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Blogs

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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • Tezz's projects blog
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • Lynx Links
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  • My Ideas/Rants
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  • jamvans game hunting blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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  1. a.k.a. I'm bored and I wanna see some interesting homebrews for SNES. Nevertheless, I would love to see some. 🥺 Also some tips for making some would be cool I guess.
  2. Hello everyone! I'm proud to announce an upcoming 2600 homebrew game in the making. Let's play Pong! It's based on the classic Pong game, Just with more details and modes, More artwork and features should be coming in later this month and early April. If there any update in later on project it " most likely be updated here "
  3. EA 70's Arcade Classics will be a collection of three classic 70's arcade games in one cartridge. The three games in the collection are: Lunar Rescue Lunar Rescue a classic early shoot em up game by Taito, ran on Space Invaders hardware. Navigate through the asteroid field to rescue each of the stranded astronauts, then dodge and shoot your way back through the invaders to return back to your mother ship. Depth Charge Your battleship is under attack from squadrons of enemy subs, drop depth charges to take them out before they get you. Time attack game, with extended time gained if you destroy enough enemy subs. Stunt Cycle Very early black and white stunt cycle game, reimagined for 8-bit hardware with a nice splash of colour. There will be versions for Colecovisions, MSX and the original Spectravideo (318/328).
  4. EARTH is Doomed…Can anyone be saved? And who will save them? Months ago, Earth’s planetary defenses detected a large swarm of objects racing past Neptune on an apparent trajectory toward Earth. Asteroids? Comets? People and politicians around the globe argued, but the military knew what was coming. They had seen these objects before, torn them apart, dissected them. ...this was an Alien Invasion! ------------------------------ FULL GAME RELEASED!!!!! Artisan Retro Games invites you to just have fun The Manual is below as well as the FULL binary file. If you would like a real Cartridge and printed manual, send me a message. Might make a short run if there is enough interest. Video of Game Playthrough HAVE FUN!!! Plan B- Escape Earth Manual.pdf PLan B-Escape Earth FULL.bin
  5. 20 years ago I decided to get my feet wet learning how to make games for the Atari 2600. I had sincere intentions but back in 2004 I was simultaneously just starting my first ever gig writing humor columns for an online outlet. I was torn between two loves and because my foundation as a creator was grounded in performing comedy I took the route of following the path of a writer, though I always wondered what was down the road less traveled. Now I am back to hopefully relearn everything and then some and bring some of those old video game ideas to life and it all can be traced back to this game. Pineapple 2000 was my first "finished" Atari 2600 project and I had big aspirations for it. I wanted to get a miniature comic book made for it that told the story of the lone gingerbread man fighting off the invading swarm of "Fruitoids". Real stupid stuff and definitely something that matched the spirit of "lol so random" humor that permeated the early 2000's. Ultimately none of this came to fruition and I wound up getting about 20 cartridges made to sell to people on AtariAge who were interested in collecting oddities for the system. I did not sell all of the cartridges and a few of them (like 3 or 4) are buried in my garage somewhere. (If I ever locate them I plan on selling them at a slight premium due to their rarity in order to fund future game design endeavors.) This game is based upon the code of Space Invaders. In fact there is very little separating it from the base game as this is predominately a graphical hack. I wasn't sure how else to really improve upon Space Invaders beyond that. It's not an impressive hack in the slightest but it's important to me from a historical standpoint. Maybe you too will find something to smile about when you play it. I've attached the BIN of the game to this post for you to download. Additionally the game is available through itch.io and archive.org. If you are interested in reading about the fate of the "Radio F Software" label that produced this hack I wrote up a blog post about it here. Thanks for checking out my post. Keep your eyes glued to this section of the forum as my first proper game in 20 years is nearing completion! pineapple_2000_v1.bin
