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Blogs

  • BinaryGoddess' Blog
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  • Liveinabin's scribbles
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  • RonPrice's Blog
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  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
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  • IHATETHEBEARS' BLOG
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  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
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  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
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  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
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  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
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  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
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  1. MAME 0.209 With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips. Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved. Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.
  2. MAME 0.208 Today we’re proud to bring you MAME 0.208. There are some big improvements to SunPlus SPG240/SPG280 audio emulation. Not only does this greatly improve the enjoyability of the JAKKS Pacific TV games, it’s also timed perfectly for the addition of the Fisher-Price I Can Play Piano music teaching system. That’s not the only newly supported music system this month: we’ve added Jumping Popira, and Popira 2 has been promoted to working. Continuing with the audio theme, moralrecordings fixed BSMT 2000 4-bit ADPCM sample playback, cam900 added support for the VRC7 as a separate device with its unique instrument patches, and schnitzeltony improved Atari POKEY performance substantially. Newly supported TV games include Disney, Disney and Friends, Justice League and SpongeBob SquarePants – The Fry Cook Games from JAKKS Pacific, and XaviX titles Geigeki Go Go Shooting, Gururin World and MX Dirt Rebel. You’ll be able to enjoy the XaviX-based games even more now with improvements to the colour palette. The Nintendo Game & Watch progress has continued with the addition of Balloon Fight (new wide screen), Fire Attack, Octopus, Parachute and Turtle Bridge. You’ll notice some big software list updates this month. The TOSEC Spectrum Plus 3 disk images have been imported, Spectrum Opus support has been added with software from World of Spectrum, and SDX floppy controller support has been added to the Memotech MTX along with a corresponding software list. The PlayStation, PC-98 and Saturn software lists have been updated with testing results and new dumps, original Apple II disk images have been added as they’ve been made available, another batch of Japanese e-kara cartridges has landed, and coverage of Spanish V.Smile releases has been improved. Speaking of software, AmatCoder has fixed a number of issues affecting Amstrad CPC software. The long-neglected Bally Astrocade home system has had tape and lightpen support added in this release. On the arcade side, we’ve added Atari’s TTL-based Rebound, early English releases of Karate Champ, an earlier version of Nihon System’s Omega, and world releases of DJ Boy and Gemini Wing. In changes you probably won’t notice, we’ve switched the toolchain used for building official Windows binary releases from GCC 7 to GCC 8, and a new tools package has been made available. As always, you can get the source and Windows binary packages from the download page.
  3. MAME 0.207 It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists. With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system. Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows. You can get the source and Windows binary packages from the download page.
  4. MAME 0.206 Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now. On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try? If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too. Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.
  5. MAME 0.205 With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months: We’ve emulated a steady stream of hand-held games from Nintendo, Tiger and others. Our Tiger Game.com emulation now runs all released games. Acorn computer emulation improvements have been too numerous to count. In particular, MAME now supports a huge array of peripherals. Emulation for home systems based on the SSD XaviX, SunPlus µ'nSP and V.R. Technology VT platforms has really advanced, bringing a generation of TV games to life. MAME now runs CLIX on InterPro and HP-UX on HP9000/300, both with graphical desktop environments and networking. MAME will also run SunOS with the SunView desktop environment on some SPARC workstations. Additionally, the SGI Iris Indigo R4000 shows its boot menu. Long-standing graphical issues have been fixed, including priorities in Pac-Land and Moon Patrol, row scroll effects on Capcom CPS-3, and numerous glaring errors on Tatsumi games. Hit detection on the now-infamous helicopter in Time Crisis has been corrected, rear-view mirrors work in Ridge Racer 2, Rave Racer and Ace Driver, track mirroring works in Rave Racer, and graphics have been improved across all Namco System 22 games. Taito C-Chip emulation finally allows Bonze Adventure to play as intended, solving all the persistent gameplay issues. Games with Capcom QSound and Taito Zoom ZSG-2 hardware now provide a far more enjoyable auditory experience. Rare arcade systems keep getting dumped and emulated, including Tom Tom Magic, the original Gigas Mark II, Last KM, Night Mare, El Fin Del Tiempo, a prototype of Led Storm Rally 2011, and the Pac-Man hack Titan. Some of these were thought to be lost to time. MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family. Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!
