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Found 265 results

  1. I recently picked up a nice, early original Intellivision with its matching box (the variant with the Keyboard Component photo and LVPB as the photo pack-in). Unfortunately, it seems to be completely dead. I've had many Intellivisions go through my hands over the past couple of years, but I've never found one that does nothing when I flip the power switch. Just static. I haven't had a chance to open it, and even then I wouldn't know what to do. Is there a likely culprit to check out first? Thanks for any advice.
  2. Need some uncommon/semi-rare overlays at the moment: Jetson's (need one) Championship Tennis (need one) Scooby Doo (need one) Worm Whomper (need one) PM if you have any for sale or trade. I also have another WTB thread where I'm looking for a Learning Fun II manual.
  3. eBay Auction -- Item Number: 283757879567 Intellivision Armor Battle, NFL Football, Major League Baseball - FCTVVO Versions Complete in box versions with the rare FOR COLOR TV VIEWING ONLY label inside the box artwork. All original materials include full color manuals, no insert line carts, logo overlays (NFL and MLB) with protector sleeves, and early game catalogs. All games tested and working but sold as is. Items will be shipped in a box, NO PADDED ENVELOPES! Bid with confidence.
  4. From the album: Infographics

    Sixteen map tiles from the Intellivision game Advanced Dungeons & Dragons Treasure of Tarmin. I believe this is the complete set of tiles used in the game. These graphics are captures of 3D models rendered in SketchUp by BabyDoc. The models can be found on SketchUp's 3D Warehouse: https://3dwarehouse.sketchup.com/user.html?id=1239298327011389285819623

    © Illustration by The Eyeball Mural, no rights reserved. 3D models by BabyDoc. Intellivision intellectual properties belong to Intellivision Productions. Dungeons & Dragons intellectual properties belong to Wizards of the Coast.

  5. Oh how the Intellivision Amico has grasped onto me as of late.... and after exploring these last weeks, it will be a "Must Have" come October. I decided to make a video about my thoughts about the new console and I grow more excited every day!. I will purchase an original Intellivision soon as I have never owned one... and hope to get some time in on it before the Amico arrives. I will enjoy reading this group to get ideas on what I could be looking for in original Intellivision gear for a newbie like myself. I know Odyssey 2. I know Atari... I do not know Intellivision other than I played as a kid that a friend owned. That will change. Hope you enjoy my video. TJ https://youtu.be/CD4eq1tR5Ss
  6. Golden era shelf in my game collection. Got some cool new additions like Rubiks Cube and Silver label Gravatar for the 2600.
  7. Just curious on this topic. I recently purchased a Sears SVA unit from an AA member, and shortly after, another one on eBay. I immediately noticed there was a difference in the gold color of the controllers, on/off switch and reset button between the two units. I took out a third SSVA unit I had, sure enough there was. That one was more silver in color than the other two. All three of these units are original to my best knowledge. Moving on to the Mattel unit, then the Sylvania and finally my Tandy unit. The Sylvania has a very metallic/silver look. The Tandy is more gold shaded, with the Mattel being close to the same. Whereas the Sears units actually look more gold in color, but different shades between production years. Was this the case with these models, all being sold under different labels, or am I just seeing things? If there are color variations in the controllers, what years are the deepest color gold? I would think first generation models? More fun INTV triva...😀 Thanks for the clarification. JR
  8. so i thought it would be cool to get an intellivision. but i have a couple of questions... how much is the system worth? and how much is the average game worth? i think i saw a good deal here, but, again, im new to it so im not really sure: http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2FIntellivision-System-Many-Boxed-Games-%2F261187513951%3Fpt%3DVideo_Games%26hash%3Ditem3ccffd2e5f
  9. Hi, This is my Christmas Present ! No Intellivision here !!! It's a shame So, it's not my Vectrex collection but just a present I receive today. Can I say I'm happy ?
  10. MERRY CHRISTMAS TO ALL! Check out our big announcement in the HSC forum, and see what all the fuss is about! Joy to the World. Peace on Earth. And ROM's for all Mankind.
