Jump to content

Search the Community

Showing results for tags 'hardware'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. Hi folks, I am new at AtariAge. Months ago, I've got an AV-modded european Atari 2600 Jr. (Rev. F board) in a great condition for cheap. However, here at my country (Brazil), PAL-B compatible TV sets are rare to find. The closest color system that is supported by most TVs is PAL-N (PAL variation used in Argentina and a few more countries in South America). I tried to replace the 4.433618 MHz XTAL with a 3.582056 MHz one, but that gave me no colors in any PAL-N compatible set. Also tried to replace the 3.546894 MHz one with a second 3.582056 MHz XTAL, but still gave me nothing but B&W picture. Is there something I can do to make this console output PAL-N? Both systems are 50 Hz and have the same resolution, so it should work somehow. Thanks a lot!
  2. Truths: the FinalGROM has a massive amount of storage space. the TIPI also has a massive amount of storage space. So the question is, on which device you store most of your games? While the poll is anonymous, please feel free to tell us WHY you have one preference over another.
  3. Hi everyone. I sold this Atari 400 with 410 recorder on eBay with no only a power cable, no plug attached. The buyer purchased an additionally required cable to hook up to a screen and when he turned on this appears on the screen. The eBayer 100% knows what they are doing and said if I partially refund then he will get it fixed. He only paid £50 for it. Is this a case of cleaning the inside with some alcohol and putting it back together? System hasn’t been used in...25 years. Many thanks for your help.
  4. Hello, If anyone one has or has had any experience with the xl eprom burner (the one that plugs into the cart slot of an xl/xe) and can spare a few posts/time to help me out with a couple questions please reply or send a private message. It would be much appreciated!
  5. Hi, recently bought a 1050 where a Happy-Clone from IRATA (Berlin Germany) is installed. It also runs flawlessly, only it has a few more contact surfaces (see picture), and I can not find ANYWHERE documents. So I wanted to know if any of you still have information about it (Schematics, Switches like "Speed on/off" a.s.o.) It is also recognized by Happy-Tooldisk 1 as Happy, and the tests run completely, except for ROM positive - But I had the same with another Happy-Clone that it hooked right there, which is also logical, because the values of the EPROM are not 100% those of the origin. I just want to know what else I can do with it, that is, what else I can connect and above all where on the PINS. And important : What features are included? tya for reading ?
  6. OdysseyNow Game Pack 2 is now available to pre-order! It includes 3 games, an Odyssey system upgrade, and a set of major new peripherals: Left and Right English Splitters. We've set up a simple Paypal webstore for this, here. We are only producing 15 copies ever of this set. Paypal is keeping track of inventory. It will only take your money if copies are still available! I'll update this post once they are sold out. Read about Game Pack 2 in this thread. For more discussion on this, and early announcements, please consider joining our Facebook group devoted to Odyssey and early video games. We are have produced everything included with this set except for the scoreboard listed below; we are waiting for those to be produced. When we receive them, all orders will ship. It could be in December, or at the latest, early January. All proceeds from these sales go toward funding the OdysseyNow project, to research and develop more hardware and games for the system! Here's the complete list of contents: Left English Splitter set (Splitter Base + English Controller) Right English Splitter set (Splitter Base + English Controller) English Splitter Instructions Wall Adjustment Upgrade kit Danceoff overlay Danceoff plastic dancer pieces (6 red and 6 blue) in velveteen bag Dice X2 (black and red) Danceoff Instructions Team Volleyball Overlay Team Volleyball Instructions Soccer overlay (recreation) Soccer Instructions (reproduction) Soccer dual-wheel scoreboard (85% scale reproduction)
  7. We are readying our next release of newly developed Odyssey hardware and games: OdysseyNow Game Pack 2! The largest focus will be on hardware, as this will contain the most consequential hardware add-on in the Odyssey’s history. It will make new games possible, as well as have a major impact on many existing games. We call it the English Splitter. In the original Odyssey controller, three knobs and one button control every aspect of the player spots and the ball. The problem is that the human body only possesses two hands, and thus we can operate a maximum of two knobs simultaneously. This affects every Odyssey ball game, as the hand and brain must “switch gears” from controlling the Vertical knob to controlling the English knob (ball spin). This gap of time involved slows down the games. One of the greatest Odyssey ball games, Volleyball, is terribly hindered by this: there just isn’t enough time to lunge after the ball, hit it, then switch to the English knob fast enough to direct the ball over the net and then down into the opposite court. As a result, the game has to be played on a relatively low ball speed. The English Splitter is a device that plugs into your controller socket (there’s one for the Left and one for the Right; each is electronically equivalent but physically different). Each English Splitter is connected by a cable to a special English Controller, which contains one knob and one button. The Splitter also contains a duplicate controller port into which you plug your original controller. Thus when both Left and Right Splitters are plugged in, you will have four controllers in total. Each Splitter contains a switch that turns the English Controller on or off. When on, it takes over control of the English knob from the main controller (turning the main controller English knob will have no effect, but turning the