  6. MAME 0.204 After a busy four weeks, we’re ready to present the hotly-anticipated MAME 0.204 release. The most exciting stuff this month is definitely on the computer emulation side. We’ve added dozens of working cartridges to the BBC ROM software list, and ROMs required by expansion devices are handled more elegantly. Our HP9000/300 series emulation just keeps getting better: it’s now possible to install and use HP-UX 9, with X11 and the Vue desktop environment on an emulated HP9000/370 with accelerated window drawing and Ethernet networking support. There’s also been some progress on the road to Silicon Graphics workstation emulation. On top of that, we’re seeing preliminary emulation of standalone X Window System terminals. Thanks to MAME’s modular, device-oriented architecture, improvements for one machine go on to benefit other machines using similar hardware. The Motorola 68k memory management unit improvements that allow HP-UX to run on the HP9000/300 series will also benefit Mac, NeXT and early Sun systems. The same AMD LANCE Ethernet controller is used in HP and Sun workstations, X11 terminals, the Amiga A2065 Zorro card, and numerous applications. This gives us a wealth of test cases, and a virtuous cycle where progress on one system can lead to a breakthrough on another. With this release, all Tiger game.com games are fully playable. Two more Nintendo Game & Watch titles, Climber and Tropical Fish, have been emulated. XaviX-based TV game emulation continues to progress steadily: numerous e-kara karaoke cartridges have been dumped, preliminary sound output emulation has been implemented (sorry, no microphone support yet, but you can hear the tunes), and more systems have inputs connected. Graphical effects in the bootleg arcade driving game Blomby Car have been improved, and bad dumps of graphics ROMs for Abnormal Check and the Korean version of Prehistoric Isle have been replaced. As always, you’ll enjoy support for more alternate versions of arcade games (including a version of Pinball Action that shows scores on external LED displays), bug fixes, and general emulation improvements. You can read a more detailed account of this month’s changes in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
  7. MAME 0.203 With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri. There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed. It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented. MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it. MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.
  8. INFO: Sorry, this tool is no more running on the newer Mame-Versions, there were many changes. Since then I am still working with version 166b, this is the old style, this works. So I will stay there. Maybe on this base, I will do some correction in future, fon´t know. So please do not use this tool on newer Mame or Mess versions (!) It won´t damage anything, but it won´t run, too. (I will use this thread here for a totally other topic next time, as I am able to edit post #1 here) ------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL POST #1, so far: Hi, the MAME & MESS-STARTER-BATCH for Windows (32/64bit) will help you with starting the Emulator. Any suggestions and requests welcome. Just unpack the Small-Zip into the wanted Mame/Mess-folder, but reading the manual is mandatory. For the Big-Zip with full install please send pm. Good luck Schmitzi The Batch.... IS ABLE TO START: with PEB-Slots: [ 1 ] = GENEVE-9640 2:MEMEX 3:HRD4000 5:SPEECH 6:RS232 8:HFDC [ 2 ] = TI-99/4A AE 2:32KMEM 3:HRD4000 5:SPEECH 6:RS232 8:HFDC [ 3 ] = TI-99/EV 2: --- 3:SPEECH 4:SAMSMEM 6:RS232 8:HFDC [ 4 ] = GENEVE-9640-UDS 2:MYARCMM 3:SPEECH 4:RS232 5:HORIZON 8:HFDC [ 5 ] = TI-99/EV HSGPL 3:SPEECH 4:SAMSMEM 5:HSGPL 6:RS232 8:HFDC download the actual version here (Small-ZIP): MAME-MESS-STARTER-v124a_0166b-32-64bit_SMALL-ZIP-Batch-ONLY.zip download the small manual here: MAME-MESS-STARTER-TI99-1.24-MANUAL.pdf RMSAAED Find the older version here: MESS-STARTER-TI99-1.10J2.zip MESS-START-TI99-1.10d-MANUAL.pdf
  9. Hi all! Since making custom carts has been discussed, I thought I'd create a thread for the purposes of helping people make their own RPKs for use with MESS. I downloaded Gazoo's .bin of a 1 meg cart, and have been trying to make an .rpk out of it. I've assumed (perhaps incorrectly) that the .bin is a ROM. I've got the checksum from sha1, and I think I've set the size right (0x100000), but it isn't working. No doubt, I'm doing something wrong here... I've attached a zip of what I've put together so far. 1MegGamecart.zip
  10. I tried theoldcomputer.com, but 8-9 times 8 times out of 10 you have to at least be a standard registered user in order to download the bios files. Plus, I'm having trouble getting my username recognized by the site when I attempt to reset my password. Zophars Domain: No such luck. Any ideas?
