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Blogs

  • BinaryGoddess' Blog
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  • Being Of The Importance Of Shallow Musing.
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  • Ransom's Random Posts
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  • EG's code blog
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  • For Next
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  • bankockor Blog
  • Kelp Entertainment
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
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  • ivop's Blog
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  • Cheat Blog
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  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
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  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
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  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
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  • The Wreckening
  • roberto's Blog
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  • lost blog
  • kurtzzzz's Blog
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  • Robert @ AtariAge
  • otaku's Blog
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  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
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  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
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  • Esplonky's Blog
  • Fashion Jewellery's Blog
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  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
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  • Appliciousblog.com
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  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
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  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
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  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • HLO projects
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  • matosimi's Blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
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  • The Atari Jaguar Game by Game Podcast
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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  1. Whats the best "fun" racing game on the PS3? I'm really a fan of the old Need for Speed games where the cops chase you. Anything like that that truly kicks butt on the PS3? I used to be into the Grand Turismo, F1 and simulator type games but the time and general dullness of them no longer appeals to me. Thanks in advance. By the way open to any kind of racing....cars, trucks, boats, atvs, on road or off...
  2. Are they--In cabinet form? I haven't seen anything in ages (granted I live in a small rural state.) There are some good local retro-themed barcades and I see stuff up to the early 2ks, but I can't recall having seen a NEW arcade game in ages. Obviously they still make them in Japan and elsewhere but has anyone seen anything in NA?
  3. Woohoo! This takes me back: https://youtu.be/CPBE6rNh8QA?t=281 If anyone else finds video of retro games that they think are cool, feel free to post links here.
  4. Megaoids - Blasteroids type game now available on cartridge for $39.95 just in time for CyberMonday. The game was influenced by the arcade Blasteroids game. Instead of lives, you have shield energy that go down everytime you collide with an asteroids or exotic matter. The shield energy gets recharge when making contact with those glowing spinning orbs that pop up after destroying the asteroids. This also has fast moving laserbolts, can shoot multiple bolts at once. The game is full of sound effects, power ups, and exotic matter that redirect, grow, or clone the asteroids. I made a game many years ago in Turbobasic XL, many years ago around 1990. I decided to rewrite it totally in assembly language. I took the original font from its Turbobasic counterpart and updated it for this machine language version. As many of us know a 100% machine language port can run and play much smoother. There are more things can be done at the assembly language level that is hard to do in Complied Turbobasic. The Turbobasic version ran into limitations and I always wanted to do better. The orbs are now animated and move, no longer have slow downs, have stars in the background, and many more things move at the same time. The game is available here. http://members.tcq.net/video61/main.html We have also release Laser Blast X on the same day. Megaoids was originally intended to be release in early October but was delayed due to personal issues with a member of our team.
  5. Hey all, I recently got a Wico Trackball for the my TI and I was wondering what games are good for it. After doing a quick google search it doesn't seem like many people use it or at least write posts about it. I've only got to games at my house (I'm on vacation right now): TI Invaders and Parsec. I thought TI Invaders would be awful with the ball, but it actually makes the game shockingly more accurate (at least compared to the default controllers) I figured that Parsec would be amazing with the trackball given the full 2 dimensional movement (x direction and y direction) but it really isn't good. I can't move up and down fast enough in that game to dodge enemy fire. Any suggestions? I know centipede would be really fun, but apparently its pretty rare.
  6. Hi guys. I'm Orionsangel. I'm a life long gamer. I grew up with Atari and have had almost every console imaginable. I hung out in Arcades in the 80's. I still play games to this day even modern games. So last year I started making bezels for retro games on Mame. My idea was to bring the arcade experience at home without owning the arcade machines. Check them out. https://www.youtube.com/orionsangel Playlist - http://bit.ly/2u1Yl42 Here are some examples.
