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Yes, yet another Activision versus Atari blog entry! I read DoctorSpud's recently on Robot Tank and it reminded me of how this was Activision's version of Battlezone. DoctorSpud also made a comparison of how Enduro was their take on Pole Position. So I started thinking of how many times that happened. Most of us know of the lawsuit that Atari initiated against Activision and we also know that Imagic was sued over Demon Attack being close to Phoenix. I get it, they paid top dollar for a license of an arcade game and someone does a knock-off on their platform. We also have to consider where the limits are. Is every maze game a rip-off of Pac-Man? Video Checkers (Atari, 1980) vs Checkers (Activision, 1980) These games were even lame when they first released. Who went to the department store or TV place to buy a game and came out with Checkers? I doubt either decided to rip the other off. Checkers falls in between tic-tac-toe and the much more complex chess. It seems like someone's initiation on basic graphics, stored data in arrays, and some basic AI. Video Checkers was done by Carol Shaw who as everyone knows did the amazing River Raid and spanned the vertical scroller genre. Verdict: Doubtful. A common game and not really a best seller for either company. Tennis (Activision, 1981) vs Realsports Tennis (Atari, 1983) Activision's Tennis is one of the most fun sports games on the 2600. Simple control and a good AI. Atari decided to re-do all their sports games properly with the Realsports series. Tennis was bound to be picked since it would be easier to implement a two character game and keep it pretty authentic. Verdict: Doubtful. Atari certainly decided to do a better tennis game but the enhancements are big enough to dispute. As far as, game mechanics goes, the principles are the same but the game is not original and can only be done in a certain way. Pole Position (Atari, 1983) vs Enduro (Activision, 1983) Two great games. The Namco arcade game was massive and the Atari licensed version was pretty good all things considered. A good seller and very common, capturing the essence and play mechanics very well. Enduro is also an amazing game and brings up some original items. The typical scoring system implemented in most games especially Atari arcade ones, is implemented in Enduro instead as trying to last as long in the 5 day race. Verdict: Inspired. Enduro borrowed enough from Pole Position (and possibly other games) to generate its own version but game play and objectives is different enough. Star Raiders (Atari, 1982) vs Starmaster (Activision, 1982) In the beginning of the video and arcade game industry, there were only so many ideas around. At the end of the day, you can only show a starship's view with a cross hair and stars in the background. These two came out in the same year, but it's certain that the 8-bit computer version Star Raiders had been seen by Alan Miller (especially since he was a former Atari employee himself). Verdict: Inspired. Many, many similarities but it's unlikely that Starmaster was created based on Atari's 2600 version, most likely that was the Atari 400/800 version. Space Invaders (Atari, 1978) vs Megamania (Activision, 1982) Space Invaders was really the most important shoot-em up at the time and what made a lot of people buy the 2600 to begin with, probably their best value from the license obtained from Taito. Megamania was one of the few shoot-em ups from Activision and really the only one that matches that genre the best. Verdict: Inspired. Megamania added a new elements such as varied enemy movement, enemy types and the energy bar to be different enough. The 3-4 years was a long enough to allow Atari to profit significantly. Decathlon (Activision, 1983) vs Track & Field (Atari, 1983) Two games released in time to cash into the Los Angeles 1984 Olympics. Lots of events to add some variety and the skill level centred around your ability to wiggle (or bash buttons) quickly. I mentioned it many times, I love T&F and which is why I love Decathlon. Verdict: Coincidence. Decathlon was released in March 1983 which means it would have started development in early or mid 1982. T&F made it to stores for Xmas 1983 and the arcade version was available earlier in the same year only. Chances are both games were developed in parallel. Defender (Atari, 1981) vs Chopper Command (Activision, 1982) I think we can all agree that CC is the vastly superior game of these two. Atari could not have been too pleased when this came out after licensing Defender from Williams. This one of the games when I realized as a kid that these companies were copying each other. Verdict: Ripped off. And we're much better for it since CC plays much better and is visually stunning. Gameplay is just too similar for it to be a coincidence. Battlezone (Atari, 1983) vs Robot Tank (Activision, 1983) Two tank games released at the same time. Battlezone had been doing its rounds in the arcade and was quite popular there. Such a unique scenario and such a similar execution. One could argue that a 1st-person Combat game could only be done in one way really. Verdict: Ripped off. RT actually exceeds Battlezone in terms of gameplay, and it seems obvious that both came from the arcade version. I can't fault Activision for trying to do a type of game better if they had the ideas and more importantly the ability to execute. I'm very happy that all these titles exist and that both companies defined how games should be done and laid the foundation of everything else that came after. If you come up with an original idea like Warlords, River Raid, Adventure, Pitfall, Yar's Revenge, or Keystone Kapers once in your life, then you have accomplished something very special.
