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Blogs

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  1. Just wanted to give you a head up that Block'em Sock'em is being brought to the Atari VCS this Friday April 5th. At the time being, the YM soundtrack is not available(TIA only right now), but Atari is looking at that for the future. Even with the Tia soundtrack, this is an excellent version of the game and I am delighted that it can now be offered to those who have a VCS. Price will be $8.99 and wanted to share with you here first. Huge thanks to @darryl1970 for all the hard work he did with this version of the game.
  2. Crystal Quest: 7800 is now available on the Atari VCS 800 store priced £7.99 I'm really looking forward to checking this one out! Gameplay video below.
  3. New game for the Atari 7800 AND Atari VCS just been dug up. Rescue legendary explorers in A.R.T.I. by Muddyfunster, a modern re-imagining of H.E.R.O. for the Atari 2600. #atari #atarivcs #atari7800 #atari2600
  4. I'm looking into options for a sleeve to protect my 7800 but I can't find anyone who made one for the 84 version only the 87 version. Does any other box sleeve work for the 1984 atari 7800 box?
  5. When I attempt to play Baby Pac-Man by @PacManPlus on the default Atari 7800 emulator package you can get with Onion OS (custom Miyoo Mini firmware), things get weird going from the arcade screen to the pinball screen. The ball seems to get stuck at the top and I either get a tilt or it suddenly appears and plunges past my flippers into the drain. I don’t have footage rn but I could set up a tripod and try to capture it.
  6. Worth $160? The 7800 GameDrive review!
  7. I’m Popeye the sailor man. Toot toot!
  8. Hey Guys: Just wanted to get out there that the game I did for the 7800 - 'Failsafe' - which is sort of a 'Countermeasure II', will be put in the VCS store (7800 section) tonight or tomorrow. I wasn't sure if I was allowed to talk about this but I was given the green light. Thanks all! Bob
  9. So these arrived in the mail yesterday and so I was super stoked to build one up and try installing it onto my test bed stock 7800 I use in the lab. If you saw my earlier blog post, you might have already figured it out, but yes... I designed some mount PCBs for slight ease on installing UAVs into 7800s. These mount boards have the chroma fix already on them in addition to the extra resistors and cap for audio mixing to external RCA jacks etc. However, this is a dual mono audio solution and not stereo... just something to keep in mind. Not sure I will make these available to the public yet as the time to hand assemble and test them isn't something I can do large scale. But for my client installs going forward, this is likely how my UAV installs will pretty much look like. This first board I put together is using single pin sockets so I could easily pop the UAV on/off the board as needed for testing etc. Actual installs will have the UAV soldered permanently onto the mount board and as a result the UAV will sit lower onto the mount board than you see here. The mount board is designed with board headers so that you solder it down near the resistor legs that the video signals are tapped from. I also have vias for power and ground that line up with the GND and +5 from the RF modulator pins. In this example install, I use a 90 right angle pin header that solders to the top of the pin headers from the RF modulator board and then can be soldered through the vias. But this isn't required as you could just solder wires to these vias instead if you wanted. Additionally, once the UAV is attached, you could also just run +5 and GND to the UAV pads and it would feed everything as well. I also have included 2 more board headers that allow me to solder to the R5 and R6 resistors to get the audio signals we need for the POKEY and TIA. These are then mixed on the mount board and an audio out pad provided to simplify the audio portion of installs. Here is the example setup I did last night. Again I used single pin sockets on this so I could remove the UAV easily but actual installs would have the UAV soldered onto header pins directly. As a result, the actual combo won't sit this tall on actual installs as the UAV will only at half the height you see here. Here are two more boards I soldered up ready to go. These are using the through hole pin headers. To align these, I actually set them into place and then set a UAV on top. So actual assembly is basically to solder on the SMD components first, then set the header pins for the UAV into place, place the UAV onto the pins to align everything up, flip the board over and solder the header pins for the UAV on the bottom of the PCB. Then I solder in the larger and thicker header pins for the mount boards resistor leg mounting. I then line it up and solder the mount board into place. I'm then able to do some initial testing without the UAV by power on the console to make sure I have power and ground connections where needed. I can also verify that some of the video signals (Especially chroma) are coming through using my o'scope. Everything else just needs continuity tested to be sure I have connections. I can then place the UAV onto the pins and power on again without soldering it to initially test that the UAV is working. Granted it is just sitting on the header pins at this point, but they make a good enough connection for these initial tests. Once confirmed everything is a go, I can then solder the UAV permanently into place and run my output wires where needed. Because of the orientation of the UAV (It was really the only way to keep it all self contained in this one spot), it does require running your AV out wires ahead of time or header pins etc.. as you won't be able to solder it into place very easily once the UAV is in place given how close the video outputs will be to the RF modulator's interconnect board.