  6. Hi. This is a post to introduce my games here in AtariAge. I created a demo version for the two titles for download here. Alien Holocaust The year is 1960. Bruce has his ordinary life, his job, his family... But something extraordinary is about to happen... DESCRIPTION Based on the short film of the same name, Alien Holocaust is an action-adventure game for the Atari 2600 where you must dodge the aliens, explore the scenarios, collect items, and, above all, try not to go crazy! There are four different screens filled with action and mystery! The game has an ending and connects with the second part: Alien Holocaust II: Invasion Earth. CREDITS Game by Fernando "Bruce" Salvio. Based on characters created by Marcus Garrett. Alien Holocaust (Super 8 short film by Marcus Garrett) Demo: alien_holocaust_demo_atari2600.bin Alien Holocaust 2 - Invasion Earth Humans think they have sovereignty over this small planet... “Alien Holocaust II: Invasion Earth”, winner of the IGN Brasil Award for Best Indie Game at Brasil Game Show 2023, is another new game by Fernando Rodrigues Salvio for the Atari 2600. DESCRIPTION After the events of the Alien Holocaust, with the abduction of Bruce and the certainty that they could dominate planet Earth, the aliens start the invasion. In this game, you are part of the invading force and must destroy as many buildings and monuments of Humans around the world as possible. Your first mission is in Brazil, passing through several cities. Then North America, Europe, Asia and finally Egypt. Destroying defence forces: helicopters, fighters and tanks are possible. Between phases, you can abduct people. The lowly humans will fly through the air when firing the tractor beam. There are stages in which you will abduct… cattle! CREDITS Design and code by Fernando Salvio. Music by Pedro Pimenta. Based on characters created by Marcus Garrett. Short movie: Demo: ah2_demo_atari2600.bin You can buy here: Cartridges: https://www.bitnamic.com.br/categoria-produto/atari/atari-2600/ Rom: https://teknamic.itch.io/ You can contact Marcus at marcus.chiado@gmail.com for international (out of Brazil) sells.
  7. Hello. I created a new game : Mummy Maze An archaeologist explore many Egyptian pyramids. In order to open sarcophagus. He must find all anks dispersed in the maze. But beware: the tomb is stuffed with deadly spikes and lethal arrows. Bats and cursed mummies gonna give you a hard time; however, if you find the holy khopesh, you will can face them. When you open sarcophagus, a new exploration in a larger and harder tomb awaits you. Good luck. I had the idea about this game since I was a teen. I planned to create a game inspired by Atic Atac, a famous gamy for ZX Spectrum, with a nightmarish ambiance. Finally I decide to create a simple game with original idea. Specidications : - Mazes are generated randomly so you gonna not risk to encounter the same level. - Tombs become bigger during your progress. You gonna need your memory, else you gonna have trouble to find yourself. - You earn an extra life every 1000 points for a maximum of nine lives. mummy_maze.rom
  8. Steamboat under attack and a new idea I had for homebrew. It's a simple game as captain of a steamboat, you will depend on a cannon to fight several enemy aerial targets that want to sink your boat. All of this starts on a beautiful evening, at sunset, but there will also be attacks at dusk. It is still in its development phase, a lot can still be added REV. ALPHA - 14/01/24 Steamboat Under Attack_Rev_Alpha.bas.bin REV. ALPHA 02 - 16/01/24 Steamboat Under Attack_Rev_Alpha02.bas.bin REV. ALPHA 03 - 09/02/24 Steamboat_UA_Rev03.bas.bin REV. ALPHA 04 - 11/02/24 Steamboat_UA_Rev04.bas.bin REV. ALPHA 05 - 14/02/24 (NTSC/PAL) Steamboat_UA_Rev05.bas.bin Steamboat_UA_Rev05(PAL).bas.bin REV. ALPHA 06 - 15/02/24 (NTSC/PAL) Steamboat_UA_Rev06_NTSC.bas.bin Steamboat_UA_Rev06_PAL.bas.bin REV. ALPHA 07 - 17/02/24 (NTSC/PAL) Steamboat_UA_Rev07_NTSC.bas.bin Steamboat_UA_Rev07_PAL.bas.bin
  9. Hi all! With a lot of support from @Random Terrain and some pro help from @ZackAttack I finally have my first game for the Atari 2600 ready for testing! Introducing FLY HUNTER! You play as a spider with an insatiable appetite for flies. Lucky for you, there's a steady flow right below the branch you're on. Just drop down on your web and snatch it right out of the sky! But watch out for the inchworm. Get too close and he'll push you off the branch to your demise. HOW TO PLAY - Use the joystick left and right to move horizontally on the branch - Hold the fire button to descend on your web - Release the fire button to ascend back up to the branch GOAL This is a game all about streaks. Catch as many flies in a row as possible. If a fly reaches the opposite side of the screen, your score resets. (Don't worry. Your best score is stored) Miss three flies and it's Game Over! OBSTACLE Avoid the inchworm. He's a bully. One touch and it's Game Over! LATEST GAME FILE fly_hunter_20240121.bin PREVIOUS GAME FILE fly_hunter_20240115.bin fly_hunter_20240111-pt.bin Please share any feedback, bugs, ideas, questions, high scores, etc.
