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  1. FlightBumblebee.Rom Mode 0 , 0,0,0,0 Wait Print At 0 Color 6 , "Flight of the" Print At 20 Color 6 , "Bumblebee" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 5 Music - Music E5Y Music D5# Music D5 Music C5# Music D5 Music C5# Music B4# Music B4 Music B4# Music B4 Music A4# Music A4 Music G4# Music G4 Music F4# Music E4# Music E4 Music D4# Music D4 Music C4# Music D4 Music C4# Music B3# Music B3 Music B3# Music B3 Music A3# Music A3 Music G3# Music G3 Music F3# Music E3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music B2# Music C3# Music D3 Music D3# Music E3 Music E3# Music E3 Music D3# Music E3 Music 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  2. Another work in progress. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Greensleeves (1)" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Full Wait Play mymusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play mymusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off mymusic: Data 5 Music - , - Music - , - Music A4Y , - Music - , - Music A4Y , - Music - , - Music A4 , - Music S , A4Y Music C5 , S Music S , C5 Music S , S Music S , S Music D5 , S Music S , D5 Music E5 , S Music S , E5 Music E5 , S Music F5 , E5 Music E5 , F5 Music S , E5 Music D5 , S Music S , D5 Music S , S Music S , S Music B4 , S Music S , B4 Music G4 , S Music S , G4 Music G4 , S Music A4 , G4 Music B4 , A4 Music S , B4 Music C5 , S Music S , C5 Music S , S Music S , S Music A4 , S Music S , A4 Music A4 , S Music S , A4 Music A4 , S Music G4 , A4 Music A4 , G4 Music S , A4 Music B4 , S Music S , B4 Music S , S Music S , S Music G4 , S Music S , G4 Music E4 , S Music S , E4 Music S , S Music S , S Music A4 , S Music S , A4 Music C5 , S Music S , C5 Music S , S Music S , S Music D5 , S Music S , D5 Music E5 , S Music S , E5 Music E5 , S Music F5 , E5 Music E5 , F5 Music S , E5 Music D5 , S Music S , D5 Music S , S Music S , S Music B4 , S Music S , B4 Music G4 , S Music S , G4 Music G4 , S Music A4 , G4 Music B4 , A4 Music S , B4 Music C5 , S Music S , C5 Music S , S Music S , S Music B4 , S Music A4 , B4 Music S , A4 Music G4# , S Music S , G4# Music G4# , S Music F4# , G4# Music G4# , F4# Music S , G4# Music A4 , S Music S , A4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music A4 , S Music S , A4 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music A3 , S Music S , A3 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music A2 , S Music S , A2 Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music S , S Music Stop
  3. Taking offers on intellivision games http://atariage.com/forums/topic/222381-intellivision-games/
  4. I recently acquired a couple of Imagic press items from 1983. Both of them show screen mock-ups of a couple of unreleased games: "Beezer" and "Moonsweeper." Beezer was a port of an arcade game by Tong Electronic. I did a little research and read that Gary Kato (of Intellivision Demon Attack fame) began programming it but never finished because the project was canceled. Also, a version of Moonsweeper was planned. This was one of my favorite games on the 2600. Anyway, these plans were news to me, and I thought you might like to see "what could have been."
  5. Title says it all. I'm looking for a working (and cosmetically decent looking) Intellivision along with an Intellivoice and 10-15 games including: Advanced Dungeons & Dragons: Cloudy Mountain B-17 Bomber Bomb Squad Horse Racing Space Spartans I'd prefer a loose system and cartridges, I don't need/want boxes, manuals or overlays. Shipping will be to 14559. Payment through PayPal perferred. Please PM me if you have a system to sell.
  6. Ok, I am finally getting back into the Intellivision after scoring a CIB Sears Super Video Arcade last weekend and have been doing a bit of comparison. I must admit, I am not wondering why I avoided getting the Sears version as I am finding it to be my favorite so far of the four Intellivision systems I have. I like the looks of the unit and the controllers are very responsive. I have the original INTV, a Tandyvision version, an INTV II, and of course now the Sears. So, which version of the Intellivision is YOUR favorite?