knob on the English controller will give that player full control over ball spin). When the Splitter’s switch is turned off, full control is transferred back to the main controller. This way you will never have to plug and unplug your controllers and Splitters in order to instantly switch between classic and split modes. In addition, the yellow button on each English Controller allows the holder of that controller to serve the ball. This makes it possible for a single player to, for instance, return the ball to their own side without requiring possession of the other player’s main controller. This can be used in the original game Submarine or the OdysseyNow game Tannhauser Gate, for instance, to greatly ease gameplay. The English Splitter system can also be used to multiply the number of players from 2 to 4. Any ball game can now be played with 3 or 4 players, with English control transferred to a second player on each team. It can be used to great effect in nearly any ball game. Our new version of Volleyball, Team Volleyball, makes full use of this capability: Note: This image is a simulation. Our game comes with a half-height overlay. In addition to Team Volleyball, this game pack includes Danceoff, a new ball game that is meant to be played for the duration of one pop song. It involves attempting to “knock” the opposing side’s dancers off the dancefloor. This game can be played 2-player, but when played with 4 players using the English Controllers, it becomes a team dance in which one player defends the team’s dancers while the other goes after those on the opposing side. The dancers are plastic chips that are physically stuck to the overlay and removed as they are defeated. Before the game begins, players may either choose a pattern for their dancers to occupy or randomly generate their positions with two included, color-coded dice. The third game included in this game pack is a reproduction of the rarest of all original Odyssey games: Soccer. Soccer was only released as a bundled game with some European releases of the Odyssey. Because the Odyssey did not do well in Europe, and not many sets have been preserved, the game is almost impossible to find. We have lovingly reproduced the overlay, instructions, and dual-wheel scoreboard in all of their detail, allowing this game to be played by a new generation. Note, however, that our scoreboard is 85% of the size of the original. We had to made it slightly smaller to be cost effective to produce, and to fit in our tube box. The overlay is reproduced with filled-out corners for a rectangular shape, to better fit more contemporary televisions. However, the original rounded contour is preserved as a thin line in the overlay, so players may cut out the original shape if they wish. The English Splitter sounds deceptively simple, but inside it is anything but: the unique analog nature of the Odyssey makes simple pass-through circuits impossible, and multiple versions of this device failed before a year of development finally lead to the breakthrough (specially implemented diode logic) that made it possible. It is also very time consuming and expensive (using obsolete, discontinued components) to manufacture, or we would be able to make more and charge less! In order to get the most out of Team Volleyball (or even regular Volleyball), this Pack comes with a Wall Height Adjustment kit. This is an optional upgrade. It requires two solder points on the Odyssey’s motherboard, and some hot glue for the final adjustment pot. It is an easy upgrade to perform and comes with fully illustrated instructions. When used with the Team Volleyball overlay, you can adjust your wall height to exact spec. Most Odysseys are well out of spec for wall height, which can greatly diminish this game. This game pack confers a couple of advantages to Tannhauser Gate, for owners of OdysseyNow Game Pack 1. First, you can adjust the height of the open gate with the Wall Height adjustment. Second, the Scan player can utilize an English controller to return their ball without needing to reach over and utilize the Explore player’s controller. We have several more amazing games in development that make special use of the English Splitters. Those will appear sometime in the future. Because our last game pack sold out within a few hours of being posted, we’re trying to manage this release a little more equitably, in two tiers. The notice for the first 10 copies will be posted in the OdysseyNow Facebook group (only), to give that community the best chance of picking these up. We're letting everyone know this in advance, to give you time to join that group and turn your notifications on so you are ready. Once those copies are gone, we'll post elsewhere (such as in this forum). At that time, anyone who wants one will have to let us know (very briefly) why/where/who. We'll give it a few days to ensure that more people will know about this in time, then select the homes we think will be happiest, and then process payments. This will also help us get to know more of you better! We will produce only 15 of these sets in total. Stay tuned to the Facebook group for orders to open soon! https://www.facebook.com/groups/odysseynow/
