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Blogs

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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • Joey Z's Atari Projects
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  • BubsyFan101 n CO's Pile Of Game Picks
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  1. Does anyone have any extra for sale? ASTEC UM1285-8
  2. Hey! New here I have just started learning intybasic from Oscar's book, and I do have a basic understanding of Basic programming. In the examples folder for IntyBasic, I was trying to decipher how intyPak works. Just wondering if someone can break down for me what exactly this code is doing? IF dir = 0 THEN #c = PEEK($0201+X1/8+Y1/8*20):IF #c <> (BG06+FG_YELLOW) AND #c <> 0 THEN dir = 4 IF dir = 1 THEN #c = PEEK($01FF+X1/8+Y1/8*20):IF #c <> (BG06+FG_YELLOW) AND #c <> 0 THEN dir = 4 IF dir = 2 THEN #c = PEEK($01EC+X1/8+Y1/8*20):IF #c <> (BG06+FG_YELLOW) AND #c <> 0 THEN dir = 4 IF dir = 3 THEN #c = PEEK($0214+X1/8+Y1/8*20):IF #c <> (BG06+FG_YELLOW) AND #c <> 0 THEN dir = 4 Thanks for any help! Brian
  3. Following @BSRSteve suggestion, I propose to collect into this new dedicated thread our very interesting exchanges about Intellivision variants. I believe variants could deserve a dedicated place where to deepen any possible aspect, as much as we like, when the outstanding www.intvfunhouse.com database doesn’t provide us with an immediate answer. May the Variants be with you!
  4. I've been refurbishing old consoles and building a new retro gaming center for myself, this year. I figured I would dump the photos here from the past few months so I don't lose them. It all started when I found this really nice old Sylvania flatsceen TV that is still old enough to not be widesreen ($7 Goodwill). After that, it was a matter of cleaning dust and grime off the old consoles, which had been sitting dormant on bookcase shelves, and diagnosing which controllers worked, and which were defective. At this point, my Atari controllers were stuttering or intermittently unresponsive. The Atari was still dusty, and lots of cartridges really needed to be jiggered around to get them to work. Without any cleaning for this, the problem resolved on its own after some use swapping cartridges on the console over a few weeks. The Intellivision II functioned, but still needs serious jiggering to get cartridges to load, but none of them were found to be dead. The playstation 2 works beautifully, but none of my memory cards were recognized. Some of the controllers turned out to be broken, especially the "clear red plastic" one seen plugged in here. I found a nice woodgrain cabinet for a stand at goodwill for 5 bucks, and used an old xetec Amiga hard drive casing for the stand to raise the TV up a bit. Next, I took apart the 2 sets of Atari paddles, which suffered from "Jitter," and cleaned them. Reassembled after cleaning the residue and grease with alcohol and swabs, they worked perfectly. The next challenge was to open up both joysticks, remove the clear adhesive over the boards, clean them, and reassemble with packing tape over the boards. Both of them worked very well, aside from an issue with one of them: The cable plastic seemed pretty stiff, and would lose control if it was not held in a certain position - ultimately a small tug downwards of the connector end plugged into the back of the console got whatever connections were loose to connect. But, this one went into my "museum" for non-use, ultimately. Next, I took apart the console and cleaned the case. I found three areas on the RF cable where the plasic cord exterior had torn, but it seems that the cable is still working perfectly, so a little electrical tape was wrapped around the frayed parts to protect them. Ultimately, I want to replace the cord and fix the connectors in the B&W switch, and get a second Atari joystick, but this is good enough for now. After the next photo was taken, I popped the caps off the paddles and cleaned them some more. Next, I identified two playstation controllers that still functioned, though only one PS2 dualshock controlled worked, so a PS1 controller was borrowed from the old console which is in my "museum." I added a VCR to the mix, running the PS2 through that. Finally, I set up a spare tablet to be able to quicky hit a website with atari manuals on it, for reference if needed, and bought myself a Harmony Cartridge for the Atari for loading games from my organized rom library on SD card, which I continue to explore and learn about. My Atari Keyboard Controllers needed no maintenance - so they will be nice to have for Star Raiders. Finally, the Commodore 128 (64) computer and accompanying Commodore 1571 (Disk Drive) were set up as part of my functioning retro gaming center. It's still going to need some refurbishing to get it all cleaned up and "retro-brighted", with the 128 boot not functioning, lots of keys lacking spring or being loose, and the old RF video cable lacking proper RF shielding to prevent interference. But, it functions and I have access to all my old files and games. This was my primary computer literally from like 1985-1998. I'm making good on my "perpertual student" label for myself. Pacing myself, but aside from some repairs on this and the Atari, I still have two Commdore 64's and an Amiga 500 that will need to come back to life. The Amiga will need cleaning and retrobrighting, keyboard fixes, proper video cable, and a boot disk. The 64's with need to have their problem diagnosed. I have a Timex Sinclair 2068 with no cables, and an Atari 5200 that has a rusted end to it's RF (Power?? WTF) cable, which sparks when turned on. My playstation 1 is probably fine, but with the PS2, there's no rush on that. I'm definitely going to need a proper belkin surge protector instead of these two cheapo power strips. Projects for much later.
