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Found 576 results

  1. ZeroPage Homebrew LIVE every Wednesday & Friday Streaming the very best of Atari 2600 HOMEBREW games, LIVE on Twitch! Twitch Livestream Channel: https://twitch.tv/zeropagehomebrew YouTube Archive Channel: https://youtube.com/zeropagehomebrew WATCH THE NEWEST STREAM: 20190918 Let's Play: Penult (WIP Exclusive Update), Cave Rescue, AtariBlast! (8-Bit) Twitch Livestream Schedule (Click Time Listing for Your Local Time): -- SHORT BREAK -- 20191004 Let's Play: Atari TOS 2600 (WIP), RoboMechanik (WIP Update) (LIVE @ 12PM PT | 3PM ET | 7PM GMT) 20191009 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 6PM GMT) 20191011 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) --SHORT BREAK-- 20191020 LIVE from Portland Retro Gaming Expo! 20191025 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20191031 Let's Play: Skeleton+ (Fixed), TBD 20191106 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 6PM GMT) 20191108 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20191113 Let's Play: TBD (LIVE @ 11AM PT | 2PM ET | 6PM GMT) 2019xxxx Interview: Dan Kitchen at PRGE2018 2019xxxx Let's Play: Dan Kitchen's Gold Rush (WIP | was Keystone Kapers 2) (WIP Exclusive Premiere) 2019xxxx Let's Play: QuadTari Hardware: QuadGames (WIP Exclusive Premiere). Galagon (WIP Update) Wizard of Wor Arcade (WIP Update) 2019xxxx Let's Play: Daniel Kitchen's Bon Voyage (WIP Exclusive Premiere) Upcoming Games: Complete Games: Kirby 2600, RAMless Pong, Arctic Landtran, Sea Wolf, Conjoined, R.P.S., Skee-ball, Space Game 2K, Sync 16K, Pitch'n Catch, Stell-A-Sketch, Asteroid Rescue, Super Pong 2600, Dark Mage, Joust Pong, Seawolf (2004) WIP Games: RetroVenture (WIP), [email protected] of Chaos 2: Treasure of Minos (WIP), Grand Chalice Cinci (WIP), Panic! Rooms (WIP), Save Gaia: The Cy-Mage (WIP), Dystopia (WIP), Drive! (WIP), Apollyon (WIP), Blackjack Theta VIII (WIP), Star Crusade (WIP), Shifty Lifty (WIP), Matchie (WIP), Mondo Pong! (WIP), Rip Off (Early WIP), Street Fight World (WIP) WIP Updates: Gyvolver (WIP Update), Amoeba Jump (WIP Update), Tumble Temple (WIP Update), Temple Runner aka Escape from Kukuku Temple (WIP Update Next Ver) Video Issues: Kelly Kangaroo (WIP) Hacks: Defender Arcade, Dr. Vs. Daleks 100% PLAYTHROUGH: Caverns, Blinky Goes Up, The Stacks (WIP), Reindeer Rescue Activision Patch Challenge: H.E.R.O. (75,000), Barnstorming (Game 1/33.3s or 2/51.0s or 3/54s), Enduro (5 Days), Crackpots (75,000), Pressure Cooker (45,000), Beamrider (60,000 & Sector 20), Chopper Command, Decathalon (Bronze @ 8,600), Decathalon (Silver @ 9000) Decathalon (Gold @ 10000), Dolphin (Friends of the Dolphin @ 80000), Dolphin ( Secret Society of the Dolphins @ 300000), Dragster (6 sec), Grand Prix (Game 1 @ <30s, 2 @ <1m, 3 @ <1m30s, 4 @ <2m30s), Ice Hockey (Beat Computer), Kaboom! (3000), Laser Blast (100000), Laser Blast (Stripe @ 1000000), Oink! (25000), Pitfall II (99000), Plaque Attack (35000), Private Eye (Solve Case 3), Robot Tank (Cross @ 5 Squadrons/60 Tanks ), Robot Tank (Star @ 6 Squadrons/72 Tanks), Seaquest (50000), Skiing (28.2 seconds/game 3), Space Shuttle (Pilot @ 4 or 5 missions with 4500), Space Shuttle (Commander @ 6 missions with 7500), Starmaster (Order of the Supreme Starmaster @ 3800/game 1), Starmaster (Leader @ 5700/game 2), Starmaster (Wing Commander @ 7600/game 3), Starmaster (Starmaster @ 9000/game 4), Tennis (Win one set vs. computer) Other: Atari Blast! on XEGS Archived Shows (YouTube): 20190913 Let's Play: Gene Medic, Battle-Zuma, Wall Jump Ninja (World Record Attempt), Kaboom! (Patch Attempt #1: 1787/3000) 20190911 Let's Play: Deimos Lander (WIP), Abyss of Chernobyl (WIP), Beast (WIP), Boulder Dash 20190906 Let's Play: Phantom II/Pirate, The Deep, Robot Tank (PATCH 1 EARNED! 50/48) 20190904 Let's Play: Dog Walk (WIP), The Wicked Father, RoboMechanik (WIP) 20190902 Let's Play: Galagon (WIP Update), Wizard of Wor Arcade (WIP Update) 20190830 Let's Play: EggVenture 2600 (WIP Update V2), Go Fish, Sky Jinks (PATCH EARNED! @ 36.76s/37s) 20190828 Let's Play: Dare Devil (WIP), Chaotic Grill (WIP Update), Sokoboo (WIP Update), Dragon's Descent (WIP Update) 20190823 Let's Play: I Ran (WIP Exclusive Premiere), DoReMi (WIP Update), Cannonhead Clash (WIP Update), Galagon (WIP Update), Crackpots (Patch Attempt #1: 50660/75000) 20190809 Let's Play: Lunar Lander (WIP Exclusive Premiere), Gate Racer, H.E.R.O. (Patch Attempt #1: 50055/75000) CLICK [Reveal Hidden Contents] FOR MORE YOUTUBE ARCHIVED SHOWS
  2. Hi guys! I and my friend decided to bring something new to you. The joystick. But we need some feedback before it. Description: We decided to find out a way how to make new Atari Joysticks and similar joysticks with 3D printer. We try to have as similar as possible construction for the same impression of playing games like the original old joysticks. But we have one thing in our construction different. Our Stick will be exchangeable and modulable. We will have more types of sticks and you can choose what type you want. Sticks will have different shape, size etc. Our questions are: 1) Is this idea interesting for you? 2) Are you looking for some new joystick because your old was damaged? 3) What types of sticks do you prefer? What joysticks do you like? What was your favourite joystick in 80/90's? ( CX40, QuickShot etc. ) 4) Would you like exchangeable stick at your joystick ( when you will get tired of the old type of stick you can simply change it for another one ) or you'd rather buy another new joystick when you want to exchange the stick? 5) Is the autofire function important for you? 6) How long stick movement do you prefer? ( short movement is like pressing a small button, long movement is like pressing a key on your keyboard ) 7) Do you like an idea that you can buy only the 3D data for your 3D printer and make it for your own? 8) Do you have some tips why this idea doesn't make sense? For example you can buy really new QuickShot on Ebay etc. Progress: Thank you for your time, sharing and answers! Best regards, EnJoyStick Team
  3. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  4. Hey all, We are NewWaveToys (the creators of Replicade) and we are back with our second and final Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-tempest-arcade-machine-replica-12-t Just like last time, we are going for a truly authentic feel with our Tempest machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. If you are interested, please come check us out as there are only 8 days left on the Kickstarter!
  5. Anyone else going out to Classic Game Fest 2019 in Austin next week (July 27 & 28)? https://classicgamefest.com/ Rob and I will be there. In fact, we are going to have a booth this year as an indy game developer. We aren't selling anything, just showing our existing homebrew games to let people play them on real Atari 8-bit computer hardware and proper CRT monitors. We'll be demo'ing a few sneak peeks of things we've been working on too. Pretty cool stuff I think. And of course, more than anything else we'll be spreading the word about the amazingly active Atari 8-bit computer community and sharing info like how/where to get emulators, ROMs, classic games, new homebrews, and where to chat with others interested in this great hobby (like AtariAge.com of course !). Anyway, if you come out to Classic Game Fest next weekend, be sure to look for us... bitgod - "back in the good old days" -Eric
  6. iesposta

