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Found 84 results

  1. Prices do not include shipping and were made up on the spot. Don't like a price? Make an offer! Trades are absolutely accepted! See my list at the bottom of this post Feel free to ask me any questions or request more info or pictures ASUS - EAX1550 - 256MB - PCI-E 16x - Video Card Has a bad fan. Works otherwise. Just needs a new fan. Has D Sub (VGA), DVI, & S-Video Outputs (comes with adapter to Composite Video out) Asking $15 Power Color - Ax3450 - 512MB - PCI-E 16x - Video Card Only used for about a month. Comes in original box Has D Sub (VGA), DVI, & HDMI Outputs Asking $20 Zonet - ZEW1642D - Wireless N Adapter - Low Profile Only used for about a month Asking $10 VIA - VT6410 - UDMA/133 IDE RAID Controller Card - PCI 2 Channel 4 Device max RAID card Supports RAID 0, 1 and 0 + 1 Sound Blaster Audigy 2 ZS - PCI Sound Card Suppors 7.1 Surround Sound Built in Firewire (IEE 1394) Port Asking $20 Mixed Lot of SDRAM PC133 Not sure of sizes. Most aren't labeled. I think it's mostly 64MB and 128MB Asking $8 Generic USB 2.0 Card - PCMIA 2 USB ports asking $5 D-Link - DFE-69TXD - Fast Ethernet - PCMIA 100Mbs Ethernet port Asking $5 Netgear - WG511T - 108 Mbps Wireless G - PCMIA Asking $8 LCD Wallmount - for 19-31 inch T.V. Asking $10 Cult Classics Saw III Jigsaw Killer Figure Brand new in sealed package Asking $10 Cult Classics Saw II Jigsaw Killer Figure Brand new in sealed package Asking $10 Gone! -- Pioneer Laserdisc Player - Model CLD-V2400 Has no remote Comes with Die Hard 2, Dragon Heart, Leaving LasVegas,Terminator 2, Under Siege 2, Edward Scissorhands Asking $70 If there is interest I will post pictures and more info, prices, and pictures about the following items: Dukane Model 4000 Over head Projector Has a few parts missing from the top magnifying/mirror assembly (seems like it would be easy to fix) Telex MagnaByte M2X LCD Projection Panel See through LCD screen to put on a projector and display it's image as a projection AFX Thunerloop Thriller Slot Car Set Complete in box Works Awesome Items I would like to trade for: Games for; 2600, 7800, NES, SNES, Genesis. A Sega Master System An N64 A Sega 32x Other consoles I don't have (I have 2600, 7800, NES, SNES, Genesis, Saturn, Dreamcast, Sega CD, Wii) Arcade control parts (Joystick and some buttons) A Key encoder (for MAME) Rock band for the Wii A Working Pong system (prefer a 4 player version) Got other sweet stuff to trade? Send me a PM!
  2. I just recently came across a new Coleco Adam computer. But, since space is a dwindling commodity at my house, I was really just getting it to check it out, make sure it worked, and ultimately see if I could resell it someday. Well, as soon as I followed my intuition to allow for a cartridge to be slipped in {no manuals included unfortunately}, I was hooked. I immediately said, "Now I know why people collect these things." That's really all, in case it helps someone out there who is on the fence about collecting this system. I guess I will add as well that these old systems, plastic bags and styrofoam are all very amazing things. The box to this thing looked like it had been consumed by bugs for decades and/or laying in the edge of a pond or puddle for years {even the welcome letter they left in the printer looks to have been nibbled on from time to time}, but inside the contents are new like they day they should have been opened for Christmas {within reason of course}. I'll certainly save the foam. But, unless the Preservers of All Things ADAM speak up quickly, that box is going out with the garbage VERY soon. Also, any useful info, links etc. to get me started on my way to ADAM bliss {or invitations to secret ADAM societies} will be usefully appreciated.
  3. Many of us buy and sell consoles over the years, but some have stood the long test of time. So what consoles computers have you had since you were under 18 years of age? It's surprisingly few for me... Tell us about your childhood consoles that you still love and cherish. What are their stories? Computers: Mac--I have a Mac Classic that I acquired on the cheap when I was in high school. It is sadly not running currently and I believe it just needs new caps on the motherboard and PSU. Got this computer for free from a computer lab at my high school which was retiring it. PC--My high school HP is still in my parents basement. The computer itself is unremarkable but has a Voodoo 2 or 3 in it which I need to salvage for posterity for some point. I may have it framed, or use for a Windows 98' PC build. This was the "family computer" but I paid for the Voodoo 2 out of pocket with part time work. Consoles: NES--My original NES was sent to an authorized repair center to have the 72 pin connector replaced. I was pissed to realize they gave me another (more worn) console as a replacement!! Still...that was my early teens and I still have that NES toaster to this day. I've since defeated the 10-Nes chip and replaced the 72 pin connector at least one more time. It's currently in storage as my NES toploader is my go-to, but I will probably be hooking it up to my living room TV soon as I now have the space/capacity for it. The NES was a Christmas gift around 1990 or so. N64- My high school N64 (black launch model) was stolen at a party, but the translucent orange funtastic machine I replaced it with is still in my possession, bone stock with the Nintendo Ram Upgrade only, and is hooked up to the big flat screen at my parents for when I visit there. Paid for out of pocket with summer job money. Gamecube- My launch edition black gamecube was fried when my roomates in Germany (Army) plugged it directly into the wall instead of a transformer. I replaced it with a Platinum edition GameCube which I still have to this day and is currently in storage. It was my last purchase at 18 that qualifies. It will be coming out soon to keep my Wii U company in my gameroom, as the Wii U is moving downstairs having been replaced by my switch. Paid for with my earnings while in the military. Every Atari, Sega, Panasonic, Nec, Phillips, or Microsoft was acquired after, either new or at Play N' Trades. I wish I still had my childhood Super Nintendo but my parents never bought me one!! lol. I had to put my N64 on layaway as it was with "the bank of mom" Speaking of which, please do add fun stories of how you PAID for your consoles back in those years.
  4. walker7