  10. Harpy's Curse 7800 is out now to purchase on the Atari VCS Store! Taken from the Discord announcement: On the Atari VCS Store now: *Harpy's Curse: 7800* You are a harpy - swift of wing and vicious in nature. Banished to a deadly labyrinth, you are tasked with defeating the four keepers of the maze - only then can you face the Great Sphinx, who exiled you here. The labyrinth contains legendary artifacts - feathers of legendary birds and beasts that might aid you. Power might be found here, but you genuinely wish for escape, and the only way out is through the Sphinx. • Explore a vast scrolling maze made up of over 500 screens! • Fly and fight your way to find new abilities and powers! • Five bosses to find hidden among the winding passages! *Note*: the game does work with the Modern Controller, but the emulator has a feature that can lead to frustration. Currently, the emulator has the L3 (the left joystick button) mapped as a Game Reset. This makes it very easy to reset your game amid play. This button mapping will get updated very soon. For now, the Joystick is the best way to play the game, but you can play with the Modern Controller if you know the L3 issue.
  11. The Atari 7800 Dragon Trilogy is now available on the Atari VCS 800 store. The games are Dragon's Havoc, Dragon's Cache, Dragon's Descent. I believe these are the last games of the year for the Atari VCS 800 and what a way to round it of if you ask me 🙂
  12. Someone in another thread suggested compiling a list of homebrews that do currently work on the 2600+. I thought I would start that thread. Please only list those that DO work, AND region. I have a relatively small homebrew collection, but here is what I have that works, so far (ALL are NTSC): Cannonhead Clash Galactopus Gyvolver Juno First Hunchy 2 Lead Thrust+ (NOT DC) L.E.M. Squish ‘Em Ninjish Guy in Low Res World Blinky Goes Up Conquest of Mars
  13. Current A8PicoGram status (2023-12-12) I have 10+ of both white and black PCBs, I have envelopes, and I have a little bit of free time. Let’s get these boards out the door and on their way to you! Hello, I am starting an A8PicoGram service. I will send you two (2) bare “OG” electrotrains A8PicoCart PCBs, anywhere in the world, shipped direct from California, for one single price. What is an “A8PicoCart”? The A8PicoCart uses a clone of the Raspberry Pi Pico board to “listen” to the electrical signals on an 8-bit Atari computer’s cartridge slot, then emulate the electrical signals of a “real” ROM cartridge. To your Atari 8-bit computer, it won’t know the difference between an A8PicoCart and a real cartridge. You can find out more about the A8PicoCart in the thread here on AtariAge: Currently, the A8PicoGram service will be offering the “electrotrains” variant of the A8PicoCart. You can find the user manual for the A8PicoCart here: https://github.com/robinhedwards/A8PicoCart/blob/main/A8PicoCart%20Manual.pdf About the PCBs… I have the “electrotrains” A8PicoCart PCB’s in white or black, with a HASL lead-free finish, and with a 45° bevel on the insertion edge of the board. If you decide to order an A8PicoGram, you can choose one of: Two white PCBs Two black PCBs Or you can be extra daring and/or fashionable, and get one white and one black PCB. Here's a picture of the 45° bevel compared to the 90° edges. Shipping I will be using USPS Domestic (USA) or International First Class mail for shipping, which is untracked. Let me say this again: I will be using USPS Domestic (USA) or International First Class mail for shipping, which is untracked. Getting tracking numbers would in most cases raise the cost of shipping between 5 and 10 times, and I’d have to start thinking about customs forms and such. It kind of defeats the purpose of distributing such a low-cost project in my opinion. The PCBs will be wrapped inside of a piece of paper with your address on it, in case the address on the outside of the envelope gets ripped off during processing/shipping. The paper-wrapped PCBs will then be inserted inside “photo mailers” (cardboard envelopes used for mailing photographs) and sent out. What I can do instead of tracking numbers is send you a picture of your envelope dropping into the mailbox, so you know about what time it will leave California on its way to you. If you want the picture, please ask for it, otherwise I won’t shoot one. How to order? Send me a private message (PM) here on AtariAge (https://forums.atariage.com/profile/30908-spicyjack/), and I’ll send you my PayPal address. I’m accepting PayPal only for now. When you