    5V 2A to 9V

    From the album: 2600

    7800 alternate power
  7. I have decided to make a rom hack instead of coding from scratch (since I have the programming talents of a peasant) It's a "Sonic-Themed" version of Bentley's Crystal Quest with revamped graphics & levels. Is there a way to insert new music to the game, let alone change POKEY sounds back to the crisp TIA? EDIT: Nevermind, rom itself got corrupted it wouldn't read with the editor...
  8. Hi all, I don't know whether this is oke to ask. But after (very) long thinking, I've decided to sell my Atari Falcon.. I haven't been using it enough to keep it really.. It looks and feels like new, is complete with the internal metal shield and speaker, the original 84 MB Connor harddrive is in the (bit noisy though) and a spare harddrive, 14 MB ram, software, switcher to connect the Falcon to the old ST displays, etc. I included a bunch of pictures of it working, and the whole package.. For some strange reason, some of the pictures are sideways and can always be reshot... Oh, it hasn't been recapped yet... I know (from the forum) that most people prefer it this way. The drawing tablet will go to Portugal, so is not included... Asking price: 1300 euros, or US$1450 (that should, according to my local exchange rate be just about equal). Shipping costs are separate extra. Of course depending on where it needs to be sent to... Of course it will be send with insurance and as properly packaged as I can manage If you have questions: don't hesitate to ask! I speak English and Dutch, I read and understand German as well, and a bit of Spanish and French... Bas.
  9. Which of these 2 AtGames Flashback Portable's would you recommend I buy? 1) Atari Flashback Portable Console (80 Games Included) (eu) /retro by Atari ESRB Rating: Everyone 2.6 out of 5 stars &nbsp;7 Xbox One $29.00(15 used & new offers) 2) Atari Flashback Portable Deluxe Edition - Hand Held Console by Atari 4.6 out of 5 stars &nbsp;7 $29.99(5 used & new offers)
  10. I've been restoring this disk drive and I've hit a wall (so to speak)... you can see the thread here: With not a lot of time (or knowledge) to finish this project, I've decided to trade it to someone who really wants it. I will provide all pictures that I've taken so far as well as pics from a gentleman on FB that has one as well (we've been comparing pics throughout this process). As far as trades, I'm looking for an XF551 drive, 130XE or 1200XL. I've always wanted something from the 520/1040 ST line as well... Please, just let me know what you have. Thank you, Roger
  11. DoctorSpuds