    Color Change Screen

    From the album: The Best Assembly Computer

    What a color changing screen for an assembler might look like.
  5. walker7

    Section Header 2

    From the album: The Best Assembly Computer

    Another example of a program's section header. This could be used for all the math routines used in the game (e.g. multiply, divide, random numbers).
  6. Polybius

    Commodore Vic-20

    From the album: My Game Collection

    Commodore VIC-20 Computer, from my collection circa 1983.

    © polybius

  7. From the album: My Game Collection

    My Boxed Atari 1027 Printer, opened, but not used.
  8. I've got it up on kickstarter leading towards the onespark event here in jacksonville, where it is also registered. check it out at www.theimagic.com thoughts and input welcome!
  9. I've got it up on kickstarter leading towards the onespark event here in jacksonville, where it is also registered. check it out at www.theimagic.com thoughts and input welcome!
  10. Almost 5 years later and I still remembered my log in info. Anyways I still don't know what this damn arcade machine is. Just a prototype? So that means someone built the cabinet, but what about the game board? Maybe pics will help....Not sure how to post it here but it's the only pic in my profile.
  11. Hello After cleaning and restoring my Atari 800, I made a slideshow : Enjoy ! Thanks for watching ! gameplayerspecial.com
  12. I have an Atari 410 that is probably in need of new motor to run the mechanics. I did check to see if any of the bands had come loose but they were all in place. There does seem to be power going into the unit because it sends a garbled signal to my XE computer but the mechanics simply do not move to run the tape. Atari 410 test.mpg
  13. I found a junk shop today and sitting near the door was a complete Coleco Adam computer system along with data cassettes, most of the manuals, and both matching controllers. Paid a little to get it as the guy is ePay savvy, but I have never found one complete with the printer/power supply before. Bad news is: it doesn't work. Just brings up trash on the TV screen and noise through the speaker. BUT, I have two more memory consoles that were given to me a few years ago. After some work and swapping the good cassette drive from the dead unit to one of my others, I now have: One functioning printer/power supply, 2 fully working memory consoles, two working keyboards, and two working controllers. Now, to start cleaning everything for pictures. (Filthy!) Oh, one other plus. They guy told me he has other 8-bit stuff stored in the basement of the building including Commodore, possibly Atari, and some TRS-80 stuff, which includes one possible new in box system. I told him I would be back to check those out soon.
  14. Hi I got Atari 800. Can I download games directly from my computer through the SIO port of Atari? I converted .cas to .wav (out only mono) using cas2wav, and then through Foobar I want to load into Atari. If possible, which contacts should the SIO send a signal from audio card. Logically, at 3 (Data Input) and Ground. Is this possible and can I damage Atari?
  15. I was looking at the picture of the 7800 computer that never materialized. http://www.atarihq.com/museum/2678/7800key.html It looks to me to have been nothing more than a modified XL that attached through the joystick port to the 7800. I wish there was more info on it but creating such a device would be doable. A cartridge on the 7800 for direction and all the peripherals would hook to the attached computer. The computer would be nothing more than a fancy dumb terminal. IF one could create a cartridge for the 7800, this could be done with a current XL or XE, just turn off ANTIC as it would not be needed. Wish had more info on the thing.
  16. I am selling my Atari 400 computer and Atari 410 Cassette Writer. They can be seen here: http://www.ebay.com/itm/Atari-400-Vintage-Computer-and-410-Cassette-Read-Writer-/221955724720?hash=item33ad9795b0:g:ITMAAOSwNphWXLvH -ArdsleyTank