  10. Hello! I'm looking for someone to do an AV composite mod for an Atari 7800. I already have the mod for it (see picture), but I don't know how to install it myself. Guessing the console could use a recap and all the good maintenance type of stuff one would do for aging hardware. Additionally, paddle controllers do not seem to work on this console when playing 2600 paddle based games. I would like for that issue to get fixed, as well. Otherwise, I've not really experienced any issues with the console. Plays 7800 games fine and most 2600 games (a few Activision games won't boot up, but think that's expected). If there are recommendations on who to contact or if you're interested in doing the work, please let me know! Thanks ahead of time!
  11. The Journey of Snail: A New World For the Atari 7800 Text Adventure Game The Journey of Snail: A New World is a text adventure for the Atari 7800. After defeating the evil witch Pen, you're stranded on a deserted island in the digital plane of existence of Sinclair. Your chance to go home has finally come by going through some extremely dangerous worlds. There are some realms and realities so alien that might break your mind. You'll go through horrors that will trouble your sleep, but also friends who will help, and enemies to destroy you. Plus there is dark comedy. Choose your destination by pressing the controller button and joystick directions. Will you choose the right path, or will it lead to your demise? $35 U.S. plus postage Comes with Cart and Manual Inspired by the Timex Sinclair 1000 and CYOA books. Contact Frankodragon via the AtariAge Forums to order https://atariage.com/forums/profile/18158-frankodragon/
  12. Who wants a non-working Atari 7800 console? Looking to sell a spare 7800 - A1 unit with Expansion Port - that is in ok shape cosmetically (please see provided pics) but has major video issues. Sometimes, I'm able to get a distorted black and white image to appear of the 7800 splash screen (Atari) followed by an equally distorted black and white image of the game title screen, and occasionally I'll even be able to navigate through to gameplay and I'll hear a note or two of audio and then it'll crap out. Don't really have time to tinker further (I've already tried a second and third TV and second RF cable), so hoping someone would be interested in a repair project to restore this fine console to its former glory. Asking $30 plus shipping, console only. Please send me a PM with interest. Thanks! SOLD!
  13. I thought I would list what inspired me to come up with this: -Rastan Saga -Gargoyle's Quest (The First two) -Zelda II: The Adventure of Link -Megami Tensei (The whole franchise.) -The Shadow of the Beast trilogy (Fantasy meets high-tech, surreal details, and many of the creatures.) -Ancient Mythology -Masters of the Universe (Fantasy meets high-tech) -Thundercats (Fantasy meets high-tech) -Steampunk (Most of the technology that does get displayed.) -The Curse of Issyos (and Locomalito and general) -Antiquity (Building and clothing aesthetics.) -Touhou Project A small list of the characters in The Demon Lands: -Megatherion (The Hero of The Agathodaimon) -King Agathion (Leader of Ul P'tak and the ruling Agathodaimon.) -Hedone* (Healer and friend of Megatherion.) *=In the Demonic Alphabet, her name is spelled "Headonea". This is due to the fact that 'ea' is the demonic equivalent of η. (Pronounced as [ā/eɪ]) -Alekto (The oldest of the three fury sisters. Often protective of her two sisters, but still willing to go on her own.) -Megaira (The second of the fury sisters, and known for being rather crude, even for demon standards.) -Tisiphone* (The youngest of these sisters, and the most daring of the three. Also known for being agile and quick-witted.) *=Written as "Tissipphonea."
  14. I'm here to announce a new game made by Gambler172 and myself. Here is Gambler about the game: Gambler172: Gambler172 presents a new game tiled Adventures of Olli Troll. Olli the troll is the mascot in gambler172's latest games. As we are working on Journey of Snail 2, Frankodragon made a simple minigame. Gambler liked it and had the idea for Adventures of Olli Troll and asked Frankodragon if a bigger game with more enemies and obstacles would be doable. The graphic is in old retrostyle.....less colors.....lots of enemies and not too easy to play... but not unfair. Here is the result...... The game is not a blockbuster. It is more an easy to play game, which should make some fun. There are 25 screens including a boss fight and if someone doesn't die in the whole game, there is a hidden secret, shown at the end. And just for info.....Olli really exists. He is a strong, but clumsy guy, who worked with Gambler172 for many years. Frankodragon: The game is not an easy one as it will take practice to get through the objects. Olli gets infinite lives but if you're a hard-core gamer, this will be very challenging to get to the secret ending without no deaths. Some levels are just run and avoid while others have jumping involved. Oh, and if there is a level where you can't move, it might be a moving floor so you'll need to jump. The game with instruction manual sells for $30 USD with shipping extra. Please PM me if interested in a copy.