  11. I'm looking for a working Cuttle Cart 3 cartridge for the Intellivision. I'm in Brazil. Thanks!
  12. Another experiment with the music player. I imagine sounds like something that might play aftera game ends, maybe. Feel free to use it anywhere you want. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "It is over" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Full Wait Play mymusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play mymusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off mymusic: Data 4 Music G2Y , - Music S , - Music S , G2Y Music S , S Music G3 , S Music S , S Music S , G3 Music S , S Music B3 , S Music S , S Music S , B3 Music S , S Music G4 , S Music S , S Music S , G4 Music S , S Music G2 , S Music S , S Music G2 , G2 Music S , S Music G3 , G2 Music S , S Music S , G3 Music S , S Music B3 , S Music S , S Music S , B3 Music S , S Music G4 , S Music S , S Music S , G4 Music S , S Music G4 , S Music E4 , S Music D4 , G4 Music B3 , E4 Music A3# , D4 Music A3 , B3 Music G3 , - Music F3 , - Music E3 , - Music D3 , - Music A2# , - Music B2 , - Music G2 , - Music S , - Music G3 , - Music S , - Music B3 , - Music S , - Music G4 , - Music S , - Music Stop ​
  13. Part I: Who's Your Daddy? I was going through my e-mail archives today looking for a particular topic, when I inadvertently stumbled upon the actual birth of Christmas Carol! It's a conversation I had with Joe Z. during December 2010, while working on my port of Pac-Man. We were commenting on the colour limitations. It's funny how things turn out. It started out as a quick-and-dirty distraction and it ended up taking over my life for a significant period of time. Notice those fateful words at the end of the first message, "I'll continue with Pac-Man after Christmas." Well, I've seen that movie and I know how it ends! Anyway, below is the full conversation, at least those pertaining to the Birth Of Christmas Carol, which occurred at noon on Sunday, 19 of December, 2010. Watch the story unfold and read how the characters came to life. I've included the different versions of the ROMs as they were sent throughout the conversation. Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 11:55:22 -0500 On Dec 19, 2010, at 11:44, Joe Zbiciak wrote: > You're using color 13 (light blue, which is a bluish purple). Is color 12 > (pink) too close to red? Exactly. Color 13 was the only one that worked for Pinky. #12 looked more like bright Fuchsia than Pink, and so was too close to red--at least in jzIntv. > As for the eyes... yes, low res is a pain, isn't it? Tell me about it! *sigh* dZ. P.S. I decided to take what I have of Pac-Man right now and transform it into a quick and dirty game with a Christmas motif by changing the sprites and the maze. This is just as a "treat" for the guys on the list. I think I can pull it off in a couple of days, since it's mostly graphics changes. The logic will be just stupidly scripted antagonists moving around. I hope to have enough time to even include Arnauld's tracker playing a little Christmas ditty. It should be cool! I'll continue with Pac-Man after Christmas. dZ. Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 18:29:12 -0500 On Dec 19, 2010, at 11:55, DZ-Jay wrote: > P.S. I decided to take what I have of Pac-Man right now and transform > it into a quick and dirty game with a Christmas motif by changing the > sprites and the maze. This is just as a "treat" for the guys on the > list. I think I can pull it off in a couple of days, since it's mostly > graphics changes. The logic will be just stupidly scripted antagonists > moving around. > > I hope to have enough time to even include Arnauld's tracker playing a > little Christmas ditty. It should be cool! > > I'll continue with Pac-Man after Christmas. Here's a first test. I just redrew the background and re-configured the maze. Right now it's just blue blocks (ice cubes?), but I plan on changing it soon. The ghosts are there for testing, they will go away soon. Pac-Man will be replaced by a little elf sprite. The antagonists will be two: one ghost and an evil snowman. The power-pellets have turned into magical snowflakes. The fruit will be a wrapped present. The game is called "A Christmas Carol: The Ghost Of Christmas Presents". Yes, that's "presents," as in gift Here's the premise: An evil snowman has stolen Santa's Christmas presents and hid them away in a cave near the North Pole. The cave is haunted by the Ghost of Christmas Presents, who enjoys very much the company of wrapped packages