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Blogs

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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • Joey Z's Atari Projects
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  • Lynx Links
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  • My Ideas/Rants
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Gernots A500 game reviews
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  • splendidnut's Blog
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  • My blog of stuff and things
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  1. I got a new piano for 2020 as a surprise from my wife. It is an absolutely adorable Nord Grand. Compared to the Lynx it sounds like a dream come true. While reading the manual I found out that you can create your own instruments from your own samples. This led to ideas of how to connect the kbd to the Lynx etc. But after a while I realized that the optimal Handy Music composer could be easier to create on a tablet! The plan is to record the good sounds of the instruments from a real Lynx. Like the sounds that are used in my games. The goal is to create loop sounds that can be repeated. There would be three levels in the composer. Top level: Tempo Compose level: Blocks to play Block level: Interactive drums for creating sfx and interactive piano for melody patterns. Once the blocks are complete you could create small loops like with The output format would be SASS source that can directly be compiled and used in games. Anyone interested to join in on developement?
  2. I am starting to prepare myself for the next RGC in 1 month in Paris. So I had to look back to 2109, and in my opinion it is one of the biggest year for the Lynx. So many things... Of course, 11 new games for the programming competition, new developpers, games completed and released this year, new hardware... Just one example : Retroguru (Nop90) released no less than 5 completed games this year, and maybe a sixth one for the SillyVision Lynx Compo... Awesome work ! So I started to design a poster for the RGC, and I'd like to share with you the preliminary draft. And I probably forgot so many things (did not even mentionned new development tolls, like Milfork or Unity 8 bits as I haven't tested them yet - and upcoming part is really limited to some selected and recents projects), so feel free to point me toward missing stuff, or mistake... For developpers, if you uploaded a ROM of your game, I will put it on SD flash card and Agacart for demonstration during the show. If you don't want me to do so, drop me a PM. If you want to send me another version, drop me a PM also.
  3. I was thinking we ought to have a sub-forum where people can post info on their colllections. Pics, items their looking for, items they are willing to trade or sell. So here is a start. For now I'm just going to list, later I'll add photos My collection: Lynx I - Box, Manual, AC Adapter Calfifornia Games - Curved Cart, Manual (Boxed with Lynx I) Slime World - Curved Cart, Box, English Manual Gauntlet - Curved Cart, Box, English Manual Xybots - Curved Cart, Box, Poster Zendocon - Flat Cart, Large Box, Manual Rampage - Curved Cart, Box, English Manual Paper Boy - Curved Cart, Box, English Manual Hydra - Curved Lip Cart, Six Lang. Manual Steel Talons - Curved Cart, Six Lang. Manual Batman Returns - Curved Cart, Six Lang. Manual Rygar - Curved Cart, English Manual Ninja Gaiden - Curved Cart, Poster STUN Runner - Curved Cart, Poster Double Dragon - Curved Cart Daemon's Gate - Green PCB Cart Desert Strike - In route Joust - In route Lemmings - In route Road Riot - In route Centipede - In route Test/Diagnostic - In route Zaku - No confirmation Alpine Games - No confirmation Alpine Bonus - No confirmation Just for info: Lemmings - Green PCB Cart, VHS type Box, Single Paper Folded Manual Gauntlet- Curved Cart (only functions when cart is torqued back) Item/s looking for next: Xenophobe - Any Cart, Box, Manual/Poster Sell/Trade: N/A
  4. I picked up Championship Rally at Portland Retro this weekend and I’m looking for strategies for Tournament mode. I haven’t yet beaten the first circuit...I can reliably get 2nd in every race, but can’t quite rack up 8 points. some questions for you all: 1. Braking (button B) doesn’t seem to do anything in tournament mode. I feel like it’s the same as just letting off the gas. Am I doing it wrong? Should I be doing some heel-toe motions? 2. What’s up with that moveable bush on the Desert map? It’s at the first turn, and I don’t believe any of the others are moveable... 3. What’s the best path on the City map? Should I take the first left, or the second? 4. Any tips for getting into first place?