  8. I was pouting over the lousy 64KB of ram in my 65XE the other day and decided to look into expansion options. It's one of those without the ECI port, so it would need to be an internal unit. Looking at what was out there, I wasn't very happy. How about I try my own hand at it? Here's my initial thoughts on the matter. The idea is 1) it must use the "standard" CIA PORTB for bank control, 2) it cannot interfere with the normal operation of any of the bits, and 3) it should support CPU/ANTIC bank control. I looked at the memory available online... what do you know, there's a 2Mx8 5V 45ns SRAM from Digikey for about $5. Two of them would fill out a full 8 bit bank select just peachy. But how do you get 8 bank address lines from the port without interfering with the operation of the bits? A latch comes to mind. And that's the main thing - a hex D-Type flip-flop. Clearing PB7 will clear the latch, so asserting the self-test ROM will just clear the latch. No problem there. I use PB6 as the flip-flop clock (latched on rising edge). So if this were in an XEGS, clearing PB6 enables the Missile Command rom, which wouldn't be an issue as long as the code to switch banks isn't in either the bank memory space or in the rom cart space. No problem there, either, especially on systems without Missile Command. I use PB5-0 as the inputs to the d-flip-flops... no problems there as long as the code to switch banks isn't in bank memory space, the cart space, or the OS ram space... so in the first 16KB; oh, and the ints are off unless you keep the int code and data in the first 16KB as well. Still not an issue. But how do I get 8 bank address bits from 6 latched bits. Well, just use PB2 and 3 as normal. The latched bits extend them from 2 bits to 8 bits. Use A21 and it's inverse to select one of the two sram chips, use PB4 and 5 along with A14 and A15 and /HALT to generate the other chip enable, a few gates for output enable and write enable and Bob's your uncle. The prices in the pic are from Digikey in single unit quantities for surface mount parts. A handful of bypass caps to round it out at less than $15 in parts... minus the board. That's gonna be the "fun" part. Been a while since I made a board. I'll update as I get further along. Comments and suggestions are appreciated.
  9. Hello friends, I recently came into some new Super Famicom hardware, including two mystery controllers that I absolutely cannot find any information on. I suspect they are nothing special but I'd like to be sure. This forum seems like the perfect resource, full of knowledgeable folks who might be able to identify such things. Please see attached images. The controller is called the "Master Blaster" which really complicates getting a decent google search. I have two, non-functional and one functional but in need of silicon repair. I don't have the means to try and fix the non-functional one. Just wondering if some museum would benefit having these before I potentially get rid of em. Thanks!
  10. Not sure if anyone here has the knowledge to have a discussion on a technical level concerning the MSX standard. But I have a few questions concerning the various slot signals. 1) I see very few references to the SW1 & SW2 signals, other than they should be connected together on the cartridge pcb. However, no mention of where they go, or what they do. I'm assuming that there is some bit in some register set or reset. But I can't find any reference to it. Anyone have any idea? 2) As far as CS1, CS2, and CS12, I am assuming that these three select lines function independent of individual slots? I.e., they should be active on all slots at the same time, and not gated to specific slots? 3) SLTSL seems fairly easy to generate. My understanding is that the register A8h provides the 2-bit slot number for pages 0-3 of the 64k of memory. So I should be able to use a 1-to-4 decode on A15 & A14 to create my page select lines, and then just gate them properly with the A8h register to have the possible outcomes. (Been working on a truth table, but it going to be fairly extensive. This could probably be implemented with a fairly fast EEPROM for the logic). I understand how the decode works I think. I just want to verify I am not missing anything here. Any traps for noobs? If you're wanting more information as to the scope of what I'm doing, I am designing an expansion adapter for my MSX1 to open up Slots 2 & 3, possibly decoding one to the 4 secondary slots.
  11. To the Odyssey 1 (1972) community: I'm excited to be able to be able to release 10 copies of our new game pack for the Odyssey. It includes three brand new games, a newly designed game card with an attached controller, and the first ACC controller besides the original light gun. These kits are 100% hand-assembled. The overlays are full laser prints on translucent film; no transparencies (which do not display properly), no ink (which can smear), and no undersized or partial overlays. These are all the full, original Magnavox size for 19in screens. Note that we do not have the ability to manufacture 26in overlays. The Tannhauser Gate overlay includes a fully opaque element (the black hole), which is applied as a separate, opaque layer of special material to the back of the overlay. To learn more about the games and hardware, see this thread. To learn more about the OdysseyNow project, see this thread. The entire set of hardware and games comes in the following cylindrical case: Complete list of contents: OdysseyNow Game Pack cylindrical case Card 13 Card 13 Switch Controller Damocles Controller Damocles Controller power supply Tannhauser Gate overlay Tannhauser Gate instructions Tannhauser Gate cards (3 decks) Fukushima overlay Fukushima Meltdown Cycle card Fukushima instructions Super Cat and Mouse: Cheesy Castle overlay Super Cat and Mouse instructions Bonus Game: Trumpocalypse instructions Needless to say, nothing like this has ever been released for Odyssey before, and we are proud to push the platform forward, 47 years after the console's release! The price is $150 for the set, plus shipping. At only $50 per game, plus substantial new hardware, this is less than the other significant homebrews of the past. However, I am only releasing 10 copies, so this is an extremely limited release. I just want to get a few copies of our work out there for people to enjoy; we don't have the capacity or interest to manufacture large numbers. Any money we bring in from this release will go straight into further game and hardware development; we are not doing this for profit. All items have been manufactured and will ship within one week of your purchase. To purchase, PM me with your Paypal email address and shipping address and I'll send you a Paypal invoice. The first 10 payments received will get the set. Any others will be canceled/refunded. I'll update this post when all 10 copies have been sold. Thanks for your interest and support of the Odyssey!