  15. My Retro/Vintage Gaming Hobby I Am a Child from the Dawn of the Video Game Age Taking a side trip here away from my adventures here. Anyone who knows me personally, can attest that I am somewhat of a geek and so it’s no surprise that I became an mechanical/aerospace engineer by trade. With that stated, I always had an interest in building things and tinkering with electronics, etc.. As I was growing up in the 70's I was fortunate to experience and be able to participate in the dawn of a new era. It all started simple enough with my father coming back from a business trip in Texas one year with one of the first ever digital calculators. I was hooked. I loved the display, the tactile feel of the buttons and the ease of use. I was further inspired when I saw advanced calculators becoming available and even into my high school and college years where I always had to have the latest programmable calculators for my science, math and eventually engineering courses. Now this seems pretty minor in this day and age, but back then, looong before cell phones, home computers, high level object oriented programming languages, etc.. this was an exciting era for me. Read more here... http://rubikonadventures.blogspot.com... A long time friend of mine came by for a visit one day and asked if it was OK to shoot video of my old video game collection and my "man cave" where I hibernate during the winter months when I am not out exploring. Enjoy another facet of my persona here: https://youtu.be/818OZog0Y4I Me Meeting Nolan Bushnell, Founder of Atari and founder of the industry.
  16. Hello, I am in a bind. I used to do a lot of mods and console repairs on older systems, but this was over 10 years ago. I picked up the hobby again and had some successful repairs and mods. As I am learning again, I still have have a lot to learn and several projects I completely messed up. My friend asked if I would take a look at his 7800 as it was no longer working. He provided me with a ton of controllers, games and the console itself. He had tried to repair the RF unit and eventually took it out but left it there. I successfully got it up and working with an AV mod with some sound issues still and not getting pokey sound to work. I worked with all games and no real issues. One day I pulled out the system to test out a multi-cart to work on that issue and try some other games before getting the system back to my friend and no power. I tested and found the power button needed to be replaced so I did that. I also repaired the power jack and got an adapter that is lighter and worked with the system before it did not power on anymore. It still did not power on so I replaced the voltage regulator and it still did not power on. I finally found a video that bridged pins 1 & 2 for an IC chip on the top right corner of the board, and it stayed powered on when plugged in, so I tried that and it worked. A few days later I tried to turn it back on and the light came on, but now there was no sound and no video and then the power light slowly dimmed before dying after making a quiet high pitched tone until it dropped out and the light went completely dim. I unbridged the pins and for some reason now it would power on with the power button and the red light dimmed and powered off again. I then noticed the voltage regulator usually has a grounding plate (I assume) that was missing so I'm not sure what to do about that or the dimming light (is the VR getting too hot?). I replaced some of the caps and tested the rest not finding any issues with those. I tried to remove the IC chip (TC4013BP) and replace it but the ebay chip did not work even thought it did power on but no sound and video. I put the original chip back. I accidently bent the Voltage regulator and tried to remove it but was unsuccessful after getting too tired tonight. Basically I am at a loss and tired after a month or more of tinkering, digging in forums, relearning some techniques and learning more and more without success. I would just say it's a loss and maybe just not in the cards but here is the thing....I am emotionally destroyed. My plan was to get this system up and running and return it to my friend and his family, the thing is his dad has cancer and he grew up playing with his dad and his brother. I wanted so bad to get this up and running and it was working! BUT something happened and it stopped turning on and now all of this. I am asking the community not to help me figure out what to do but who would be willing to look at the system and fix my bad work and see what they could do. I am begging to get some help. I know I could buy a "new" old system but it's not the families original board or system. Please help and I am glad to pay for any service costs. I just want to get this back to him so they can enjoy and have some good memories playing on their old system again. Feel free to offer up some thoughts on what could be some issues but I would really like to see if there is anyone out there. Thank you for reading.