  5. About 6 years ago, for a Jaguar, a created a VRBasic Translator (in .NET) that translates VRBasic code into C and then feeds it into the C compiler to get the target platform (Jaguar) binary. Since, allegedly, there's no BASIC for Lynx (I really wouldn't know, as I'm ignorant on the platform's history and only got familiar with coding it in C/Asm few months ago) - it looks like it might be worthwhile to port the VRBasic to Lynx as that might entice more users to the platform. I took the liberty to implement the Microsoft's syntax of BASIC, so this would be unfortunately quite far from the Atari 800 XL's Basic syntax (with line numbers), but: - it's still much more accessible than C - no Line numbers - no curly braces - no semicolons - you can use hardcoded paths to your art assets (sprites) right in your code (without using any external tools), and the backend will do all the heavy lifting (loading, conversion, alpha keying) at the compile-time, so on Jaguar it just works Here's one sample to show the syntax: ' VRBasic Sample 05 - Sprite Drawing ' Sep-2013 ' Declare the sprite variable as a global variable to avoid passing it to every function using it Module Globals Dim ImgWall As Sprite End Module ' Draw all colors in the palette Sub DrawPaletteAt (xp As Integer, yp As Integer) For idxColor As Integer = 0 To 255 DrawPixel (xp + idxColor, yp, idxColor) Next idxColor ' Draw some helper points every 32 pixels to assist with picking the color index For idxHelper As Integer = 0 To 8 DrawPixel (xp + idxHelper*32, yp+1, 127) Next idxHelper End Sub Sub Main () SetGraphicsMode () DrawPaletteAt (32,0) ' LoadImage takes a full path, so you will have to update it based on where you installed the VRBasic LoadImage (ImgWall,"c:\jaguar\_Projects\_VRBasic\src\Samples\ArtAssets\TileA2_16_Colors_Palette.gif",8) ' Now let's place the palette of the loaded image at the desired destination in our palette - for example at index 100 CopyPalette (100,ImgWall) ' Of course, since we changed the palette indices of the image after loading, we need to update the image data for the same offset ' Under Virtual Jaguar, upon every restart of the *.j64 (e.g. when it reaches End Sub for Main () ), this will have the effect of further offseting the colors, since VJ does not seem to reload the *.j64 (merely jump to Sub Main), thus the Image Data are not physically reloaded OffsetImage (100,ImgWall) ' Let's display the sprite roughly in the middle of the screen ShowImage (ImgWall, 160,100) Wait (5000) End Sub Obviously, the platform's specific functionality (sprites, palettes, etc.) would have to be recoded for Lynx (or use TGI), but the basic language should, in theory, compile fine (assuming no major differences between jaguar's C and cc65) right out of the box. I should also have a full PDF documentation, somewhere on my hard drive...
  6. Auction up on eBay https://www.ebay.com/itm/Atari-Lynx-System-Bundle/202783520419?hash=item2f36d6f6a3:g:cfkAAOSwOahdhTP4
  7. Hello, guys! I finished work on the Atari Lynx emulator for Android. aLynx - Atari Lynx emulator for Android OS 2.1 and higher. aLynx supports on-screen keyboard, sound output, OpenGL rendering, load/save games states. Link on a Google play: https://play.google.com/store/apps/details?id=com.blogspot.rock88dev.alynx_free https://play.google.com/store/apps/details?id=com.rock88dev.alynx Also, it will be interesting to hear do you think of emulator that could be improved, etc.
  8. Hi. My name is Rich and I have a small VR channel on YouTube. I invite you to see my retro console collection on YouTube. I'm about to get to 900subs and I'm doing something special.
  9. UPDATE: This is already sold. I have an official limited edition Defi Lynx pin coffret available for sale right now. Here are the details: These coffrets were part of the Defi Lynx promotion run in 1991 by Atari France. There are two known limited runs of these coffrets: the firts run consisted of 250 coffrets, numbered on the back as XXX/250 and the second run consisted of 100 coffrets, numbered on the back as XXX/100. Coffrets in the second run contained one extra pin that was missing in the first run: Klax. The coffret I'm offering for sale is the open one in the first picture. It's numbered 65/100, which means it belongs to the 100 units limited run. This coffret does NOT contain all 35 pins in the Lynx pin collection. It contains the 24 pins that are usually found in the 100 units limited run: 1x A.P.B. 1x Block Out 1x Blue Lightning 1x California Games 1x Chip's Challenge 1x Electrocop 1x Gates of Zendocon 1x Gauntlet: The Third Encounter 1x Klax 1x Ms. Pac-Man 1x Ninja Gaiden 1x Pac-Land 1x Paperboy 1x Rampage 1x RoadBlasters 1x Robo-Squash 1x Rygar 1x Shanghai 1x Todd's Adventures in Slime World 1x Warbirds 1x Xenophobe 1x Zarlor Mercenary 2x Atari Lynx Logo Pins are placed in the exact same order they were originally