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It's been 11 months with over 200 hours of weekend editing but I've finally finished my 41 Years of Console Gaming History video. In this video I take a look at games year by year from 1975 to modern times. Initially this was a youtube series but this is a combined and heavily edited down version. Viewers picked different consoles and games to try each year as we moved through time. This video is the final result of our journey and I've got to say, the Atari 2600 when it first came out in 1977 really impressed us with its huge colour pallet. Atari 2600 games were popular and almost always got the most votes in this video. Anyway, enough rambling... If you want to just see the Atari 2600 games skip to 5:12 and watch for about 8 minutes. If you're interested you can keep watching the whole journey as we move to the Atari 5200, NES, Sega Genesis and so on P.S. I know... you guys hate the fact I mapped all the games to a DS4 controller
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From the album: Darth Duke's Atari Corner
My gaming setup with a bit more light. I love the art on the boxes and manuals, so I display it on the wall above my system. My wife helped me put the manuals in a neat framed collage so they wouldn't get damaged. I wish I still had all of the manuals and boxes, but these survive.© DarthDuke 2016
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Recently, I've been getting a bit of an itch to migrate back to PC gaming. The last game I really played on the PC (and actually still do...it's the only game installed on my desktop in my "office") was Quake III Arena. Since that time, I moved on to the PS3, PS4, Xboxes, etc of the world. Mainly because my gaming time is a lot more limited these days and it's just convenient to be sitting in the living room, grab the controller sitting on the table next to me and I have a game up and running real quick. I can sit back and be lazy in the recliner..you know? I've looked at potentially the Corsair Bulldog and Lapdog. It's supposed to be quiet enough that you can actually sit in the living room and items like the lapdog allow you to use a keyboard and mouse. Sounded good until I kept reading about the lag when using televisions and the fact that this lapdog requires you to pay $120 plus get a K65 or K70 keyboard and I have "higher" arms on the recliner which I don't know if it'd work right anyway. Of course now, over the last few days, I've been seeing these crazy sale prices on Steam. Steam isn't really something I like...I prefer to have physical media....but I've been reading where you can supposedly download your games now and then back them up to a disk? Still though....11 bucks for the entire Bioshock series? Yes, I have all of them for the PS3 sitting on the shelf (2 and 3 never even opened), Very very tempting. Upgraded PC or not.
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There seems to be a criminally low amount of Sega Saturn talk around here The Saturn is my all time favorite console second to none but I must admit the Super Famicom is close to it. As a celebration I've finally gotten around to uploading the Sega Saturn CG Collection to YouTube. These CG intros are from a time when Sega put a lot of fresh and new ideas to the test and it shows. The Clockwork Knight intro is very impressive for something made in 1994. Check it out!
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There have been rumors going around about the possible future of gaming. It is said that after the next generation of Xbox,PlayStation,and Nintendo that there will be no more home consoles to be made. No more Xbox or PlayStation or Nintendo, but why? For over 30 years we gamers have been wowed by arcade games, Atari, intellivision all the way to our current game consoles. It is also said that cloud gaming will be the future. One big server to host the new online games, does that sound like fun? Maybe or maybe not but I know one thing, I will always have my Retro consoles to rely on. What's your take on the future of gaming?
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From the post-screening panel for "Man vs. Snake: The Long and Twisted Tale of Nibbler."
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The dates were just released in the last hour for the 14th annual 2015 Houston ArcadeExpo! The dates are 1 week later than usual .....November 13th & 14th, 2015 at the Houston Crowne Plaza Northwest-Brookhollow Hotel (12801 Northwest Freeway). http://www.arcadecenter.com/ https://www.facebook.com/pages/Houston-Arcade-Pinball-Expo/223834217626840?fref=ts https://www.facebook.com/events/777659739021878/ Hotel room rate of $79/night just went live too!
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From the album: My PC Mods
Hardware details for Mod Zoo Staff Build are posted HERE -
Here's a quick demo of how Amiibo Tap works!