  5. Robot Army Pre-order Unfortunately, Left Turn Only has been unable to support Elektronite (or anyone else) due to an unusually heavy workload. Therefore, we've been unable to push certain titles forward to release status for the past number of months. This has put quite a bit of financial pressure on me personally and I'm in a dire situation with regards to my visa status. To put it bluntly, I need to raise money in a very short period of time. Unfortunately, sales of various games is impossible at this time. My solution is to offer a pre-order of 70 copies of ROBOT ARMY. This is the current situation: - The boxes are printed - The game is completed but still needs testing - The manual is in the process of being written and has not printed - The Sticker is designed and about to be printed - The overlay design is not yet complete. We feel that we could have each of these items finished within a month or two. HOWEVER, it is unclear WHEN the cartridges can be delivered by LTO. Therefore this is a NON SPECIFIED delivery date pre-order. In other words, it will be ready to ship when it is ready to ship. The last pre-order we did, a lot of people didn't understand that there was no actual promised date of delivery and they kept emailing asking when it was ready to be shipped, so I want that to be clear before you order. Here are the benefits of a pre-order. - You save $10 US per copy. Each copy will be sold for $80 US with shipping and PayPal fees included. - People who pre-order will be the FIRST people to get a copy of the game before anyone else. Note: Due to shortages of cartridges, it may be some time before more than the pre-order copies are available. (This does NOT mean that there will only ever be 70 copies of the game) The details: - There are No serial numbers and the order number has nothing to do with numbered copies. - The game will ship in a box this time with no exceptions. - The PayPal address will be my wife's PayPal address, so please do NOT send money without an email to elektronite@hotmail.com where payment details will be given. Note: If you need any references, I'm sure that there are people on Atari Age and Facebook that can vouch for me. Simply put, you pay for a game, you get a game. Period. Also, there MAY be another as of yet unannounced game that can be included in the pre-order in order to also save on shipping and effort to mail copies. Please stay tuned for more information. Please do not misunderstand. This does NOT mean that there are only going to be 70 copies of the game available. It only means that there is a limit to the number of pre-orders at a discount. Do not feel that you will 'miss out' if you don't pre-order the game. That is NOT the case. Thank you for your consideration and your support in this personally difficult situation. Robot Army Pre-order: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70.
  6. Intellivision NBA Basketball CIB - For Color TV Viewing Only variation, FCTVVO eBay Auction -- Item Number: 284314261616
  7. In today's episode I begin my unit on the Intellivision. I discuss more games that are exclusive to this game system. What game or games do you feel would would not have worked for any other game system before or since? What is your favorite INT game?
  8. Hello everyone! There are quite a few musicians already making some great tunes on the Intellivision using IntyBASIC, but I want to invite them to give the Intellivision Music Tracker a chance. Not because it's better (IntyBASIC is great!) or easier (the tracker is a lot harder!), but because I think it offers some truly remarkable capabilities that allow for more expressive and nuanced compositions. To ease the transition from IntyBASIC Notation (IBN) to the tracker format (IMT), I've created a program that converts music data from one to the other, called IBN-to-IMT. The idea is that anybody can take an IntyBASIC song, convert it into the tracker format, and from there extend it and alter it with additional instruments, channels, patterns, effects, etc. I wanted to illustrate this process myself, so I asked @Nyuundere for a sample of one of his tunes. In the end I wanted to showcase his song transformed with all sorts of bells-and-whistles and give him and others an idea of what can be done. He graciously agreed, and I went to work. Having secured his permission, I will now share the results with everyone. The song chosen for this demonstration is Beat It by Michael Jackson, tracked originally by @Nyuundere for the IntyBASIC Music Player, transformed and remixed for the Intellivision Music Tracker by yours truly, @DZ-Jay. Original IBN: First, here's the original song, as tracked by @Nyuundere. I took the liberty of annotating it by hand, just to provide context on how each part relates to their corresponding sections in the transformed file. beatit-ibn.mp3 beatit-ibn.bas Transformed IMT: Second, here's the converted song, as processed by IBN-to-IMT. I also annotated the file by hand, so that anybody could follow the provenance of each pattern to the original IBN source. Notice that the instruments are merely approximations (although rather close) and that there is no percussion. IBN-to-IMT does not translate the percussion sounds from IntyBASIC, so it is left to the user to add drum and percussion sounds in the final IMT version. That said, the drums capabilities of the Intellivision Music Tracker are much more sophisticated and one of its key differentiators, so this is something you would probably do in any case. beatit-imt.mp3 beatit-imt.asm IMT Remix: Third, with the converted song on hand, I proceeded to create a cool remix by extending the song, changing the instrument sounds, and adding a proper drums track. I based the structure of the song and the drum sounds on the original Beat It track from Michael Jackson's album Thriller. I tried to reproduce the original drums track, complete with handclap accents, and used a "buzzy" bass sound to take the place of the guitar. As with the others, the source includes annotations relating each channel and section to their original counterparts. beatit-remix.mp3 beatit-remix.asm beatit-remix.rom I took the liberty of extending the remix to use the full six channels available with the ECS -- but even when played without the expansion module, it still retains the same feel; only that the extra drum accents and instrument overlay effects are missing. beatit-remix-3ch.mp3 Beat It - Remix.mp4 Information on the Intellivision Music Tracker and the IBN-to-IMT conversion tool can be found in their respective discussion threads: Intellivision Music Tracker IBN-to-IMT: Converting IntyBASIC songs to tracker format Thanks again to @Nyuundere for going through the trouble of tracking the song originally for IntyBASIC, and for begin so gracious in sharing it with me. -dZ.