  7. I recently published this write-up about Shark Jaws, Atari's attempt to cash-in on success of JAWS. Enjoy! http://www.arcade72.com/atari-shark-jaws-horror-games-1975/
  8. http://videoarcade.bigcartel.com/product/shark-jaws-shirt Get a shirt based on the notorious Atari bootleg game based on the JAWS phenom of the mid-70s. For a limited time this Shark Jaws shirt is available. Shirt will be screened to order in batches, and mailed as soon as possible. Please be patient. Shirts are printed on vintage turquoise Next Level tri-blend tees. Athletic fit so they are a bit snug. Go a size up if you like them roomie. Also available on black on gold printed on a Next Level cotton crew, just leave a note with the order. Sapphire 100% cotton Gildan shirts are also available.
  9. I was wondering if the Donkey Kong arcade hacks could be made to work on 7800 hardware? I am assuming so because they appear to utilize assets from the original arcade game, and the achievement of Donkey Kong PK/XM on the 7800 serves as a sort of proof of concept.
  10. Has anyone ever seen a PlayPak Mac-based arcade system? I've been fascinated by them since they were announced in the 90s, even though I know they are just a Mac inside an arcade cabinet. The game Battle-Girl was a 90s take on Robotron with some cool elements. This is a link to the defunct (I think) company page: https://web.archive.org/web/19980131182035/http://www.negs.net:80/Pages/Battlegirl.html Arcade Museum shows PlayPak's conversion of The Untouchable, but no one seems to have one: http://www.arcade-museum.com/game_detail.php?game_id=10269
  11. I'm in the planning stages of building my own MAME cabinet. I have some parts picked out (controls, speakers, motherboard, etc.) and can manage putting together a lower to mid-range PC capable of emulating the games. But before I start buying stuff a few questions popped into my head: 1) What is the best OS and MAME frontend to use? I'd like the machine to turn on and not show the Windows startup screen or boot screens or anything like that. I'd like it to boot as seamlessly as possible into the frontend. I'm not sure what the best frontend is either. I know there is GameEX, Hyperspin, Maximus Arcade all of which are Windows only frontends. 2) What is the best monitor to use? With CRTs pretty difficult to come by, especially larger monitors, it seems an LCD or LED monitor is what I will end up with. Is there one that people favor over others or is there something specific to look for with an LCD/LED monitor? 3) Monitor orientation: portrait or landscape? Since the monitor will most likely be an LCD or LED monitor it will be 16:9 aspect ratio. How should the monitor be oriented? Are there more games that benefit from a portrait or landscape orientation? This also got me thinking about Punch Out for the arcade. It had 2 screens. How will that be handled with a single screen? Any help answering these questions would be appreciated. And if this is not an appropriate place for these questions please let me know where the best place would be. Thank you.
  12. I believe the saying that happiness is not always having what you want, but it is wanting what you have. With the Fall season taking hold, I find myself getting back into a nostalgic frame of mind. While I find it is not productive to live in the past, I find that some of the best memories actually help me appreciate what I have more. As I tossed the draw of nostalgia around in my head, I began to wonder if kids today will have the same opportunities. We live in the age of the microwave. We want things when we want them, and that is usually now. I guess one can argue that it has always been that way, but I it is truly a lot more attainable in today's age. Sometimes it makes me wonder if kids of today are missing out. Although I do not prefer them, the rough times in my life have been some of my best opportunities for growth. I am not going to go that deep. I am just talking about video games here, but I find it an interesting parallel, how many of times of want have become some of my most cherished memories. When I was writing this the first time (I accidentally tabbed out and pressed backspace.. gone), "I'll Wait", by Van Halen started playing in my headphones. In my mind, I was thrust back into the late 80's. I was inside the arcade/corner shop, which many would stop by, on the way to our Junior High School. As much as I didn't care for cigarette smoke, it was a small price to pay, because games were 2 credits for a quarter! in fact, I met my longest friend there. We used to play Mario Bros. Sometimes we would play as a team; other times, we would play competitively. We still talk about those times to this day. I was very fortunate to have my Atari 5200, because the Mario Bros version was better than other conversions of the time. In many ways, it even outshines the NES version in animation and competitive nuances. We would sit and play that game all night at times. As much fun as it was, it was still a treat to play the arcade version. Of course we wished we could have our own arcade machine, but that just wasn't realistic at the