  17. darryl1970

    PentaGo

    It's PentaGo! The full version has Novice, Arcade, and Expert difficulty levels. Each difficulty has its own high score board, when used with a high score save device. (One combined scoreboard when no device is present) Difficulty Levels: (Demo does not have multiple difficulty levels.) Novice: # of Pengos = 5; Extra Pengo = 30,000; Snow-bees start off at very slow speed Arcade: # of Pengos = 3; Extra Pengo = 30,000; Snow-bees start off at standard pace. Average intelligence. Expert: # of Pengos = 3; Extra Pengo = 50,000; Fast snow-bees Demo: # of Pengos = 2; Extra Pengo = 30,000; Arcade difficulty; # Of Playable Levels = 4 I tried to take the best of the arcade and 5200 versions, to make what I feel to be the most balanced conversion. I feel that the arcade can be brutally unfair. The arcade collision heavily favors the snow-bees. It is easier to miss with an ice block, especially on higher levels. Also, the wall stun is delayed in the arcade version. If Pengo stuns a snow-bee that is next to him, the arcade snow-bee will slide into Pengo, kill Pengo, and then it will be stunned. Pengo is momentarily unable to move after pushing or crushing an ice block. My version has a slightly lesser delay after Pengo pushes a block or crushes an ice block. The arcade delay seems to get longer as the snow-bees get insanely fast. It makes the game feel impossible at times. I think the game is difficult enough already. If Arcade Mode is too easy on this version, Expert more than makes up for it. I have not yet decided what to do about the rounds. The arcade game has 16 rounds. The arcade game becomes almost impossible after round 14. It becomes harder to hit the snow-bees with the ice, they crush the ice before the player can push a cube, and they are much faster than Pengo. After round 16, the game loops to level 1, and the difficulty is back to level 1 difficulty. I believe this is because the game is so difficult and cheap at that point, the programmers never expected anybody to get that far. I currently allow the game rounds to continue on indefinitely. I kind of like it this way. The game has 12 different intermissions. The last two intermissions alternate after level 12. Unlike the arcade game, this version does not reset to level 1 after level 16. This version has the button pause option in the settings menu. It defaults to off, and the most recent setting saves to the HS Device. It has some clean-up over the previous too. Found more Bugs. Also added Pause from joystick (Need feedback on Pause, but read conditions in post!!) Title and "Got Bonus" tune update - 4-17-2023 Pretty Big Update - 4/14/2023 Update 9/29/2022 Updated for PRGE All options are now moved into the menu. The difficulty switches no longer control the tune that plays. It is now selected from the SETTINGS menu. The chip is now selected from the SETTINGS menu. (TIA/POKEY) Here is the post! Update 07/24/2022 Arcade difficulty is easier. The difficulty has been adjusted to ramp up more slowly on the arcade setting. The arcade is ruthless from the beginning, and I want this to be enjoyable. I hope I found a good balance. New on-screen indicators for HS Devices, TIA or POKEY selected (Left Difficulty SW), and more... Updated sound effects. Code cleanup, allowing extra features. The code, "up, down, up, down, left, right", can be entered on the Title screen. This changes the Penta title to an alternate name. This change is saved on your HS device. Another code will unlock the ability to play in CHEAT MODE. This unlock is also saved to your HS device. New Settings page. I was not TRYING to please @ZeroPage Homebrew , by making the game couch compliant, but it's a cool side effect! Some settings are unavailable in the demo. Bonus Levels * - Select Blob mode, @ZeroPage Homebrew mode, and cheat mode (unlocked with code). Force Tune - Previously set with code. This will force the background music to one song. The song is selected by changing the right difficulty. Once forced, the song can be changed mid-game. Left difficulty still switches TIA and POKEY selection. Level Select * - Select starting level and which board layout to play. Select at the beginning of each round. Invincible * - Pento doesn't die when hit by a sno-bee. Reset Unlock ** - Go to page to delete game parameter saves, such as the title change or once cheat mode has been unlocked. New Page! Reset Scores ** - Go to page to delete high score saves for each difficulty. No longer necessary to hold Select and Reset on power-up. Note: In "Cheat Mode" Penta can die, but will never lose a life. In this mode, the "Select" button will automatically