  9. Introducing IBN-to-IMT: A program to convert music data from IntyBASIC Notation (IBN) to Intellivision Music Tracker format (IMT). Description: The program will translate a music module composed in IntyBASIC Notation (IBN), into the data format used by the Intellivision Music Tracker (IMT). The result is an assembly source file with the original song represented in the target format. The output file includes instrument definitions that attempt to reproduce the IntyBASIC sounds. By default, IBN-to-IMT will produce output to support 6 channels, following the default configuration of the Intellivision Music Tracker. It will also try to determine automatically the most optimal length of patterns to use, removing duplicate patterns across all channels. The default behaviour can be altered with command line options. How It Works: The crucial problem that IBN-to-IMT attempts to address is how to identify patterns, and how to determine an optimal pattern length in which to split the song data. The solution it employs is actually to apply brute-force. First, the program scans the original BASIC source file and identifies all the labels and music player commands, extracting a stream of note events (the song stream) and splitting them into channels. Any music subroutines encountered via the command "MUSIC GOSUB" are unrolled and included inline as part of the song stream. Throughout this entire pre-processing step, the volume and active instrument of each channel in the original source is tracked. Then, operating on each extracted channel in turn, the program splits the song stream repeatedly into patterns of various row lengths. At each split, it attempts to deduplicate re-occurring patterns across all channels, and computes an estimate of the size of the data needed to reproduce it. When all lengths are tested, the program compares the relative sizes of the data for each iteration, and chooses the smallest one. This is assumed to be the optimal length with a balance between rows and data size. The selected pattern split is then rendered in the Intellivision Music Tracker (IMT) format by emitting the sequence of reused patterns, the channel patterns, and their individual note event sub-patterns. Any patterns corresponding to a labeled section in the original, will include a comment with its corresponding label for reference. Caveats: You must ensure that the source file contains only song statements in valid IntyBASIC Notation (IBN). Variable song speed is not supported by the Intellivision Music Tracker. Therefore, the "MUSIC SPEED" command simply sets the speed for the entire song. The program works best when the original song is naturally organized into repeating groups of notes or musical passages of the same length. Because the implementation of the Intellivision Music Tracker synthesizer is different from that of the IntyBASIC music player, the instrument sounds will only be approximations. The commands "MUSIC STOP" and "MUSIC REPEAT" are interpreted as the end of the song. Therefore, any following statements will be ignored unless referenced in some other way. You should take care to ensure that control-flow commands such as "MUSIC JUMP" and "MUSIC GOSUB" follow a coherent and logical flow. Chaotic jumping around in your song may not translate correctly. Be very careful when exiting a subroutine prematurely via a "MUSIC JUMP" command. This may result in unbalanced "GOSUB/RETURN" pairs. Because pattern extraction occurs independently of label positioning, there is a chance that labels wil not line up with the start of a pattern. Consequently, determining the backtracking from the target of a "MUSIC JUMP" command may fail. In such event, the program will default to an end-of-song marker. Known Issues & Limitations: Error checking is superficial at best. (What can I say, I'm an optimist. And lazy.) Drum arguments are read and extracted, but completely ignored during processing. The control-flow command "MUSIC JUMP" is treated in a special way: If it points forward into the song stream, it will skip all notes until that point If it points backwards to a previously encountered label, it will signal the end of the song and set the target as the repeat offset for backtracking at the end of the sequence. If a target pattern cannot be determined for some reason, it will default to the end-of-song marker. The performance command "MUSIC SPEED" will override the actual speed of the entire song, not just of the following sections. How To Use: For details on how to use IBN-to-IMT and for a comprehensive description of its features and available options, please see the User's Manual included with the program. Requirements: IBN-to-IMT is implemented as a Perl script. Therefore, you need an installation of the Perl programming language in your computer. On Mac, Unix, or Linux systems, Perl is usually included automatically in the standard operating system distribution. For Windows PCs, you may need to download one and install it. There are many distributions out there, most of them free for non-commercial use. One I've used in the past is ActivePerl from ActiveState. Acknowledgements: This program would not have any reason to exist if it were not for the fabulous work by Arnauld Chevallier (@Arnauld) and Oscar Toledo (@nanochess), respective authors of the original Intellivision Music Tracker and IntyBASIC. I would also like to thank @Nyuundere and @First Spear for suggesting the idea for this tool, and for providing sample files from their own personal repertoires on which to test. Most of my initial testing was done on a few sample IBN files I found in this forum, which happen to be published by @First Spear. Download: IBN-to-IMT is now included as part of the Intellivision Music Tracker distribution package. You are encouraged to get the latest version of the tracker from its dedicated thread. Nonetheless, below is the conversion program on its own, along with a copy of the user's manual. trk-utils.zip ibn2imt-manual.txt UPDATES: 2021-03-04: Updated attachments to latest version (from trk-distro-r4).
  10. You know... some Intellivision Cartridges would make an awesome ramp for an Evel Knievel to make a new historic jump over not 1, not 2, but 3 Intellivisions! Or a jump over tons of Carts lined up in a row. I hope to make this happen in 2021... This is just one of the things I noticed while doing a HUGE Unboxing video today, a wonderful gift from Casey Nydahl. He gifted me a huge assortment of Intellivision goodies and I made a 20 minute video unboxing it all. This is when I stumbled across the angle of an Intellivision Cartridge could make a great ramp for Evel. Now.. to buy a new Evel Knievel and stunt cycle so I can make this jump later this year. LOL. Of course I may need to make a real ramp as odds are the cart will just make Evel endo! Until then, come along for a humble and exciting unboxing... one I will remember forever in my Intellivision Life.