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Atari Cartridges: New Labels Continued
AlwaysOnPlanetPatrol posted a blog entry in Rose-Tinted Recollections
So after some more cleaning, I ended taking another look at the Stampede cartridge and getting its new label attached. The big issue is that the game would not play. I remember that one of the two cartridges wasn't working and simply never got to it. Tried it on my usual 7800 and took out my 2600 as well. It would not work. I tried another alcohol-based clean on the contacts with Q-tips and it wouldn't work. So I gave in and opened the case. The contacts did look very corroded and no amount of alcohol-scrubbing was getting it off. So I took the finest sandpaper I could find and did a gentle scrub of the contacts and cleaned with with alcohol afterwards. I inserted the bare circuit board into the 7800 and the game came up! I wish I had taken a picture, but the interesting thing is that the shielding around the ROM chip (I presume) had "11" written on it on permanent marker. I suspect that this was for the manufacturing line to keep the mystery board clear that it was assigned to Stampede (serial AG-011). The other thing I noticed is that the Goo Gone did also make it into the cartridge. Mostly around the parts where the two halves joined. So what I'll do from now on is to open the cartridges and do a nice clean. Based on my lesson learned before, this time I applied the label from the front first (instead of starting at the top). And here is the comparison with my other cart still with its original label on. It's interesting to see that the hazelnut-brown of the original label which looks better IMHO. The picture makes it look the new label purplish, but it is brown. Here's another picture in different (more natural) light and different background. This picture shows the true tone of brown. So these are all my Activision duplicates relabeled. I will probably have a few more by EOD Monday since I have a couple of purchases scheduled and a few more should trickle in from my eBay orders.- 1 comment
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Greetings all, I'm trying to get back to programming between things that keep taking up my spare time. I decided to go back to the original Atari classics and work on my game logic basics and optimizations before moving on to other projects I need to complete and want to start. Space Race was the second Atari arcade game after Pong and used the same hardware. Nolan Bushnell worked on this before having to move on and run the company. I thought I would try my hand at coding it on the 7800 using the original black and white graphics style. I decided to run this one in 320A mode and I stuck with single player. I know this game has been hacked on the 2600 using Freeway (which was inspired by Space Race) but I went back to the original game and tried to recreate it as closely as possible from scratch. The object of the game is to get all the way to the top through all the space debris without being hit. There are no lives, so the only limiting factor is time. Players are given 60 seconds to complete the trek as many times as possible. When the game is over players can then go back to the main menu and try again. It's a WIP so it's still rough, but the main functionality is in place. I want to optimize it a bit more, introduce difficulty levels, add a second player, POKEY music, better sfx, etc. I uploaded version 0.91 that has most fixes but for some reason slows down after finishing a game and going back to the main menu. Another item to fix. https://en.wikipedia.org/wiki/Space_Race_(video_game) spacerace_07.78b.a78 spacerace_07.78b.bin Original Release (0.7) JS7800: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=968804&key=8f2c0361b9ae13772b217b5551b6d898 The latest version (0.96): JS7800: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=970385&key=d1e62e0e104582f418cb20dd1b2cb0f5 *NOTE: I had a laptop crash on me and I may have lost the 7800basic source code for the last 2 versions before getting them committed to the git repository. I do have everything else, but if I can't recover the source code I may have to recode some things.