  11. When running some xdt99 cross-checks in Classic99 I noticed that the end-of-file byte marker for DIS/VAR files generated as FIAD files seems to be off by one. BASIC program: 10 OPEN #1:"DSK2.ONELINE",DISPLAY ,OUTPUT,VARIABLE 32 20 PRINT #1:"123456789" 30 CLOSE #1 Resulting FIAD file: 00000000 4f 4e 45 4c 49 4e 45 20 20 20 00 00 80 07 00 01 |ONELINE ......| 00000010 0b 20 01 00 00 00 00 00 00 00 00 00 00 00 00 00 |. ..............| 00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| FDR on MESS disk image: 00: 4F 4E 45 4C 49 4E 45 20 20 20 00 00 80 07 00 01 ONEL INE .. .... 10: 0A 20 01 00 A9 79 1E C2 A9 79 1E C2 22 00 00 00 . .. .y.. .y.. "... 20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 .... .... .... .... The EOF byte is "0B" in the FIAD file but "0A" in the disk image. Is this a "feature" of FIAD files that the EOF marker is off by one? I currently cannot double-check what v9t9 does (but Win994a agrees with MESS). I also noticed that Classic99 has issues with EOF in Extended Basic. More specifically, it reads past EOF when using MESS disk images. ... 1000 IF EOF(1)THEN RETURN 1010 INPUT #1:L$ ... -> I/O ERROR 25 IN 1010 Could this be related?
  12. Intel has announced plans to release a quad-core Atom-based computer-on-a-stick later this year. For less than a hundred bucks, it will come pre-loaded with Linux. For about sixty bucks more it will have more RAM, more SSD memory, and will be pre-loaded with Windows 8.1. This thread seemed to reach the conclusion that the most pain-free approach to building an emulation PC should use some version of Windows. The new device, dubbed the "Compute Stick" seems to imply a more "ready to go" device than what we've seen with Beagle bone, Raspberry Pi, and the host of various Android plug-and-play sticks. It will include Bluetooth and WiFi, connect directly to your high def display via HDMI, and is powered (or charged?) through a USB port. I have been a big supporter of the idea of repurposing off-lease desktop computers as a way of getting inexpensive Windows computing power and supporting sustainability for aging technology, but if this product lives up to its promises, it could be a game changer...