  12. I still have the orig Playstation I purchased in 1996. It's worked quite well over the years. I modded it long ago. A year or so ago the occasional CD would not load or load slowly. I assumed drive was about to give up the ghost. Then the machine wouldn't spin at all and the display would flicker repeatedly. I assumed a PSU failure had taken place -- replace it with an eBay unit (with a blue LED) and that problem went away. But the CD-ROM drive problem got worse. Finally I couldn't load anything. It sounded like a spin issue. So, I bought a replacement new mechanism on eBay and installed it. I hear spinning and seeking, but the spinning doesn't last as long as it should and the seeking sounds stuttered -- as if it's having trouble focusing - not normal. So I looked and there was no other seller of such parts so I rolled the dice and purchased ANOTHER mechanism from the same guy and it's the same thing. Spinning that slows down -- I can hear like 5 spins per second before it stops, and it won't load anything. The seek sound sounds labored also. This is the unit and vendor I twice purchased for my SCPH-1001: https://www.ebay.com/itm/NEW-OPTICAL-LASER-LENS-MECHANISM-for-SONY-Playstation-SCPH-1001/360534474878 Does anyone have any advice here? For whatever reason I'd like to keep this unit working rather than buying a used, modded PS1. Thanks. bp
  13. I have one self-built Multijoy (which looks rather ugly inside with lots of "flying" diodes as well as one built using ivop's board but neither works. I have checked the joystick extension cables for continuity and I have verified that I can get an output on PORTA (using one of these nice adapters). When I hook up the breakout board to one of the Multijoy ports, the LEDs never light up. Further than that I'm stumped on where else to look and what to look for. I do have a voltmeter and a logic probe but lack the electronics knowledge to point them in the right direction. Any ideas? I would love to take a Multijoy-equipped Atari to a small retro meeting next saturday which has "multiplayer" as its theme. Thanks!
  14. I’m excited to show you the OdysseyNow Game Pack, the result of a lot of research and development at the Vibrant Media Lab that I direct in Pittsburgh. We’ve developed a brand new game card for the Odyssey (the first one not designed by the Magnavox team), a brand new accessory controller (the first created besides the original light rifle), and a set of three new games. This was all produced as part of the OdysseyNow project, which you can read more about in another AtariAge thread. Here’s a glimpse of the games… Tannhauser Gate In a remote wing of a remote galaxy, on the frontiers of cosmic knowledge, lies Tannhauser's Gate, a colossal directed energy beam fed by a spacio-temporal anomaly of seemingly ceaseless energy. On the other side of the Gate is The Expanse, one of the most mysterious and deadly regions of outer space yet discovered, a zone that seems to vacillate in its allegiance to the laws of the quantum to the laws of the galactic. Spacetime here seems to have a will of its own. Charybdis, a black hole, lies not far from the Gate, and is clearly related to it in some way. Crimson Maw, a mostly uninhabitable planet, nonetheless provides researchers in the area with an ample supply of both common and rare minerals. Unfortunately, the planet and its single natural satellite, “Odysseus,” are isolated from the gate by the massive parade of interstellar stone known as the Scyllan Corridor. Closer at hand, yet surprisingly more barren, is the planet Coronation. Because few minerals or supplies of interest can be found there, it is used mostly as a garbage dump. Such is the fate of even the most regal of mineral-poor planets. Multiple interstellar civilizations have sent researchers to the area, mainly in an attempt to understand the intergalactic wormhole that serves to connect this remote spot to the energy-rich Flywheel Galaxy via Quantum Refluctuation. While ostensibly a demilitarized zone, Tannhauser Gate is plagued by intense rivalry over the scientific knowledge that it provides to its sponsoring corporations, governments, and collectives. These researchers must uneasily share a moon base shielded by the Gate. To venture beyond its boundaries is to be bombarded with a relentless stream of dark particles. No shields can last for long. While an interstellar team of engineers has managed to harness the local energy flux to construct the Gate, its operation remains partially at the whim of the energy patterns that feed it, making the expanse beyond the Gate even more risky to explore. For this reason, the largest scientific collective to currently study the area has created a specialized, long-range scanning platform. Located safely behind