placed. All coffrets I have seen belonging to the 100 run had pins placed in the same way. Coffret's overall condition is very good, given its age (28 years). Just a few tiny scratches here an there. I'm looking for money offers. You can offer to throw in any (really, really) rare Lynx item as part of the deal if you want to bring the price down, but your offer must be mostly cash or I won't take it into consideration. I'm in Madrid, Spain and will ship to Europe, US, Canada, Japan or Australia. Shipping fees will be on the buyer, though. Feel free to to ask anything related to this coffret in this thread so I can clarify things for everyone, but I will only answer to offers made through private messages in these boards. This article has also been posted in the Atari Lynx Fans group in Facebook: https://www.facebook.com/groups/lynxfans/permalink/2784496444954040/ This is an extremely rare opportunity. Be sure not to miss it. Good luck.
  10. Hello everyone: I am going to revive an old topic, emulating the Atari 8 Bit and Atari ST on the Nintendo Wii. I just picked up a Nintendo Wii, homebrewed it, and put on 5 Atari Emulators. I will post a few pictures here of what I have manaaged to get running after I fix the Hatari 0.005 on the Wii memeory card. I am using version 4.3U which allows me to use up to 128 Gig SD and USB sticks, have filled both up with games , the Atari 8 Bit games are a bit slow loading as I have over 2000 games on it, maybe I need to reformat the SD card into 4 32 Gig partitians IF the Will will support this. My Ultra Satan is using a super fast 16 GB SD card so I don't want to use it. Is anyone here interested in the Homebrew Installation process, as Nintendo no longer supports buying of games online and I must stress that IF I post a tutorial then its to be only for playing Atari emulators on the Wii. Anyone interested in this? I have looked everything up and there might be interest plus I know the best guides now. You can emulate the 2600, 5200, 8 Bit, 7800, and the Atari ST , Jaguar I am not sure about probably not although I have all of the roms that were ever made for these systems, and many more. My Mega Site is appoaching 225 Gigs of all good stuff, if needed I will post a link to it, just about every game that is missing here can be found on my site, I have been maintaining it for over 6 years at 1 TB of space and adding to it every month. Let me know if there is any interest here wth that too. Well back to my Wii Atari testing , pictures of games running on it are coming tonight. Sleep ???? You ask me ??? Whats that ???? Too busy with my Atari collection, oh ya I have a source of an Atari Portfolio ready in 14 days , the store has to hang on to it for 15 days and thnat was yesterday. He has told me its mine, anyone want it, comes with a 64 K card. Please post here if interested. Russ
  11. E-Jagfest is over, and it's about time we get some updates about the games shown there into public; especially those who are good on their way. So it's time for an official thread on Karate World Tour! Jagfest visitors could try out an early build of the game, and now we are proud to present it to the Atari Age community. "We", that is matashen who is doing the coding and myself who is drawing the graphics; with the final board being designed by Lynxman when it's time. Karate World Tour is a one-on-one competetive fighting game; a genre sorely missing on the Lynx to this day. It is inspired by early western fighting games, namely classics like International Karate and the Way of the Exploding Fist.. This means: no fireballs or quarter-circle plus punch moves, but a more realistic Karate simulation. No energy bars, but points. Just like a real Karate tournament. Highlight of the game will be the 2-player-Comlynx-mode. We hope that Atari fans everywhere will enjoy this game on events like the Jagfest in the future, we want it to become a favorite for occasions where Atarians gather. As with all of matashen's games you will also be able to save your highscores and possibly win/loss-ratio. You can expect all the moves and smooth animation you know from games like IK; nothing is ripped though, but carefully recreated for the Lynx' lower resolution. We will try to put many different locations for the fights in, four of which you can see right here (work in progress). Generally speaking, while our game is inspired by the classics we hope to make it even better if we can. We ope to get this game done in time for a 2013 release; it would be nice to have the first official championships held in November at the e-Jagfest 2013. But we cannot promise that yet, as Green Little Quak-Quak is the top-priority, but Karate World Tour will come right after it. So without further delay, here's the latest screenshots.
  12. From the album: Camputers Lynx