  7. Looking for the Masters of the Universe comic from the Intellivision game... mine has all but...
  8. Saving an Intellivision, and some news ... I've been missing in recent weeks I've been changing server and changing the layout of the site, but I did not let to post new things, one of the advantages of being our own server, is for example, download the free magazines in PDF, JPG and CBR , so it can read smoothly in the smarphone or tablet. Other news will appear, I'm still getting used to the idea of ​​having our own server for everything. I appreciate your visit and your opinion! http://gameplayerspecial.com The last post was quickly about the salvation of an Intellivision who arrived in a coma at home here: http://www.gameplayerspecial.com/saving-a-intellivision-console/ Thanks!!
  9. Good day to all of you, as the title suggests, I'm looking for these Intellivision gems: 01 - pole position 02 - stadium mug buggies 03 - Tower of Doom 04 - Kool-Aid Man (CIB) 05 - Hover Force 06 - Diner Someone could help me please? Thank you so much for your kind reply and interest. PS Sorry i forget to write down my location: Rome, ITALY
  10. "I'd certainly nominate [The Dreadnaught Factor] for remake status. With some visual upgrades, it would make a great XBLA download." -IGN Review "A cheapo remake [of The Dreadnaught Factor] on XBOX Live Arcade would be a blast..." -flojomojo "Would also like to see a remake of an old Intellivision game called 'The Dreadnought Factor' (also on the atari 5200)" -Andifferous This needed doing. So I did it. http://www.youtube.com/watch?v=85j1Agw6Zgw The current version is just a prototype for the CREATE Jam contest. The prototype runs on generic Android hardware with an attached game controller. (e.g. Ouya dev hardware, an MK808 stick, or a Nexus 7 tablet) The game is ultimately going to be developed for the Ouya and GameStick game consoles. If anyone is interested in trying the prototype, let me know and I'll post the APK file. Note that I need your support to progress in the CREATE Jam contest. Please support me in the contest by liking the video below! http://www.youtube.com/watch?v=bpLWWQ85VuE Hope you like it, and I'd love to hear your thoughts!
  11. I'm in the process of moving the Left Turn Only World Headquarters from Arlington, TX to Farmer's Branch, TX. In the meantime, I thought I might share some photos of various neat Intellivision related items that were kicking around the World Headquarters and are either now packed, or will be shortly. I apologize for the blurry photos. I didn't really take my time snapping them. Still, you get a pretty good idea....
  12. Hello, I need a advice. I have some Colecovision Games and I would like to know if I could trade them for some Intellivision rare games (Fathom, Congo Bongo, etc.) or is better to have money and buy the INTV games ? There are the Colecovision games I would like to trade : - Sammy Lightfot CIB - Threshold CIB - Fathom CIB - Oil's Well CIB - Rolloventure CIB What do you thing ? Thank you ! Pascal
  13. All, I spent 30-40 minutes tonight hacking up an initial idea of what a 3-D Space Patrol might look like, using the Hover Force compatible glasses. (Aside: I think Kool-Aid Man was also meant to work with those glasses. Can anyone confirm?) Anyway... keep in mind the below is pretty preliminary, based on about a half hour of mockup time. I'm interested in whether folks think it's as neat as I do... http://spatula-city....im14u2c/spsp3d/ Like I said, it's a Q&D mockup. There's both a static image and an animated GIF at that page. Scroll down for the ani-GIF. PS. It almost goes without saying, you need the 3-D glasses discussed in the Hover Force thread to see it. I should have plenty of these to sell in Vegas at modest prices if all goes well. Also, the ani-GIF is of course much choppier than the real game.