Tannhauser Gate, it launches and receives C-beams capable of probing any form of matter. Their rivals, however, use replicant-manned spacecraft to explore outside of the Gate, directly. Take on the roles of the Scanner, Explorer, and Gate Keeper as you compete to complete your missions and disrupt your rivals. Will you be the one to discover the secret of Tannhauser Gate? Tannhauser Gate is a 3 player game that makes use of a newly designed game card (#13). This card includes an external Aux jack and a “Switch Controller” that attaches to it. The card generates the Tannhauser Gate. The switch controller opens and closes the gate. The Gate Keeper player draws a special Gate card at the beginning of each round, which contains a special gate pattern that must be followed. The Scanner player remains stationary throughout the round, but may send C-beams (represented by the Odyssey’s ball) through the gate to scan various objects in the expanse beyond. The Scanner draws Scan cards that provide specific assignments to carry out. Meanwhile, the Explorer must charge up their ship, activate their life support system, wait for the right moment, and zip out into the expanse, attempting to complete their missions (given on special Explore cards) and return to safety inside the gate before their ship is destroyed by the energy fields of the expanse. This is extremely risky, however, as misjudging the ever-changing rhythm of the gate could cause the ship to implode before it can reach safety! In addition to Game Card #13 and the Switch Controller, Tannhauser Gate makes use of the Damocles controller, the first Accessory controller for the Odyssey besides the light rifle. The Damocles controller plugs into the ACC port on the Odyssey. When Player 2 presses the large red button on its face, a countdown timer lights up and begins counting down. When it hits zero, it extinguishes your on-screen player spot. Its button also lights up red to remind you that you’re dead! A white “regen” button allows you to regenerate your ship when the time is right. In Tannhauser Gate, all three players are doing completely different tasks using completely different tools, yet all three interact in unexpected ways (the gate can bounce the Scanner’s C-Beams away as well as “lock out” the Explorer at a crucial moment, Scan missions can require the Scanner to scan the Explorer, and Explore missions sometimes require the Explorer to intercept C-Beams. The results ensure that no two games of Tannhauser Gate are the same! Fukushima Fukushima is the first-ever cooperative game for the Magnavox Odyssey. Two players are placed inside the Fukushima Daiichi nuclear power plant and must work together to prevent the inevitable: a meltdown. Each player takes on a different role in the plant. Player 2 uses the Damocles controller to continually complete a Cooling Cycle, while also assisting Player 1 complete a progressively more difficult Maintenance Cycle, which involves directing the ball to specific points while also activating particular buttons at specific times. This would be enough of a challenge as it is, but a third player with a timer consults a Meltdown reference card and at the appointed times calls out various new disasters that the players must contend with. (Note: If you only have two players, you could also make a recording of the Meltdown Cycle and play that back during gameplay.) The game starts out easy, but gets progressively more difficult as you try to beat the clock to safely shut down the reactor before it fully melts down. Because the game has a delineated set of “levels,” you can easily track your progress. Your team can even compete against other teams for a high score (level achieved + time survived at the point of failure). No one here has been able to beat the game yet. Maybe you can? Fukushima is not only the first coop Odyssey game, but is also the first to utilize the “Wall adjust” control on the console itself. In this game, the wall represents the reactor’s containment barrier, which must sometimes be moved by the players to gain access. But be very careful: when the containment barrier is open, you must prevent the ball from entering the core or it will instantly melt down! Fukushima requires game card #13 and the Damocles controller. Super Cat and Mouse: Cheesy Castle At OdysseyNow, we are big fans of the underappreciated Cat and Mouse game on the Odyssey. We think that a fun concept and mechanic was undermined by substandard production design, and have decided to re-invent the game by giving it a proper setting: a medieval castle. Now, the mouse must collect cheese strewn about the castle by lazy humans, while avoiding the King’s fierce cat! As the King’s cat, of course, you must rid the castle of that peasant vermin.
