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Found 140 results

  1. More than a few months ago I started working on a tool to compress VGM music files, such as those found at http://www.smspower.org/, so they could be used on the TI. A few weeks ago, I finally had everything working to my satisfaction, and released it. Today I am also releasing a ColecoVision version of the playback code, as I also like to do Coleco work. The compressor itself runs as a Windows command-line application - I am still considering Linux, since it should port easily enough. For those who want to get right to the important stuff, it's at http://harmlesslion.com/software/vgmcomp The tool is capable of merging up to 16 VGM files into a single output file, applying a variety of tricks to pack it down. While not quite as tight as gzip, it's usually within 10%, and does not require a decompression buffer to play back. In addition, the player optionally supports 30hz playback instead of 60hz, and sound effects with priority (also optionally). The player code is written in C and compiles to under 1k of ROM, and uses from 120-220 bytes of RAM (depending on whether you have enabled the sound effect code). A sample app is available both in the full download, and as standalone at the above link. It is tested on hardware and in BlueMSX. VGMs compatible with the Coleco can be sourced from the Master System, Game Gear, and of course other ColecoVision games (although I think Antarctic Adventure is the only Coleco VGM I ever saw). In addition, the tracker tool Mod2PSG2 can export VGM (although the website at www.kontechs.com seems to be down, there is this alternate http://www.smspower.org/Music/Mod2PSG2). Of course, I can also list my Protracker MOD converter at http://harmlesslion.com/software/modconvertpsg
  2. Hello Im looking for an Atari ST virtual synth vst for mac, I can only find one for P.C is anyone one here aware if one exist's for mac? many thanks
  3. We would like to invite the Atari community to a little online competition we organize each year called Retrospectiva. There are three categories in the competition: - BASIC games (any BASIC variant, so you can make your game in the standard BASIC or if you like any BASIC expansion) - Graphics - Music The competition is open to all 8-bit platforms, the only exception we make is for the TI-99/4a. The competition started on May 14th, but you have more than ten months to submit your entry. Thanks to the collaboration of Fundación Museo ICATEC (an Argentine Computer Museum) there will be prizes awarded to the first place of each category. You can read more here: http://rsp.retrocomputacion.com/?lang=en (Note: Many thanks to Albert who granted me permission to post this as my first message on AtariAge forums)
  4. https://www.dropbox.com/s/e0kt2uihubvd3h9/dbASF.mp3?dl=0 https://www.dropbox.com/s/2xqr51wq3f8rivs/dbAS.bin?dl=0
  5. DUCKTALES 1987 THEME SONG (All-in-one archive) : DUKETALES1987.zip This archive contains the Ducktales theme song I've composed a few days ago. This archive is also updated to contain both PAL and NTSC versions, technically making it sounds just fine regardless if you are using the NTSC or PAL ColecoVision game system. WARNING! The music may play at the wrong speed if you are using a modded ColecoVision or an emulator. For example, setting 50Hz on BlueMSX but still using the NTSC ColecoVision BIOS results into a slower theme song. If you are curious, unzip everything in a single folder, modify one of the ASM source files, and double-click the "compile.bat" file to generate a new ROM file (if the modification is valid). Anyway, enjoy the new ROM file with all the files to make it. PS.: I know, I've called the project DUKETALES on my computer... why? I don't know, I just did it that way.
  6. I get messages asking how do I compose music for the ColecoVision. I hope this will answer your questions. SCREENSHOTS The only softwares I'm using to compose music for years now. VIDEO The music playing on BlueMSX at 50Hz clock And that's it. I'm not using any music tool nor a midi keyboard which I would like to use; I use my imagination and start coding with time and dedication, trials and errors. STORY TIME Late April 2018 With the positive comments received about my CV Commando music-box, and not yet decided about a game project to do, I wanted to compose another CV song during the last week of April. After watching multiple videos of beloved 80s music, and some videos about a SNES ROM hack called GrandPooBear World filled with music, I've finally selected Africa by Toto. I was a bit afraid to not be able to make it sounds good after hearing the Commodore 64 version I've found that I didn't like much, but the song repeats enough and uses an interesting rhythm variation that I love composing with a drum beat (usually when we *clap* our hands) at every 3/4 per bar (measure), like in Commando and many other songs I've composed so far. April 28, 2018 I went babysitting to help a friend who desperately needed someone for an hour or two. On my way back home, I've stopped at a coffee shop to compose my vision of the ColecoVision version of this music. After many hours calculating and tweaking what each sound channel should do to get a pretty good version of the chorus part, and probably looking like a weirdo moving my hands in the air to the music nobody was hearing, I've decided to stop there, send an email, and let my ears relax. My calculations surprised me to see that power of 2s cycles per note were ideal for the PAL version and so I've decided to go with it. FILE: toto-20180428.zip April 29, 2018 Encouraged by what I've started, I've composed the music intro (riff part) which added the xylophone instrument and a reverb voice effect. But hearing both parts back to back felt a bit off. After some tweaking by reducing the duration of the drum sounds to give more time for the bass notes, both parts sounded finally great together (uniformity of the rhythm). Then I got a call; my friend needed my help again. Back home, I've composed a verse by using the same trick as in Time Pilot by playing the same note on 2 channels but slightly different to get almost the same effect as singing on multiple tracks. (save) FILE: toto-20180429.zip April 30, 2018 After dinner, I've started to compose pretty much everything else which added the flute (recorder) instrument, with the help of some music sheets. I've also tweaked the high pitched notes in the chorus part to not be that loud compared to the rest of the song. I had to stop before completing the solo part; my eyes were redder than ever, it was time to sleep. As a surprise and email test, I've sent this file to some Coleco homebrewers and fans; got a bunch of emails bouncing back but some reached destination. FILE: toto-20180430.zip May 1st, 2018 At lunchtime, I took a moment to complete the solo. Finally! Time to share it online! I've created this post on AtariAge and sent a message on Twitter about it. (save) FILE: toto-20180501.zip Not bad, isn't it? I've even muted one of the 3 tones channels to use its frequency to play bass notes on the noise channel. And keep in mind the sound chip has fewer possibilities than many other sound chips of the time, no triangle wave, no PCM sample, nothing. Simulated instruments: drum *clap*, maraca, bass, keyboard, guitar, flutes, xylophone, voice, chorus. Share and Comment :-)
  7. This is a pretty decent rendition of the Charlie Brown "Peanuts Theme" by Vince Guaraldi. This version is "fat" because it is not using the newer MUSIC GOSUB functionality in IntyBASIC. So a follow-up "thin" version will be here for comparison. Enjoy. SongProto-Peanuts-fat.bas SongProto-Peanuts-fat.binSongProto-Peanuts-fat.cfg Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Peanuts" Print At 41 Color 7 , "(fat)" Print At 141 Color 5 , "Restart: Top side" Print At 161 Color 6 , "Exit: Bottom side" MusicPage = 0 Wait Play Full Wait Play PeanutsFat Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play PeanutsFat If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 213 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Goto ExitThis PeanutsFat: Data 4 Music - , - , - Music - , - , - Music - , - , - Music - , - , G2#X Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - 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Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music - , - , - Music D5# , A5# , G3# Music - , - , S Music C5 , G5# , S Music S , S , - Music S , S , G2# Music - , - , S Music D5# , A5# , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , - Music C5 , G5# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music - , - , - Music D5# , A5# , D3# Music - , - , - Music G5# , C6 , G3# Music S , S , - Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music - , - , - Music D5# , A5# , D3# Music - , - , - Music G5# , C6 , G3# Music S , S , - Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music - , - , - Music D5# , A5# , G3# Music - , - , S Music C5 , G5# , S Music S , S , - Music S , S , G2# Music - , - , S Music D5# , A5# , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , - Music C5 , G5# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D5# , G5# , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , B3 