  17. The interface for a good assembler is just like a text editor, with extra features added to make assembly easier. Take a look at this simulated screenshot, inspired by the Apple ][. This is a multiply routine for the Motorola 68000: There are several things that would make this more of an assembler than a word processor: Under the label "Multiply," there is a blue line stretching across the screen. You could toggle this on or off. Under this line can be shown information about the subroutine (e.g. input/output). Each line of code is indented automatically. The local labels have a period before them, and are not indented. There is a red "+" before the label. Clicking it changes it to a "-" and makes the code disappear. You could click the "-" to make the code reappear. Whether the code is folded or not, it's compiled when requested. When compiled, the branches with the ".s" extension will resolve to a ".b" (8-bit) or ".w" (16-bit) displacement, whichever is the shortest possible. If the extension is left off, assume it to be ".s". That way, you don't have to figure it out yourself. In this example, the screen is 480x360 pixels. Characters are 7 pixels across and 8 pixels down, just like on the Apple ][. In system RAM, this could be handled with one table telling which ASCII character to show (one byte per character), and another table to tell the background/foreground colors for each cell (in each byte, there are 4 bits for background color and 4 bits for background color). By default, the line under labels is enabled, tab width is 8 characters, lines after labels and code automatically indent, and code is not folded. When a mouse is used, the character that the mouse is pointing to is shown in a different color (for example, in the above screen, it would be shown as a white cell with a blue character). Characters would be stored as ASCII. The blue underline is toggled on/off with a control byte, and the tab width is also controlled using a certain byte. You could use any programming language you want, be it 6502, 68K, Z80, BASIC, etc. Regarding the keyboard, there could be additional keys based on what programming language you use. In addition to a regular ASCII keyboard, there could be attachments you could just snap on. For example, a 6502 keyboard attachment might have buttons labeled "LDA," "STA," "CLC," "SEC," "ADC," and "SBC." Next, I'll mention some enhancements you could make to the screen.
  18. I have used a lot of assemblers to program games. I have used Learn to Program BASIC, BasiEgaXorz, and EASy68K. I have also used Apple ][ Basic, C++, and others. There are many different assemblers out there, but what if there was a computer (or maybe an application) with a really sophisticated assembler that could be used for programming games, and other things? The goal is to make programming easier, faster, and more enjoyable. First, I'd like to mention all the essential things that any good assembler needs. Fast interface, as well as fast assembling. The ability to cleanly divide a ROM into sections. Code/data folding. The ability to test code as you write it. Storing colors, but showing them visually, rather than as numbers. Storing graphics for a game as data, and making it show like it would in the program. Compress graphics if necessary. If it's for a system that uses tiles for graphics, computing the mappings for them. Compress data in some way. Test code for length. Being able to make short/long branches automatically according to smallest possible file size. Making sure VBlank code starts and ends properly. For any routine, sort the local labels alphabetically or numerically. Add a number of labels to a ROM that follow a certain character pattern. Add/manage data structures. Lets you pick labels/variables from a list. Calculates a ROM checksum and/or adds code. Pads a ROM to a number of bytes that is a power of 2. I might add more of these. Over time, I will be adding blog posts regarding one or more of these elements. Keep in mind that any images posted in this blog are simulated. The Apple ][ is my inspiration for their look, since it was one of the first computers I grew up with.
  19. walker7