  14. Hello: I got inspired this weekend and implemented a helper macro library to use with CART.MAC that supports overlapping RAM segments. It's rather simple at the moment. I toyed with the idea of making it more comprehensive--allowing for extending and appending segments or multiple super-segments each containing overlapping sub-segments--but my priority right now is finishing Christmas Carol. I'll certainly expand it in the future. It will form part of the upcoming P-Machinery v2.0. Anyway, the library offers the following macros: ;; ======================================================================== ;; RAMSTART Starts RAM segment allocation. ;; RAMEND Ends RAM segment allocation. ;; RAMSEG_START Defines a new RAM segment and opens it for use. ;; RAMSEG_END Closes an open RAM segment. ;; ======================================================================== It works similar to the "ROMSEG" macro in CART.MAC: You call RAMSTART somewhere at the top of your code, to initialize RAM segmentation and mark the beginning of available RAM; and then RAMEND at the end to close any outstanding open segments. In between, you may define as many segments as you like, and each one resets the RAM allocation pointers in CART.MAC to the same base address. RAMSTART also defines a default segment called "Global" that is never overlapped. This allows you to define global variables that will be shared across all your game states, without the threat of accidental overwrite by your other segments. If you don't need this global segment, just ignore it and call RAMSEG_START() to define your own segments. Along with the "RAMSEG.MAC" library, I include a modified "STATS.MAC" library from P-Machinery v1.0 to output useful information regarding your RAM and ROM segment usage. You include this library at the very end of your code--after calling ROMEND. Below is an example usage, taken from Christmas Carol. The game is split into mutually exclusive states, and each one requiring its own set of variables. There are also variables that are shared across all states, so they are perfect candidates for the "Global" segment. Let me know if you have any questions. -dZ. ;;==========================================================================;; ;; Title: Christmas Carol vs. The Ghost Of Christmas Presents ;; ;; By: DZ-Jay ;; ;; Description: An original concept game, built on the P-MACH engine, ;; ;; originally developed to port Pac-Man to the Intellivision. ;; ;; ;; ;; Copyright 2010-2012, James Pujals (DZ-Jay), <[email protected]>. ;; ;;==========================================================================;; ;; ===================================================== ;; ROM HEADER SET-UP ;; ===================================================== INCLUDE "cart.mac" INCLUDE "macro/ramseg.mac" ROMSETUP 42K, 2012, "Christmas Carol", BOOT_UP, STACK_SIZE ; ... ; ====================================================== ; GAME WORLD STATE ; ====================================================== RAMSTART ; Start "Global" segment PLAYER_INFO STRUCT 0 @@Rank SCRATCH 1 @@ScoreRevs SCRATCH 1 @@Score SCRATCH 2 @@Lives SCRATCH 1 ENDS ; ====================================================== ; PRACTICE MODE STATE ; ====================================================== RAMSEG_START(Practice) ; Start "Practice" segment SCROLL_INFO STRUCT 0 @@Delay SCRATCH 1 @@State SCRATCH 1 @@Flags SCRATCH 1 @@Column SCRATCH 1 @@PadCol SCRATCH 1 @@RateFrac SCRATCH 1 ENDS ; ... ; ====================================================== ; LEVEL PLAY STATE ; ====================================================== RAMSEG_START(Level) ; Start "Level" segment LEVEL_INFO STRUCT 0 @@CandyCnt SCRATCH 1 @@SnoflkCnt SCRATCH 1 @@Deaths SCRATCH 1 @@Perfect SCRATCH 1 @@PresentCnt SCRATCH 1 @@PresentVec SCRATCH 1 @@BonusMult SCRATCH 1 @@PlayerHits SCRATCH 1 ENDS ; ... ;; ===================================================== ;; END OF LINE. ;; ===================================================== RAMEND ; End RAM segmentation ROMEND INCLUDE "macro/stats.mac" RAMSEG Lib.zip