  11. Hello, In my aim to make the Intellivision Music Tracker useful and increasing its appeal to IntyBASIC programmers, I want to make sure it at least offers at a minimum any critical features that the IntyBASIC music player has. One thing that was missing, and that some have already asked me about, is the ability to disable channels in the tracker so that you can use them for sound effects. Unfortunately, the Intellivision Music Tracker messes with all PSG channels during playback, even if it's just to re-assert silence. I added a simple enhancement that allows the programmer to configure the tracker at runtime to leave some PSG channels untouched. It works by organizing the channels into a prioritized list, and only using the number of channels requested, starting from the one with the highest priority. In order to emulate something like "PLAY SIMPLE" in IntyBASIC, I chose to assign the lowest priority to the third channel of each PSG. The priority list then looks like this: A (Main PSG) - Highest priority B (Main PSG) D (ECS PSG) E (ECS PSG) F (ECS PSG) C (Main PSG) - Lowest priority +-----------+-----------+ | MAIN PSG | ECS PSG | +---+---+---+---+---+---+ | A | B | C | D | E | F | +---+---+---+---+---+---+ | 1 | 2 | 6 | 3 | 4 | 5 | +---+---+---+---+---+---+ So, for example, if you are only using the main PSG without the ECS, and you request 2 active channels, the tracker will use "A" and "B" and leave "C" untouched. Likewise, if you plan to take advantage of the ECS extra PSG to play additional music channels, you can request 5 active channels and the tracker will use "A", "B", and the three ECS channels, and still leave "C" untouched. That allows you to predictably reserve "C" for sound effects, and still take advantage of the extra sound channels of the ECS for the tracker, just like when using "PLAY SIMPLE" in IntyBASIC. However, in contrast to "PLAY SIMPLE," you are not constrained to just reserving one or two channels; you can configure the tracker to use anywhere from 1 to 5 channels, disabling the rest and reserving them for external use. All you need to do is use the macro "SET_ACTIVE_CHANNELS(n)" where "n" is the number of channels to use. The default is 6, letting the tracker use them all. ' Enable 5 channels for tracker use. ' This reserves channel "C" for other things. SET_ACTIVE_CHANNELS(5) ' The song will start playing immediately. CALL TRKLOADSONG(VARPTR MYSONG(0)) (Obviously the feature is available using the native Assembly Language interface of the Intellivision Music Tracker as well.) The full set of channel priority configurations are as follows: +------------------------+-----------+-----------+ | | MAIN PSG | ECS PSG | +------------------------+---+---+---+---+---+---+ | SET_ACTIVE_CHANNELS(n) | A | B | C | D | E | F | +------------------------+---+---+---+---+---+---+ | 1 | X | - | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 2 | X | X | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 3 | X | X | - | X | - | - | +------------------------+---+---+---+---+---+---+ | 4 | X | X | - | X | X | - | +------------------------+---+---+---+---+---+---+ | 5 | X | X | - | X | X | X | +------------------------+---+---+---+---+---+---+ | 6 | X | X | X | X | X | X | +------------------------+---+---+---+---+---+---+ LEGEND: [ - ] => Inactive [ X ] => Active One important thing to note is that, because channels "A" and "D" are the only ones in which the tracker supports drums, we may want to keep those at a higher priority, or else you lose the ability to use drums when using less than the full set of channels. What do you guys think? I know it is a useful feature to be able to reserve some channels for non-tracker use, but is this a good interface? Would it be helpful, or is it too confusing? Is the priority order too wonky? Any feedback will be welcomed! -dZ.
  12. Hi fellows! I'm writing about history from Mattel Intellivision and I came across a narrative that I can't validate. That narratives say these Mattel stoped the Intellivision project in 1977 or 1978. But the can't be true as Intellivision was ready in 1979. Setting up the timeline these narratives make no sense. Does anyone knows how is the history?
  13. Edit - these items have now been spoken for, thanks for all of the responses! While parsing off my old Intellivision collection to sell, I have a lot of "misc" items that are not really sellable - if anyone wants this group of items, all they have to do is pay shipping via paypal (USPS Large Flat Rate Box $21.90, some of the more common/poorer condition Intellivision boxes will be carefully shipped flat). Or if you want to drive your way to Central Oregon in the snow you can pick this up for free. Items of note: * Intellivision 2 console (no power supply or RF connector supplied, but does come with 2 controllers) - if you plug it in with a proper power supply the light comes on but it behaves as if the reset function is always pressed. If you can fix that, you likely have a working Intellivision 2 console. * World Series Baseball cartridge and box. I can't get this game to work on an Intellivision 1 or 2 (a shame since it seems quite rare!) * Checkers shell (with standard screws in back) and manual - yet somehow the game inside is a working copy of Sea Battle. What crazy person swapped out the ROM 30 years ago? * Boxing game, manual, boxes, x3 overlays. But I can't seem to get it working fully (the title screen comes up, but press any button and the screen clears) * Overall 10 boxes of varying condition * Several paper backers that went to the overlays. * A few plastic trays for boxes
  14. Hi everyone, I just bought the Programming book for intybasic (I used to be very good with basic & pascal language), so I thought this would be really fun to try to write games for the Intellivision. However, I am already hitting a snag just trying to get it to print "Hello World". I checked out a video by Gray Defender to help me, but I still keep getting an error message. It is stating it is unable to open input file. Would anybody have any suggestions? It looks like I have all of the text correct on the .bas file. I was having other errors but manage to at least show the compiler is working now. I have a 64 bit computer & a 32 bit computer, and I get the same message on both.
