mr. Ritchie has created some of the most popular and best-selling games of all time including Firepower, Star Trek: The Next Generation, Terminator 2: Judgement Day, ACDC, and the recently released Star Wars. Steve joined Atari as one of their earliest employees in 1974 and over the course of his career has worked for Williams, Bally/Midway, and currently designs games for Stern Pinball. Mr. Ritchie’s talents are not limited to pinball, however. Many gamers will recognize his voice as that of Shao Kahn (“FINISH HIM!”) in the groundbreaking Mortal Kombat video games. JOHN JACOBSEN For the past twelve years, and over 500 episodes, John Jacobsen has been a co-host on one of the longest running independent video game shows, and Xbox Live Community Podcast Of The Year, The Video Game Outsiders on the comedy network, Riotcast. In 2007, John was sucked into the classic arcade collecting world. His first machine was a Donkey Kong, his second a Ms. Pac-Man, within a year he turned his basement into his own personal arcade. Soon after John got his first arcade game, he started a website and weekly YouTube series called “John’s Arcade” and he immediately had a passionate following. Each week John takes his viewers on his arcade adventures in the form of road trips across the country visiting notable private and public arcades as well as gameplay and tech videos. John also shows his viewers how to restore and fix classic arcade games in a “you can do this!” type presentation. John’s Arcade currently has approx. 32,000 subscribers and over 6 million Youtube views. John’s Arcade can also be seen on over a dozen public access channels across the USA. In late 2016, John and his long time friend Jay, took their hobby the next level. Partnering with the Hangar Pub and Grill and Amherst Brewing in Amherst, MA, they put over 30 arcade machines on location in a busy college town. RICH SOMMER Tabletop fanatic and host of the popular Cardboard! podcast, Rich Sommer will be making his first trip to the Southern-Fried Gaming Expo this year. Although his love for gaming is well-documented, you may better recognize Rich from his role as Harry Crane on 92 episodes of the popular AMC drama Mad Men or recurring appearances on Netflix’s Glow, The Regular Show, or Wet Hot American Summer: Ten Years Later. Rich will be speaking at two panels that will be immediately followed by meet and greet sessions.' ORIN DAY Some of your favorite pinball games wouldn’t be the same were it not for the skills of our newest guest, Orin Day. Mr. Day was part of the development team of Data East Pinball and remained on board when that company became SEGA pinball, and finally stayed through the transformation into the Stern Pinball we all continue to enjoy to this day. Mr. Day has programmed and developed software for over 20 of the best games in pinball including Baywatch, Independence Day, South Park, and more. We’re glad to have Mr. Day as a special guest at SFGE 2018! Additional guests listed on website and more to be announced. Photos from our 2017 event. Checkout our 2018 promo video https://www.youtube.com/watch?v=vKsk55EfD48 SFGE memberships are available online and you can save $5 with coupon code JOYSTICK. www.GameATL.com
  25. Megaoids - Blasteroids type game now available on cartridge for $39.95 just in time for CyberMonday. The game was influenced by the arcade Blasteroids game. Instead of lives, you have shield energy that go down everytime you collide with an asteroids or exotic matter. The shield energy gets recharge when making contact with those glowing spinning orbs that pop up after destroying the asteroids. This also has fast moving laserbolts, can shoot multiple bolts at once. The game is full of sound effects, power ups, and exotic matter that redirect, grow, or clone the asteroids. I made a game many years ago in Turbobasic XL, many years ago around 1990. I decided to rewrite it totally in assembly language. I took the original font from its Turbobasic counterpart and updated it for this machine language version. As many of us know a 100% machine language port can run and play much smoother. There are more things can be done at the assembly language level that is hard to do in Complied Turbobasic. The Turbobasic version ran into limitations and I always wanted to do better. The orbs are now animated and move, no longer have slow downs, have stars in the background, and many more things move at the same time. The game is available here. http://members.tcq.net/video61/main.html We have also release Laser Blast X on the same day. Megaoids was originally intended to be release in early October but was delayed due to personal issues with a member of our team.
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