  15. CollectorVision has acquired the trademarks and trade names for both Acclaim and Exidy. Why do this? We all grew up fans of both companies, and want an opportunity to revive the brands for future generations to continue to enjoy, like we did growing up. Sweet, does this mean that CollectorVision will be publishing both Acclaim and Exidy’s classic games, or releasing new sequels to these classic games? No, we don’t own the IP rights to the old games for either company, and only intend to use the names for select new games that we develop. But why not just use CollectorVision’s Games name? Why bother with reviving old trademarks that have been dead for so long? CollectorVision Games has been producing quality games since 2008 and we have built up a solid reputation in the gaming community. We still plan on releasing games under the CollectorVision Games name, and will only use Acclaim and Exidy’s names on select titles that we fill fit those brands. We want to make both brands proud. The quality of our games will speak for themselves no matter who the game is published under; Acclaim, Exidy or CollectorVision Games. We are simply reviving these brand names to pay homage to the company brands that we grew up having a great deal of respect for. Reviving old trademarks is nothing new and has been happening for decades. Game companies bring back other old gaming IP’s all the time from defuncted old game companies and revive those. In this case it’s no different, just CollectorVision is reviving a company name instead. If you guys have any questions, feel free to post here on AtariAge, and we’d be happy to answer them for you. Thanks, -The CollectorVision Games Team
  16. This one is rougher than most, but still recognizable. burgers.basburgers.rom Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Burgers!" Print At 80 Color 2 , "Press top side" Print At 100 Color 2 , "button to" Print At 120 Color 2 , "restart music." Print At 160 Color 3 , "Press bottom side " Print At 180 Color 3 , "button to exit." Wait Play Simple Wait Play Burgers Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play Burgers If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Burgers: Data 4 Music - , - Music E5Y , - Music S , - Music F5 , - Music S , - Music F5# , - Music S , - Music G5 , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music F5# , - Music B6 , - Music A5# , - Music G5# , - Music F5# , - Music F5 , - Music F5# , - Music F5 , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music E5 , - Music S , - Music F5 , - Music S , - Music F5# , - Music S , - Music G5 , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music F5# , - Music B6 , - Music A5# , - Music G5# , - Music F5# , - Music F5 , - Music F5# , - Music F5 , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music E5 , - Music S , - Music F5 , - Music S , - Music F5# , - Music S , - Music G5 , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music G5# , - Music S , - Music D5# , - Music S , - Music F5# , - Music B6 , - Music A5# , - Music G5# , - Music F5# , - Music F5 , - Music F5# , - Music F5 , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music B6 , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music F5# , - Music S , - Music D6# , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music E5 , - Music S , - Music C6# , - Music S , - Music D5# , - Music S , - Music B6 , - Music S , - Music - , - Music - , - Music - , - Music - , - Music - , - Music - , - Music - , - Music Repeat
  17. Hi guys! Im in the uk and I have a problem with my intellivision that I hope you can help me out with. A few weeks back I got the console from eBay. It was working fine apart from a small colour issue, the greens were red etc. But after 20 or so minutes the games would correct the colour. It suddenly went to a blank screen when i turned the console on or pressed reset. After taking it apart and giving it a dust down as well as cleaning the port with a credit card and a lint free cloth the title screen comes on, all in the right colours. Sometimes I have to hold the reset button and release it at the same time as switching it on to get the title screen. But as soon as I press any key or the d pad on either controller the screen goes blank. On mazeatron I get the title screen with the intro music, but, again, as soon as I press anything it goes blank. On demon I get the title screen and the graphics moving about, but does absolutely nothing when I press any key, it doesn't go blank, just stays on the title screen. I also tried leaving it on for a while on just the title screen to see if it would turn itself off as it did before, but it just stayed on the title screen for almost 20 minutes before i turned it off. I noted that underneath was quite warm. When i opened it up i couldnt see any damage, but then, i dont really know what im looking for. I have never attempted to fix anything like this before, i dont even know how to solder and i have no computer or electronic skills at all, i have absolutely no idea what im doing. Please help! Many thanks for reading!!
