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Found 84 results

  1. From the album: My PC Mods

    Hardware details for Mod Zoo Staff Build are posted HERE
  2. MAME 0.203 With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
  3. I just wanted to start an owner and appreciation thread for Commodore and Amiga Computers, so go ahead and show off your commodores! Any kind of Commodore is welcome here, c64, 128, SX-64, CBM machines,VIC-20 PET 2001, etc. even though its technically not a computer, I'll accept pics of the Commodore 64GS and Amiga CD32 Game consoles as well! Ill Start : My rarest machine: SX 64! My VIC- 20 and My C64C and the 1541 Floppy Drive. And last, but not least, the Monitor! I also have a Datassette drive and 2 printers, Mp-802 and Mp-803 , but no pics yet Anyways, t there is my stuff, what about you?
  4. Title pretty much says it all. I wanted to devote a thread for the engineers and developers who made our classic consoles and computers possible. Just off the top of my head: - Nutting Associates were behind the development of the Bally Astrocade. I think Ken Lill (kenzre) was part of this group? - Jay Miner designed the chips used in the Atari VCS and Atari 8-bit computer line. - Ed Averett and Roberto Lenarducci were behind the development of the Magnavox Odyssey 2. Ed convinced Magnavox/Philips to develop a new video game console using Intel chips. He also programmed many games for the O2. Roberto was the engineer behind the Odyssey 2's hardware, including the membrane keyboard and controllers. - Eric Bromley and Nuvatec were behind the development of the ColecoVision console. The ColecoVision uses Texas Instruments video and audio hardware. Please feel free to add other consoles/computers & who developed/engineered them, or add to what I already have up.
  5. Well I finally got my Coco 3 today...Hooking it up to my TV & firing up Super Pitfall gave me the biggest wave of nostalgia I've had in a while ..It was like I was transported right back to the floor of my parent's living room in the late 80's lol I had the black, non self-centering joystick though when I was a kid, but this time around I got the Deluxe model. Super Pitfall & a couple other games played with no problem, but others like Thexder & Rad Warrior I couldn't get to work right. I read the manual online about the switches on the bottom & dials on the top that I was never familiar with, but no matter what I tried, nothing seemed to help. Sure it's one simple thing I'm overlooking. For Thexder the button is making him jump, but the joystick does nothing...Same with Tetris, the button drops the tiles down but nothing else works...on Rad Warrior the character just runs on his own until he gets stuck in a corner where he proceeds to run in place lol..Same thing with a couple others I've tried so far, button works but joystick doesn't...yet there are a few games where I have no issues Another thing...I was disappointed to see vertical lines on the screen on my flatscreen with the composite input. They're not bad enough to where it's unplayable though at least, but I could def do without them...I haven't tried the RF yet, but I imagine it would look worse. The picture from my modded 7800, Genesis & Super NES composite outputs is clear on the other hand....But my NES, when I 1st hooked it up to this TV it appeared to be fine..Shortly after the AC Adapter went bad (Generic universal NES/SNES/Genesis plug)..Once I got a replacement (Official NES) I now get thin wavy lines in the background of every game I happen to be using the same RCA cables on the Coco 3 that I was just using on the NES..But the chances of the cable itself being the problem would be too good to be true I'm sure...I have no others ATM, so no way to test another set anyways..Can anyone shed any light on any possible solution? I don't want to get a seperate CRT TV or play on a monitor (nor have the space if I wanted to) Thanks in advance, Steve
  6. My Atari 800 computer started defective keyboard, some keys failed, to open the computer I realized that doubling the flat cable connected the keyboard to the motherboard, the keys that did not work before, returned to normal, the symptoms of flat cable was broken inside. http://www.gameplayerspecial.com/repairing-and-replacing-the-flat-cable-from-the-atari-800-computer-keyboard/ Thanks for visiting !
  7. There are some sweet posters on ebay right now very rare .everyone should check them out.there from the zork user group, there is also a starcross one.
  8. Hey guys. I was at my local Habitat for Humanity today doing a bit of thrifting to kill time before work and stumbled onto what I consider to be quite the find, at least for my area. There was a Power Mac G5 1.6 GHZ tower sitting there with no price looking a little worse for wear but otherwise in pretty good condition. The resident tech expert guy and I had a bit of a conversation about the unit and he agreed to test it out and value it so that I could decide if it was something I wanted to grab. On power up, the fan would spin and the single white LED on the front would flash once every five seconds. Being that there wasn't a chime sound, I knew immediately the system wasn't POSTing successfully and explained it to the guy, who thought for a moment and said that he really didn't want to deal with it and offered it to me for $5. Yes, please. A bit of research has led me to suspect the ram as being the culprit. I tried removing and reseating both 128MB sticks, trying them in the various slots, but no change was observed so I ordered a couple replacement sticks to see if they can make it work. I have also read some amount of anecdotal evidence suggesting the early G5s are prone to solder joint failure, particularly on the ram slots which is a bit worrisome. I have limited experience with Macintosh towers. My experience with Macs in general comes from an iMac 600MHZ I used to have as well as a couple of iterations of laptops. I figure the absolute worst case is that I can use the machine for parts if I can't make it work, but I wonder if it's worth swapping the logic board or whether there are any potential pitfalls I should be aware of?
  9. Since some of us collectors are now getting a chance to use computing platforms that we didn't really get much hands-on exposure to way back when, it would be nice if there were "top 20 commands" guides for the various retro-computers. These are great ways to distill the information you'd normally see in a book, down to a page or two. Examples include: http://www.blitter.com/~nebulous/coco.html http://www.blitter.com/~nebulous/amiga.html http://www.blitter.com/~nebulous/msdos.html http://www.oldsoftware.com/Commtips.html (a bit wordy, but still cool) Does anyone have or know of anything like this for other machines? Atari, Apple II, Vic 20, NEC PC-88, TI-99/4A, TRS-80 Model series, Commodore PET, Adam, MSX, etc...
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