  13. RevEng and I have worked together in bringing better emulation accuracy to MESS for the 7800 system. Both NTSC and PAL regions have benefited which has been publicly made available in the recently released MESS 0.153. For more technical details please see this post by RevEng, the mastermind behind many of the great improvements to 7800 emulation. Some game highlights...One-On-One Basketball, Commando, Double Dragon, Planet Smashers, Midnight Mutants, Hat Trick, Xevious, Dig Dug, Centipede, Kung-Fu Master, even protos like Plutos look, run, and play excellently. Homebrews seen improvements as well with previously graphical issues with Crazy Brix's 'Brix' are fixed containing proper gradual color shift. Movement of characters under Beef Drop emulates the real hw - not slower or faster. Worm! starts and plays without issue. Extra RAM demos/carts such as "Soft Cell - Tainted Love" and "Multi-Lock On" work perfectly. Other ROMs that no 7800 emulator could run before - such as the 7800 Diagnostic Test cart, runs under MESS now. Here are the needed ROM files with proper headers: Diagnostic Test Cartridge (19xx) (Atari) !.zip Multilockon.zip Softcell.zip Attached is a sampling of the aforementioned games. They are captured from MESS 0.153 with a few CRT simulation effects turned on inside a window.
  14. Extract from RXB thread: Hello Rich, QMC2 is not within my responsibility, and I cannot fully elaborate on its usage. What I can say, though: The system you want to start (TI-99/4A) is on the very left. Your video looks as if you clipped the left edge. Only consider the systems without a "D" in the blue disk. D means device, but don't ask me why QMC2 offers to start sub-devices. For you, "TI-99/4A Home Computer" should be the correct choice. Right-click and choose "To favorites". There is a tab "Favorites" so you don't have to look for it next time. You can directly start the emulation by right-click on the favorite and "Play". However, you usually want to start up with cartridges or disks inserted. So you should define one or more suitable configurations. Look at the right half of the window. There is a row of tabs. One of them reads "devices". Enter a name for your configuration, like "Config 1". Once you type into the field, the "save" button on the very right becomes active. Choose the sub-tab "Device mappings". You can use the buttons to open a file chooser. For example, to launch RXB you should insert the path to the RXB RPK file in the "cartridge" line. Go to the next sub-tab "slot options". In slot 8 you should now insert a disk controller. I recommend the HFDC controller. You can select further peripheral cards in the other slots. Save the configuration. The name of the new configuration should show up in the "Stored device configurations" field. You can now launch the emulation by double click on the configuration name. Always keep in mind that if you want to swap disks or change cartridges you should use the OSD menu that you activate by first changing to partial keyboard mode, then press TAB. QMC2 is only used on startup; it cannot replace the internal menu system. ----------------------------------------------------- With much help from another member of this forum about a year ago I set 4 configurations of MESS. Two configurations under each of TI-99/4A Home Computer and two configurations under TI-99/4A EVPC. The difference between each of the two configurations is that one uses HSGPL and the other does not. All use a HRD configuration. I would like to restrict comments under this thread to those that use QMC2. I have set up Mess on an Acer 32 bit NetBook running Windows 7 Starter version. I am not an expert on using QMC2 but I would like to share some comments on the comments quoted above. 1 - In the MESS folder there is a sub-folder called nvram which is updated whenever you exit MESS. It is prudent to make a copy of the contents of nvram. 2 - I have never used the 'file chooser' tab because I could not understand how it worked. Instead each line under "device mapping' has two buttons on the far right. One button clears the field while the other allows you to go directly to the folders containing cartridges or disks files. 3 - It may be a personal preference but I usually first select the slot options, then I access the various options or switches when the TAB key is pressed. Finally, I fill in the various cartridge and disk selections. 4 - MESS does not send data directly to a printer when you select a slot option of tirs232. you must send this data to a notebook file and print it out after you exit MESS. 5 - If you decide to set up a ram disk you need only one because this ram disk file can contain a large number of directories. 6 - Finally the OSD menu results only in a temporary changes while you are running MESS. Permanent changes are made by using QMC2. Remember that you can make different configurations under each computer (standard TI-99/4A or 80 column EVPC configuration). Please offer your own suggestions to implement problems raised and raise your own problems. Try and limit your comments to using QMC2. Jacques
  15. Greetings! I will start by saying that I am new to the C64, and to GEOS - so please excuse my ignorance . That said I will jump right in: As far as I can tell from about 50 internet searches, it appears that .d64 images are not writeable while mounted in an emulator. Running GEOS on MESS (v0.151), I get the following error whenever I try to launch an application: Is there a way to work around this? I noticed that I get the same error with .g64 images as well. It is unfortunate that these .d64 images are not writeable in emulation - it seems like they should be. Have I missed something? Sorry again about my ignorance - TI-99/4A was my first computer, and though I did have a little bit of experience with the Commodore 'back in the day', I'm still pretty green with the system. Thanks for reading .