  15. Hello everyone, just a quick heads up about an interesting article published in the latest issue of Retro Gamer. It is an article about the making of Utopia. There is a candid interview with Don Laglow and some useful playing tips (see pics). Best wishes and enjoy!
  16. Edit: Everything's sold now! In my earlier intellivision games for sale thread I offered a variety of intellivision games for sale. What didn't sell directly to atariage members I've now put on ebay on a week long auction. See below for a listing of lots (with starting bids lower than what I originally asked here) Edit #1 - I've cross out all items sold so far, plus started adding some of my commons bundled into themes. Intellivision Games (Imagic) - 13 games, some with box/manual/overlays, Tested Intellivision Games (Coleco) - 7 games, some with box/manual/overlays, Tested Intellivision Games (Activision) - 5 games, some with box/manual/overlays,Tested Intellivision Intellivoice + 4 Intellivoice Games (some with box/manual/overlay) Intellivision Games (Parker Brothers) - 3 games, one with box/manual, Tested Intellivision Games - Commando, Hoverforce, Blockade Runner (Boxed/Tested) Intellivision Games - Champ Tennis, Slap Shot Hockey, Super Pro FB(Boxed/Tested) Intellivision Game - Tower of Doom with Box/Manual, Tested Intellivision Games (Sports) 10 Games, some with box/manual/overlays, Tested Intellivision Games (Mix) 22 Games, some with box/manual/overlays, Tested Intellivision Games (Uncommon/loose) - 6 games inc. Thin Ice, Pac-man (INTV) Intellivision Games (Mix) 16 Games, some with box/manual/overlays, Tested And while it isn't Intellivision, I have a couple of CBS Video Games Joystick Stick Stands for the Atari 2600 that I bought but never used. I know nothing about the true value of these, other than the top search result points back to a 2013 atariage post trying to sell one! Just looking to get them out of the house, auction is here: CBS Video Games 2xJoystick Stick Stand for Original Atari 2600 Controllers
  17. I tried arguing this on quora and all I got one person to bite and he just said stop playing video games. I actually like the intellivision Amico being a pro-consumer system. With features like forbidding paid downloads, fairly well balanced multi player games, $10 us maximum price tag on games (to discourage those games which start at $60 and can go up to $200 if you buy all the DLC) Tommy Talarico is positioning himself to be the Anti Big Boy or the Rebel of the video game industry. I remember the story of the Xbox 360 where Microsoft made a pledge where all games on the 360 that don't have a physical disk equivalent in the market that are available for download must have a try before you buy free sample portion. That was pretty Pro consumer. I was more willing to try games if I didn't have to make the initial investment in the blind. And the ones I wanted right then and there I bought right away immediately like Super Meat Boy, Limbo, Braid. And usually they were full price if it was that good of a game. Some games I waited to see if they came on sale to see if I could buy. I would have never been exposed to those games if it hadn't been for Microsoft's try before you buy requirement. Unfortunately developers and publishers complained that their work was being played for free without them getting paid. I understand that all the parts have to be willing to play with each other in order to get something going. It's that developers didn't have the right to have their game being in the shadows, and have a caveat emptor policy at the game store. (which you can thank 2600 Pac-Man and 2,600 ET for. Before, these stores had very liberal return policies and were very rarely acted upon. That's when Video Game Exchange came into business. It wasn't until later that Funcoland came in our region .) So I thought how do you get the developers that publishers get their money for the work they did on the demo while at the same time removing the shadows that are underneath the game shops? I thought advertising would be a way to do that. If you play the demo version of the game you get an ad. Play the demo version over and over, play different ads each time and give the devs and pubs more money. Interestingly enough one of my friends says that ads are very anti-consumer. I told him I thought the policy of unreturnable items that are caveat emptor is a worse consumer policy than no ads. I asked him if he bought a game that was download only for 60 bucks played it like literally one time and hated it, how would he fee? He just said "I'd say oh well". a logical argument that apply to a lot of people but not to me was that a lot of people have a lot more money than time and are willing to pay to skip ads. And I said well if we gave the consumer the choice whether they wanted to pay with their dollars or pay with their eyeball time, if the game plays the same both ways how does that affect you as a paid consumer of a game? He couldn't give me an answer I'd understand. I do agree that there are abuses of ad policy. like I know they cut the full original length of the first broadcast and the disc version of a tv series just squeeze in an extra commercial to make it more enticing on second run syndication and basic cable. I pointed out a successful example of an advergame on the 360 when they had the "no shadow" policy. It was 1 vs 100 Online. Every 10 questions they take a 2 minute break and 1/4 of each of those 2-minute breaks was always a Sprint commercial. The only reason it suddenly stopped was because using cellular internet as a primary home internet and or gaming internet was being discouraged by the FCC at the time. Sprint had no reason to offer the game as a way to spread their message because the exact people they were targeting became illegal to target / were no longer worth targeting in this distorted marketplace. Why are cable tv plans so expensive?Because people are using DVRs to skip the commercials. Guess why commercials would bring in more money for less occurrences on games than cable TV? Because in order for a game to make sense the game has to be played live. You cannot digitally delay or time advance a particular playing of a game. You could not download the future opponent inputs for game. Those inputs have to happen in real time. If not, then we discovered data time travel and would get negative ping times, and then finally satellite internet would be a viable option for gamers. But since I haven't seen any news about data time travel, I'll