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As a kid, I recall seeing the 800XL in a department store in Hamburg and thinking that this was the natural evolution of things Atari. I had the Atari 2600, so seeing this computer with a a cartridge slot at the top, two joystick ports and then the select/start buttons on the side made it seem that this was the next system to get. I actually don't recall any cartridges being played on the display models and none of my friends had a computer. We mostly had 2600s and we swapped games for a few days. At this point in time, a couple of kids had a ColecoVision and we were all jealous. Back then I had no clue that the 800XL was related to 400 with the flat keyboard and the 5200 was nowhere to be seen. In all honesty at this point in my life I was gravitating towards Commodore. Specifically the V(I)C-20 which would be bought in a nice carrying case for 200 DM. The C64 was impressive, but I knew I could never convince my parents to pay that much. But none come of that. I ended getting a C64 when I came to Canada and made that my primary gaming system (as well as 2600Jr and a 7800) until I bought PS1 in 97. The desire of getting a 800XL never left me. Now that I have a several 2600/7800 systems, this is always something I wanted to get. I don't really feel the need to get a C64 at the moment, especially with the crazy prices for that gear. I did get a 65XE a couple years back, but that did very little for me and not the desired reaction I had so I ended up selling it. After trying to buy one here in the forums and being frustrated at some nickel-n-diming by a couple of people, I decided to look for one on eBay and Kijiji. A couple of weeks later, I saw someone selling one in Mississauga, with the added bonus of including an Epyx joystick, which is something I have been meaning to get for ages as well. The computer itself is in great cosmetic shape and all self-tests pass successfully. All keys work and it's nice to do some BASIC programming again. As I did for my 65XE I ordered an monitor-composite cable off eBay. I have been putting it through it paces. The one thing I won't do for this system is collect a bunch of cartridges or get a disk drive. I have decided I will get the AVGCart based on the comments in the 8-bit forum and just load my software this way. I can't wait to play Bruce Lee on this!
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I saw on a Twitter post by someone else that mentioned Atari's Rollercoaster Tycoon license expires in 2022. My guess is that when they have something to share regarding that license it may be tied into Atari's 50th anniversary celebration. I didn't notice a RCT on VCS thread on here so I thought I'd create one! Licence info: https://www.atari.com/chris-sawyer-and-atari-announce-three-year-license-extension-for-rollercoaster-tycoon/ Press release mentioning RCT coming to VCS in the future: https://www.globenewswire.com/news-release/2021/08/16/2281430/0/en/ATARI-ANNUAL-RESULTS-2020-2021.html
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Hi, I am a long-standing member of AtariAge and also have a retro gaming Etsy store. You can view the Atari Flashback here: Atari Flashback 2 Video Game System With 40 Built in Games in - Etsy. You do not have to sign up for Etsy as you can purchase items as a guest (many have). I also have many items that may be of interest to you. Take a look, You can always contact me here or through my Etsy store with any questions. Regards, Everett1954
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I have a 2600 that won't come in on my TV. I have the RF plugged into an RF>coax adapter and into the (CRT) TV and when I turn it on the TV static goes wild but no picture. So I know it's getting power. I cleaned the game. I tried both channels 2 and 3 and even did a channel search but still nothing. Any suggestions? Could it be a bad adapter? I know the TV is fine because I just used an NES plugged with RF earlier.
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Hello guys and girls Some of you might have already seen the announcement on my site, but: The Fujiama 2022 will be held from midnight from Wednesday the 7th of September on Thursday the 8th of September 2022 and end sometime after breakfast on Sunday the 11th of September 2022. Location will be the Schützenhaus, as always. Sincerely Mathy PS for more information on the Fujiama, please visite Mirko's Fujiama site and my Atari 8 bit meetings site.
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Beer is important! Especially when we talk about SpaceZot, it's not very legal and it can only be found in the worst bars in the galaxy... So when you learn that a full cargo of this divine nectar has just crashed in an asteroid field, you jump into your shuttle to try to recover as much as possible. It's dangerous, it can be very profitable but, but, but we're talking about SpaceZot here! What else ?? There are still a few gameplay details to work out and the game will be available for download soon. The game has been coded in GFA Basic and requires a STE with 1MB of memory to run. The graphics are from PAPY CPC. And the music by @dma Originally, SpaceZot is a mini game that you can find in the excellent COSMOS CHRONICLE by my friend @drfloyd We made this standalone version of his game as a tribute. It will help us to wait for its release Thanks to @Saberman for testing our game and publishing this video.