  18. I recently posted an article on my website about the video game compilations with the most number of games. As you'd expect, most of them feature classic titles from Atari, Activision, Midway and Infocom, but as someone who hasn't played an anthology in a while (I think the last one was probably the Capcom Classics series on the PlayStation Portable,) I was surprised to see that some of them feature dozens upon dozens of games. I leave the link here in case anyone would like to check out and please, any ideas, comments, corrections or feedback in general is more than welcome. Top 10: Massive Video Game Compilations
  19. Will Start Adding Pics That Paint Picture Of Magnitude Of Product I Have....Give Me A Bit - Thanks!! Hi, I am new to this site and bought a massive collection of games recently, roughly (6k-7k games)...I've sold a lot but have a bunch more to help with growing collections....I've never sold on here before but I wanna start and my buddy said it's a great place to do it...I know what the games are worth but would always prefer offer first for any purchases you'd like to make that I have that you may need...I am very fair and been selling things a long time so I always tend to come to a fair middle ground whenever selling items in good faith that people will come back and tell others as well...Thanks For Your Interest And Don't Hesitate To Ask Questions Or Make Requests....And As Far As Trades Go, I Am Only Really Open To Rare Games I Can Sell Quickly That Are Equal In Value I’m Giving Up, Atari 5200 4-Port Video Switch Box, ColecoVision Power Adapter & Empty Game Boxes I Could Use TO Complete Some Games **Lots Of My New Games Are In Gradable Top Notch Collector Condition** Items I have available include The Following (Also Have Some Consoles, Controllers, Manuals & Accessories Available).... Atari 2600 Games - Cartridge Only, Cartridge w/ Manual, Complete In Box & New In Box Atari 5200 Games - Cartridge Only, Cartridge w/ Manual, Cartridge w/ Manual & Overlays, Complete In Box & New In Box Atari 7800 Games - Cartridge Only, Cartridge w/ Manual, Complete In Box & New In Box Intellivision Games - Cartridge Only, Cartridge w/ Manual & Overlays, Complete In Box & New In Box ColecoVision - Cartridge Only, Cartridge & Manual, Cartridge w/ Manual & Overlays, Complete In Box & New In Box Commodore 64 - Cartridge Only, Cassette Only, Cartridge & Manual, Complete In Box (Cartridge, Cassette & Floppy Disc) & New In Box (Cartridge) Commodore Vic-20 - Cartridge Only, Cassette Only, Cartridge & Manual, Complete In Box (Cartridge & Cassette) & New In Box (Cassette) Sears Tele-games (Atari 2600) - Cartridge Only, Cartridge w/ Manual & Complete In Box Sears Super Video Arcade (Intellivision) - Complete In Box & New In Box ...... And Of Course Other Consoles As Well (Also Sell Old Toys, Figures & Board Games) But Figure I Would Stay With Classic 80's Cartridge Games As Far As Details **One Last Thing...I Don't Have A List Because I Haven't Had Time And There Is Just Way To Many, But Odds Are I Will Always Have Something You Probably Need** My Personal Contact Info: Name: Andre (Dre) Number: 401-954-3295 Email: [email protected] Etsy Storefront URL (Overhauling Storefront This Coming Week): https://www.etsy.com/shop/TimelessToyStore?ref=hdr_shop_menu **Try To Sell Through Etsy Because I Can Give Better Deals - They Only Take 3%, We Come To Agreement Of What You Want And I Set Up Custom Sale For You - No PayPal Either..You Can Pay Direct With Card To Avoid Even More Fees - Which Means Better Prices** Ebay User ID/Name: TimelessToyStore Location: Rhode Island, USA (In Case Your Near Me And Local Pick Up Is Possible Or You Wanna Check Out Items In Person)