Music - , - , - Music D5# , A5# , B2 Music - , - , - Music D5# , A5# , F3# Music S , S , - Music S , S , B3 Music S , S , S Music S , S , S Music S , S , - Music S , S , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music S , S , - Music S , S , B2 Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music D5# , A5# , G2# Music - , - , - Music D5# , A5# , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , S Music - , - , S Music - , - , - Music D5# , G5# , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , B3 Music - , - , - Music D5# , A5# , B2 Music - , - , - Music D5# , A5# , F3# Music S , S , - Music S , S , B3 Music S , S , S Music S , S , S Music S , S , - Music S , S , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music S , S , - Music S , S , B2 Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music D5# , A5# , G2# Music - , - , - Music D5# , A5# , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music - , - , - Music D6# , - , - Music S , - , - Music G4# , D5 , - Music - , - , - Music D6# , - , - Music S , - , - Music G4 , C5# , - Music - , - , - Music G6 , - , D3# Music S , - , S Music S , - , S Music - , - , - Music G6 , - , G3 Music S , - , S Music G4 , C5# , S Music - , - , - Music D6# , - , G3# Music S , - , S Music - , A5# , S Music - , - , - Music G5 , - , A3 Music S , - , S Music G4 , C5# , S Music - , - , - Music A5# , - , A3# Music S , - , S Music - , C5# , - Music - , - , - Music - , - , B3 Music - , - , S Music G4 , C5# , S Music - , - , - Music G6 , - , C4 Music S , - , S Music - , D6# , S Music - , - , - Music - , - , D4# Music - , - , S Music F4 , B4 , S Music - , - , - Music F6 , - , C4# Music S , - , S Music S , - , S Music - , - , - Music F6 , - , C4# Music S , - , S Music F4 , B4 , S Music - , - , - Music C6# , - , B3 Music S , - , S Music - , G5# , S Music - , - , - Music - , - , A3# Music - , - , S Music - , - , S Music - , - , - Music F4 , B4 , G3# Music S , S , S Music S , S , S Music - , - , - Music - , - , A3# Music - , - , S Music F4 , B4 , S Music - , - , - Music D6# , - , F3 Music - , E6 , S Music F6 , - , S Music - , - , - Music F6# , - , C3# Music - , G6 , S Music E4 , - , S Music - , - , - Music D6# , - , C3 Music - , E6 , S Music - , S , S Music - , S , - Music - , S , C3 Music - , S , S Music E4 , A4# , S Music - , - , - Music F6 , - , E3 Music S , - , S Music - , C6 , S Music - , - , - Music G5# , - , C3 Music S , - , S Music F4 , B4 , S Music - , - , - Music C6# , - , C3# Music S , - , S Music S , - , S Music - , - , - Music A5# , - , F3 Music S , - , S Music - , B5 , S Music - , - , - Music A6# , - , G3# Music S , - , S Music - , D5# , S Music - , - , - Music G5 , - , C4# Music S , - , S Music - , F5 , S Music - , - , - Music D6# , - , D4# Music S , - , S Music - , G6 , S Music - , S , - Music - , S , D4 Music D6# , - , S Music F5 , G4 , S Music - , - , - Music G6 , - , C4# Music S , - , S Music F5 , G4 , S Music - , - , - Music - , - , C4 Music - , - , S Music - , - , S Music - , - , - Music G4# , D5 , B3 Music S , S , S Music S , S , S Music - , - , - Music - , - , A3# Music - , - , S Music G4# , D5 , S Music - , - , - Music F6 , A6# , G3# Music - , S , S Music G4# , D5 , S Music S , S , - Music S , S , G3 Music S , S , S Music - , - , S Music - , - , - Music G6 , A6# , D3# Music S , S , S Music S , S , S Music - , - , - Music F6 , A6# , F3 Music S , S , S Music G4 , C5# , S Music - , - , - Music F6 , A6# , G3 Music - , S , S Music G6 , S , S Music S , S , - Music S , S , D3# Music S , S , S Music G4 , C5# , S Music - , - , - Music G6 , A6# , F3 Music S , S , S Music S , S , S Music - , - , - Music F6 , A6# , D3 Music S , S , S Music - , - , S Music - , - , - Music F6# , - , D3# Music - , - , S Music G6 , G4 , S Music S , - , - Music D6# , - , E3 Music S , - , S Music - , F4 , S Music - , - , - Music A5# , - , C3# Music S , - , S Music - , B5 , S Music - , - , - Music A6# , - , F3 Music S , - , S Music - , F4 , S Music - , - , - Music D6# , - , F3# Music - , C6 , S Music G5# , - , S Music S , - , - Music S , - , G3 Music S , - , S Music - , F4 , S Music - , - , - Music - , - , G3# Music G5# , - , S Music - , C6# , S Music - , - , - Music F6 , - , A3 Music - , G6# , S Music C6# , - , S Music - , - , - Music F6 , - , A3# Music - , C6# , S Music F4 , - , S Music - , - , - Music F6 , - , B3 Music - , E6 , S Music F6 , E4 , S Music - , - , - Music G6 , - , C4 Music S , - , S Music - , D6# , S Music - , - , - Music - , - , G3 Music - , - , S Music D6# , G6 , S Music - , S , - Music E6 , S , C3 Music S , S , S Music E4 , A4# , S Music - , - , - Music C6 , - , G3# Music S , - , S Music - , F4 , S Music - , - , - Music F5 , - , C4# Music S , - , S Music S , - , S Music - , - , - Music F6 , - , G3# Music S , - , S Music - , D6# , S Music - , - , - Music C6# , - , C3# Music S , - , S Music - , F4 , S Music - , - , - Music D6 , - , A3 Music S , - , S Music - , F4# , S Music - , - , - Music A6 , - , D4 Music S , - , S Music S , - , S Music - , - , - Music F6# , - , A3 Music S , - , S Music - , D6 , S Music - , - , - Music A5 , - , D3 Music S , - , S Music - , F4# , S Music - , - , - Music D6# , - , A3# Music S , - , S Music - , G4 , S Music - , - , - Music F6 , - , D4# Music S , - , S Music - , D6# , S Music - , - , - Music A5# , - , A3# Music S , - , S Music - , G4 , S Music - , - , - Music D6# , - , D3# Music S , - , S Music - , A5# , S Music - , - , - Music G5 , - , A3# Music S , - , - Music S , - , D3# Music - , - , - Music C5 , G5# , G2# Music - , - , - Music D5# , A5# , D3# Music - , - , - Music G5# , C6 , G3# Music S , S , - Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music - , - , - Music D5# , A5# , G3# Music - , - , S Music C5 , G5# , S Music S , S , - Music S , S , G2# Music - , - , S Music D5# , A5# , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , - Music C5 , G5# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music - , - , - Music D5# , A5# , D3# Music - , - , - Music G5# , C6 , G3# Music S , S , - Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music - , - , - Music D5# , A5# , D3# Music - , - , - Music G5# , C6 , G3# Music S , S , - Music S , S , G2# Music - , - , - Music G5# , C6 , D3# Music - , - , - Music D5# , A5# , G3# Music - , - , S Music C5 , G5# , S Music S , S , - Music S , S , G2# Music - , - , S Music D5# , A5# , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , - Music C5 , G5# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D5# , G5# , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , B3 Music - , - , - Music D5# , A5# , B2 Music - , - , - Music D5# , A5# , F3# Music S , S , - Music S , S , B3 Music S , S , S Music S , S , S Music S , S , - Music S , S , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music S , S , - Music S , S , B2 Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music D5# , A5# , G2# Music - , - , - Music D5# , A5# , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music - , - , S Music - , - , S Music - , - , - Music D5# , G5# , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , B3 Music - , - , - Music D5# , A5# , B2 Music - , - , - Music D5# , A5# , F3# Music S , S , - Music S , S , B3 Music S , S , S Music S , S , S Music S , S , - Music S , S , B2 Music S , S , S Music S , S , S Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music S , S , - Music S , S , B2 Music S , S , - Music S , S , F3# Music S , S , - Music S , S , G3# Music - , - , S Music - , - , S Music - , - , - Music C5 , G5# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music D5# , A5# , G2# Music - , - , - Music D5# , A5# , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , G3# Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , - Music - , - , G2# Music - , - , - Music - , - , D3# Music - , - , - Music - , - , F3 Music - , - , S Music - , - , S Music - , - , - Music - , - , G2# Music - , - , - Music - , - , - Music - , - , - Music C4 , G4# , C4 Music S , - , - Music D4# , A4# , D4# Music S , - , - Music C5 , - , G4# Music - , - , - Music C5 , G5# , C5 Music S , - , - Music D5# , A5# , D5# Music S , - , - Music C6 , - , G5# Music - , - , - Music C6 , G6# , C6 Music - , - , - Music A6# , - , D6# Music - , - , - Music C6# , - , G6# Music S , - , - Music S , - , D6# Music S , - , - Music S , - , C6 Music - , - , - Music G6# , C6 , D6# Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , - Music - , - , - Music C6 , G6# , D3# Music - , - , - Music D6# , A6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music C6 , G6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music C6 , G6# , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music - , - , - Music D6# , A6# , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music - , - , - Music G6# , C6 , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , G3# Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music S , S , S Music S , S , S Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , - Music S , S , G2# Music S , S , - Music S , S , D3# Music S , S , - Music S , S , F3 Music S , S , S Music S , S , S Music S , S , - Music S , S , G2# Music - , - , S Music - , - , S Music - , - , - Music - , - , - Music Repeat It's easy to tell when I am procrastinating when it comes to making something, because I tend to make something else.
