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The last 3 CBS, 2 coleco, 2 very rare Technovision (i think) and 2 cheap Mattel's because they never work on my junior, happily i do own a Retron77 where Both games gladly work. Not sure if they are really cheap but i bought Them relatively cheap so i guess i am correct... Long story short, the last blast of my collection... What follows are single Carts, prototypes, homebrew(s) and well... Others... PS: notes now Both Mattel's are almost notn readable but these are frogs and flies and kool-aid-man.
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MAME 0.229 It’s been an eventful month, culminating in the release of MAME 0.229 today. One change that you’ll notice straight away is that the “64” suffix is no longer added to the file name for 64-bit versions of MAME. If you’re unsure, you can see the data model at the end of the window title. One very elusive Argentinian title has finally made it into MAME this month. We’ve very proud to present Ms PacMan Twin, an extensive hack of Ms. Pac-Man with simultaneous two-player cooperative gameplay. Another rarity you can now experience is Midway’s unreleased Power Up Baseball – the NBA Jam of baseball. On the topic of prototypes, Wayne Gretzky’s 3D Hockey Fatality Edition is now supported. Several TV games for preschool age children from JAKKS Pacific’s Sharp Cookie line have been dumped and emulated, featuring popular characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas the Tank Engine. Travelling back a little, Mattel’s representations of Basketball, Hockey, Soccer, and Tag as electronic toys are now supported. Elektronika Autoslalom has arrived from Russia (with love). Another batch of JPM IMPACT fruit machines have been promoted to working this month, making use of new artwork engine features for their internal layouts. Updates to the Win32 and Qt debuggers add a context menu to debugger views with an option to copy visible text to the clipboard, improve behaviour when views are scrolled to the bottom, and fix a crash when right-clicking some memory views. We’re lucky enough to have received another shader update from cgwg, improving the appearance of the popular crt-geom and crt-geom-deluxe effects. We’ve added support for the NEC/Renesas V850 family to unidasm. That’s all we’ve got time for here, but there are lots of software list updates, newly dumped bootlegs, bug fixes, and other enhancements that you can read about in the whatsnew.txt file. As always, you can get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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Welcome to... Aquarius Draw! Aquarius Draw Application: https://aquarius.mattpilz.com/draw/ Aquarius Draw User Manual: https://aquarius.mattpilz.com/help.php Aquarius Draw Online Gallery: https://aquarius.mattpilz.com/gallery.php Introduction What began as a weekend hackathon for my own amusement and to better familiarize myself with the Aquarius, quickly spiraled into a multi-month long initiative to create a very powerful tool for all Aquarius developers and enthusiasts. Aquarius Draw is a free, modern web-based application (desktop-only) that allows you to quickly design and prototype scenery within the technical confines of Aquarius. This artwork can then be exported as a PNG, saved to an online gallery, or output as boilerplate Aquarius BASIC or Machine Language to load onto emulators or the devices themselves. It has a huge variety of features and I recommend reviewing the help documentation as well as opening the Keyboard Shortcut panel (F1) to better familiarize yourself with the system. This should rapidly accelerate a lot of software-based efforts in the future, but also is fun just to draw and experiment with even for non-Aquarius users that want to make retro art. I recommend Chrome (Firefox and Edge also supported). You can use the browser's ZOOM to scale the display so it all fits nicely on your screen: Use only zoom levels of 50% (low resolution), 75% (less than 1080p), 100% (1080p), 125% (1440p) or 200% (4k) to ensure minimal distortion. Feature Highlights Full 256 Character Glyph Selector (Sorted and Original Order) with 16-color Background/Foreground and Large Preview 40x24 Drawable Canvas Area and Personalized Border Toggles and Actions to Fine-Tune Drawing Operations Tile Inspector Stats for User Reference Input/Output Actions for Saving and Loading Scene Data Customizable BASIC and Machine Language (Assembly) Boilerplate Code Output for Testing on Emulators or Devices Dynamic Preview of Output with CRT/Monochrome Simulation Export Scene Images as High Quality PNGs Tile Selection Tool with Cut/Copy/Paste Capabilities Pre-populated Templates (Title Screen, Demonstrations and Examples) Tile-specific POKE Data Generation (Raw, with Lines or as DATA Rows) Optional Public Gallery Upload for Showing Off Your Creations Quick-Type Text (Click into Origin Tile and Type Away) Directional Offsetting to Move Specific Rows/Columns in Specified Direction Fast Fill to Quickly Populate Rows or Columns with Selected Brush GIF Demonstration - Intro GIF Demonstration - Fast Fill GIF Demonstration - Copy and Paste GIF Demonstration - Keyboard Typing Aquarius community member Sean H. designed a variety of very helpful visuals using this editor to demonstrate Aquarius color and graphic theory, or how to make the most out of the very limited color and character set. Each of these are available as templates and can be loaded for analysis. Aquarius Color Theory Aquarius Graphics Theory Have fun!
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Howdy all... recently was gifted a sweet Mattel Aquarius. What a sweet little Z80 computer. Having never used one before I decided to create a video of my using one for the 1st time. Hope you enjoy! https://youtu.be/4yzHlVO2Bzo I look forward to learning more here in the groups. TJ
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I've just acquired a Mattel Aquarius 16K ram cartridge but I'm not sure if it's working properly or not. When I type PRINT FRE(0) without the cartridge fitted I get 1724 (bytes - 1.7Kbytes). However, when I type the same command with the cartridge installed I get 11964, which is 11.7K. So does this mean I've only got an extra 10K instead of 16K?! Also, when I run a program to poke a value and then immediately read it from addresses 16384 to 32767, it fails to read the same value before it gets to address 32767 (the top of the memory allocated to the external 16K ram), somewhere in the mid 20000s I think. Any help gratefully received ?
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From the album: My Collection
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- intellivision
- mattel
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From the album: My Collection
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- mattel
- intellivision
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(and 2 more)
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From the album: My Collection
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- mattel
- intellivision
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From the album: My Collection
- 3 comments
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From the album: My Collection
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- mattel
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I do a review and comparison of the two handheld electronic baseball games that started the craze in 1978.
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- Tomy
- Digital Diamond
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From the album: My Collection
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From the album: My Collection
Currently houses all but two games in my collection (boxes were too tall)-
- Atari
- Atari 2600
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(and 4 more)
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From the album: My Collection
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- Atari
- Atari 2600
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(and 2 more)
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From the album: My Collection
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- Atari
- Atari 2600
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(and 2 more)
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Debuting tonight at 8 PM ET, 7 Central!
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- Mattel Intellivision
- rare share
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(and 4 more)
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From the album: My Collection
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- Atari
- Atari 2600
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(and 8 more)
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Please let me know if you have one you are willing to part with, and tell me how much you want for it.
- 4 replies
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- Intellivision
- Mattel
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Please let me know if you have one you are willing to part with, and tell me how much you want for it.
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- Intellivision
- Mattel
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Mattel Children's Discovery System Cartridge Board
DoctorSpuds posted a gallery image in Collections
From the album: My Collection
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From the album: My Collection
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From the album: My Collection
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From the album: RetroElectroDad Console Collection
My Intellivision playing Pitfall!.© Trevor Briscoe
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From the album: RetroElectroDad Computer Collection
My Mattel Aquarius with mini-expander and extra memory to make it just about usable.© Trevor Briscoe
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From the album: My Collection
This game is impossible to photograph properly-
- Atari
- Atari 2600
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(and 3 more)
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