and will not easily let them go. Santa has sent Elvin the elf to hunt down the snowman and bring back his presents. You must avoid the Ghost and retrieve the package from the cave before the evil snowman returns and kills you. There are four magical snowflakes strewn around the cave which, when touched, will temporarily make Elvin invincible. dZ. cc_test1.zip Subject: Re: Pac-Man auto-pilot test From: Joe Zbiciak To: DZ-Jay Date: Sun, 19 Dec 2010 18:24:23 -0600 dZ, Cute! I think everyone will love it! BTW, I played around with it for a couple minutes and found a couple minor bugs. In the first screen shot, you can see that I managed to get PM to stop at a "dead end" at a half-card boundary (ie. I turned at the right spot, and I think the cornering logic did something funky, since you have some wide-open spaces that it's not accustomed to yet). In the second, PM is stuck. Once he hits the indicated spot, he stays stuck. --Joe Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 20:13:07 -0500 Regarding the half-card boundary, that was by design, but admittedly a stupid idea. I thought it would give the sprite a bigger range of motion, but it just ended up being weird. The other bug (screenshot #2) was real: That tile had a an open exit toward the wall, so as soon as Pac-Man enters the block, he can't get out. I fixed that. I also removed the half-card movement, so the Pac-Man can only move within the center of the paths, as you would expect. Can you try it now, please? dZ. cc_test2.zip Subject: Re: Pac-Man auto-pilot test From: Joe Zbiciak To: DZ-Jay Date: Sun, 19 Dec 2010 20:23:16 -0600 dZ, Yep, the one hanging location is fixed. I did find another... --Joe Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 21:28:53 -0500 Gosh, I saw that one, sorry. I think that's all of those. The "maze" is defined as an ASCII map with exit attributes. What you are finding are those boo-boos such as this: ........ .######. ........ #......# ...^.... #......# ........ #......# .....>.. #......# ...v.... #......# ........ #......# ........ .######. Where a tile has an open exit pointing to a wall. I think there aren't any more. I'm working now on a simple Auto-Pilot script to move the Ghost around the maze. That way I don't have to worry about AI (at least not for the ghost). dZ. Subject: Re: Pac-Man auto-pilot test From: Joe Zbiciak To: DZ-Jay Date: Sun, 19 Dec 2010 20:36:02 -0600 On Sun, Dec 19, 2010 at 8:28 PM, DZ-Jay wrote: > Gosh, I saw that one, sorry. I think that's all of those. Cool. > The "maze" is defined as an ASCII map with exit attributes. What > you are finding are those boo-boos such as this: > > ........ .######. > ........ #......# > ...^.... #......# > ........ #......# > .....>.. #......# > ...v.... #......# > ........ #......# > ........ .######. Ah yes, that makes sense. You can make similar sorts of "inconsistent world data" in Space Patrol by placing rocks and craters too near each other. Leads to some fun graphics glitches. > Where a tile has an open exit pointing to a wall. I think there > aren't any more. I'm working now on a simple Auto-Pilot script > to move the Ghost around the maze. That way I don't have to worry > about AI (at least not for the ghost). Coolness! :-) --Joe Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 21:54:43 -0500 OK, got the script ready! The Ghost goes on a pre-determined pattern, and your goal is to avoid him. Right now, collisions are not being checked, so it's just visual. Collisions are detected easily with the Pac-Man engine: it's a matter of comparing the virtual tile coordinates of the sprites after every move. Attached is the latest build with the Ghost script. In case you are curious, I have attached the script file. I also include the maze source file, in case you feel adventurous and want to play with the configuration (or search for more inconsistencies). I can honestly say that this silly, simple game is about 80% complete! dZ. cc_test3.zip Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Sun, 19 Dec 2010 22:01:00 -0500 Oops! There's a rather big bug: When you eat an energi^H^H^H^H^H^Hmagical snowflake, the ghost disappears after flashing white. I went cleaning up the code that loops through four ghosts at a time and I may have messed up something there. I'll deal with it tomorrow. Talk to you later! dZ. Subject: Re: Pac-Man auto-pilot test From: Joe Zbiciak To: DZ-Jay Date: Sun, 19 Dec 2010 21:02:34 -0600 I was just about to report that. Guess you found it on your side. :-) Yeah, the AI state machine stuff can