send me the PM to order, let me know the following info: Whether you want 2 black PCBs, 2 white PCBs, or the fashionable 1 white/1 black pairing of PCBs Your name, and the address where I should ship the A8PicoGram to Your PayPal email, so I can connect AA people to emails in PayPal; you could also include your AA username in the “Notes” box in PayPal, that would help a lot If you are including extra money as a donation to “electrotrains”, and/or you want me to make your donation "anonymous", let me know that as well If you want me to send you a picture of your envelope being dropped into the mailbox, for “tracking” purposes; if you don’t mention it, I won’t take a picture When you send me the money via PayPal, make sure you check the box that says: "Send/Receive Money for Goods and Services" And send the money in “US dollars” (USD). I will ship from California on Wednesdays and Saturdays, excluding US holidays (Christmas, New Year’s Day, etc.), when the post office here is closed. If you PayPal me the money before noon California time (that would be 8pm UTC, we are 8 hours behind UTC) on Wednesday or Saturday, I'll ship the same day. Well, how much does all this cost? Here are the total prices in US dollars (USD) for sending 2 x A8PicoCart PCBs to you in a nice envelope, with all postage and handling included; If you live in… USA - $11 (estimated ship time: 2-8 days) Canada - $12 (estimated ship time: 1-2 weeks) Mexico - $14 (estimated ship time: 2-3 weeks) South America - $15 (estimated ship time: 2-4 weeks) Europe (EU Zone)/UK/Australia/New Zealand/Asia - $16 (estimated ship time: 2-4 weeks, depending on where you live and how close you are to a big city) If your country is not listed here, PM me and ask, so I can go find out and let you know. Most likely, it will end up being the $16 total price. For the curious, shipping weight is 2oz (55g I think), and the envelope size is 6.5" x 4.5" x 3/16" (16.5cm x 11.5cm x 4cm) Donations to electrotrains $2.00USD from every A8PicoGram will be donated to “electrotrains”, $1.00USD per board. I will add your AtariAge username to the donation, if you want, so he knows who it is from. I will also make “anonymous” donations if you want, it’s up to you. If you want to donate more $$$ to “electrotrains”, just let me know beforehand, so I know what to do with the extra money you will be sending. Those prices are kind of crazy! Yeah, so let’s break the costs down… The two PCBs, envelopes, tape and labels are about $6 total. $2 for donations for two PCBs, so that’s roughly $8USD just to get it ready to ship. The rest of the money is for postage and PayPal merchant fees, the cost of which depends on destination. I’m getting more or less about $1 per board (usually less), depending on which country I’m sending this to. It’s still too much Feel free to download and order your own PCBs, the Gerbers are up in the “OG” electrotrains A8PicoCart repo: https://github.com/robinhedwards/A8PicoCart You’ll see it gets expensive quickly for small amounts of boards. More about the A8PicoGram Service Everybody who orders an A8PicoGram will be shipped two (2) PCBs… even if you only want one. It’s FAR cheaper to ship two, and it allows for things like solder mistakes, spilled drinks, making new Atari friends, and so on and so forth. There is a limit of two (2) PCBs per order, so that everyone who wants a pair of PCBs has a chance to get them. If this “service” becomes really popular and I order more PCBs, I may go back and revisit this limit at a later date. Known A8PicoCart Variants The “electrotrains” variant of the A8PicoCart (https://github.com/robinhedwards/A8PicoCart) has the PCBs designed so that the USB-C connector on the Purple Pico clone is facing “down” when inserted, i.e. the USB-C port on the Purple Pico is facing the cartridge slot in your Atari. This is so you can’t plug in USB-C power with your Atari turned off and accidentally “back-power” your Atari, thereby letting out “magick smoke” and causing great sadness to be had. These are the simplest A8PicoCart boards to buy parts for and solder, you only need to find a Purple Pico Clone, some pin headers (usually included with the Purple Pico), and possibly the optional pushbutton switch. There’s also an optional 3D printed cartridge shell for the “electrotrains” OG PCB, see the GitHub repo above. There are older designs by “electrotrains” that have the USB-C port pointing to the side of the cart. These versions are not being offered by me at this time. There is now (as of December 2023) also the “mozzwald” variant