assume it's impossible until it's proven possible. Actually it's much harder to take a pee break in the middle of an online game than it is a linear piece of entertainment that could be paused backed up and resumed. If you're not back in 30 seconds you could be a sitting duck. However I agree that mid-gameplay commercials would ruin online gaming especially if they paused to break and cliffhanger like they do linear entertainment. And one final thing that's interesting to note, some people are afraid to give their credit card numbers. So free advertising funded gaming can actually help bring those people too. And the thing is money is made on a per credit basis, not a per license purchase basis. If Tommy Talarico thinks his games are going to be played many times, and his games will be played way longer in history than a typical "movie games" that PlayStation and Xbox seem to cater to, then wouldn't it be to the benefit of the new Intellivision Company if they make more money with never asking for credit cards and having all games be free with ads, than they would make by asking for credit cards and charging them once and having the games played over and over with no constant stream in? Of course you got to tighten your belt on day one. But that's perpetual residual income if it gets played over and over and over. and when your money gets bigger you could like all for a certain percentage for an annual Online Tournament of Champions. since you don't have to pay for the ROM in order to be eligible to win because the game is free then you can get away with more luck elements than you could with a pure skill game where you have to pay to enter, and it would be legal in more jurisdictions than such a skill game. Also that's how devs and pubs get extra money to pay for new features. That's also the cure for both downloaditis and sequelitis, the disease of malignantly growing paid DLC / a sequel of something as a quick cash grab. Since the money is there a certain budget could be made for upgrades. I understand that all parts have to work with each other for the boat to get moving. I think this advergaming model might be beneficial to everyone. Are there still people who preferred pay yet you don't want to abandon the Advergaming model? Have a purchasable no-ad forever license/ timed no-ad license rental. unless someone could show how someone has a ludistic advantage by either being an advergamer or a cash license gamer, giving the customer the choice to either pay with dollars or minutes of ad time gets more people playing and more money made with less money taken from the customers should not harm gaming. I agree that Tommy Talarico opposes ads because they can be abused. But he does have policies that he said he's not going to flinch. If he opposes excessive/experience-ruining/ unfair uses of ads, but not ads in principle, he could make some decrees that would discourage cheap advergaming. by the way ever since one versus 100 left Xbox 360, try getting an advertising funded game on either Xbox Nintendo or Playstation. most of their "free games" are those that are "free until it becomes painfully impossible to complete forcing you to buy something that all but the top one out of a million need in order to complete" games. I don't know if a declarative automatic no ads ever statement is exactly going against the grain of Sony, Nintendo, Microsoft. I think that's more "with the grain thinking" than it is "against the grain thinking". You could make certain ad policies like "maximum 5 minutes of ads per hour of time" (which compared to syndication which could be 24 minutes of ads per hour of time is great.) "Hardwired ads in game must make sense in the experience", like Budweiser Tapper, (wait would alcoholic mention rate it T or M automatically? Not exactly that, unless it's Pepsi Max Tapper.) Just because you offer ads as try before you buy sample doesn't mean you have to have every single one available 24/7. You could have a gaming Network called INTV. We're either every hour or every day one game would rotate in as the free Advergame. also if you eventually add online, that would concentrate more people into that server therefore no one would be sitting there waiting for an opponent which is a general positive experience if you funnel everyone through that one hour a day. also there could be schedules like a regular TV show so that if you could play online you can find more Network users of the game. The worst thing that could turn people off to a game is crickets and tumbleweeds in the online waiting room. I'm just spitballing a couple suggestions.
  18. I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled), cart - $15.00 $10.00 Popeye box, cart, missing inst - $10.00 $7.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju - torn label 6.00 $4.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Tour De France CGE - $25.00 $20.0 V-Frogger CIB - $50.00 $40.00 SNES PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00
  19. Been looking for a realistic Intellivision game disassembler. What gets me is that Colecovision has decent emulators and Mame is so limited Atari has theirs but Intellivision is not only lacking since Bliss went nowhere. I mention Bliss because it was extremely load a game and go. No fiddling with front ends or cli. So this leads us to a disassembler. I would love to have an emulator that has a built in debugger and disassembler or better yet just a really good disassembler. My biggest quest is to figure the scrolling routine for Cloudy Mountain as well as other games. If anyone has ideas, direction, code for cloudy mountain or anything to help me write new games for the Intellividion then please chime in. TIA