    Screen

    From the album: The Best Assembly Computer

    This is a simulated screenshot of an assembler. It's inspired by the Apple ][. It shows a multiply routine in 68K (useful for the Sega Genesis).
  20. walker7

    Section Header 1

    From the album: The Best Assembly Computer

    This is what a section's header would look like. The color and font can be variable, but the header text is always in the same font throughout the same source file. The example here is for a program's vertical blank routine.
  21. From the album: My Game Collection

    1983 Tandy Radio Shack TRS-80 Color Computer 2 in the box.
  22. From the album: Chromebook Unboxing Mar 2013

    The layout of the keyboard and the screen when the chromebook is opened up. The packing film is still on the monitor

    © 2013 Curtis Mitchell

  23. From the album: Chromebook Unboxing Mar 2013

    Here's what the chromebook looks like from the top while the lid is closed. Simple, an unadorned besides the Samsung logo and the Chrome symbol

    © 2013 Curtis Mitchell

  24. This thread is about how I went about getting controllers to work with the Atari800Win emulator. My first problem is that three of my four notebooks have broken down (after repeated repairs, both professional and DIY) and therefore I'm running my emulator on an HP Mini, a small notebook computer. This presents some various obstacles, of which I will explain. Like most people who first begin to use emulators, I had no controllers to use with the emulator and was therefore using the keyboard to play the games. The first problem I encountered was that being that I was using a mini laptop and did not have a full sized keyboard. With no number pad or NumLock key this was a drawback. Needless to say, I quickly had a desire to use a real controller rather than arrow keys, etc. for my gameplay. I did my research and read up on how to use a joystick/controller with Atari800Win. The results were disappointing. It seemed, from what I'd read, that I needed special controllers or adapters, designed to be plugged into either the printer port or the game port, neither of which I had on my laptop. Darn! Frustrated, I decided to hold off on playing the Atari800 games and wanted to revisit some of my old Super Nintendo favorites. So I downloaded and installed ZSNES and a few roms. It quickly became apparent that my lack of a controller was now even more detrimental to gameplay because of the many more buttons on the SNES controller versus the original Atari controller. Since the only available place my computer had to plug in a controller was a USB port, logically I began to read up about use of USB controllers with emulators. After looking at the various classic USB gaming controllers available on Ebay, and watching some reviews on YouTube, I settled on the SNES USB Controller made by Tomee. I went ahead and ordered two of them. They were very well made, the price was quite reasonable. The convenience of Plug and Play made using them with the ZSNES emulator quite easy. I simply went to the emulator's menu and clicked Config>Input>Input Device #1, and began to assign the D-Pad and buttons. It worked perfectly! Then I went back and tried to get these controllers to work on the Atari800Win emulator. Not quite as easy initially but I did get it figured out. Do the following steps: Step 1) Plug in one or both USB retro gaming controllers. NOTE: My laptop computer has two USB ports on one side and one on the other. When I had both controllers plugged in on the right hand side the emulator would NOT recognize both controllers. When I moved one to the left side (i.e. one plugged in on the left and one on the right) then it DID recognize them both. Step 2) Click the following: Input>Joysticks, the Joystick Options dialog box will popup. For Joystick 1 select "2Axes 11Keys Game Pad". If a second controller is desired, then for Joystick 2 Select the other 2Axes 11Keys Game Pad (there should be two) from the drop down menu. Remember, if the two controllers are plugged in next to each other then the emulator may not "see" them both. If using a desktop computer perhaps plug one on the front USB port and one in the rear etc. Step 3) Recommended: In the Joystick Options dialog box click Advanced. The "Advanced Options" dialog box will popup. Then make sure "Do not toggle options using joystick buttons" is checked. This will allow full use of the controller's D-Pad and ANY other button on the controller may be used as the fire button. Step 4) Play! I hope that this will be of some help for people who are having difficulty getting their controllers to work for the Atari800Win emulator.
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