  20. THE STORY: I was looking at computer cases the other day for my big PC, as it's getting older, and while the hardware is all still good and plenty fast for me, I figured it might be time for a cosmetic upgrade. Everything looked like the same boring thing. I was like "Man I wish I could get a case that has a retro look...then got to looking at some cool case mods...and then it hit me! For those that don't know, a case mod is where you shove PC innards into something besides a regular computer case. I had a buddy that shoved PC components into an old Xbox case, you can look online and see everything from giant, custom made beautiful cases, to the downright strange (a computer case made completely of ice...somehow?) I looked online, a casual search showed that nobody seems to have made a case mod out of an old Intellivision...so I decided that's what I'm going to do! Space-wise, there obviously isn't enough room for my big PC to fit into the Intellivision, but I have a little server/HTPC on my living room TV, and with some experimentation last night it looks very possible to fit everything inside! THE PLAN: I have a broken Intellivision I bought to fix the controllers on my working one, so it'll be perfect to use and not sacrifice a working unit. Only downside is that there is only one complete controller, so I plan on having that one for realism, and the other side I'll maybe 3D print a cover or some sort of clever thing to make it nice (besides, I might need the space for airflow or the power supply...). I can cut away most of the mounts for the Intellivision innards, and cut out the appropriate holes for the GPIO, power, & USB header I've got my little server/HTPC, it's in a tiny HTPC case, and consists of a mini ITX board, card reader, hard drive, and power supply (also had a DVD drive...but I can forego that): The ITX board just barely fits without cutting, so when I cut the hole for the GPIO, it will fit perfectly, and the CPU fan aligns just right with the center controller cord grille. I can take out the ITX mounting plate from the case, so the board will be secure. The hard drive is a 3.5in, but I have an extra 2.5in laptop drive that will be better for space, I figure I can mount it on the upper cover somewhere. The card reader may not fit, I was planning to put it where the cartridge slot is, but it looks a bit too long for the upper cover mount. However...I may not use the upper cover mount screws...so that will be a wait and see. If not the card reader, then just the smaller USB header that does fit. The power supply will be the biggest hurdle. It simply doesn't fit no matter where I put it, too fat. I'll probably need to buy a new one, but even the smallest kind will be tough to fit without lots of cutting. Alternatively, I may try to open the power supply up and see if I can mount the innards to fit. Since it is very low power (the thing draws less than 40 watts at full throttle!), it doesn't need a whole lot of airflow, so I think as long as a I keep the CPU fan & power supply fans unblocked, I won't need additional cooling. The Intellivision already has some vents underneath the wood grain, so it will be a good intake from the bottom, exhaust up top flow. Obviously mounting everything will be custom, I'm thinking a shopping trip to Frys Electronics to get some stuff for mounting. I'll attempt to keep everything as hidden as possible, but that missing controller will be a dead giveaway either way As far as keeping it look nice, the Intellivision has seen better days, but should be fine after a good cleaning. I'll try and keep most of the mountings and screws and things on the bottom or back of the case where they can't be seen. I think for the sake of airflow and possibly mounting things I may need to put taller "feet" on the console, but it shouldn't be noticeable. I'm thinking I might put a hinge on the cover, so I can open it up easy. I think I'll start by cutting away the old plastic mount moldings in the Intellivision so I can start figuring out where exactly to put things, I'll post some pictures tonight. I know there are easier things to do, yes I'm aware of the Raspberry Pi, & other such items. But I want a full-blown Windows PC that I can nicely display on my living room TV, and I already have almost all the parts for it! Hope 'yall enjoy reading, and hope I can get it done in a reasonable amount of time. Should be a pretty fun project I think. Let me know if you have any tips/ideas, or questions!
  21. Here is my list of spares, for sale, for trade: http://www.classic-consoles-center.at/s__tradesell.pdf Prices are in the list. And I will be happy to trade.