be easy to mess up in unique ways. I remember having some weird crashes in SP when trying to get ships to exit, for example. Subject: Re: Pac-Man auto-pilot test From: DZ-Jay To: Joe Zbiciak Date: Mon, 20 Dec 2010 06:42:53 -0500 OK. I fixed the frightened color issue. Although in this mini game, the frightened mode should just make the elf twinkle (for invincibility) instead of changing the ghost. I also altered the script to introduce pauses every so often, where the Ghost looks around. Sometimes he does a "double-take" before moving It's all definitely non-random, but my focus is to use my already existing assets, and I don't have any AI or random elements pre-fab. I'll spend some more time in the maze (my wife wants me to add Christmas trees), and then I'll start working on collisions. Oh, and a slight change of title. The game is now "Christmas Carol vs. The Ghost of Christmas Presents." Carol is the elf, you see. (Please don't kill me dZ. cc_test4.zip
  14. Hi I've do the photo of my collection enjoy This is Coleco and CBS, Interphase, Activison, Digiplay, Parker, Dextell, Atari, Imagic and US version, Congo Bongo . International version: Canadian, French, German, Italian, Spanish, Dutch, Australian, Japanese and some UK. The 4 Multilingual (I also have the fifth). The overlay, the Sears collections, ECS, INTV and white label. The homebrew and the sealed Some M-Network (and some atari 2600), and some box without cartridge .... New arrivals but are not all Bye
  15. I found this a little bit ago on Microsoft Paint!
  16. Christmas Carol vs. The World! Christmas Championship Extravaganza - 2013 With the closing of the year, the championship has ended; and once again it was a resounding success! We had a much higher turn out than last year, great participation throughout the month, and it seems everyone had a great and joyful time. The other judges and I have reviewed all entries, and it is now with great pleasure that I announce the official winners of the championship. You can see the full list of participants, the winners, and their achievements in the Official Carol vs. The World! Leaderboard page. Please visit the Prizes section of the Christmas Carol web site for more information on the awards. Grand Prize: Top Ranking Elf: Liduario (a.k.a LidLikesIntellivision) - 23,205 Liduario is not only the top ranking player in this year's competition, but he also roll-over the color-coded score display twice, plus he now holds the Christmas Carol High Score World Record! Top Rank Prize: Top Master Elf: Fushek - 10,863 Top Ranger Elf: Scalpel - 4,159 Top Helper Elf: ebelhaki - 2,433 Top Novice Elf: Felson42 - 1,209 Runners Up: Top Elite Master Elves: arquillos - 8,714 Jesus - 8,108 Oscar G. - 7,619 Top Elite Ranger Elves: grips03 - 4,047 mphokie - 4,026 SBAZ - 3,716 Karima K. - 3,206 JasonLikesINTV - 3,150 Top Elite Helper Elves: TrekMD - 2,283 1980gamer - 2,159 Yeliz K. - 2,059 Gorfy - 1,960 JacobZuz7zu7 - 1,808 Top Elite Novice Elves: Wilson T. Oyama - 1,180 voltron - 1,147 Loktar - 1,134 Nour K. - 1,044 intvsteve - 889 Along with the prizes, we've also awarded some extra-special virtual achievements to recognize some outstanding accomplishments this season: Overachiever Extraordinaire: The participant who earned the most achievements by far. Liduario (30 achievements in total) High Elf-Esteem: The participant with the most marked score improvement throughout the championship. Liduario (From 2,758 to 23,205 points) Workaholic Elf: The participant who played for the most consecutive days. mphokie (14 consecutive days played) Prolific Elf: The participant who submitted the most individual entries. SBAZ (46 entries in total) Higher Elf-Esteem: The participant with the highest average score from his first entry to his last. arquillos (From 4,667 to 8,714 points in only 6 days) Head Of The Class: The participant who advanced through the most ranks throughout the championship. Oscar G. (5 ranks in all) Busy Bee: The participant who played for the most days throughout the championship. Fushek (21 days played) On behalf of Left Turn Only Productions and the Intellivision High Score Club, I would like to thank everyone who participated in the competition. I hope you all had as much fun and enjoyment as I did. Thank you not only for playing the Christmas Carol game, but also for sharing your progress, and for maintaining the spirit of community and camaraderie that we all cherish. It truly was another magical experience! See you all next year! Merry Christmas & Happy New Year!