time. Those are some great memories. Who would have thought that wishing for arcade perfect (or even better than we had) would be just as great of a memory? Pac-Man is probably the game that changed my life. Just as there are memories of actually enjoying the 2600 Pac-Man, I have just as many fond memories drooling over the Sear's catalog, because the Atari 400/800 computers had a version with the same maze layout. The sounds were closer than I ever imagined a home version could be. When the 5200 was released, I was finally able to obtain that version. It was even better than the computer version, because the high score racked up during gameplay, and it had the intermission cut scenes. I was so enamored with it. However, I still longed for that crunchy "whacka", when I dropped a quarter into the actual arcade machine. It wasn't the same. Donkey Kong was another favorite. I had a friend with a ColecoVision. While I was very hung up on that version, it was very lacking. The graphics were very sharp, but it had very few on screen enemies, it was slow, and it was very glitchy. It was still fun. It was like an alternate. I couldn't afford to also own a ColecoVision, and I personally thought the 5200 conversions were more detail oriented. One day, I noticed Donkey Kong in an Atari Computer brochure. Could this be? The 5200 and A8s (Atari 8-bit computers) were just different arrangements of the same hardware. The version I saw had the missing "crazy barrels", "Springers", and the Conveyor level. I later found out that Atari had the computer rights, but they could not produce the video game system version. Now I had to pine after an Atari A8 if I wanted the best Donkey Kong home version. I can't count how much time I spent re-reading that catalog and looking at that still picture. It came to life in my imagination. One of the major retail catalogs later got another screen shot. It just all added to the image in my mind. Just when the 5200 was getting some unique games, such as Pengo and Space Dungeon, Atari announced the 7800. I was a little disappointed, because I felt the 5200 was just starting to see its potential. I had two articles on the 7800. The first was announcing the new system. It touted virtually unlimited sprites, with virtually unlimited colors. The pictures were crude drawing, as screenshots were not common back in the day. I wasn't sure how the game would actually look. I assumed they would be higher resolution, since the current A8/5200 fell a little short on detail at times. The extra colors sounded nice. I assumed the sound would be just as good, if not better. it was also backward compatible with the Atari 2600, which didn't seem like such a big deal in this generation. I was thankful that there would be a module to allow my 5200 to play 7800 games. I was hopeful that my deluxe 5200 TrakBall would be compatible. The second article I had stated that Atari had dropped the 7800. It was a sad article, stating what could have been. At that point, I figured I would never know what incredible capabilities this Atari system possessed. Even though, I can't even count the number of times I re-read those articles. I still fondly look back on how great I dreamed it would be. I still have the tattered magazines. When I look at them, I feel that same excitement, even though the actual system is in my current basement. I've seen how badly the 7800 missed the mark of my imagination, and I still enjoy the memory of wanting one. Around 1985/1986, Mom and Dad said I could get a new video game system. It was a gift for some achievement in school. I heard the 7800 was finally released. I was anxious to get to see how amazing this Maria chip is. I would finally get to see the system that would blow away my beloved 5200. They took me to Children's Palace. There were no systems in stock. I looked at the back of the game boxes. The games didn't really look much better than my 5200 versions. Ms Pac-Man looked almost the same. There weren't many games, and I began to wonder if it was as good as I had heard. They did have the Nintendo Entertainment System (NES) in stock. I took a look, and I saw graphics that were arcade realistic. Super Mario Bros looked incredible, and I couldn't tell the difference from the version at the local arcade. The pictures of my favorite classics, Donkey Kong and Mario Bros, looked spot on too. I took a chance and grabbed an NES. Man, did I dodge a bullet! I got the NES home, and I couldn't believe what I was seeing and hearing. The graphics were arcade perfect. The sound was incredible. It was unlike anything I ever thought would play on my television. I couldn't wait to get Donkey Kong and Mario Bros. I didn't see a 7800 in person until about a year later. The sprites were multi color, but the resolution was low, the colors were washed out, and the game play was choppy. I was so disappointed. Worse than any of that was the sound. Unlike some, I can't enjoy a game fully without sound. With the 7800, it's hard for me to enjoy the games because of the sound. I already had an almost arcade mirror of Galaga for my NES. Here was a 7800 version that looked like