  22. Here's the official thread for Sydney Hunter & The Sacred Tribe We've been working on this game since June 2015 It's in programming stage since January 2016 We're planning to release it somewhere in 2016 Here's a quick preview (taken from an emulator)
  23. I showed them off, why shouldn't i upload them here? It's a set of 181 icons, some games have alternate versions The idea is, resp. i use them to start the games from a shortcut i.e. to JZINTV The size of the icons is 256x256, big enough to be showed nicely as "large" or "extra large" icons in the explorer window. I feel it's a not only nice also a neat way to run Intellivision emulated on a PC, which emulator you might prefere ever. Of course it leaks of overlays get shown, best solution to this was imo "INTV Win" which showed the overlays at right side of the playfield in "INTV Win" But "INTV Win" is obsolate, it runs only in XP compatibility mode on recent machines. A far better solution, if one needs the overlay at all and if neither a original controller or original overlays are at hand, is to print them out, in this way you can play the game using your favorite joypad (i.e. a playstation pad or similar) and place the printed out overlay somewhere on your desk or stick it on the monitors border. If you are very common with a game you won't need them at all and starting them from a shortcut is something nice. intyicons.zip I'm aware it's a lot of work to make all the shortcuts to the games, a hint: create a template shortcut and enter all commandline options even the path to the bin's but don't call a specific bin or rom with it, also i suggest to select already a default icon for this template, i.e. "runningman.ico" (present in the "Intyicons.zip"). this template shortcut you can copy into a folder named i.e. "MyIntellivision" and edit the left missing name of the bin which is to call as well to select the proper icon from the icons folder which is fortunately already selected in the template. finally rename the shortcut to the games name. certainly one doesn't have to use them all, maybe one likes to start only his favorites in this way, it's a good solution for this. It could look like this: Sometimes it's simply the boxfront image, sometimes i took a little effort to fit them better to the square size of a icon, certain ones are cutout (i.e. all intellivoice games). Some could be made better, like the "Atari" and some "Coleco" releases they didn't look good to me and i will change them once. You might have noticed in the picture above a "Inty Jukebox" it's nothing else as a shortcut to a simple batch which will call JZ's Songplayer demos one after the other. "Oldskool" and "Partyline" are not ideal, but even this can still be changed. It's relatively easy with GIMP to create the icons, just cutout the image, scale it i.e. to 512x512 pixels, scale it down to 256x256 pixels (why so complicated? if you scale the non square images directly down to 256x256pixels the result isn't as good as if you scale the image larger as it will be finally, downscaling later in the same aspect is better) set a alpha channel and convert the image to 8bit + alpha channel, use either no or a ordered dithering this gives the best results when used later in the explorer, because they won't probably appear in the full size and if scaled down by the explorer a "Floyd-Steinberg" dithering won't look good. make a rectangular selection but this time specify "rounded corners" 15 to 25 pixels depending on the original is usually fine, inverse the selection and erase the spare rounded corners, export the icon as .ico in GIMP, GIMP will ask you in which format, if it's a 8bit one it will be preselected. I converted all to 8bit, it saves some bytes and the result is as good as a 24bit icon if you use no or a ordered dithering for 8bit depth.
  24. Do all of the Mattel releases have a Hong Kong variant (of the original USA version)? Also, I noticed that my Mission X that (like many of you) I bought from here eBay Auction -- Item Number: 390646667439 was made in Singapore. This is the Mattel gatefold version. The seller claims it is a "UK" version. Did the UK have its own line of variants for Mattel releases? Also, I noticed that Intellivision, Inc. releases were made either in the USA or Singapore. Is there a Singpore variant for each I.I. title? Or are there some that are Singapore only? I was hoping someone would spare me the trouble of looking at all of these titles on intvfunhouse!
  25. Title says it all. Interested in all sealed Intellivision titles, including original Mattel releases, Intellivision Inc. variants (the Mattel titles that were re-released by Intellivision Inc. and not original INTV titles and ports which, to the best of my knowledge, were not shrink wrapped), and third-party releases. Please PM if you have any for sale. I also have sealed Intellivision games to trade (see list below). Thanks!
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