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Blogs

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  • The Word Of Ogma
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  • ivop's Blog
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  • Cheat Blog
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  • grafix's Bit Mouse Playhouse
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  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • The Wreckening
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  • Robert @ AtariAge
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
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  • Why Are You Even Reading This?
  • Xuel's Blog
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Gary Mc's Blog
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  • The Social Gamer
  • Ping. Pong. Ping. Pong.
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  • Nerdbloggers
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  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • Adam24's AtariAge Blog!
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  • Computer Help
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  • an atari story
  • JDRose
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  • The Forth Files
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
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  • Msp Cheats Tips And Techniques To Create You A Better Gamer
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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Found 13 results

  1. Please, is there anybody, who can upload for me image of 3A Games Pandora box 4S+? Looking for this image so many weeks and nothing My SD card broken and my cab is weeks off ...
  2. Using CBMXfer is ridiculously slow to create D81 images. I will try using imgcopy.exe directly to see if I can coax a faster transfer. It seems to me that using my 64/128 natively with the SD2IEC would go much more quickly but I have been unable to locate a program to do so. I am still looking tonight but about to head to bed. I would greatly appreciate if someone can point me in the right direction. (I swear I downloaded a program, maybe from Q-Link, and have it on a disk somewhere...)
  3. Good day to you all! I've been pretty successful in modding old PAL 2600 Junior Consoles to Composite Output. But now I stumbled upon 1 (2 in fact) very stubborn one. I would be glad if you guys could help me troubleshoot this, and lend me some advice on how to find out what is broken. I already checked the usual stuff like power and power supply. It has 9v power and the led is also shining brightly red. The only problem is, there is no video output from it. It is the board revision F.1.1 (the other one is Rev F). There are no visible damaged components or capacitors so I am all out of ideas. I already made the Composite mod, to quickly check if there is any video output and the parts of the mod are all okay and working correctly, as I tested it on another console successfully. The strange thing is, R28 had a capacitor soldered onto the same pins as the resistor itself. I desoldered it and tried it again with no success. It looked like the one on C12 (yellow blob). So, to get to the point, is there anything I can check to find out what is wrong? I own a multimeter and all the tools necessary except for a logic analyzer or an oscilloscope. I would be endlessly glad if you could help me get to the root of this by any means, so I can gift another old console for Christmas. Thank you and best regards/great holidays. Fleder
  4. Hi, has anyone got BASIC code to load or can supply the specs of the image format for the Atari Artist Tablet software? Cheers.
  5. Hello everyone! My name is Matt, 40 y.o. and speaking from Brazil. I am a big fan of Atari 2600 and new member here. Thanks for adding me! I have an NTSC console and the board model is Rev. 16, 1980. Recently, I got a problem with the image: the image showed by channel 3 tunes momentarily and then disappears. The channel 2 image is almost OK, but not "smooth"; I can play it, but the image I used to have from channel 3 was quite superior in quality and definition. What seems to be the problem for the image of channel 3? It would be a problem to fix with some adjustment? I'll be very grateful if anyone could help me. Matt.