of this PCB, which I am NOT currently offering, this version is still being developed (somewhat) and tested. If you want some of the “mozzwald” variant A8PicoCart PCBs, you will have to either order them yourself from a PCB fab house, or have patience and wait for someone to order a batch and sell them. I may sell the “mozzwald” variants of the A8PicoCart at a later date, but no promises. Also, the “mozzwald” variant will need more parts and more soldering, but it will be more flexible as far as hardware and software development on your Atari. The “mozzwald” variant PCBs and 3D printed cartridge shells can be found here: https://github.com/mozzwald/A8PicoCart Ordering the rest of the required parts I’m not currently selling anything but A8PicoCart PCBs, everything else you will need to source yourself. For Purple Pico clone boards, I’ve had good luck with this vendor on AliExpress: https://www.aliexpress.us/item/3256804090698520.html I’ve received Purple Picos from this vendor with the "faster" Winbond SPI flash chip, however, both of the known SPI flash chips that have been seen so far “in the wild” are supported in the current A8PicoCart firmware. Last time I ordered Purple Pico clones from AliExpress in August, it took about 2 weeks to take delivery from China to me here in California. If you want to save some wear on your Atari’s power switch, you can add the optional pushbutton switch to the A8PicoCart. You will need a “6x6mm thru-hole tactile momentary switch”. If you are going to 3D print a cartridge shell, then 9mm+ pushbutton height is suitable. But I don’t know how to solder… If you don’t know how to solder at all, you can buy cheap kits on FleaBay/Amazon/AliExpress that are sold for the purpose of helping you teach yourself how to solder. They are probably somewhat more “expendable” than your soon-to-be shiny new A8PicoCart. Search for “soldering practice kit” or “soldering practice board” if you are interested in this. A “cheap” soldering iron would also work for this project, but again, I would use it on the practice board first before trying it out on the A8PicoCart, so you can get a feel for how your new soldering iron works. The “electrotrains” version of the A8PicoCart is (in my opinion) an “okay” first soldering project, in that if you make a mistake soldering, you probably won’t be able to figure it out as easily as you could with a dedicated soldering practice kit. Don’t be afraid to try it however, and if you run into problems, post pictures of your soldering job on the A8PicoCart thread here on AA, and you’ll get help. Here’s a list of other suggested places where you could get help with soldering… Ask around at local computer clubs or user groups; I think all of the VCF’s usually run a soldering table. Ask around at local electronics clubs or at electronics supply stores Look for local computer/electronics groups on Meetup Ask around at community colleges or trade schools Ask on your local Craigslist, maybe in the “gigs” section Find a local makerfair and ask/look around for the soldering area, there will usually be one there There’s also probably a billion videos on all of the popular video services… this may be a case of “too much is not such a good thing after all”. I definitely trust anything Dave at EEVBlog posts, so you can start there (https://www.eevblog.com/) How can I trust you with my $$$? No tracking numbers, remember? Know that I’m not putting this all together to “make money”. However, I want to do it, because 1) I think it’s a great project that I want to support however I can, and 2) I feel it will help me connect to others in this community who feel the same way. If you have any questions about A8PicoGrams Ask them below, I'll do my best to answer. Ordering info again, just in case… Send me a PM here on AA (https://forums.atariage.com/profile/30908-spicyjack/). When you send me the PM to order, let me know the following info: Whether you want 2 black PCBs, 2 white PCBs, or the fashionable 1 white/1 black pairing of PCBs Your name, and the address where I should ship the A8PicoGram to Your PayPal email, so I can connect AA people to emails in PayPal; you could also include your AA username in the “Notes” box in PayPal, that would help a lot If you are including extra money as a donation to “electrotrains”, and/or you want me to make your donation "anonymous", let me know that as well If you want me to send you a picture of your envelope being dropped into the mailbox, for “tracking” purposes; if you don’t mention it, I won’t take a picture