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[UPDATE SOLD the 4 NOS 400 keyboards I had - still have one known good used one] For Sale: I have a small number of NOS (new old stock) original Atari 400 keyboards (the original flat ones). Please PM me if you need one. U.S. based. $25 + shipping. I have not tested each one however I used one in my tricked-out ‘keeper’ 400 and it works great. I also have 1 used known working 400 keyboard. $10 + shipping. They are lite but shipping takes a somewhat bulky box to properly protect the connector cable. I also have many Atari 8bit books and some cartridges for sale too if you want to combine and save on shipping. I will add links to my other FS items. Thanks for looking. 😁
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[Updated 7/31/2022] Hi - Please PM me if you are interested in either or both of these 2 programming language kits. The carts work and the documents are in great shape (no odors or signs of water damage, no tears). Consider the cost, time and shipping costs it would take to collect all of these items on their own. Please PM me if interested. Thanks!! 1) Atari LOGO (a fair box, all contents are in great shape) 2) Atari PILOT (Note: box no longer available otherwise the other contents are in great shape)
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I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled), cart - $15.00 $10.00 Popeye box, cart, missing inst - $10.00 $7.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju - torn label 6.00 $4.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Tour De France CGE - $25.00 $20.0 V-Frogger CIB - $50.00 $40.00 SNES PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00
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[edited: link to PDF added] Hot news: the book Atari 2600 Programming for Newbies - Revised Edition by Andrew Davie is now available on Lulu.com for only $4.69. Order your copy here: http://www.lulu.com/shop/andrew-davie/atari-2600-programming-for-newbies-revised-edition/paperback/product-23644281.html Basically this book is the printed version of the Atari 2600 programming tutorials by Andrew Davie that he originally posted on these forums between 2003 and 2004 (and one extra session posted in 2012). Editing and formatting was done by yours truly. Note that in 2011 someone already bundled these tutorials into a book and published it on Lulu.com, but IMO there are a lot of issues with that version (e.g. no page numbers, missing session no. 25, images cut off on the end of the page, outlining issues, code samples hard to read because of wrapping). That's why I decided to call my version the "Revised Edition" ? I formatted all code samples to make them readable in print-format, fixed a few spelling errors and also did some editing where the original text was clearly assuming the reader is reading the text online. Note that I'm not making a single dollar-cent on this; you only pay for the printing of the booklet. The consequence is that Andrew Davie is also not making any money from this, but knowing that in 2011 he was OK with the other published book on Lulu.com, I hope he's also OK with this new "Revised Edition". The binding and printing of this book is really nice. The pages are black & white, but the cover is full color (see attached images). I also added Andrew's avatar on the back of the book ? And Lulu.com regularly has these promotions where they offer free shipping, making this a real bargain! Here is a link to the PDF for your convenience: Atari_2600_Programming_for_Newbies_Revised_Edition.pdf You might also like these other 2600-related books on Lulu: Stella Programmer's Guide 6502 Instruction Set Guide Cheers, Dion
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In Skyfox for the Apple II, if you press Ctrl-G after you select your level a Space Invaders game will load up for you to play. This type of thing is a little more common with modern games I imagine because space isn't as big of a concern. But this got me thinking, what other hidden games are there for any of the classic computers? I'm guessing this wasn't real common, but there must be some others. I know there were a few games in Commodore 64 loaders, but what I'm more interested in are the ones that are truly hidden.