  17. Hey everyone, My latest book, The 100 Greatest Console Video Games: 1977-1987, is now available for pre-order. It's a hardcover, full-color book from Schiffer Publishing: http://www.amazon.com/gp/product/0764346180/ref=as_li_ss_tl?ie=UTF8&camp=1789&tag=atariage&creative=390957&creativeASIN=0764346180&linkCode=as2 There have been many top 100 books before, but rarely one like this. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's chapter features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, author anecdotes, and more. The 100 Greatest Console Video Games: 1977-1987 celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES. Whether you're young or old, new to the hobby or a hardcore collector, this book will introduce you to or remind you of some of the greatest, most historically important games ever made. As always, thanks for reading!
  18. Copying a similar thread for Atarimania, I thought I'd create a thread to help fill in the blanks on intvsteve's intvfunhouse.com. I've learned so much from his excellent site and want to help to make it even more comprehensive. I have multiple scans, but I'll begin with one that seems like it should be on the site already. This is the US-market NBA Basketball made in Hong Kong that does NOT mention the Keyboard Component.
  19. Have you noticed that NFL Football boxes have different screen shots on them? The first box below comes from a box that is marked 2610-0910-G1 on the interior, below the plastic tray. The second box comes from a box that is marked 2610-0910. This box came with a full-color manual and mentions the keyboard component on the front.
  20. The Ultimate PC Interface for the Intellivision will be available in September. What makes it so "ultimate"? - has two connectors so that 2 controllers can be hooked up at one time - interprets the disc 16 directions - connects to the PC with USB - no parallel port is needed - is a USB Human Interface device so it will work with most if not all operating systems and - the ECS keyboard may be used with it! and - the Music Synthesizer may be used with it! This is the ONLY interface that works with ALL Intellivision add-ons. This is an Intelligentvision exclusive product. Get more information at: http://www.intellivi...e/interface.php
  21. I was looking around for the Commodore logo font from the late 70s/early 80s, and found Microgamma D Bold Extended. Not only does this appear to be the font CBM used back in those days, but also it appears to be the font Mattel chose for the digits on the Intellivision hand controllers. Take a look! (The 'clear' and 'enter' buttons appear to be straight Helvetica or a similar font, in contrast.) It's also apparently the Geico logo font, and the font they used on the cover for Numerical Recipes in C.
  22. PM me with any offers or trades! Here is my master list of needed items. Where you see a title repeated with a (2) next to it, that is where I am looking to complete more than one copy of that game. GAME TITLE - WHAT I NEED TO CIB INTELLIVISION, INC Tron Deadly Discs - manual (B&W) Utopia - manual (B&W) INTV Commando - cart Dig Dug - box Diner - box Mountain Madness Super Pro Skiing - box, manual Super Pro Decathlon - box Tower of Doom - box with TOWER OF DOOM on the bottom flap (not the bar code) Triple Challenge - box INTERPHASE Sewer Sam - 1 overlay Sewer Sam (2) - 2 overlays IMAGIC Ice Trek - International manual, 1 overlay COLECO Turbo - box, manual Zaxxon - box, manual SEGA Congo Bongo - manual
  23. This is timely - http://goo.gl/cXWd0h - a new Truckin' game/simulation was just reviewed, shortly after The Intellivisionaries put out their show. Coincidence? Hmm.... In the Disqus comments section of the page, it looks like 2 people already mentioned Intellivision Truckin'. It would be cool if all of us AA forum hardheads added a comment too, give credit where it's due to Intellivision OG Rick Levine.
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