a colorful 2600 version. It sounded like it too. Apparently, Maria takes up so much processing time, it's hard for the system to draw smooth curves. Similar issues were seen in Mario Bros, where Mario leaps off the ground, ending in a crude arch. In fairness to the 7800, I have seen some redeeming homebrews. Although the 320 mode is limited, it exists. One of my favorite redeeming games is Donkey Kong Pokey. Even with the lower resolution, it would have blown me away back in the day and justified the 7800 as a successor to the A8. My point here is that I own a 7800 now, and I think I sometimes enjoy the memory of WANTING a 7800 more than I do the system itself. I think I enjoy homebrews, because they kind validate the expectations of my fond memories. As for the NES, I was blown away by Super Mario Bros, Ghost & Goblins, and Galaga. However, I was not impressed with Donkey Kong, Mario Bros, Pac-Man, or even DK Jr. While they looked better than previous versions, but they lacked the charm and challenge of the arcade counterparts. Pac-Man didn't fit in the maze, the whacka was off, and it was sluggish. Donkey Kong was missing game elements, a whole level, and it was too easy. As much as I felt the NES could have handled a perfect conversion, I am kind of thankful that I still had something to want. The 16-bit generation changed it up a little. I actually started to get into fighters. I wasn't a big fan of the 16-bit era. Sonic was fun. The only thing I cared about was that they could handle almost arcade-perfect versions of SF2, MK, MK2, SF2 Turbo, etc... This was a very fun period, because arcades were still chugging along. I have played games online with friends. It's fun, but it's not like meeting strangers at the arcade fun. It was great to be able to go to the arcade with a few close friends. They were in your corner, you played, and you went home with your close friends. At home, you practiced with your close friends. The home versions were not arcade perfect, but they were great. There's a great memory to still having that superior version to look forward to. I have great memories of wishing I had the arcade version at home. When PS1 came out, I saw the writing on the wall. Ridge Racer, Tekken, and Namco Classics were all about as close to the arcade as I could tell. Memory restrictions were an obstacle for games like MK3, as were loading times, but they were still pretty good. I think this was the crossing point. After this, games at home were pretty much arcade quality. The arcade was dying. Fast forward to today. I caught myself in a nostalgic mood. I now own about every system I have ever owned or wanted. Every system has some sort of SD card to play ROMs, except the 7800, for which I made my own EPROM carts. I can play most games on my PC, phone, PSP, GP2X, etc., via emulation. I even bought a few of my favorite arcade cabinets. When it comes to video games, there's not much that I badly want, but yet I still felt something was missing. That didn't make sense to me. One day, I realized that I think I enjoy wanting as much as having. Some of my fondest memories are wanting. They were looking at still magazine pictures and imagining what it would be like to have all of those games at my disposal. It was using my imagination to dream about the day that I would have arcade quality games at home. Back then, it was only reserved for the elite, like Rick Shroeder. Could some of my fondest memories be of reading video game magazines and "wishbooks"? I think they might be. That explains why it's sometimes fun to just turn the arcade machines on and watch the attract mode. It's almost as fun to think back to the times I wished I had a quarter, as it is to actually play the game. Is that why I enjoy classic game shows so much? One of my friends once made a point that classic game shows don't really change; if you've seen one, you've seen them all. Aside from the fact that "classic" is relative and does change, there's something great about going back and remembering what it was like to WANT those childhood gems. Sometimes, it's seeing something in person that we only saw in a magazine. I then got to wondering if today's generation is missing out. Sure, they want the latest video game, but they are going to have that game when it's released. They do not have to use their imagination to make it fit the arcade counterpart. They don't have to worry about making their quarter last. There's nothing to lose. Maybe that's why I still prefer retro games. I downloaded Rayman3 the other day. The first part of the game was flying through a 3D environment. I needed to steer my character into the gems. It really felt like a lame combination of Pole Position and Pac-Man. It was lame, because there was no challenge. If I missed, I looped back through. if I am going to collect dots on a screen, I am fine doing that on my Pac-Man machine. Don't get me wrong, I appreciate the modern games, even though they are just putting lipstick on a combination of our childhood pigs. It's just that I prefer the real thing! Strangely, my XBoxOne gets more Mortal Kombat X play than anything else. lol.