  15. Good morning, everyone, As some of you may already know, I started adopting 1200XLs a couple years ago as part of the return to my Atari hobby. In the process, I managed to adopt 57 units, several with their original boxes (and some with their packaging styrofoam). However, two weeks ago I lost my job of ten years, and everything has changed; now, I'm forced to end a big part of my hobby to cover my wife's medical expenses of the past year (total knee replacement, medications) and our basic living expenses for the immediate future until I can sort out employment. My lost job could be someone's gain. Having invested around $10,000 in 1200XLs alone, I am now going to be rehoming them to either an individual or group of individuals willing to pay $7000 for 50 of them. This will include any and all original boxes and/or packaging, and power supplies, of course. Also included: 1200XL-related manuals, guides, and promotional materials. This averages the cost per system to $140— and considering the current selling price on EBay, it seems like a very reasonable deal. A hefty lump sum, I agree, which is why I'm posting this strictly as an interest check before I go forward with making an official post that includes photos and itemized listing. Given my present financial situation, I cannot really break up the 50 systems into individual sales, sorry. Frankly, we need the cash. This is a fantastic opportunity, regardless. Seven people, for example, pooling their funds to secure the entire lot and then reselling them would spread the cost out. Ten people coming together, even more so. And twenty-five individuals working collectively drops the per-person investment to under $300 per person for 2 1200XLs each. Again, this is NOT for only 50 1200XL systems: I have a sizable collection of original literature and original packaging/materials that will be included, bolstering the overall value of this package offer. If the interest isn't present, I'll reluctantly need to turn to EBay to rehome the lot, furthering my losses, of course— but I would prefer to see these go to those who take their Atari hobby as seriously as I do. Pickup would need to be local for the obvious logistical reasons— but also affords the opportunity to, in person, appreciate this once-in-a-lifetime opportunity for what it is. NOTE: I'm currently in the process of inventorying/re-verifying the rest of the Atari hardware I've adopted these last few years, and would be open to include a significant majority of it for an additional $2000. This would include Atari 800s, 800XLs, 130XEs, XEGS systems with keyboards, 1050 drives, Indus drives, at least one Trak drive, Rana drives, 850s, and so on. My hobby inventory can be viewed at any time by visiting the link below, but keep in mind that I am still getting the listings finalized (I'll be keeping a few things, and software/books will NOT be a part of the overall rehoming effort). https://docs.google.com/spreadsheets/d/1BxNhdFR69ypdnINzIh4QK4v4JrjPLsGVvGxOEEvUMH8/edit?usp=sharing Finally, I understand that some may want to make an offer on the entire lot. Contact me by PM, and we can discuss it if your offer seems reasonable, especially if your intentions will benefit the Atari community. But, please! no lowballing or trying to profit from the sudden dire straits my wife and I have found ourselves traversing. I will do everything I can to make sure that the buyer(s) are satisfied that this was a one-of-a-kind effort to help us while taking on an entire collection for the Atari community. Submitted for your perusal and consideration, Timothy Kline Below is a sneak peek inside my Atari 1200XL vault.
  16. Asking on behalf of a friend: Out of curiosity, I was wondering if there are any expansions for the Atari 800, much in the vein of the expansions we have for the Atari XL/XE computers (RAM expansion, etc.) The Atari 800 maxes out officially at 48K RAM, which isn't enough for most of the homebrew games and such that target 64K+ RAM systems. I remember reading a long time back about some RAM expansions and such that do work on the Atari 800, but it's been ages and I'm wondering if most of that information is still relevant or not. One I remember reading about was the Incognito card (?), which gave the 800 a nice RAM boost. I *think* that was the name of it? (see what I mean by it's been ages? ) Anywho, can anyone point me to some good expansions that target the good old 800 computer that may still be available for purchase somewhere? I don't need anything like a SIO2SD or an Ultimate Cart; those are handled already.
  17. Hi all, I've got a problem with a 600XL and I'm not sure how to solve it. When the machine is started up it immediately goes into the memory test and the 2nd ROM test is red as shown in the screen shot. Here's the things I've done: Swap GTIA with 800XL and chip works fine. Swap ANTIC and things work. Swap Pokey and things work. Swap Sally and things work fine. Swap PIA and things work fine. Swap BASIC ROM and things work fine. Swapped OS ROM and the 800XL had a black screen. Performed the composite mod from Best Electronics. Ordered new CO61598B from Best Electronics. The new CO61598B is giving the memory test failure. I did the composite mod to the 5-pin din and after the mod was done it booted to the Ready screen once, then the memory test failure each time after that. I've tried the new CO61598B in the 800XL and it does the same thing. I haven't tried the CO61598B from the 800XL in the 600XL because I'm afraid that something in the 600XL is blowing out the chip. Is there anything I can check to make sure that there isn't something in the 600XL causing the problem with the OS ROM? Thanks for your help, I appreciate you reading through this long post.