  20. UPDATE: (October 2nd 2022) Hello, I finished sending all "address confirmation" emails 24 hours ago. Most of you already confirmed or updated the address but there are still more than 20 people who hasn't. Please CHECK YOUR SPAM/JUNK MAIL FOLDERS and my email should be there, or the email address you used for making the pre-order. If you still can't find it, please contact me via private mail or via our online shop. UPDATE: (September 29th 2022) Hello folks, Today, finally, I bring you good news. We received the cartridges a few hours ago. FINALLY! In order to fulfill all the pre-orders we will need a couple of weeks: We will have to check them all one by one, stick the label/sticker, put them in the box and wrap it with protective plastic bubbles (I don't know how it's really called, but I hope you understand me), make the packages and send all the pre-orders. But first I will send you (beginning tomorrow) an email to each and everyone of you in order to confirm the shipping address since it might have changed after so much time. This will take me a few days, so please check your spam/junk email folder at least once a day until you receive a message about "Kai Magazine: The sorrow of Gadhlan' Thur pre-order" and please answer it even if your address is correct and the same. In order to avoid getting these very limited carts lost in the mail, we will not send the game until the address has been confirmed. The amount of carts and shells of this kind in existance is limited, the ones we and other publishers have received were manufactured 2 years ago, and AFAIK no more have been manufactured so far since then. Pleople are trying to create carts with the same features but those are still ongoing projects by third party developers. So each cart is precious and limited at this date. Basically irreplaceable, so far. So we must try to avoid any game being lost in the mail or delivered to the wrong address. I really want to thank you for the huge patience you all had, for your understanding of this "out of my hands" situation and for your huge support. I still mantain to this day that the Intellivision community is by far the BEST community I have been envolved with. If this carts situation is ever resolved, you can be sure that we will make more games for you guys. Happy to do so and noone deserves it more than you guys. So, thank you from the bottom of my heart for everything, really. One last thing: We have been receiving many requests to be able to purchase this game after the sales stopped. We managed to adquire 45 extra cartridges. I sent emails to everyone who clicked on the "let me know when this product is back in stock" (check your spam folder if you did but you don't see the email). In the 2 hours since I sent those emails, 11 games have been sold already (out of 45) and I very much doubt more will be made any time soon, so if you wish to purchase the game now is your chance. https://kai-magazine-software.fwscart.com/The_Sorrow_of_Gadhlan_Thur_for_Intellivision_(Shipment_by_the_end_of_October_2022)/p4398489_20901779.aspx As I said, I don't know if or when more carts will be available. This second batch of 45 games will be sent after all the original pre-orders have been sent, so I expect we will be able to ship these 45 games by the end of next month (in 3 or 4 weeks from today). Thank you again everyone for being literally the best community I have ever had the pleasure to be part of. Best regards, Oscar Kenneth. UPDATE: (October 12th, 2021) «The Sorrow of Gadhlan’ Thur» digital release (ROM for LTO flash and jzintv emulator). After gathering all the feedback that you guys gave over the last 2 or 3 days here: At this moment I can offer the following (which is pretty much everything you guys asked for and I could do at this moment): I've put the rom for sale on the Kai Magazine Software store, compatible with LTO Flash and jzintv emulator. The price is 17 Euro, which (today) is less than $20, which is the lowest amount that has been suggested. The digital release contains digital versions of the cover (box), manual, overlays and cartridge sticker. https://kai-magazine-software.fwscart.com/product_preview/p4398489_21444598.aspx BUT BEFORE YOU BUY IT: Anyone who pre-ordered this game or bought it after the pre-order can request the ROM for free (whith the caviat that in the event of a refund, the price of the ROM would be substracted from the refund). This means you don't have to pay twice. Only in the event of a necessary pre-order cancelation due to third party circumstances, the price would be deducted from the refund. Those who paid for the game and who are interested on the rom just have to contact me (via atariage PM, facebook messenger, online shop messaging system etc) and I will send it to them in less than 24 hours (because of different time zones, etc). Some people have also requested to be able to get the box, cover, manual, label and overlays in advance. I am happy to send it to them since those are sitting in boxes since February, so no problem, I can send those to anyone who already paid for the game. This would only mean that when the carts are available, they would have to pay the shipping costs of the cart. In the unfortunate event of a pre-order cancellation caused by a third party, we would deduct the cost of this materials (which are 15 euro) and the shipping costs (which unfortunatelly are the same as the whole game if we use registered mail, but we can explore cheaper options). If someone who didn’t already pay for the game wishes to buy the box, cover, manual, label and overlays together with the ROM, I can create an item in our online shop in order to buy that as well. Thank you everyone for your patience, understanding and huge support! UPDATE (old, but still current): The pre-order period for this game has expired, but you can still order it at full price (Shipment date yet to be determined) Except for the cartridges, everything else is ready (Manuals, boxes, covers, stickers, overlays) to begin the shipments to those of you who pre-ordered the game. The cartridge manufacturer is very busy and he has not given us an estimated date of when we should receive them. This means that the shipments (which should begin now) will be delayed and I will let you know as soon as we have a confirmed date. I am very sorry about this, but there are things that are outside of our hands/control. Thank you very much for your support and your patience. ______ Hello, I am Oscar Kenneth, from Kai Magazine Software (John Hassink, Mighel Angel Jimenez, Victor Sanchez and me), the developers of Ninja Odyssey,TNT Cowboy,A.F.: Anthropomorphic Force, A Tale of Dragons and Swords and Star Mercenary for Intellivision (Among many other games for other systems such as MSX2 and PC). I wish to present you our latest creation: The Sorrow of Gadhlan’ Thur is the first «Metroidvania» game for the Intellivision. The «Metroidvania» genre was born in the 90’s and it is tremendously popular these days. This side-view action RPG genre is a mixture of «Metroid» elements and «Calstlevania Symphony of the Night» elements where the player explores an open world and he finds objects which will grant him the ability to reach places he could not reach before, therefore expanding the bounds of the world he can explore. Usually the main character