  13. CatPix

    Arcade Quarth 1

    From the album: CatPixtures

  14. I have an interesting joystick from Spain: Telemach 200. I'm looking to trade for other rare joysticks. The joystick has arcade components, Industria Lorenzo stick. It has a 9 pin connector. I use it on 2600. There is a switch on the back for other systems, (Amiga?). There are 4 suction cups on the bottom. I'm most interested in homebrew joysticks. But also various rare or quality that I don't already have. I mainly play 2600. Also Vectrex. I can use db15 gameport analog joysticks on Atari with an adapter that I have, which I like and which is another trade option. Possibly arcade or industrial joystick components. Old Pong console modded to work as VCS Paddle controllers!!!! ... Atari Game Brain, H.E.R.O., Montezuma's Revenge... VecMulti for Vectrex..
  15. SuperCharger SpaceInvaders New SuperCharger game! I'm writing a port of Space Invaders with enhanced SuperCharger graphics that will run on the Atari Flashback Portable There have been many awesome ports of SpaceInvaders with a lot of interesting variations in the genre. This version will utilize Display Lists like the A8, and a soft blitter rendering colorful semigraphics for arcade action and speed! Here's the concept and design on paper: Questions and feedback welcome! Anyone have ideas for a score that is different? Some examples: PIXELS has a score that is 40 feet high and an interactive part of the game - you can even traverse it at different times to get to another section of the board. WARPDRIVE has a rating system that displays full screen text messages from Starfleet. KC Munchkin Monster Maze has an educational score built from maze blocks to teach players to read binary. STARBLITZ and DEFENDER III have interactive score power-ups you must catch to extend the life of the City that can also damage the City if you miss during waves, and a levels completed score that is an interactive element on the end game screens.
  16. Sega confirmed today that their next big thing is Daytona 3 Championship USA. I was originally told that the title was Daytona Reloaded but looks like they changed their minds to convey a proper sequel in the series. http://arcadeheroes.com/2016/11/01/sega-resurrects-daytona-usa-with-daytona-reloaded-arcade/
  17. This site has some interesting tidbits about Williams arcade machines, including a multi-game cabinet that runs real (not emulated) versions of Joust, Sinistar, Robotron, Splat, and Bubbles. http://www.seanriddle.com/willy2.html#pics Why do this? Well at the time (and possibly today as well) there were slight differences in blitter operations between the real machines and the emulated versions. Here's an excerpt: In older versions of MAME and in several xx-in-one boards, blits happen pretty much instantaneously, unlike the real games where the Special Chips have a maximum throughput of 1 MB/second (not counting the time it takes to write to the registers to start the blit). This results in games that appear normal at the beginning levels, but become much harder at the later levels. Robotron can have so many enemies on screen at once that all cannot be moved in one video frame. So the game moves as many as possible, then moves the rest in the next frame. With an "instantaneous blitter", all the enemies can be moved in one video frame, making the game play much faster. ... About 13% of the blits had different results in MAME than on the real game, and about 11% of the blits took a different amount of time in MAME than on the real game. I'm sure that these blits represent a very small proportion of blits done in actual game play, but they may still contribute to game play anomalies. http://seanriddle.com/blitter.html ​ Defender and Stargate are included in the cabinet too, although those two don't actually implement blitter code.
  18. I always thought the A8 version of Donkey Kong Jr. would look more arcade-like if the brick patterns were removed from the screens. After the Popeye Arcade conversion, I decided to show Donkey Kong Jr. some love. I also saw a thread comparing the A8 to the 7800 Dk Jr. The A8 version does have some control issues, but I wanted to give it a little boost. Playsoft generously made some time to help out with this effort and make it possible. dkjr_A8_V7.zip I still have a few more tweaks to go, but I thought I'd get some feedback. Please keep in mind that this version uses character tiles for all enemies. Donkey Kong Jr is the only sprite on the the screen, so there is no way to keep the enemies, fruits, etc from temporarily overwriting the screen slot.