  8. Not quite as polished as "Course 2", but now any programmer that needs a base for the first level of their platformer (or other frenetic game), here it is. Enjoy. As it turns out, it is hard to create content with just two voices, saving the other 1 and the sound channel for game effects, and still have something that can be looped as a background tune. PlatformerCourse1.bas platformercourse1.rom
  9. On the Retro Hour podcast this week, they are visited by Scottish musician Barry Leitch. Fast forward to about 30 minutes into the podcast if you only care about that part. Among the interesting bits Barry talks about, he mentions that when he moved to the US, he was given Amigas from people who didn't know what to do with them, some kind of strange combination of a computer that is both rare and obscure at the same time. http://www.theretrohour.com/the-retro-hour-episode-23-lotus-2-and-top-gear-with-barry-leitch/
  10. I have code that plays a sound by reading DATA and sending the values to the PSG via the SOUND2 statement. A decision is made, a Procedure is called via GOSUB, and then a return. This "feels" very synchronous to me, and I am thinking about the capability to have a sound played "fire and forget" without blocking the caller until a sound play is completed. Is this possible, or am I way off? Thanks.
  11. Some years ago, I wrote some PHP code to convert YM files originally created for the Atari ST to an Intellivision format, along with a CP-1610 assembly player. I was recently asked to share this code, so I thought it would be better to make a public release here, in case other people are interested. The PHP code is pretty bad and not especially fast, but it gets the job done. A YM file basically consists of a large dump of the AY-3-8910 registers, compressed with the LHA algorithm. I'm using this program to unpack the data (the Windows built is included in the archive). The PHP script processes the raw data and re-compress it into the final Intellivision format. The output of this process is a .asm data file which is compatible with the player. If the 5th argument of the ymToIntv::process() method is set to true, it will also attempt to generate the player ROM file, provided that as1600 is available in the path. Again, a Windows environment is assumed, but it should be very easy to have it running in another OS (see ymToIntv::generateRom()). Some YM files include information about special PSG effects. Most of them rely on high-frequency interrupts. These effects are ignored, as the Intellivision would not be able to render them anyway. Consequently, not all YM files can be properly converted. YM files sometimes come in several versions. If possible, choose a version without Digidrums and without SID Voice. The following tunes are included as examples: Best part of the Creation by Gunnar Gaubatz Chambers of Shaolin by Jochen Hippel Crapman Anthems by Joe Maarten de Man Cuddly Demos / Big Sprite by Jochen Hippel Custodian by David Whittaker Decade Demo / Giga-Dist by Nic Alderton Ghouls'n Ghosts Theme by Tim Follin Hystanders 2 by Doclands Leaving Teramis by Jochen Hippel Line of Fire by Tao Primus by Scavenger Rectangular Waves by Nils Feske R-Type Intro by Wally Beben Sharpness Buzztone by Jean-Sébastien Gerard Virtual Escape by Furax Zynaps #1 by Dave Rogers ymToIntv.zip
  12. Hey there, im looking for a programmer familiar with intellivision basic . to write a very simple program that is basically like a modded ,more in depth version of the intellivision synth stock program that comes on the ECS . i use and love whats there by default but i would love to cycle through some more sounds to play . and if it could be made to load through the tape data slot on the ECS that would be awesome as well ,as there is not a valid multicart out anymore . id be willing to pay a bit and it would also be helping the community as well . thanks . !!