begins as a weak character and as the game advances he becomes stronger and has better equipment and new abilities that will allow him to explore further and to defeat stronger foes. The Sorrow of Gadhlan’ Thur for Intellivision includes all these elements and more. It is a carefully balanced mixture between Castlevania: Simon’s quest, Cadash, Zelda 2 and many other games. -Explore a huge open world and find powerful ancient relics. -Find new towns where you can save your progress and upgrade your equipment. -Explore dungeons and temples from a forgotten civilization. -Increase your fighting skills and abilities to engage smart and challenging enemies with an artificial intelligence never seen before on Intellivision. -Take advantage of the environment and sneak by your enemies by staying outside of their field of view. -Use throwing weapons to get rid of the most aggressive enemies before they can come close to you. Game Features: -Different animated backgrounds, giving a more immersive experience to the player. -Enemies and objects will remain active even when outside the view screen thus increasing the game-play area twice the screen area. (This feature is commonly found only on 16bit video-games since the late 80’s and 90’s). -Quickly and easily save your progress in the game cartridge. -High quality package with a very nice plastic box, a very high resolution cover and a big, high quality game manual. -Beautiful cover art by Miguel Angel Jimenez (as usual) -Nice and catchy in-game background music by John Hassink (as usual) -Incredible Intro music, amazingly synchronized to the events shown in the intro by Manuel Dopico -Story written by Victor Sanchez and me. Here you can see a video of the game from the beginning, and near the end of the video you can see 2 more advanced areas where the player has more items and abilities. The video does not look nearly as smooth as the real thing, so don’t get scared by the lack of smoothness here. Game-play video (NTSC colors): We started this project on summer 2019, after finishing and publishing the MSX2 version. This Intellivision version took twice the time and effort to complete than any other Intellivision game we made before. An incredible amount of hours and hours of optimization and coding went into this game. I did not stop optimizing the code and re-assigning the memory assets until we were able to include everything we wanted to include. This time, we will self publish this game with the help of the Intellivision community (you, guys ^_^) as we always did before in the MSX community and PC. This way the game can have as much development time as we want and we can deliver it with the package quality we think it deserves. The pre-order period starts today and will finish on January 21. The estimated Pre-order shipments should begin on February 2021. Shipments will be made in strict payment order: The first one who pays will be the first one to be shipped, and so on. Pre-ordering not only helps us but to you guys as well: All the Pre-order will have a 5 euro discount (55 Euro instead of 60 Euro). After the pre-order period finishes, the game will be priced at 60 Euro. Also, everyone who Pre-order this game will have his name or nickname (as you prefer) in the “Special Thanks” section of the game manual, so your contribution to help this game see the light will be immortalized ^_^ Shipment outside the European Union: 15,80 Euro (up to 3 games in the same package. More than 3 games: 21.80 Euro) Shipment to the European Union: 12,80 Euro (up to 3 games in the same package. More than 3 games: 15.75 Euro) Shipment to Spain: 6.10 Euro (up to 3 games in the same package. More than 3 games: 10,70 Euro) Pre-order link: https://kai-magazine-software.fwscart.com/The_Sorrow_of_Gadhlan_Thur_for_Intellivision_(Shipment_time_yet_to_be_determined)/p4398489_20901779.aspx Very Special thanks: Joe Zbiciak Oscar Toledo Arturo Ragozinni And you guys, for your support!
  21. Had a chance to inventory my extra games. All games have been cleaned and tested. Please send me a PM if you're interested in a title or five; I'll respond with pricing and if that works on your end, I'll take pictures so you know exactly what you would be receiving. All orders of three or more games will ship for free in the US! Here's what I've got available: Intellivision Sealed Astrosmash Las Vegas Poker & Blackjack NFL Football Complete in Box Armor Battle Astrosmash Beauty and the Beast (cart not working) Boxing Demon Attack (with Activision tray) Las Vegas Poker & Blackjack Las Vegas Poker & Blackjack (Sears) Major League Baseball NBA Basketball (x2) NFL Football PGA Golf SOLD Q*bert (thin-style box with top flap) Space Battle (x2) Star Strike Sub Hunt Tennis *NO GAME* Triple Action Utopia (missing manual) Cart Only Armor Battle (minor cosmetic damage) Microsurgeon Pac-Man (Atarisoft) SOLD Pitfall! Triple Action (minor cosmetic damage) Worm Whomper SOLD Manuals Advanced Dungeons & Dragons Ice Trek (rough shape) Lady Bug (rough shape) Mattel Intellivision games booklet Soccer (Sears) Space Battle Tron Solar Sailer SOLD Aquarius Complete in Box Advanced Dungeons & Dragons: Treasure of Tarmin (missing cartridge tray, right keyboard overlay and one controller overlay) Night Stalker Snafu (box is in rough shape; missing one controller overlay) Tron: Deadly Discs Genesis Complete in Box Barney's Hide & Seek Game Risk Box + cart Side Pocket Sports Talk Baseball (missing cover art on box) Cart only Beauty and the Beast: Roar of the Beast Ecco the Dolphin John Madden Football 92 Jurassic Park Lethal Enforcers Lion King Madden 97 Madden 98 NBA Showdown 94 PGA Tour 96 x2 Sonic & Knuckles ToeJam & Earl in Panic on Funkotron Triple Score World of Illusion Starring Disney's Mickey Mouse & Donald Duck X-Men 2: Clone Wars
  22. How do I get jzintv running on retropie? I also tried lr-freeintv but that wouldn't work either. The video is just 2 minutes.
  23. I have a Raspberry Pi with Retropie which I got running thanks to YouTube videos but otherwise I don't understand how to make these roms work. I am trying to play this new Frankenstein rom and I see the title in freeintv but when I start the game the screen goes black and it takes me back to the games list. How can I get it working?
  24. Looking to purchase the Atarisoft version of Pac-Man for the Intellivision, complete in box (stock image below for reference). If anyone has one they'd be willing to part with, please send me a PM. Thanks!
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