  19. I am starting this thread to document the work on my Atari Red Baron cockpit and to help keep me going on this project. When I got my Red Baron, it had been advertised as working and the pictures on the Craigslist ad definitely seemed to prove that. Unfortunately, we were in the middle of a horrid heat wave and, while I was on my way up and her husband was out, the wife decided to play a quick game on it. Well, the heat outside was around 100 degrees and in the garage was much worse, which caused an already old component to finally give out! Even knowing it was rare, I could not really spend $500 on a broken machine, but a deal was finally struck for $300 and I hauled it home in an old truck with no AC! By the way, I was sick for the rest of the day. Anyways, all I could get at most from it was a loud hum and a flashing screen of garbage. Swapping in another matching AR board did finally wake the machine up, but it still hummed and wasn't stable. Tonight I decided to try it again, but it was basically the same as before. An accidental bump of a control pot on the AR board made things worse! It got a really loud hum and would not fire up the monitor! So, taking a bit of a lead from 'hum controls' on some early radios, I took a small screwdriver and carefully adjusted the control until the hum disappeared and the monitor came back up again. While still not perfect, I managed to get a couple games in and the monitor stayed up this time around. So, my initial diagnosis is: Get the monitor recapped and see if the original AR board cam be rebuilt as well. Since that board handles the power, it is rather critical. Also, it seems these vector units really rely on the monitor working properly or they just up and die.
  20. I'm not sure how well known Free Play Orlando is in the retro game community, but they have an event coming up in November that I'm thinking of attending. Since I live about 10-15 minutes away, it might be worth $25/$30 + $5 parking to check it out for 1 day. Attending as a vendor isn't all that expensive ($175 for an 8-foot table + internet + power outlet + 2 weekend passes). It might be fun to set up an upgraded ColecoVision Flashback unit as well as a Coleco ADAM or ColecoVision + Super Game Module and show off some of the newer releases. From the website: About Free Play Florida Free Play Florida 2017 is an exciting three day event that encompasses a complete Pinball, Arcade, and Console gaming experience. This November 17th thru the 19th, 2017 Free Play Florida is being held at the beautiful Doubletree Sea World by Hilton right off I-4 and International Drive. All of your classic and current pinball and arcade games will be on display for you to play, join the International Flipper Pinball Association (IFPA) sanctioned pinball tournament and compete with the best in the state of Florida, , sit in on our speaker panels that include industry icons, and visit our valued vendors selling parts, memorabilia, and some of the coolest themed art on the planet! http://wp.freeplayflorida.com/?page_id=1595 Vendor/Sponsor Information http://wp.freeplayflorida.com/?page_id=1480
  21. After searching for over a year for someone to repair my Galaxian board or a replacement, I ended up with complete cocktail cheap that I was able to swap the board into my nice upright from. Even so, it has a slightly burnt edge connector, so I also ended up getting a box full of Galaxian boards at the auction during the Ohio Pinball Show. After having one board blowing the two 5 amp fuses for board power, I was able to finally cobble together one more working board to place back into the cocktail. During this whole ordeal, including a chat with the gentleman who sold me the cocktail, I have noticed very little love towards Galaxian compared to Pac-Man and such. No-one seems really willing to even bother with the Galaxian boards anymore, rather they just multicade them. (Though I admit only one working board out of a box of 10 is not good!). So, is Galaxian just not a popular game with the arcade collectors out there anymore? I mean, it was the first arcade game to have true multi-color sprites after all. I was pondering parting out the cocktail, but now might see if I can get the monitor recapped and clean it up to play as well.
  22. I am wondering, did GORF come out before or after Galaga? I know that GORF has two levels that are from earlier games, Space Invaders and Galaxian, but it is in the later Midway cabinet that also got used for Tron. I am pondering selling off a couple project machines and seeking out a GORF. I have always liked the game, especially the early voice synthesis. Something about a game that trash talks you as you play! KLOV lists them as very common, so perhaps finding a working example might not be too hard. Of course, this is Eastern Ohio, which makes everything a bit difficult.
  23. One other question since they seem to keep popping up for sale in my area. Was Kee Games Tank truly a two player only game or did it have a single player mode? I've had a couple pop up for a good deal in my area since the holidays with a third restored one offered a couple weeks ago. One reason why I passed on them was because of this question.
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