  13. So a couple weeks ago Matt Scott, a friend of mine who developed Lynx music for tons of released and unreleased games sent me some Lynx ROMs he found on floppies. This stuff always gets me excited. One was the Simpsons digitized sound demo the other was 720WS.ROM. I knew that 720 was in development while I was there (the coin op was in my office) and I got very excited thinking we might have an unreleased partially done ROM but you can't just run unprotected ROMs in Handy. I asked for some help in another thread and LX.NET introduced me to Harry_Dodgson. They helped me preview the ROMS in Handy and I now understand that they are both already in circulation. The 720WS.ROM is a silent display of just the skateboard character in the center of the screen rotatable with the joypad, but what happened next was awesome... Some of you may recall that I went to great lengths to recover the RoadBlasters, Toki, and S.T.U.N. Runner source materials in 2011 (http://atariage.com/forums/topic/188836-some-pretty-awesome-graphics-for-the-lynx/page__st__25?do=findComment&comment=2413123). After recovering those materials I recovered other batches of Amiga floppies with adfread, cleaning disks with alcohol, adapting my ruby script to extract files and folders from the various versions of Quarterback used to create the opaque disk images, and after all that I had the source code and .bin files for all the technology prototypes I developed. I wanted to view the prototypes on Handy but they were in BIN format. For 22 years, the only way to see these demos was on a single VHS tape I made of them in 1991. Harry gave me a tool he wrote to convert .BIN to .O which Handy can read, but it didn't work, so he sent me the source. It was done a long time ago in a unix/mac/pc cross platform dialect of C that Visual Studio didn't like but the code was straight forward, well written and documented so I ported it over to standard C. I discovered that Handy jumps to the first byte loaded from a .O file and my code was written using several blocks with the start address typically somewhere in the middle, so I added code to patch the binary adding a 3 byte JMP START at the beginning of the code where needed (along with a couple other technical tweaks) and VOILA! My demos were now runnable on the Lynx! I can't tell you how exciting it is for me to see these demos come to life. These were all exploratory Lynx technologies I wrote for game concepts or just for fun that never found their way into released products (other than the sound drivers). Here are the highlights of my exploits... abtest0.bin.o was a true 3D drawing test (as opposed to pseudo 3D used in RoadBlasters and S.T.U.N. Runner) for a game idea called Alien Brigade, that temporary artwork is my head. The source is dated 11/20/91. fractest0.bin.o, fractest2.bin.o, and fractest3.bin.o are fractal tests. I loved Rescue at Fractalus and wanted to do a terrain based game but that code was too slow. Source dated 11/18/91 polytest.bin.o is a combination of my triangle rendering routine and my Quartet digitized sample midi music driver, press a button to start the music. quartest.bin.o is a simple sprite test and my Quartet digitized sample midi music driver, press a button to start the music. rottest0.bin.o a sprite rotation test. Sprites can be skewed vertically and horizontally which is all that is needed to pseudo rotate a sprite up to 45 degrees. it is undated but was probably done around the time I did RoadBlasters. showfroggy.bin.o shows a full color picture of a frog by multiplexing 4 bit (16 shade) red, green, and blue images. It looks better on LCD, I wish Handy had a "phosphor" setting that would simulate LCD ghosting. If I were to try to do it again, I would do it a different way. testspri2.bin is a simple sprite test with my multivoice 7 bit digitized sound driver I wrote for Al Baker 7/12/1990, either for Pit Fighter or Bill & Ted. Pressing any button plays voices saying "replay", button A plays at subsequently higher pitches, B plays subsequently lower pitches. textdemo.bin.o is a text demo I used to explore trying to improve text appearance by attempting to take advantage of the color masked pixels on the LCD to try to effectively triple the horizontal display resolution. Windows clear type does this for LCD displays now, I should have patented that one (http://www.microsoft...arTypeInfo.mspx). It is undated, I was inspired when I put the LCD into an unsupported monochrome mode - it looked terrible otherwise. :-) DScottWilliamsonLynxTechTests.zip
  14. Greetings, I've just been trying to load this program on my 800XL from a disk image available here: http://jaskier.atari8.info/# - It's TMC2.atr It loads for a minute and then displays a DOS-looking prompt. I'm new to Atari 8-bit comps, so I don't know what the problem is. I thought with these machines the prog would load automatically when the machine powers on. Does the same in an emulator, and I have a disk full of games that loads just fine. The amount of time I've spent on this is starting to get ridiculous, so I'm hoping someone can just tell me in 5 seconds what it is I need to do Thanks!
  15. Hiya, does anyone have an instruction booklet for RMT or can they please attach a text-file detailing the keys and functions. I would be most appreciative if someone can.
  16. Hello World! Four years have passed after the last release of Fading Twilight. I did mention this for a long time but finally I did move my ass to finish off the FADING TWILIGHT DUAL LAYER DVD edition (no excerpts!). The last few month were full of pretty much work. Who really knows if the result is perfect but I think it's an amazing effort for over 13 years of work. You should read my DIARY to get a slight feeling how much work I put into it. Some Facts: -The archive features over 11000 tunes in many different formats -We feature over 360 musicians from all over the planet -More than 200 tools for all the major platforms (Atari, Amiga, Windows, Mac, Linux) -Nearly all modules size-optimised (That means I removed unused Samples and Instruments) -OVER 13 (THIRTEEN) YEARS OF WORK! -A very nice ST 96k-tro in cooperation with Britelite and Bracket from RAVE NETWORK OVERSCAN (RNO) http://pouet.net/prod.php?which=60821 http://pouet.net/prod.php?which=60867
  17. Not all that rough, but it is shortened to fit in ROM "as is". Slightly incomplete as I did not add any percussion. Requires the ECS. ecsLook = CONT3 'Tickle IntyBASIC to use the ECS. Mode 0,0,0,0,0 Wait Border 4,0 Wait Print At 21 Color 3 , "Prince:" Print At 61 Color 2 , "Raspberry" Print At 86 Color 2 , "Beret" Print At 181 Color 3 , "Top side bttn" Print At 201 Color 3 , "to restart song" Wait Play Full Wait Play MusicRaspBeret Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MusicRaspBeret If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 213 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off Goto ExitThis MusicRaspBeret: Data 5 Music - , - , - , - , - , - , - , - Music - , - , - , - , - , - , - , - Music - , - , - , - , - , - , - , - Music A2W , S , A5Y , - , S , C6#X , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , A5 , - , C6#W , - , S , - Music S , S , - , - , - , - , S , - Music - , S , G5 , - , - , B5 , S , - Music - , S , S , - , S , S , S , - Music G2 , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , A5 , - , S , - Music S , S , - , - , - , - , S , - Music S , S , B5 , - , - , G5 , S , - Music S , S , - , - , S , - , S , - Music - , S , F5# , - , S , D6 , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , - , S , - Music S , S , E6 , - , S , - , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , S , S , S , - Music - , S , - , - , S , S , S , - Music F2# , S , B5 , - , S , F5# , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , A5 , - , S , - , S , - Music S , S , S , - , S , - , S , - Music S , S , F5# , - , S , S , S , - Music - , S , S , - , S , S , S , - Music G2 , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , S , S , - Music S , S , G5 , - , B5 , - , S , - Music S , S , - , - , - , - , S , - Music S , S , A5 , - , - , F5# , S , - Music S , S , - , - , S , - , S , - Music S , S , B5 , - , S , G5 , S , - Music - , S , - , - , S , - , S , - Music G2 , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , S , S , - Music S , S , B5 , - , G5 , - , S , - Music S , S , - , - , - , - , S , - Music S , S , B5 , - , - , G5 , S , - Music - , S , - , - , S , - , S , - Music - , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , - , S , - Music G2 , S , G5 , - , S , B5 , S , - Music S , S , - , - , S , S , S , - Music - , F2#W , F5# , - , A5 , - , S , - Music - , - , - , - , - , - , S , - Music G2 , - , G5 , - , - , B5 , S , - Music S , S , - , - , S , - , S , - Music - , A2 , C6# , - , S , A5 , S , - Music - , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music E2 , - , S , - , S , S , S , - Music S , - , S , - , S , S , S , - Music - , F2# , S , - , S , - , S , - Music - , S , - , - , S , - , S , - Music E2 , - , - , - , S , S , S , - Music S , - , S , - , S , S , S , - Music - , A2 , A5 , - , S , C6# , S , - Music - , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , A5 , - , C6# , - , S , - Music S , S , - , - , - , - , S , - Music S , S , G5 , - , - , B5 , S , - Music S , - , S , - , S , S , S , - Music G2 , - , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , A5 , - , S , - Music S , S , - , - , - , - , S , - Music S , S , B5 , - , - , G5 , S , - Music S , S , - , - , S , - , S , - Music - , S , F5# , - , S , D6 , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , - , S , - Music S , S , E6 , - , S , - , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , S , S , S , - Music - , S , - , - , S , S , S , - Music F2# , S , B5 , - , S , F5# , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , C6# , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , A5 , - , S , - , S , - Music S , S , S , - , S , - , S , - Music S , S , F5# , - , S , S , S , - Music - , S , S , - , S , S , S , - Music G2 , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , S , S , - Music S , S , G5 , - , B5 , - , S , - Music S , S , - , - , - , - , S , - Music S , S , A5 , - , - , F5# , S , - Music S , S , - , - , S , - , S , - Music S , S , B5 , - , S , G5 , S , - Music - , S , - , - , S , - , S , - Music G2 , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , S , S , - Music S , S , B5 , - , G5 , - , S , - Music S , S , - , - , - , - , S , - Music - , S , B5 , - , - , G5 , S , - Music - , S , - , - , S , - , S , - Music S , S , A5 , - , S , F5# , S , - Music S , S , - , - , S , - , S , - Music G2 , S , G5 , - , S , B5 , S , - Music S , S , - , - , S , S , S , - Music - , F2# , F5# , - , A5 , - , S , - Music - , - , - , - , - , - , S , - Music G2 , - , G5 , - , - , B5 , S , - Music - , S , - , - , S , - , S , - Music A2 , S , C6# , - , S , A5 , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , - , S , - Music S , S , - , - , S , - , S , - Music S , S , - , - , S , S , A5W , - Music - , S , S , - , S , S , - , - Music A2 , S , A4 , - , S , C5# , C6# , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , C6# , - Music S , S , - , - , S , - , - , - Music S , S , C5# , - , S , A4 , D6 , - Music S , S , - , - , S , - , S , - Music - , S , A4 , - , S , F4# , B5 , - Music - , S , - , - , S , - , - , - Music G2 , S , G4 , - , S , B4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , - , - , - Music S , S , A4 , - , S , - , B5 , - Music S , S , - , - , S , S , - , - Music - , S , D5 , - , S , F4# , B5 , - Music - , S , S , - , S , S , - , - Music F2# , S , S , - , S , S , B5 , - Music S , S , - , - , S , S , S , - Music S , S , E5 , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , C5# , - , S , - , - , - Music - , S , - , - , S , S , - , - Music F2# , S , B4 , - , S , F4# , A5 , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , C5# , S , S , - Music S , S , - , - , - , S , S , - Music S , S , A4 , - , - , - , - , - Music S , S , S , - , S , - , - , - Music S , S , S , - , S , S , A5 , - Music - , S , - , - , S , S , - , - Music G2 , S , - , - , S , S , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , B4 , - , S , G4 , B5 , - Music S , S , - , - , S , - , - , - Music S , S , A4 , - , S , F4# , B5 , - Music - , S , - , - , S , - , S , - Music G2 , S , G4 , - , S , B4 , - , - Music S , S , - , - , S , - , - , - Music S , S , A4 , - , S , F4# , A5 , - Music S , S , - , - , S , - , - , - Music S , S , B4 , - , S , G4 , A5 , - Music - , S , S , - , S , S , S , - Music - , S , S , - , S , S , S , - Music S , S , - , - , S , - , S , - Music G2 , S , G4 , - , S , B4 , S , - Music S , S , - , - , S , - , S , - Music - , F2# , F4# , - , S , A4 , S , - Music - , - , - , - , S , - , - , - Music G2 , - , G4 , - , S , B4 , - , - Music S , S , - , - , S , - , S , - Music - , A2 , A4 , - , S , C5# , S , - Music - , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music E2 , - , S , - , S , S , S , - Music S , - , S , - , S , S , S , - Music - , F2# , - , - , S , S , S , - Music - , S , - , - , S , - , S , - Music E2 , - , S , - , S , - , E5 , - Music S , - , S , - , S , S , S , - Music - , A2 , A4 , - , S , C5# , - , - Music - , S , S , - , S , S , - , - Music S , S , S , - , S , S , C6# , - Music S , S , - , - , S , - , - , - Music S , S , C5# , - , S , A4 , C6# , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , - , - Music S , - , - , - , S , - , - , - Music G2 , - , G4 , - , S , B4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , - , - , - Music S , S , A4 , - , S , - , B5 , - Music S , S , - , - , S , S , - , - Music - , S , D5 , - , S , F4# , B5 , - Music - , S , S , - , S , S , - , - Music F2# , S , S , - , S , S , B5 , - Music S , S , - , - , S , S , - , - Music S , S , E5 , - , S , S , A5 , - Music S , S , - , - , S , - , - , - Music S , S , C5# , - , S , - , A5 , - Music - , S , - , - , S , S , - , - Music F2# , S , B4 , - , S , F4# , A5 , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , C5# , S , S , - Music S , S , - , - , - , S , S , - Music S , S , A4 , - , - , - , - , - Music S , S , S , - , S , - , - , - Music S , S , S , - , S , S , E5 , - Music - , S , - , - , S , S , - , - Music G2 , S , - , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , B4 , - , S , G4 , B5 , - Music S , S , - , - , S , - , - , - Music S , S , A4 , - , S , F4# , B5 , - Music - , S , - , - , S , - , S , - Music G2 , S , G4 , - , S , B4 , S , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , - , - Music S , S , - , - , S , - , - , - Music - , S , B4 , - , S , G4 , A5 , - Music - , S , S , - , S , S , - , - Music S , S , S , - , S , S , A5 , - Music S , S , - , - , S , - , S , - Music G2 , S , G4 , - , S , B4 , S , - Music S , S , - , - , S , - , S , - Music - , F2# , F4# , - , S , A4 , S , - Music - , - , - , - , S , - , S , - Music G2 , - , G4 , - , S , B4 , - , - Music - , S , - , - , S , - , - , - Music A2 , S , A4 , - , S , C5# , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , S , - , S , - , E5 , - Music - , S , S , - , S , S , S , - Music A2 , S , C5# , - , S , A4 , - , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , C6# , - Music S , S , - , - , S , - , - , - Music S , S , C5# , - , S , A4 , C6# , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , - , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , - , - , S , S , - , - Music S , S , A4 , - , S , S , B5 , - Music S , S , - , - , S , S , - , - Music - , S , D5 , - , F4# , - , B5 , - Music - , S , S , - , S , - , - , - Music F2# , S , S , - , S , S , B5 , - Music S , S , - , - , S , S , S , - Music S , S , E5 , - , S , S , - , - Music S , S , - , - , - , S , - , - Music S , S , C5# , - , - , S , A5 , - Music - , S , - , - , S , S , - , - Music F2# , S , B4 , - , S , F4# , A5 , - Music - , S , S , - , S , S , - , - Music F2# , S , S , - , S , S , A5 , - Music S , S , S , - , S , S , - , - Music S , S , - , - , C5# , S , A5 , - Music S , S , - , - , - , S , S , - Music S , S , A4 , - , - , - , S , - Music S , S , S , - , S , - , S , - Music S , S , S , - , S , S , E5 , - Music - , S , - , - , S , S , S , - Music G2 , S , - , - , S , S , - , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , B4 , - , S , G4 , B5 , - Music S , S , - , - , S , - , - , - Music S , S , A4 , - , S , F4# , B5 , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music S , S , S , - , S , - , S , - Music S , S , - , - , A4 , - , S , - Music S , S , - , - , - , S , S , - Music S , S , B4 , - , - , G4 , - , - Music - , S , S , - , S , S , - , - Music - , S , S , - , S , S , A5 , - Music S , S , - , - , S , - , S , - Music G2 , S , B4 , - , S , G4 , S , - Music S , S , - , - , S , - , S , - Music - , F2# , A4 , - , S , F4# , S , - Music - , - , - , - , S , - , S , - Music G2 , - , B4 , - , S , G4 , S , - Music - , S , - , - , S , - , - , - Music A2 , S , C5# , - , S , A4 , - , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , - , - , S , - , S , - Music - , S , S , - , S , S , S , - Music A2 , S , C5# , - , S , A4 , C6# , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , - , - , - Music S , S , C5# , - , S , A4 , C6# , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , - , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , - , - , S , S , S , - Music S , S , A4 , - , S , S , S , - Music S , S , - , - , S , S , S , - Music - , S , D5 , - , F4# , - , S , - Music - , S , S , - , S , - , - , - Music F2# , S , S , - , S , S , A6 , - Music S , S , - , - , S , S , S , - Music S , S , E5 , - , S , S , G6 , - Music S , S , - , - , - , S , E6 , - Music S , S , C5# , - , - , S , A5 , - Music - , S , - , - , S , S , S , - Music F2# , S , B4 , - , S , F4# , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , - , - Music S , S , S , - , S , S , - , - Music S , S , - , - , C5# , S , B5 , - Music S , S , - , - , - , S , - , - Music S , S , A4 , - , - , - , A5 , - Music S , S , S , - , S , - , - , - Music S , S , S , - , S , S , A5 , - Music - , S , - , - , S , S , - , - Music G2 , S , G4 , - , S , B4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , A5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , C5# , - , S , A4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , G4 , - , S , B4 , A5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , C5# , - , S , A4 , - , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , E5 , - Music S , S , S , - , S , S , S , - Music S , S , G4 , - , B4 , - , - , - Music S , S , S , - , S , - , - , - Music S , S , S , - , S , S , A5 , - Music S , S , - , - , - , S , - , - Music - , A2 , A4 , - , - , C5# , C6# , - Music - , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , C5# , - , S , A4 , S , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , S , - Music S , - , - , - , S , - , - , - Music G2 , - , G4 , - , S , B4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , - , - , - Music S , S , A4 , - , S , - , B5 , - Music S , S , - , - , S , S , - , - Music - , S , D5 , - , S , F4# , A5 , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , E5 , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , C5# , - , S , - , - , - Music - , S , - , - , S , S , - , - Music F2# , S , B4 , - , S , F4# , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , C5# , S , S , - Music S , S , - , - , - , S , S , - Music S , S , A4 , - , - , - , A5 , - Music S , S , S , - , S , - , - , - Music S , S , S , - , S , S , A5 , - Music - , S , - , - , S , S , - , - Music G2 , S , - , - , S , S , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , B4 , - , S , G4 , B5 , - Music S , S , - , - , S , - , - , - Music S , S , A4 , - , S , F4# , B5 , - Music - , S , - , - , S , - , S , - Music G2 , S , G4 , - , S , B4 , S , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , S , - Music S , S , - , - , S , - , - , - Music - , S , B4 , - , S , G4 , A5 , - Music - , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , - , - , S , - , - , - Music G2 , S , G4 , - , S , B4 , B5 , - Music S , S , - , - , S , - , S , - Music - , F2# , F4# , - , S , A4 , - , - Music - , - , - , - , S , - , - , - Music G2 , - , G4 , - , S , B4 , B5 , - Music - , S , - , - , S , - , S , - Music A2 , S , A4 , - , S , C5# , S , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , A5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , S , - , - Music S , S , - , - , S , - , - , - Music S , S , S , - , S , - , S , - Music - , S , S , - , S , S , S , - Music A2 , S , C5# , - , S , A4 , C6# , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , S , - , S , - Music S , S , C5# , - , S , A4 , S , - Music S , S , - , - , S , - , S , - Music S , S , A4 , - , S , F4# , S , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , - , - , S , S , - , - Music S , S , A4 , - , S , S , B5 , - Music S , S , - , - , S , S , - , - Music - , S , D5 , - , F4# , - , A5 , - Music - , S , S , - , S , - , S , - Music F2# , S , S , - , S , S , S , - Music S , S , - , - , S , S , S , - Music S , S , E5 , - , S , S , S , - Music S , S , - , - , - , S , S , - Music S , S , C5# , - , - , S , - , - Music - , S , - , - , S , S , - , - Music F2# , S , B4 , - , S , F4# , S , - Music - , S , S , - , S , S , S , - Music F2# , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , - , - , C5# , S , S , - Music S , S , - , - , - , S , S , - Music S , S , A4 , - , - , - , S , - Music S , S , S , - , S , - , S , - Music S , S , S , - , S , S , A5 , - Music - , S , - , - , S , S , S , - Music G2 , S , B4 , - , S , G4 , - , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , B5 , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music - , S , S , - , S , S , S , - Music G2 , S , S , - , S , S , S , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , A5 , - Music S , S , S , - , S , S , - , - Music S , S , S , - , S , S , A5 , - Music S , S , - , - , S , - , - , - Music S , S , B4 , - , S , G4 , A5 , - Music - , S , - , - , S , - , - , - Music G2 , S , B4 , - , S , G4 , B5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music - , S , - , - , S , - , - , - Music F2# , S , A4 , - , S , F4# , A5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music - , S , - , - , S , - , - , - Music A2 , S , A4 , - , S , C5# , A5 , - Music A2 , S , A4 , - , S , C5# , A5 , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music S , S , S , - , S , S , S , - Music - , - , - , - , - , - , - , - Music - , - , - , - , - , - , - , - Music - , - , - , - , - , - , - , - Music Stop RaspberryBeret.bin RaspberryBeret.cfg
  18. Hello all! I thought I would post a project I've been working on. It's a small animated thing that pays homage to Hideaki Anno's anime, Neon Genesis Evangelion. I was a bit chuffed to learn that they dropped the Frank Sinatra song from the end credits, so I decided to make my own rendition on the Apple II. 😀 Requires: Apple II Plus or higher, 64KB of RAM (as it runs under ProDOS only). Real hardware tested on: Apple //e (64kB early, with 6502), Apple //e Enhanced (128KB w/ 65c02). It should work on the rest, though I'd love to hear your experiences! Location to download (including source code): Evangelion A.2 You can watch what it does in this video recording (made with AppleWin): https://www.youtube.com/watch?v=X4U1Gg--7JU
  19. Hello, all! I just recently got an Atari Jaguar and I'm happy to be a part of the community! I was hoping you guys could possibly help me with an issue. I ordered a few games since the tail end of June, and one I really looked forward to having was Zool 2. I just got it today, but when I tested it out there was no music playing at all. Sound effects played in levels, however. I thought I could fix it in Options, but there was no way to toggle the audio. I think it's a problem with the cart because my other games (Cybermorph, DOOM) worked fine, audio and all. I had a cartridge issue with my Jaguar before, as I was getting the Red Screen with my copy of Iron Soldier, and it finally worked after I cleaned the contacts and lifted the cartridge up slightly. But even after giving the contacts a light cleaning with some rubbing alcohol, my copy of Zool 2 still has the same problem. Did anyone else ever experience this with a Jag game?