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I am looking for a CRT tv for retro gaming. I cam across the Sony Wega KV-34XBR910 (also known as Sony Wega KV-XBR910). Does anyone know if this is a good model? Supposedly you should get one with 50hz, but i am not sure if this model has 50hz. Is there one you would recommend if not this one?
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I didn't want to thread crap on another area so... I think this old TRS-80 game might be another candidate for a port. It has a little space invaders type play with a few tweaks, multiple hits on upper levels (like Parsec), and the docking between levels (for a change up). It was fun to play, even with the blocky black and white graphics. It might be nice to see this converted. http://www.youtube.com/watch?v=n6qg1JAWe-w
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Internet gaming for the TI! A whole new niche for the TI-Universe Internet Gaming, it's already a reality on many game systems and computers... and has been for many years. Why not the TI too? We have RS-232 ports, many of us already have or can get an inexpensive and easily obtainable Lantronix UDS-10 capable of getting our TI's on the net. It seems like we are halfway there already. The last step seems possible, if so whats holding us back? Can you imagine playing a simple game of Tank, Spacewar, Battleship or even Chess over the Internet with another TI'er using your TI? There are lot's of potential games that could be ported too. We'd have years of new stuff to look forward to. With all these Uber Carts, maybe a 'good sized' game might be developed as well to pack a more complex two player head to head type game of something like Road Hunter? Heck, I not sure about speed, but if a proper data library for XB could be developed, even an Extended BASIC game might be possible... it would sure be fun even for us 'lower level' programmers. Where this could eventually take us, who knows. Thoughts? Suggestions? Exclamations? Expletives?
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These are the YouTube gaming channels we watch. Which ones do you watch? RetroLiberty http://www.youtube.com/RetroLiberty Video Game Sellers JHMDF https://www.youtube.com/user/JHMDF ArcadeImpossible http://youtube.com/arcadeimpossible PushingUpRoses http://www.youtube.com/PushingUpRoses LuigiFreakout123 http://www.youtube.com/LuigiFreakout123 Croooow111 http://www.youtube.com/Croooow111 StephsTooDef http://www.youtube.com/StephsTooDef BeatEmUps https://www.youtube.com/BeatEmUps
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Just letting you guys know, I created a forum just recently which discusses retro gaming and collecting as well as some modern gaming. It discusses anything from pickups to emulation to modern gaming. But we prefer to stick to the retro stuff It hasn't been getting much attention, so please take the time to check it out, thanks! http://www.coolretrogamers.proboards.com/
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I'm curious as to what everyone's setup is like, here's mine, nothing impressive living with six people affords you scant space:
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- Game setup
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Brett Weiss Interview Pt. 2 (Classic Home Video Games)
MegaManFan posted a blog entry in MegaManFan's Blog
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Do you guys see a mission named “Special Force” on the MAP when playing levels 5-7? It's a powerful force with a population of 52 army units. When you defeat them, you'll receive rewards like 3k in gold, 3k in material and 52 officer EXP. I've tried making different battle formations to win this mission, and god bless me I find that my lv6 officer with 42 machine guns (lv3) can kill them. Here's my battle formation: - - - - Lv3 MG*18 - - - - -- - - - - - - - - - - - Lv3 MG*19 - - - - - - - - - - - - - - - - - - Lv3 MG*5 Link to game: https://itunes.apple...d512168250?mt=8 Let me know if anyone has other tips to share or tactics that seem to be working for you in the game.