clear a level. This was my debug setting. This mode is also available in Popeye, but it is only available in the full version of the games * - These modes will disable the high score functionality. ** - These options are only available if a high score device is present. Click here for link to game demos. Update 11/13/2021 Fixed issue where sno-bees travel through star blocks and blocks with eggs hidden inside. I wasn't going to change this, because it can happen in the arcade. I still allow it at level reset, if a sno-bee is trapped in its corner. Fixed issue with sno-bee randomness. This makes the sno-bees a little less predictable. It's been broken for a while. "Pento" can no longer hide on the other side of a star block when all of the sno-bees are on the same vertical or horizontal path. Updated the banner to match the arcade bootleg, "Penta". More TIA harmonies & updated Pokey alternate tune. Other sound tweaks. Minor cosmetic changes PentaDEMO(11-13-2021-AM).a78 PentaBUP(11-13-2021-AM).a78 Update 11/06/2021 - Many updates Refined controls. Smoother navigation. Button action now mimics the arcade, so it can not be held down indefinitely. Credits screen has been added Snow-bees hatch faster Tighter snow-block collision. (Almost too easy now!) Intermission penguins walk from off-screen now. Music is sync'd to where it plays the full tune after level 6. The arcade ALWAYS cuts the tune off. (The intermission can be skipped with the joystick button once the penguins are half-way across the screen.) Additional level layouts: 16 regular and 2 hidden (ZPH & Blob mode) Minor cosmetic changes The most noticeable updates: Refinements to POKEY music. Thanks again @playsoft for the engine and Popcorn POKEY. Intermission has dedicated POKEY music @Pat Brady Brady updated and refined the TIA Engine, adding dedicated harmonies. He reworked the TIA tunes (LEFT DIFFICULTY selects POKEY/TIA) I have no issues with my versa-cart or Dragonfly. POKEY sound is fixed on Concerto (At least is works on my cart). TIA sound also works on Concerto. I did have one issue where the game would crash when I tried to start the game. I erased the game off of my card and recopied it to the card. It has been running on my Concerto for 3 hours now in invincible mode. It's now up to level 80, since the snow-bees forfeit after 2 minutes of inactivity. Half has been in POKEY mode, and half in TIA. PengoDemo(11-06-2021).a78 PengoBUP(11-06-2021).a78 Update 10/23/2021 - Alternating BG tunes; Updated TIA Popcorn This version alternates the background tunes per-round. I start with the Popcorn tune, since that appears to be the original tune used. This also includes an updated Popcorn tune for TIA A new cheat code has been added. This one can be accessed inthe demo: At the title screen: {right, right, right, left, left, left} toggles the ability to force the background tune. This just unlocks and locks the right difficulty switch, to be used as the versions prior to the alternating tune. Tighened up the collision when an iceblock catches a snow-bee Added a sfx when a snow-bee is crushed PengoDemo(10-23-2021-AM).a78 PengoBUP(10-23-2021-AM).a78 Update 10/22/2021 - TIA Popcorn, for those without POKEY. Sorry for the quick post, but this may be the last for a while. A lot came together, and I think I am winding down to more of a maintenance mode, unless I decide to alternate the background tunes. This contains general clean up in sound. Key Pokey harmonies from a table. PengoDemo(10-22-2021-MD).a78 PengoBUP(10-22-2021-MD).a78 *** Bonus: There are 6 hidden modes that are unlockable in the full version. I compiled a couple into a demo. Pengo doesn't lose any lives, but the demo is only limited to a number of level clears. Blob Mode (Used to test the Blobs. After being on a level for two-minutes, this mode is activated in regular play.) - PengoBlobDemo(10-22-2021).a78 ZPH @ZeroPage Homebrew Mode (Every other board is the ZPH level) - PengZPHDemo(10-22-2021).a78 Update 10/21/2021 - Popcorn added for POKEY sound. LeftDiff = POKEY On/Off; RightDiff = Alternative/Popcorn PengoDemo(10-21-2021-PM).a78 PengoBUP(10-21-2021-PM).a78 Update 10/16/2021 - High Score saves (To clear corrupted high scores, hold RESET & SELECT on options screen.) The previous demo skipped the high score entry screen. This is fixed, and music is added. PengoDemo(10-16-2021-AM).a78 BUP does not support high scores. PengoBUP(10-16-2021-AM).a78 Update: 10/13/2021 PengoDemo(10-12-2021-PM).a78 PengoBUPDemo(10-12-2021).a78 First Public Demo - 10/08/2021 PengoDemo(10-08-2021-PM).a78
  18. Playing Atari 7800 wirelessly!
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