  20. I started looking at a disassembly of Melody Blaster, after I became curious as to which ECS games supported tape expansions. My hope is to create virtual tape images for jzintv that can be used to allow extra music into the game. As an intermediate step, I'll try creating a ROM hack with new music in it. The ROM follows the standard memory map for 12K Mattel games: 8K in the $5000-6FFF range, and 4K in the $Dxxx range. Most of what's in $6xxx is the Help text, and it overflows a little into $D0xx. After that is the 11 tunes. There are a bunch of calls in the code to functions at $40xx and $41xx, so the ECS "Executive ROM" must be located there. The ECS does have onboard RAM, and I'm pretty sure tunes are loaded there and then parsed by the ECS EXEC. The list of pointers to the starting addresses of each tune starts at $57E7 (cartridge ROM), with the low-order byte listed first, and the starting address for the current tune is loaded into $354 (16-bit system RAM address). The game allows for one extra tune to be loaded into memory, either from a tape or by playing a tune (one channel only). I hope tape tunes aren't limited to a single channel, but I don't know yet. All the music data fits into 8-bit words, probably because that's the width of the ECS RAM. As for the tunes, the first 18 bytes comprise the title. I looked at the first 2 tunes so far, which both had a 9-byte signature starting with 0 1 1 9 6 6 9 4. After that was the data for each of the 4 channels used by the game (2 sprite-based notes per channel). The channels' lines are listed separately, in order from low to high, and not all of them are used. The music data consists of byte pairs: a note ($18 is Middle-C) or $80 for a rest, and then a duration in "ticks". In most cases, channel data is separated by the signatue 1 1 $80 1, but I found an exception in Tune 2 "ROW,ROW THE BOAT". That signature appears twice in a row in Tune 1 "BLASTER'S BLUES" because one channel is not used. In many cases, channels' music data is prefaced with a rest, because another channel has a starting pick-up. The first channel for BLASTER'S BLUES is the left-hand harmony line, which has a small pause to allow the pickup in the right hand melody line. Then the channel-separator signature appears twice, followed by the melody line. Strangely, the fourth channel has a series of rests which add up to 234 ticks, where it is then used to play a second note in the right hand at the tune's end. There are a total of 9 consecutive rests here, the first 8 of which are 25 ticks each ("$19"), and the last of which is 34 ticks ("$22"). There's a little more data here which I haven't yet deciphered. ROW,ROW THE BOAT is played as a round, with the harmony line picking up a measure behind the melody line. The same value $18 is used for the C note in their respective octaves, which leaves me to believe that the ninth byte in the signature following the title contains bits to tell us which channels have octave offsets (in other words, are meant to be played by the left hand or the right hand). The end-of-channel signature is also absent at one point, so maybe the header signature tells us which channels are not used at all? That's as far as I got so far. I'll take the time to study the other tunes later today. Another interesting point is that there will sometimes be tiny spaces between notes at what appear to be arbitrary points: a note played for 2 ticks followed by a 1-tick rest in one hand and for the full 3 ticks in the other hand. That indicates to me that the music data was created by a device that a MIDI keyboard was connected to, and that data was only moderately cleaned up afterwards to get a consistent tempo across all channels.
  21. Using MIDI MUSIC SYSTEM software to build music compositions seems to fit my skill set. I'm not proficient at reading music but I can translate it. My latest arrangement was a Celtic folk song for flute and drums. Music was entered into MMS and a simple drum pattern was added. It sounded terrible. Turns out that a synthesized flute doesn't need to breath and sounds very mechanical without those breaks. Selected notes were shortened and rests were inserted to maintain timing and give the illusion that a breathing person was playing the flute. Sounded much better but it was tedious work. Then I started to think I might have saved a Voice file and used a program to make the changes. Then import the voice back into MMS. Then it dawned on me that I was going to have to figure out the file structure of a voice file and what the data means. At this time I want to share what I think I know about how to create a voice file to import into MMS. Then someday someone (or myself) might write a useful program to create those files. File header and data structure: First thing that was done was to take a look at what a voice data file contained. A few notes were entered in a voice and then the voice was saved. This short program was written to list the content to the screen. Simply change the filename to match the one you wish to view. Use the cntl-1 key to stop and start scrolling. 10 TRAP 100:COUNT=0 20 OPEN #1,4,0,"D:TEMP.V01" 30 GET #1,A:? A;" "; 33 GET #1,A:? A 37 FOR X=1 TO 3 40 GET #1,A 45 COUNT=COUNT+1 50 ? (A), 56 NEXT X 60 ? :GOTO 37 100 ? "COUNT=";:? COUNT This short voice file listing demonstrates the format of the voice file. You may want to build your own voice files and check the results. 24,0 250,0,0 10,48,0 85,48,0 75,48,0 87,48,0 250,0,0 165,48,0 245,51,255 COUNT= 24 It became apparent that the first two bytes will be the number of instructions in the file. LSB - MSB format. Then the instructions are listed. At the end of the a count of the instruction sets is displayed. This should match the 16 bit number at the beginning of the file. An instruction consists of three numbers. The first designates the specific instruction and the next 2 are for any required data. I am assuming that if the data byte is not required by the instruction then MMS does not clear them to zero. That's the only explanation I have for some of numbers I have seen. The first instruction will always be a measure marker(250). Every voice has a measure marker at the beginning. Check it out. Rests and Notes Rest Rn - 0,LSB,MSB n=0 - 65535 cycles In MMS the duration of the rest is its clock value. In MMS you would most likely assign a clock value as W,H,Q,E,S, T, or Z. Their clock values are listed on page 22 of the manual. The "." and " .. " are used to adjust the number of cycles required for the additional durations. There is also the option of setting the duration by entering the clock value as ^n. Keep in mind that meter will determine the clock value in a measure and to keep all the voices synced the total clock value must remain the same for all measures in a composition. (But you don't have to.) Note instructions are between 1 (C1) and 108(G9). If a tie is used bit 7 will be set making the value above 128. To calculate: MMS note number = (MIDI note number - 23) + (128 * IF tie) The duration is set by the next two numbers much the same as for rests. The Table The rest of the instructions are to manipulate the MMS music settings or MIDI instrument. For more information check the manual. If I missed any I'll add the information if I ever find a need to use them. If the Second or Third number's has not been determined then ND has been placed in the table. In fact, it may not have a purpose. Function MMS Input Byte 1 Byte 2 Byte 3 Rest Rn 0 LSB MSB Note (C1-G9)n MIDI# 24-127 MIDI#-23 (+128 if tie) LSB MSB Tempo Tn 240 35-290 ND Sound Sn 241 0-127 ND Program (CC) Pn,x 242 Controller number Setting 0-127 Repeat REPn 243 0 = forever 1-255 ND End Repeat ENDR 244 ND ND Jump to Voice JMPn 245 1-99 ND RETURN RTN 246 ND ND Change Channel /CHn 247 1-16 ND Transpose UP TRUn 248 0-127 ND Transpose Down TRDn 248 Start +256 - n LSB * ND Transpose Zero TRZ 249 ND ND Measure Marker M 250 ND ND Tempo up TUn 251 0-127 ND Tempo down TDn 251 Start +256 -n LSB * ND Pitch Wheel High PWHn 253 ND ND Pitch Wheel Low PWLn 253 ND ND Pitch Wheel Zero PWZ 253 0 ND *= I Think ND = not determined I hope this is a good start to understanding voice files. There are going to be some revisions to this table if I find a need to write a program that will import and export MIDI MUSIC SYSTEM Voice files. That may happen If I find that the M: device driver for the MIDIMax will work with Diamond GOS. I'll incorporate the changes when they are brought to my attention.