  14. I had this idea i came up with back in college ages ago of a sequel to Berzerk called Berzerk II on the 2600. Disregarding my lack of understanding on what the hardware is capable of, this was my idea for a sequel. The game would set you in one of the 3 set positions at the bottom of the map, you would then need to navigate and avoid the robots and find 3 coloured dots (keys) in order to open the gates at the top to the boss. Once in there, 2 shields will cycle along and you will need to time your shots between the openings to destroy the boss ( he does not move ) , dodging lasers all the while, standing in front too long will result in being fired at. Once defeated, you will have 2 minutes to get out of the base, pausing (b/w switch) will bring up a blank map, with your position, and the exit position, you will use this to find your way out, the exit is random but always on the edge of the map. Once you escape you will start again and the game gets harder ect. I gather there would be a way to randomize the map slightly each time after the first, softlocks would be my concern. Some rooms will have lasers that fire and you need to run through, generally guarding the keys needed. Evil Otto will come as normal if you linger to long, and when the base is on countdown. He will have an angry face when you are escaping. Trap room exist as dead ends but a challenge for the player, defeating them all grants 1 extra hit, these can stack up to 3 extra hits. There are drone enemies now, both will charge and increase speed if your in their line of vision, one of them will hunt you down if they see you while the other just keeps on its set path, speeding up if only on that plane its on. The robots like usual keep their Ai as before, saying things to you depending on how you enter, or leave the screen, or die. That is the just of the idea. The box art i hobbled together with AI and some manual editing to fix up some of the anatomy and a bit of the face, if this was a legit thing it would best be redrawn by someone else for proper authenticity. This game is placed about 40 years after the first, all have failed in their missions since and you are the last one up, failing results in the downfall of humanity, so this time you really cant afford to lose. I thought of having an ending game over where the robots say some grim one liner, though i cannot think of any of yet. Let me know what you think. Link to the files in case they expire, larger map included - https://drive.proton.me/urls/XDY1E7BXD4#aRr2X4wG4m82
  15. Hey guys, I'm here to tell you that I just published a game for so dear Atari 2600, it's called Duelo and it's a shooter, but unlike other shooters on the system it's only 2 kilobytes, it was a bit challenging to make a game of this size that provides a similar experience there are space invaders or demon attack. It's available for free on Itchio, at this link: Duelo by Nomad Natan (itch.io) I hope you like it 😄
  16. The Swimmer This is an idea I had for a game some time ago. It would be something between the Olympic Games and survival. This concept is presented and to get an idea of what the game will be like if my idea goes forward. You would control a swimmer who needs to reach the finish line on the other side of the pool, this finish line would be represented by a flag. The longer it takes you to get to the flag, the less points you will earn. The situation would be reversed in the new round, the finish line with the flag would be located to your left where the game started, so you would need to swim all over again and so on successively from left to right, right to left. As you progress in the game, the pool will naturally increase in length, which will take even longer to reach the finish line,the playing field initially consisted of a single screen, later it would be screen by screen (Pitfall!) to accompany the increase in the length of the pool . To further hinder this sport, obstacles would arise in your path that would cost you lives or perhaps reduce your energy bar, you would end up losing your breath little by little, taking fewer and fewer strokes, with your bar at zero you would inevitably sink into the pool. End of the game. P.S. I think of this game as a middle ground between Decathlon and Frostbite. TheSwimmer.bas TheSwimmer.bas.bin
  17. New game for the Atari 7800 AND Atari VCS just been dug up. Rescue legendary explorers in A.R.T.I. by Muddyfunster, a modern re-imagining of H.E.R.O. for the Atari 2600. #atari #atarivcs #atari7800 #atari2600