  6. Hello I have an Atari 2600 "Vader" it has worked flawlessly until yesterday night I unplugged the Atari from the tv (Coaxial to RCA Adapter using a switch box between cable tv and Atari). I went to my friends house and the image was corrupted (see link) every game is like this. I went back to my home and It is still corrupted. Any ideas? The Game is MIDNIGHT MAGIC. http://i.imgur.com/ZUHHb7P.jpg
  7. This is my new converter (also) to Atari palette color. Programmed in FreeBASIC. Support for BMP format. Review: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/RetroPaint.shtml Direct download: http://www.instaluj.cz/retropaint/download Youtube: https://www.youtube.com/watch?v=Q4b1e_shan0 Conversion to ZX:
  8. Hi, as some may know, I played quite a while with the A8 graphics modes to achieve unexpected output (like http://atariage.com/forums/topic/124933-new-true-color-mode/#entry1510330 or http://atariage.com/forums/topic/134852-atari-v-commodore/page-220#entry1737525). I never liked interlace or the scan line grille of APAC, so since several years I tried to cope with the restrictions and tried various things. Finally I have a result which I find convincing. The format is nothing really new, just works like HIP without interlace and can be coloured (the profile image of member 'pirx' seems to use this principle already), but I created a converter which is very easy to use, and at least I'm not aware of a similar one. Since I haven't found any description of this format in conjunction with a name, I named it 'JAG' (Just Another Graphics-(format)). The creation process is half automatic and a conversion takes about two dozens of clicks (colour assignments), which can be performed in a minute. (I had a fully automatic process, but results are less convincing.) When compared to RastaConverter (BIG LIKE!), the only disadvantages are the lower resolution and on NTSC systems the images are not that colourful, but the advantages are: * CO2 friendly: conversion is question of minutes * no affinity to banding (but depending on mode/selection slightly scan line grille) * no use of PMGs (less memory and DMA load) (and usable in game scenarios (even with limited colour possibilities) * simple to save & load * simple code for depiction * ATM moderate DLI load: converter supports a single palette for the complete image (this is subject to change, which can improve output quality a lot - depending on the input image) * easier to use in animation scenarios (generation is more 'stable', since available colours can be distributed more freely) * more shades (currently only the obvious theoretical 144 (9*16) per image, in the future all 256) There are still bugs in the converter I need to fix (some are detectable in the images below), output has to be beautified (e.g. top colour border) and I have to write some instructions too, but hopefully next week I can release V1 (if there is demand?). Have fun and stay tuned...
  9. Hi everyone I've recently purchased a Jaguar off Ebay that is in great condition. Came with many games and extra contorler. However, the picture does not work properly. The sound works fine but when it is turned on, the picture flashes on and off. I have uploaded a video to youtube to demonstrate. It came with a standard scart output not RF. This model of Jaguar does not even have the RF out... At the end of the video, I show the telly using the same scart to display a Wii working perfectly just to prove it is not the telly. There are also some pictures at the bottom... Does anyone have any idea what is causing this issue, and how I can reslove it? Thanks Ali
  10. Please inspect post http://atariage.com/forums/topic/162372-his-dark-majesty/page-5#entry2953919 and following ones for background information...
  11. So I just got my shiny new Kryoflux board yesterday. I got it all set up with an old IBM drive that I cleaned up and it is working perfectly. I was so excited to watch it produce raw stream and .img files of my original Atari 8-bit Bruce Lee disk in less than a minute and a half! I couldn't wait to put in a blank disk and see if it could write a working copy of the disk, protection and all. Then comes the "cannot open image file" error... Did I do something wrong, I wonder to myself? Wait, what? The software can't write back the images it produces??? ??? I have to send them to the "Software Preservation Society" to have them decide if it is worth their time and effort to generate a writeable .ipf file for me? I don't mean to sound ungrateful, because the Kryoflux is truly a remarkable product, but is there ANY way I can build an .ipf file myself with a windows PC? I have a lot of my own data disks; my old BBS disks especially that have become unreadable through the years, that I would like to try to bring back from the dead with this product. Any ideas, links, suggestions would be GREATLY appreciated.
  12. Greetings, I have been trying to copy some disk images in ATR format via the APE and Prosystem PC applications, via SIO2PC (USB) and Atari 1050 drive. I know the drive and interface work because I've successfully loaded programs from both into my 800XL. The problem is, when I try to transfer the disk image to real floppy, the copy fails - I believe this is because all of the ATR images I'm finding online are double density (180kb), and my stock 1050 disk drive is only designed to read/write single density. Does this sound correct? And if so, is there any convenient way around this, aside from upgrading my 1050 to read/write double density? I'd be content to just load files from the emulated drives available via APE and the SIO2PC interface, but the interface is on loan from a friend so I'd like to get some disks made before returning it. Thanks in advance for any advice!
  13. I am looking to have an option to have a game cartridge be able to detect VBXE and load the image into VBXE memory. I see a few samples use the DAP file format but I am trying to figure out how to convert to the format from a Windows BMP file. I am using GIMP to edit the sprites at the moment and will be divided up for each sprite.
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