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I recently got an atari 2600 Jr console from eBay the Console is in great conditions and the switches and all of the other parts of the console work flawlessly but when i put in the game spider fighter when the game boot sup and comes on the screen where you would see the copyright date and the publisher/developer (in this case Activision) the letters in Copyright are not being displayed correctly. as you can see from the pictures below. I was just wondering if anyone here has had the same problem and if It is the console or one of the switches or a RIOT chip problem. But like I said all of the other games work just fine like they do on all of the other 2600 consoles that I own except spider fighter. Any suggestions would be appreciated Thanks
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Dear all, Along with all our Atari Jaguar based interviews, Arcade Attack also have a few fun review and podcasts based on the amazing Jaguar. Below is a nice list with all our written reviews and podcast links! Enjoy! All feedback appreciated! Podcasts: Written Reviews and Articles: Atari Jaguar - Arcade Attack Rarest Atari Jaguar Games - Top Ten! Arcade Attack Another World (Jaguar Review) - Arcade Attack Atari Karts (Jaguar Review) - Arcade Attack Brutal Sports Football (Jaguar Review) - Arcade Attack DOOM (Jaguar Review) - Arcade Attack Tempest 2000 (Jaguar Review) - Arcade Attack Trevor McFur (Jaguar Review) - Arcade Attack Troy Aikman NFL Football (Jaguar Review) - Arcade Attack White Men Can't Jump (Jaguar Review) - Arcade Attack Wolfenstein 3D (Jaguar Review) - Arcade Attack Please let me know what you think! Thank you all, Adrian.
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Hello to all interested in making games on Atari 8-bits ! Based on information gathered in a game maker poll I'm opening this topic for all stuff related to graphics, music, pc editor, compiler etc. Not much to see right now except for small sprite demo, but will edit this post with new stuff as it gets ready. Simple sprite demo: agd.xex
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On the NTSC Atari 600XL the only video output is RF and the picture quality is really not very good, at all, not in the least, bad. So I thought maybe, if I want to use this 600XL for anything more than a prop, I might want to replace the video with something better. After looking around I chose the UAV by https://thebrewingacademy.com/ due to it’s simplistically and it’s cheap at only $30. Plus it has one of the best pictures I have ever seen for a composite output. Installation: (My work area) NOTE: This information covers the installation of the UAV composite and the way I installed it for NTSC 600XL ONLY. There are other ways to install the device but this is the way I choose. I am not responsible for any problems you may have following these instructions. I tried my best to make as clear as possible. So there. The UAV comes several ways. I chose the pre-built drop in as it’s the simplest. The package comes with all you need to drop in install (except what’s needed for sound). FYI: here is the link to the manual: http://www.thebrewingacademy.net/UAV_manuals.zip The manual covers ALL the various machines that the UAV can be installed in giving not too much space for any one type. Read over the manual but don’t expect a step by step install. Now my installation. Of course the first thing I did was open up the computer (seen in picture above). The blue wiring is the 64k upgrade I previously did. The UAV is a little board that plugs into the slot of one of the chips you remove. Then you add some wires and 3 solder points (if install like I did). Here is the board. I put tape over the top and bottom because there isn’t much clearance in the 600Xl and didn’t want to chance a short. Top view. Bottom view. Notice an extension on the bottom pins. This is so that the chip will clear a line of resistors just in front of the chip. I found the extension to be a bit unstable so later I took it off and the board set just fine. Remove the chip U19 as this is where the board will be plugged in. The UART socket is in the black box. Notice I have put electrical tape around the resistors in front of the plug. I found that playing around with placement of the board these resistors tended to want to push against each other and short. The tape kept that from happening. Next to the UART socket I have a green wire soldered to a resistor. This wire will be attached to the UAV board later and supplies the color signal. This is the board plugged into the socket. You will be attaching wires to that green header in a bit. Notice the jumpers I had tape on in a previous picture. Refer to the manual on the placement of those jumpers for the 600XL. The board does not come with the jumpers set for the 600XL so you will have the change them. Little trivia, to the left you will see places for several missing components. This is the missing composite circuitry NOT found in the NTSC version of the 600XL. For my installation I removed the RF module and the channel selector switch. Location is next to where the channel switch was. This is where I take the sound off of. I soldered in two pins to plug the sound cables into for easy removal. Pin on left is ground. OK, I know I’m going to get a lot of gruff for this but I didn’t solder in a 5 pin plug for this install. Reasons, I plan to only use the composite so most of the other pins would not have been used since I had no way of utilizing the S-Video capabilities of splitting the Luma and Chroma. Also I already had a dual RCA plug. Anyway, here is where you plug the wires into the board and the sound. I cut holes for the RCA plugs and mounted the board on the back of the 600XL where the RF plug was. AND IT WORKS. The finished product. That’s it. That’s all there is to installing the UAV the way I did it. Hope this helps. Good luck.