  22. Within the Atari 800 computer manual is a program called Computer Blues. "This program generates random musical notes to "write" some very interesting melodies for the programmed bass." Maybe the first program I typed in . That same program is in the 1030 XE manual. It was while listening to this program and trying to figure out what to do with an Arduino MIDI shield that I thought, "What would Computer Blues sound like if played through a synthesizer?" Gone is my MIDI Mate, CZ-101 and Roland keyboard controller. The TG-33 and DH-100 have been in storage for quite some time along with the ST and the USB to MIDI cord for the Windows computer. A Casio CTK-481 was acquired in a trade and has been neglected until now because now is the time to find out what Computer Blues would sound like on a synthesizer. I don't remember there ever being an easy way to output midi commands to a MIDIMAX (or MIDIMATE) using Atari BASIC. The more I learn about the MIDI controllers and the MIDI standard the easier it is to imagine experimenting using BASIC. Speed and timing may be a disadvantage for BASIC but a quick and easy way to implement ideas may be an advantage. The plan is to convert the SOUND commands to MIDI command data and send it out to the "R2:" port on the 850. "R2:" will be attached to a RS-232 to TTL converter shield attached to an Arduino Uno. The Arduino will read and retransmit the data through a MIDI shield to the sound synthesizer. The serial port baud rate limit of the 850 is 9600 and the MIDI port will be 31250. Shouldn't be a problem for the Arduino to keep up with the Atari. The RS232 Shield Link sprite Store http://store.linksprite.com/rs232-shield-v2-for-arduino/ LinkSprite RS232 Shield V2 for Arduino is being used to read the RS232 signal from the 850. This board has the option of setting jumpers to use D0 to D7 for the TD and RD lines. D5 and D6 are the first available pins and will require the SoftwareSerial library for communications. To test the shield, the "hello world" program from the RTC project was used with Bobterm. I had problems receiving the data until I switched the jumpers around. Someday I hope to be able to make the connections between RS232 devices and have it work the first time, but not today. The MIDI Shield New version https://www.sparkfun.com/products/12898 This SparkFun MIDI shield has been in my shield collection long enough to have been replaced by another version. The old version requires you to use the Hardware serial lines where as the new version allows you to cut some traces and make the new connections. The shield has a PROG/RUN switch that needs to be set to PROGram the Arduino or RUN the program. It is an experimenters board and has 3 push button switches and 2 analog resistors that can be used as programmable controllers. Pins D0 and D1 are used for serial communications and D2-4 are used by the push button switches. https://www.arduino.cc/en/Tutorial/Midi The shield can be tested using the program in the Arduino MIDI Tutorial (It’s a quick read). Connect a MIDI cable from the MIDI OUT on the shield to the MIDI IN of the synth. Stacking the shields makes all the necessary connections. There are no wires. If you don't use the shields a RS232 to MIDI OUT can be constructed for less then $25. A Uno knockoff and ultra compact TTL to RS232 converter can be had for less then $10 each. A 5Pin-DIN socket and 2-220 ohm resistors should be less then $5. Your biggest expense will be the 850 or PR: connection. Wrap it up All the parts seem to work. Next step will be to sit down and write the Arduino program to read the NoteOn data from the Atari and output it to the MIDI device. Then an Atari BASIC program to send the midi commands to turn on and off a note. When that happens the hard part will be over. References: You may find some of these interesting and informative. MIDI Reference Tables https://www.midi.org/specifications/category/reference-tables MIDI Message Chart- https://www.midi.org/specifications/item/table-1-summary-of-midi-message MIDI Control Change Messages https://www.midi.org/specifications/item/table-3-control-change-messages-data-bytes-2 MIDI note number chart http://newt.phys.unsw.edu.au/jw/notes.html How to read MIDI implementation chart(wish I had this 30 years ago) http://midi-tutor.proboards.com/thread/119/interpret-midi-implementation-chart Tutorial on midi data and file structures. Program examples for QuickBasic. MIDI Programming Part 1: MIDI File Basics - MystikShadows http://www.petesqbsite.com/sections/express/issue18/ MIDI Programming Part 2: Data Structures And Timing Formulas - MystikShadows http://www.petesqbsite.com/sections/express/issue19/ Atari's Sound System by Bob Cockroft - ROM Magazine #10 Gives Atari values for specific Notes and more http://atarimagazines.com/rom/issue10/sound_system.php Notes and Volts - Electronics, Guitars and Geekery http://www.notesandvolts.com/
  23. Hello, In my aim to make the Intellivision Music Tracker useful and increasing its appeal to IntyBASIC programmers, I want to make sure it at least offers at a minimum any critical features that the IntyBASIC music player has. One thing that was missing, and that some have already asked me about, is the ability to disable channels in the tracker so that you can use them for sound effects. Unfortunately, the Intellivision Music Tracker messes with all PSG channels during playback, even if it's just to re-assert silence. I added a simple enhancement that allows the programmer to configure the tracker at runtime to leave some PSG channels untouched. It works by organizing the channels into a prioritized list, and only using the number of channels requested, starting from the one with the highest priority. In order to emulate something like "PLAY SIMPLE" in IntyBASIC, I chose to assign the lowest priority to the third channel of each PSG. The priority list then looks like this: A (Main PSG) - Highest priority B (Main PSG) D (ECS PSG) E (ECS PSG) F (ECS PSG) C (Main PSG) - Lowest priority +-----------+-----------+ | MAIN PSG | ECS PSG | +---+---+---+---+---+---+ | A | B | C | D | E | F | +---+---+---+---+---+---+ | 1 | 2 | 6 | 3 | 4 | 5 | +---+---+---+---+---+---+ So, for example, if you are only using the main PSG without the ECS, and you request 2 active channels, the tracker will use "A" and "B" and leave "C" untouched. Likewise, if you plan to take advantage of the ECS extra PSG to play additional music channels, you can request 5 active channels and the tracker will use "A", "B", and the three ECS channels, and still leave "C" untouched. That allows you to predictably reserve "C" for sound effects, and still take advantage of the extra sound channels of the ECS for the tracker, just like when using "PLAY SIMPLE" in IntyBASIC. However, in contrast to "PLAY SIMPLE," you are not constrained to just reserving one or two channels; you can configure the tracker to use anywhere from 1 to 5 channels, disabling the rest and reserving them for external use. All you need to do is use the macro "SET_ACTIVE_CHANNELS(n)" where "n" is the number of channels to use. The default is 6, letting the tracker use them all. ' Enable 5 channels for tracker use. ' This reserves channel "C" for other things. SET_ACTIVE_CHANNELS(5) ' The song will start playing immediately. CALL TRKLOADSONG(VARPTR MYSONG(0)) (Obviously the feature is available using the native Assembly Language interface of the Intellivision Music Tracker as well.) The full set of channel priority configurations are as follows: +------------------------+-----------+-----------+ | | MAIN PSG | ECS PSG | +------------------------+---+---+---+---+---+---+ | SET_ACTIVE_CHANNELS(n) | A | B | C | D | E | F | +------------------------+---+---+---+---+---+---+ | 1 | X | - | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 2 | X | X | - | - | - | - | +------------------------+---+---+---+---+---+---+ | 3 | X | X | - | X | - | - | +------------------------+---+---+---+---+---+---+ | 4 | X | X | - | X | X | - | +------------------------+---+---+---+---+---+---+ | 5 | X | X | - | X | X | X | +------------------------+---+---+---+---+---+---+ | 6 | X | X | X | X | X | X | +------------------------+---+---+---+---+---+---+ LEGEND: [ - ] => Inactive [ X ] => Active One important thing to note is that, because channels "A" and "D" are the only ones in which the tracker supports drums, we may want to keep those at a higher priority, or else you lose the ability to use drums when using less than the full set of channels. What do you guys think? I know it is a useful feature to be able to reserve some channels for non-tracker use, but is this a good interface? Would it be helpful, or is it too confusing? Is the priority order too wonky? Any feedback will be welcomed! -dZ.
  24. A different kind of song than I have posted in the past: Two versions: one plays on the ECS and one for stock Intellivision. I hear some "popping" on the ECS version. I can guess why, but how to fix it I definitely don't know. All ideas appreciated. songproto-EastBoundAndDown-small.bas songproto-EastBoundAndDown.bas 3-voice version: 6-voice ECS:
  25. Howdy all. So after hearing the amazing music on the Stella's Stocking and Mappy carts, I was wondering how that was done and if that programming wizardry would be possible on the 7800. I think it would be a great way to improve the quality of the 7800 sounds, without requiring an extra chip on the cart.
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