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EDIT: BREAKOUT 2000 SEQUEL RELEASED! Download the sequel for the SuperCharger from the Atari 2600 forum thread BREAKOUT 2002 LASERBEAMS NTSC Improvements: More action, a score, a level indicator and a goal - make it to the playable treasure room ending scene on level 10! For Zero or more Players! CPU plays both characters, players can join in any time! Camera follows the Ball and only the Ball has Laserbeams, the Atari Logo is much harder to play, like Tails. Characters can perform a forward roll through any contiguous line of bricks, also influenced by the Sonic series. LASERBEAMS controls are reversed, button conserves the Laser because who doesn't want to use it all the time? 😎 The Logo can only be Killed with a Direct Hit, similarly a glancing blow from the Logo is non-fatal; it must nail the Ball head on. Additional cool game tunes and musical effects, I'm planning to post the BASIC source code on the programming forum to share the techniques. Have fun, have a ball! Comments and questions welcome! Older version below with support for the Flashback Portable, haven't recompiled a version of the new one yet. BREAKOUT2000_V2_SuperCharger.bin BREAKOUT2000_v2_AFP.bin (Slight difference - the SuperCharger version can reach the top row) SuperCharger audio file: BREAKOUT2000_V2_SuperCharger.wav