  18. Since I was a kid playing my old 2600 I wish I could pause the game every time my mom would push me to do something she deemed more important than playing video games (like there was such a thing!!). Shower, dinner, homework, whatever. All sorts of useless activities which would inevitably force me to start the quest for that new level all over again. Later, the wife took over the pushing task from my mom with renewed energy and the problem would just not go away... Then the blessed Victor Trucco came up with the long needed pause mod for the 2600, but I just couldn't get myself to punch a hole on my old friend to install the pause switch! A while ago I came up with a version of Victor's circuit which had a proximity sensor instead of a physical switch. That worked well for a while, but I had to put a sticker on the console to mark the place where the sensor was installed. Still not exactly what I wanted. Finally, I came up with a different approach: to use the color switch to pause the game. I never really used the color switch so it seemed like a good compromise. So here it is, a pause circuit which does not require any external modification to the console plus a few extras: 1. The installation is a bit simpler: there is no need to cut any tracks or remove the pull up resistor from the RDY line. 2. If the console is turned on with the color switch in "B/W", the pause is disabled and you can switch between color and b/w like it was originally intended to. 3. There is already a dedicated line to mute the audio channel, so no need to use an extra diode if you want to mute during pause. 4. It can be easily integrated with composite video mods to black out the screen during pause. 5. It is a lot smaller than the original board I tested it on my old console and it works fine: I made a few extra kits, so if anyone is interested, I can sell them for 9.99€ plus shipping from Europe (about 3.70€ for international shipping to any country). If anyone is interested in reselling just pm me and we will figure out a better price. I will work on an installation manual if there is interest.
  19. What exactly is missing from our knowledge of the Atari VCS/2600's hardware that prevents us from making a perfect hardware clone of it? I've looked around, and apparently there's already a lot of information, and even hand-drawn schematics, on the TIA custom chip. What else is there missing?
  20. Anyone played bit with algo3? Even so the EPXY doc says "algo 3 is broken"? It seems that some circuits are left which work, but mainly for Y.
  21. I've been meaning to start a topic about my abbuc hardware competition entry, a replacement for the Pokey chip. It's been mentioned in a couple of threads but I thought many people may have overlooked it. I tried to be sensitive to cost in my design, though once the full details are released (after competition result) it will be fun here to brainstorm ideas to make it even cheaper! Clearly there are still plenty of real pokey chips, however the supply is starting to become more limited and prices are on the increase. --- PokeyMAX Introduction The PokeyMAX is a complete replacement for the Pokey chip. It is derived from the work on the EclaireXL project, a complete FPGA based Atari 800XL clone. The intention is to build replacements for all of the Atari custom chips using this technology and Pokey has been built first. It can be used either to replace a broken/missing pokey, as a stereo upgrade, or just for fun! Features If pokey is socketed, zero wire installation (mono) Dual pokey mode Pins for 3 audio outputs (left channel/right channel/mixed) Small footprint, only a few mm larger than original IC Supports all features: 8x paddle inputs, IRQ, serial I/O, audio output, two tone mode, high pass filter and keyboard scan High level of compatibility Digital logic The PokeyMAX is built around the Altera MAX10 FPGA. This was chosen due to its integrated flash memory, power conversion, small size and low cost. The contained logic itself is described in VHDL and Verilog and then synthesized using the Quartus II software. Level conversion Most modern FPGAs no longer support 5V logic. While it is possible to find a few they are a vanishing breed. The MAX10 only supports up to 3.3V logic, so an IDT quickswitch level converter IC is used to connect to the high speed lines (A/D/IRQ/serial io etc) safely. Chip select Unfortunately I needed more level conversion lines than provided. TI came to the rescue with some 5V tolerant multi-function logic chips with which I was able to combined CS/!CS into one. Power The MAX10 requires a single 3.3V power supply, it then internally generates the rest of its supplies. This is very convenient, since often FPGAs require 3 or more different voltage levels. There is a switch mode regulator (LM3670) to convert from 5V to 3.3v in an efficient fashion. Paddles These are handled by charging a capacitor that we then check the level of using an LMV339. This is similar to the well-known LM339 comparator, except much smaller! The comparator is used since the level can be set very precisely rather than relying on when the FPGA detects a logic high. The level itself is set to 2.2v using the voltage divider on the right. It is also convenient since its open drain output means there are no level conversion issues. For the drain transistors, a 5V tolerant IO extender chip is used. The FPGA communicates with this over an I2C bus. Keyboard scan An IO extender chip drives the 6 keyboard lines and then reads the response. This is convenient since it only requires an I2C bus to the FPGA and the IC is much smaller than the level converters. JTAG The core may be upgraded or debugged using an Altera USB blaster connected here. Several of the JTAG pins are dual use and can be used as general IO. So we could for instance in future plug in i2c devices here or use for A5 (with external level converter) to allow quad pokey or sid etc. Audio filter The audio output uses a delta sigma dac. An RC circuit is used as a simple audio filter to smooth the output from this. There are four audio outputs, which are currently fed to pin 37 and 3 header pins (left/right and mixed). Note that the next stage much not draw a lot of current from the rc filter or it will cause distortion. A4 Pokey has 4 address pins (A0-A3). To make space for a 2nd pokey another address line is needed. For stereo connect to A4. Errata: Note that the "paddle capacitors" should not be populated and RA1 should be 0 ohm since these are already on the main board, this was a schematic error.