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Ah, promo material.. It takes so long to put together, sometimes. Such is the case with my myspace page for my dj profile. Took about six hours yesterday to get the thing sorted out, the whole process consisting of compiling promo mixes on my harddrive, to uploading them to a variety of distribution sites, to creating new artwork to be used as album covers, to uploading varius phots to the photobucket, then linking them into the myspace profile, to creating blogs to link to with each promo album, etc. etc.. Such a long, drawn-out process, but maybe it's something I should have done right from the start when I started my music page nearly two years ago. Oh well, I'm not exactly known for thinking that far ahead.. Ya live and learn, I suppose. Anyways, to add a shameless plug on to this, I have a new promo DJ mix available on my MySpace music page (http://www.myspace.com/djaustinmusic). I spin breaks/breakbeats--music that goes excellent with gaming--so if anyone is interested in a free promo CD, PM me and I will gladly mail one to you. Otherwise my mixes are available to download on the myspace. Even more details (or just me essentially saying this in person) can be seen at my YouTube video I just uploaded: http://www.youtube.com/watch?v=mGZMPcK1nA4 Now since that's done, I can relax a bit and get back to playing Gauntlet: Seven Sorrows on the original XBOX. I'm actually borrowing my brother's copy, and it's been sitting in my collection for about eight months now, waiting to be played. I've actually been a little hesitant on playing it, for one reason or another.. Honestly, I don't even know the reason. Lack of motivation, I suppose. Sometimes that happens with games and I. I think one thing that kicked-start me into finally popping it in is that I read John Romero had a hand in making it. I don't usually play games based on names associated with them, and Romero especially has had a rocky career since he left ID, but there's that little bit of hope that I suppose sits in my mind sub-consciously--DOOM and Quake are still some of my favorite and absolutely most-played games of all time, after all. Also, asides from that, I was a huge fan of Gauntlet Legends and Dark Legacy. I probably spent hundreds of dollars perfecting Legends in the arcade.. There was a point where I managed to get each character up to level 99 and finished it the most amount of times, solidifying my place on the number one leader board slots for each type of character on the machine (Man, I wish that arcade was still open and didn't get rid of that unit).. So needless to say, I think it was about time I finally gave it a shot. I went into it not expecting anything, but I was pleasantly surprised that it is actually more similar to Legends/Dark Legacy than not. It uses a similar form of 3D visuals for the environments, there are still the usual projectile shots, and hoards of enemies come at you via the spawners. Overall, I'm satisfied *enough* with it, but I think it fell short of the greatness (or at least addicting factor that Legends had). I have many reasons for this. For one, the requirement of projectile shots being a vital part of a successful gameplay run are zilch in this one. In the original Legends, it was really necessary to use them as much as possible, using them to take out frequent bomb throwers or kamikaze enemies, or to destroy bosses. In this one, the projectile shots are so weak there is no point in using them, and with the multiple melee attack modes and moves that always put you in a defensively sound position (for instance, the purchased A then X button attack with the Warrior), projectile attacks are ONLY used when there is an archer perched on a ledge you can't physically get to. Second, the boss battles don't feel like boss battles, compared to the arcade games, anyway. Many of the bosses are roughly the same size as the mid-level golems in Legends, so needless to say, it's not quite the same as fighting the nearly full-screen bosses of Legends and Dark Legacy. Third, the sizes of the stages seem quite small compared to Legends. This is probably either due to easily being able to smash through spawners and hordes of enemies quickly, or the fact that the world is quite detailed, going far, far into the visible distance, leaving the XBOX not much to do in actually expanding the size of the playable levels. There are a few other details that I think could have been worked on or changed, but overall the game is still an enjoyable mash-fest. There's not much technique involved like there was in Legends (in order to survive on the one quarter), but I think it's entertaining. I haven't finished it yet nor do I have the ability to play it in multiplayer, but I've gotten a kick out of it so far (I'm up to the fifth sorrow right now--each "sorrow" being a boss--out of seven, so provided there's not anything after that, then I'm close to the end of the game already, having only played it for a couple of hours). I may recommend checking it out if you're a fan of Gauntlet Legends or Dark Legacy. I don't think it's going to have the replay value of the prior, as the max level cap for your character is 20, but nonetheless, it seems like it's enjoyable for a playthrough or two. **EDIT: After writing this, I popped in Gauntlet to continue playing, and guess what? All of my special attacks, items, etc. were wiped off of my character. Autosave was on when I was playing last, so I know I've just experienced a very, VERY piss-poor design choice.. It's damn near-impossible to finish the stage I am on (apparently 68% through the game) with all of my abilities stripped from me. Who's crackhead decision was this?? With this in mind, my verdict on this game has changed: If you don't plan on playing it straight through in one go, then you're best off passing on this one.
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