    Galaxian (Atari)

    From the album: My Collection

  12. DoctorSpuds

    Star Raiders (Atari)

    From the album: My Collection

  13. Ladies and Gentlemen Today i am going to Present my A2600 Hack collection made with Bithacker these games are based on the topic: WWI Biplanes All rights belong to the original game authors Thanks to Atari, BAtari, M Network and everyone whose the original games belong to Atari 2600 WWI Biplane Series.zip
  14. DoctorSpuds

    Galaga (Atari)

    From the album: My Collection

  15. DoctorSpuds

    Sub Scan (Sega)

    From the album: My Collection

  16. DoctorSpuds

    Xenophobe (Atari)

    From the album: My Collection

  17. From the album: My Collection

  18. Hello People, this Topic will contain 2 Topics in one Topic 1:Change Roms on Activision Anthology GBA Is there a way to change just 1-5 roms on the GBA Version of Activision Anthology, if yes can i then get a Guide how? Topic 2:Concept for Atari Anniversary Advance Volume 2 I have a very good idea for a Volume 2 Version of Atari Anniversary Advance This Version should contain 6 Arcade Games from Atari via META Emulation Technology (That is, what the disclaimer said.) and contain a little Bonus, Just like Volume 1 contained Atari Trivia Challenge. Here is the Little Comparison List Volume 1 Volume 2 Asteroids Asteroids Deluxe Battlezone Red Baron Centipede Millipede Missile Liberator Command Super Warlords Breakout Tempest Black Widow or Major Havoc Atari Your Choice between: Trivia -Army Battlezone Challenge -Atari 400 BASIC (with Virtual Keyboard) (Bonus or Content) -Arcade Gallery what do you think?
  19. Cafeman

    AdvII XE testing

    I'm putting the final touches on this long delayed project., so here is the first summer '19 status report. I tested on my real XEGS hardware to ensure no game-ruining bugs! Didn't find any! Although that ranking seems too high based on how many times I got devoured and how many minutes I took to beat it ... I take notes of which variation I play , the end stats, and the ranking given. I'll review them after a few weeks and see if I need to tweak the rankings logic. It's not a big deal, but you don't want to see the same ranking all the time regardless of how well your game went, right? I made the game a bit more joystick-driven than it had been. You can pick all the options on the Title Screen using the joystick and button now, and when you are eaten, you can revive by pressing the Joystick button. Previously I had mapped the "R" key to the revive/respawn function, but I was tired of getting up from my reclining sofa and using the clunky XEGS clip-on keyboard all the time! So now I can sit back and play Adventure II XE for hours and not need to get up. To Pause ore reset completely, you still gotta use the keyboard or console buttons though. That is one huge advantage of 5200 gaming, you have all the needed commands at your fingertips using the CX52 controller. I also experimented with some color changes. Some have complained that the Gold Key and the Green Key are hard to distinguish from one another. This is true, depending on what color is the background image that each key is sitting overtop. Plus, the keys are tiny so color bleed on the overall image is worse than with the bigger images like the Chalice. But my eyes can still distinguish the difference. I tried different hues and luminosity settings but I was reminded once again WHY I chose those colors in the original 5200 version -- the items need to be bright and a different hue from the many background graphics across 4 kingdoms. Changing colors started to bring back the old "blending-in" issue . But I did decide to tweak some background screen colors. I tested my new colors and they looked great on a real TV; now I have to change them for the proper screens in-code and recompile everything. Some of these include files, like the ADV2COLR.TXT one with the screen colors, I haven't changed since about 2006! The thing is, these are compressed into INCLUDE files which are decompressed into RAM at boot-up. I forgot the compression steps completely, had to search out old notes to re-learn it. Thanks for reading, c(_)
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