  22. Ok so i have been working on a variation to this thread http://atariage.com/forums/topic/231131-flashback-to-colecovision-controller/?hl=%2Bflashback&do=findComment&comment=3805492 i have gone through and fixed the issues with the code pasted in the above link and rewritten it to allow a jaguar joypad to be used the current working prototype runs using every usabe IOpi on an atmga328p-pu microcontroller using its internal 8hz clock before i would decide where i should go from here i would like some feedback i cant add any more functionality using this processor becuase it is being fully used, so say if i wanted to add 2 players it would mean using another processor of the same settup to control joypad 2 an option would be to use at atmega 2560 which has many more pins that could be used. unfortunately this is a surface mount chip so it i a bit of a pain to make your own boards with it attached especially for prototypes i have hopfully attached a poll to this for everyone to provide some feedback before i decide what to do next
  23. I'm an Oregonian, so I'd probably be outside on a rainy day, but it's not raining. No, it's sunny and it's hot enough to fry an albino on a cancer drug sitting next to a window in less than 5 minutes. Ask me how I know from Monday… So, project! I dismantled my console and managed to drop a washer! I did find it though. Was a bit tough because it's not magnetic: It's now in the tray with everything else. Of course once it was apart I got to see some genuine 35+ year old thermal goop. Crusty. Fortunately there's alcohol, q-tips, and a pilfered Motel 6 keycard for getting that crud out of there. Scrape off most of it, q-tip the rest, and let's apply some fresh … uh, slightly over-spec paste. While I'm here, I should clean the contacts of my side port, they look a little grubby. There's not much I can do about this, even though it's worn down to bare copper in places. My understanding is that the way you fix this requires a fair amount of flux, an air station with a lot of heat and a lot of volume, and some fresh solder. And don't do it with a cheap air station because those will burn the board or melt the plastic components before they actually do anything with big planar traces like these. I'm not an engineer/technician or anything though, so … I'll leave it be. Y'know, if I could operate a soldering iron properly, now'd be a good time to insert a diode… There's one more thing for me to do. The cartridge connector on these things has this little dust filter on it. It's almost certainly disgusting. I noticed gunk on a couple of my carts' edge connector and I've had a spare edge connector from Fest West 2017 … since 2017. At the very least you should take the cover off of yours, remove that foam bit from it, and just throw it away. That's the source of the gooey residue. I sprayed some deoxit in there and tried to scrub the contacts as best I could without a card edge cleaner, but that probably needs a going over by someone who's got the right little tool to go in there and clean those contacts. I assume the spare I have came from Greg who kindly reconditioned these for us. I'll have to be sure to give him this one so he can prepare it for the next person who needs one. Eager for F18A orders to begin, having done all of this I now know exactly how to do the installation of the thing. Hopefully this summer? [Edit: A couple images got lost in the editing process]
  24. I added an article to BallyAlley.com called A Power Transformer Substitution for the Bally/Astrocade Computer System by Michael Matte (MCM Design). Michael wrote this article in April of 2018. If your original Bally power supply fails, and you have experience in electronics, then these detailed instructions with schematics and picture explain how to build a substitute power transformer. You can read the article in various formats, here: http://www.ballyalley.com/faqs/faqs.html#AstrocadePowerTransformerSubstitution Here is an example of the finished power supply (more pictures are included in the article): Thanks to Michael for writing this article. Enjoy! Adam
  25. I know we've had some topics discussing this off and on, but let's get some numbers up on the board. I know I left out SECAM; sorry, it would have made for a bewildering combination of choices. My personal path was as follows: 1. Real hardware only, BITD 2. Emulation only, once emulation was good enough to make it worth while. For me, that meant Atari800WinPLus in around 2004/2005. I didn't own any real hardware until about 2008. 3. Mostly emulation, with some real hardware, since 2008 until now. My real hardware setup is right next to me when I'm at my PC. They share the same audio connection via a compact Behringer mixing board (which sounds fantastic), and my SIO2PC is always ready to go. I use real hardware quite a bit at times, but I always have and most likely always will use emulation more because of the speed and convenience of having it on my PC. I spend a lot of time using my PC, mainly for Atari-related activities also (aside from emulation). So most of my computing is directed towards Atari 8-bit computer related use and production. I love my real hardware and CRT though. I consider them a necessity for testing. Emulation -- as good as it is -- still isn't there in areas that I consider important. I'll get on kicks of using it almost exclusively for a day or so. Gaming is great on it, and there's nothing like it. My real setup is also fast and convenient, just not as fast and convenient as emulation.
×
×
  • Create New...