    My current collection of Lynx computers; there are two Lynx 96 computers, two Lynx 48 computers (one of which has been upgraded to 96K spec) - and two Lynx 128 computers - one does not have the case badge.

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  13. From the album: Camputers Lynx

    To use a disk drive with the Camputers Lynx you need 96K or 128K, a disk drive with the Lynx Disk Controller - and the Lynx Disk ROM which connects to the back of the Lynx computer. The ROM adds several new commands to Lynx BASIC allowing the computer to boot from the disk drive, load and save files.

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  14. From the album: Camputers Lynx

    To use a disk drive with the Camputers Lynx you need 96K or 128K, a disk drive with the Lynx Disk Controller - and the Lynx Disk ROM which connects to the back of the Lynx computer. The ROM adds several new commands to Lynx BASIC allowing the computer to boot from the disk drive, load and save files.

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  15. From the album: Camputers Lynx

    The Lynx disk controller requires +5V and +12V lines. DO NOT GET THEM REVERSED - YOU WILL DESTROY THE DISK CONTROLLER!

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  16. From the album: Camputers Lynx

    Since I wanted to use an HxC 2001 floppy disk emulator with the Lynx, the disk controller was removed from the original Lynx disk drive and mounted inside the case of a broken Atari SF354. You can see how the Drive 1 line had to be soldered into the controller board, and the drive always reports READY, which is required as the Atari 14-pin cable does not carry the RDY line.

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  17. From the album: Camputers Lynx

    The Camputers Lynx used a disk controller with a WDC1793 chip. The first drive in the chain had the controller mounted inside the drive, and a second drive without a controller could be attached to the first

    © This work is licensed under a Creative Commons Attribution 3.0 Unported License: http://creativecommons.org/licenses/by/3.0/deed.en_US

  18. My hard times is your opportunity! Below are linked my first two auctions. All shown in the picture are what I am looking to sell. I hate using eBay, but to be honest I'm in a position I need to get the highest return possible. If you see something you like then stay tuned. I plan on selling these all off spacing them apart depending on how they sell. https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F292807878570 https://www.ebay.com/itm/Yastuna-2-The-Space-Incident-/292807869855?nav=SEARCH
  19. I wanted to share the letter I received in 1992 for Finishing Todd's Adventures in Slime World. If you found the real last exit in Arcade Mode, Todd gives you a message to write to Epyx, it says there is no reward, but I wrote to them, I don't remember what I wrote, but I ended up getting this signed letter from M. Peter Engelbrite. I thought this was a great reward.
  20. Tempest, Blaster, food fight, Total Carnage, Toobin, Xevious, jr. Pac man, Fantasy Zone, Marble madness, Xenophobe, Midnight Mutants, Journey, Quantum, Bubble bobble, Strider, Guantlet, Meltdown, acid drop, gyruss, street fighter 1 and 2, Berzerk, cool spot, joust 2, airball, Plutos, Ballblazer, Pitfall, Cool spot, Planet smashers, Wizard of Wor, Zaxxon, time pilot, missing in action, and Ninja Gaiden 2, Dark sword of Chaos. ;-) :-D :spidey: What are some of your thoughts??
  21. Hi, everyone. I have the following Japanese editions of Lynx games available for trade: Klax (loose cart) Gates of Zendocon (CIB) Shanghai (CIB) I would like to trade any of them for the following Lynx collectibles: Hard Drivin' pin Official Atari Lynx Club pin Official Atari Lynx Club wallet Official Atari Lynx Club cap Official Atari Lynx Club t-shirt Défi Lynx t-shirt I'm also looking for the CIB Japanese edition of any of these Lynx games: Chip's Challenge Paperboy Rampage RoadBlasters Rygar Todd's Adventures in Slime World Zarlor Mercenary I might be willing to hear other interesting proposals for trade if the offered item is rare enough. If necessary, money can be used to balance the trade either way, but please note that none of these items are for sale, they are exclusively for trade. Anyone interested can PM me. Thanks in advance for your time and interest. Regards, Juan José.
  22. I had just done a McWill update and everything was working great. It ran fine for a few hours and a few on/off cycles, then I couldn't turn the Lynx on. I assumed the MOSFET has failed, ordered a couple, put it in and then POP, TP18 blew up real good! Perhaps I didn't purchase the right MOSFET, or just a coincidence? This is the MOSFET I ordered from Digikey: NDT2955CT-ND NDT2955 MOSFET P-CH 60V 2.5A SOT-223-4 Assuming nothing else blew and I have the right part, I've heard there was a zener diode I should be replacing as well, but I don't know which one or it's value. I, of course, need to replace TP18 -- what part is that? Thanks in advance to you all.
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