  18. I created a simple game for the Atari Jaguar that I would like to share (file attached to this thread). It is called Star Fighter and it is a simple Asteroids clone. I consider the game to be a fun diversion. I hope you enjoy it as much as I enjoyed making it. Mind you it is still rough around the edges but it is playable. Any and all feedback is appreciated as I am still polishing the game and your feedback may very well influence the changes I make. Lastly, this game, albeit simple, would not have been possible without the wonderful help I received in the programming threads here on AtariAge as well as the wonderful graphical and music assets created by Ansimuz. Enjoy! I have tested this game on Virtual Jaguar and on the Atari Jaguar by means of a Skunk board. If you are a Jaguar developer and are interested in lending a hand let me know, as I am in need of some assistance with more advanced Jaguar programming subject matter! starfighter.rom
  19. Just a quick post, turned on the Atari VCS 800 and we have x5 new homebrew games available. We have ZPH. The Game, Strike Zone. 2600, A.R.T. I. 7800, E.X.O.7800, Game Panic 3 . Looks like tonights entertainment is sorted! What an amazing game drop
  20. This is a new game I made for Gameboy Color! The files attached are: Label (.png file) Gameboy Color Rom (.gb file) Enjoy! HyperWarpV1.gb
  21. Overview The 7800GD and Mega7800 add some features to the 7800 which can be used by homebrew developers to add new features to their games. This post will go through the new features added and how you can make use of them in your native 7800 projects. Support for these features will also be added into 7800basic. Mega7800 The Mega7800 allows any MegaDrive / Genesis or Master System controller to be used with the 7800. This is largely transparent to the 7800 and will just appear as a normal 7800 controller, however it is possible to detect the presence of the Mega7800 and read all the buttons from the attached controller and use these in your games. To make sure the 7800GD doesn't also use the extended buttons your game uses, make sure to set the mega78001/2 flag on the ROM with the 7800header tool. This changes the way the 7800GD breaks into the game with the controller, allowing the game to have full access to the extended buttons but still allowing the 7800GD to exit to game selection. Sample code for using the Mega7800 directly in your ROM is available on GitHub at 7800GD-Homebrew. Support is being added to 7800basic as well. To add support for the Mega7800 you only need to include mega7800.s in your code, define space for JOYMODE, JOYDIR, JOYBTN0, JOYBTN1 and call Mega7800ReadControllers once per frame. The presence of the Mega7800 can then be detected through JOYMODE and the direction and button states read through JOYDIR and JOYBTN0/1. This also reads the state of standard controllers attached, so this can be a direct drop-in replacement for existing controller code. Audio Streaming To support the audio for Rikki and Vikki a streamed audio system is used. This uses stereo ADPCM encoded audio files stored in a folder alongside the game ROM (with the same name, but no extension) which are decoded and played by the cartridge with no overhead to the game. To allow homebrew developers to use this audio feature independently of the Souper mapper, I have added a streamed audio device which maps to $420 in memory, this can be added to your ROM with the adpcm@420 flag from the 7800header tool. You can encode any WAV file into a stream suitable for use with the 7800GD by using the 7800GDAudioEncode tool for which the source code and binary can be found on GitHub at 7800GD-AudioEncode. Sample code for using the audio streaming directly in your ROM is available on GitHub at 7800GD-Homebrew. Support is being added to 7800basic as well. To add support for audio streaming you just need to include AudioStream.s in your code, call AudioStreamReset to initialise and then the appropriate AudioStreamXXX functions as you need them. Audio files need to be named 0-31.bup and placed in a folder with the same name and in the same directory as the A78 file, the file corresponding to the number passed to AudioStreamPlayTrack will be played when called.
  22. SCRAMBLE is cming to a ColecoVision near you!!! 1744567429_ScrambleAdTeaser.mp4
  23. Adam is Me, port of the puzzle game released three years ago (for free and in a beautiful boxed version) for Atari 8 bit computers. Download and more infos in txt https://demozoo.org/productions/325838/
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