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SELLING ENTIRE COLLECTION FROM 1980's. I worked as a sales rep for Activision in the early 1980's and have a LOT of prototypes (14 total - 8 for 2600, 2 for 5200, 4 for Intellivision), used games in boxes (40+ and mostly Actiivision titles), a 2600 and a 400 game console and even typed original drafts of instructions for 5 games. I want to sell it ALL IN ONE LOT. According to these blogs the protos should be worth about $80 each, no idea of the value of the instruction manuals, and we all know the value of the other games and consoles (not much...). I also have two unopened, sealed ROBOT TANK by Activision for the 2600. Check out the pics. I live in San Diego and YOU will pay shipping. First $600 (plus shipping) can have it ALL, right now! Or make your best offer. and highest bidder just may get this Collection. I had trouble uploading the pics from Google so here's a link top the pics - just copy and paste... (Sorry, I am a salesman, not a tech!!!) LOL https://photos.app.goo.gl/WN5DyyNTrGApAnec7
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Hey there! Came back from CORGS 2022 with a few Game Panic 3 / BLT Blast double enders left. Can catch them on Etsy https://www.etsy.com/shop/Gemintronic $55 includes autographed manual, cart, sticker and universal game case with custom insert. BLT Blast is a tiny shooter where your flying bacon gets bigger every time the score bonus goes up. ROM here: https://theloon.itch.io/blt-blast Game Panic 3 is a Game & Watch / LCD-esque single screen sequel where you must collect carts and avoid baddies ZeroPage Homebrew showcased it here:
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***UPDATE: Download the ENTIRE NTSC & PAL Atari 7800 set HERE. Original Post follows... This is relatively important, especially for our game developers I'm hoping this helps and makes color conversion from one format to another a bit easier. Download both raw color palettes here: There is no bias and both palettes share the following same attributes per standard Atari 7800 configuration without any display device influence (And no 'warm-up' factor). This is system cold/factory default settings as follows: Contrast = 0.05 Brightness = 0.00 Color = 0.22 Phase = 25.7 Colorburst = 180 degrees This NTSC palette and the ones to follow are brand new and never released before due to error on my part, but this PAL palette has been released before under a different name, again due to errors on my part. Again, they are both the 'raw' ones for their respective regions. Your input (especially PAL users as I am in NTSC land) is greatly appreciated for this thread. Thank You, Robert
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Hi! As the ATGames Flashback Portable cannot play most (all....) of the new Creations of the 2600-Scene, I would be interested to buy a new Handheld-Device for Atari 2600-Games "on the Go" (and only for that). Has someone made experiences with the Powkiddy V90 concerning Atari-Emulation? I like the Clamshell-Design that saves the Display from possible Scratches... There is a custom Firmware that should make Retroarch available for this Device. But: Does ist use a good Version of Stella (meaning >=6.x) so that Galagon and Co. are playable (at full Speed)? Or are there are Handhelds that are better for what I want?
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Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit
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Hi, I would like to share with you a cool Atari project. You can play the Atari games using your hands as motion controls. No joystick needed. Yes , yes : your hands instead of a joystick I captured and converted the hand poses to electric signals “running” through the Atari ports, so your hands control the game. Pretty amazing. This project is based on a computer vision and Python coding, running on a Raspberry PI device with a camera. It is a DIY project . Here are links for the components: ************************************ Raspberry Pi 4 : https://amzn.to/38grxde I am using one of these desktop cameras in my projects: Logitech C270 , Simple and basic camera : https://amzn.to/37CAPjO or Logitech HD Pro Webcam C920 , Which is a very good camera : https://amzn.to/3rM1Lof DB9 connector : https://amzn.to/3OwVgiT 7 Inch HDMI TFT screen for the PI : https://amzn.to/3L67mxg The link for the project video: https://youtu.be/vJO6nMwUBXw Enjoy Eran Feit #Atari2600 #Atari #Python #OpenCV