  16. I have recently installed a version of MESS running Extended Basic and some Funnelweb files. I had a lot of help from a friend who helped me overcome some of the installation hurdles. He is also at a newby stage but a bit further along than I am. I have been able to set up a couple of HRD cards to match my real TI set-up. At this point in my learning process I have a few questions. 1 - Can I print from MESS? I have selected 'rs232/pio' in one of the Slot Options. 2 - Is the only way to put a disk into one of the HRD disks is to first load it into one of DSK1 to DSK4 and then copy it file by file to the target HRD disk? Jacques
  17. I have now successfully set up MESS using a Horizon ram disk large enough to contain 7 folders running from DSK5 to DSK9 plus DSKA and DSKB. My real TI-99/4A consists of 3 HRD, supporting DSK3 to DSK9 plus DSKA and DSKB, and 2 floppy drives configured as DSK1 and DSK2. I was able to transfer all of the files on my real TI to the MESS emulation and all (except, of course, for any files accessing a serial connection) run properly using Funnelweb installed on DSK5. My problem is if I try to copy a file from say DSK3 (a floppy emulation) to DSK2, the target disk becomes corrupted. The same happens if I try to run say the HRD CFG program on DSK8 and try to save the configuration file on say DSK1 or 2. Because of this I hesitate to try and set the HSGPL emulation or even simple assembly projects. Has anyone else run into this problem? Jacques
  18. Can anyone help me with getting the latest version of MESS for Windows to work on my laptop? What I'm hoping is, someone with a working installed system can simply drop a copy of their directory into my Dropbox folder and from there I can get it running. I need it for TF verification. I'm using a rusty old version of MESS that is nothing like the newer shiny versions that Michael Zapf has recently produced. If anyone can help please send me a PM. Ta muchly!
  19. To achieve a match of NTSC_A7800_CRT.pal under MESS 0.148 (Currently downloadable from here), make the following adjustments from default, ensuring hlsl is enabled: red_ratio 1.000000,0.300000,-0.300000 grn_ratio -0.150000,1.000000,0.150000 blu_ratio 0.150000,-0.150000,1.000000 saturation 1.500000 YIQ is disabled (As it is broken under 0.148) regarding the above values. Only title badly affected by this is Tower Toppler. If using another version of MESS with YIQ enabled, the above numbers need to be tweaked accordingly. If you fall into this category though, you're likely making adjustments to your display preference anyway including palette colors. MESS 0.148 has accurately stored the RAW video output of an NTSC Atari 7800 and you adjust video to personal preferences and experience as seen fit via slew of the video tweaks available. HLSL effects with all the bells and whistles turned on can require a relatively respectable graphics card. For just changing the above with no additional effects, a less powerful one is required. Most cards from the last 5 (Even as far back as ~7) years of a mid-level or better performance should suffice. See here for more details. To simplify things further for MESS here are all the files (BIOS, artwork, etc.) and basic settings you need for the palette NTSC_A7800_CRT working with hlsl. You want to unzip this archive in the same folder as your MESS executable: MESSA7800BASIC.zip Here is the same set of files with screen curvature, overscan, and scanlines: MESSA7800BELLS.zip Hope this is helpful.
  20. http://www.mess.org The front page seems to exist, but as soon as you click on any other links on the site, it says, "This topic does not exist yet". Someone should let them know.
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