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Showing results for tags 'nintendo'.
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Why do 16-bit light guns look so ridiculous? SNES Super Scope: Sega Menacer: Compared to these 8-bit offerings: Famicom Revolver: NES Gray Zapper: NES Orange Zapper: SMS Light Phaser: Atari XG-1: I mean, I can understand that in the 90s, video game and toy makers were pressured to make guns look unrealistic as possible, but come on, the Super Scope and Menacer just look absolutely ridiculous. Even later gen systems like the PS1 Namco Guncon look normal in comparison. What's worse, with all the modular detachable pieces that can get lost over the years, it's nearly impossible to find one complete.
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Does anyone here remember the "How to Win At Nintendo Games" series by Jeff Rovin? Launched in 1988, these were four volumes of mass market paperback books that were all text (no pictures) that gave tips, strategies and walkthroughs for various NES titles like Super Mario Bros (all 3), Castlevania, Zelda, Bart Vs the Space Mutants, etc. I believe there was also a How to Win At Super Mario Bros as well as a title for both Super NES and Sega Genesis titles. This was back in the late 1980s and through most of the 1990s before the rise of the Internet and the explosion of strategy guides (official & unofficial) being sold in stores. By the end of the 1990s, Rovin's books were obsolete thanks to the rise of online strategy guides like GameFAQs. My brother and I owned the 3rd and 4th volumes and we used these for the Legend of Zelda, Final Fantasy and the Castlevania games. As much as we loved them, they weren't perfect. Some of the information was outright wrong! A specific example was Chip'n Dale Rescue Rangers on the NES - Rovin's strategy against the caterpillar/centipede boss late in the game tells you to let the red ball hit you after it collides with the boss. Supposedly, you'd be briefly invincible from the caterpillar's body parts which would go flying all over the screen. I tried this and IT NEVER WORKED!!! Also in the back of one book (either the 3rd or 4th volume), Rovin claimed there was a chocolate factory level hidden in the original NES Super Mario Bros. To this day, nobody has ever found this and Rovin never explained in any book how to access this level. What's the story with this chocolate factory from Rovin? Anyway, anyone else own any of Rovin's books? What did you think? Were they useful to you?
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I am deciding to sell my collection(s). I have a couple of large collections that I want to sell. ( most of the Atari library, half of the Nintendo library, several other systems and games (sega genesis, super Nintendo, odyssey2, intellivision, action max, many standalone pong systems CIB, etc, etc.) ) looking to see if anyone would be interested in buying one of more of these collections, or is anyone has any information on the best place to sell these collections. thank you for all your help.
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Woo hoo! Let's a go!
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- mario game & watch
- mario 35
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Tetris games on GameBoy! Retro Hunting Adventures
MegaManFan posted a blog entry in MegaManFan's Blog
Going down the Tetris and -tris rabbit hole on GameBoy turns out to be quite a deep dive! -
(also known as something other than politics to watch right now)
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And here I thought Axiom Verge was the last one!
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- nintendo
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Finally got my first Minecraft console game!
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Let's a go!
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- super mario galaxy
- super mario 64
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This photo is actually from 2017 but (surprisingly) my collection hasn't changed that much. I am casing CIB NES and SNES games now and I have more Sega CD games than what's pictured. But this is still pretty much how it looks. I have a lot more photos up on my Instagram: https://www.instagram.com/retromegabit/
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I am selling an official Nintendo Retail Resource Binder on Ebay. eBay Auction -- Item Number: 254650971381 eBay Seller: Supercell17 It looks to be the 2008 edition that would have been in a Walmart Electronics Department. A few pages mention products from 2006. The binder features information on the following systems: Nintendo Wii Nintendo DS Also has lists of games and acessories. There is also store return information and information regarding Nintendo CyberScholar, Nintendo Power, and My Nintendo. There is also a licensee software index. It is in good condition. The outside has a few scuffs - mainly on the corners. The pages on the inside are in very good condition.
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Hi everyone! I recently started getting loose Nintendo DS and 3DS carts for my collection. Not only have I found loose carts to be extremely cheap where I live, but I also realized that I have access to games that I would never get CIB. I used to be obsessed about getting CIB copies (especially for DS and 3DS games), they tend to be hard to store, easy to lose if you're not careful and it's hard to display those games properly. So I was wondering if anyone out there was having a similar problem and maybe found a way to display DS and 3DS carts in a way that looks cool or at least different. I was searching online and most of the solutions require you to get 3D-printed stands that are usually expensive and I would need to pay international shipping for them. At the moment, I'm using a case that was made to store small screws and that can hold a bunch of DS games, but it doesn't look great. What do you think? Thanks in advance!
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I read an article that said that Nintendo is closing the eShop in my region (https://www.vidaextra.com/wii-u/eshop-wii-u-3ds-42-paises-latinoamerica-caribe-cerrara-para-siempre-a-finales-julio). That includes the ability to download digital games, exchange codes and update games. That last one really sucks, since there are a bunch of titles that have significant updates. By any chance, is there a complete list of 3DS games that have patches? I know I'm getting a couple of 3DS games before July 31st (that's the date when Nintendo is closing the eShop apparently) and I might as well try to get games with their respective patches. Some popular games like Pokemon, which I already own, have sizeable patches that feature a bunch of improvements, so which other titles have updates available for them? Is there any way to download those patches without buying the game first? For instance, I know I'm getting Super Smash Bros. for the 3DS at some point, so I can get the patch before it's taken down. Since I brought Super Smash, any DLC worth getting before it's no longer available? Thanks in advance and I really appreciate anyone who replies as soon as possible since time is really ticking down on this one.
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Phil opens rare N64 games! Retro Hunting Adventures
MegaManFan posted a blog entry in MegaManFan's Blog
Holy frijoles these games cost me a whole lot of guacamole! Let's make sure they're real.-
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When you get games this cheap, can any of them be any good?
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- gameboy advance
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Picked up this whole stack for a buck each locally before the pandemic got into swing.
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- nintendo power
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Items all sold
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Hi everyone, I just found my Nintendo DS Lite on one of the plastic bins I use for storage. I haven't used the system in years and when I opened it and turned it on I found that the screens have a yellowish tint to them. I did a quick research online and found that other people have the same issue with it, but I was wondering if this is a common problem most collectors are aware of or if this only happens under certain conditions (such as humidity or something). It's not clear to me if this was my fault, if this is a hardware problem that affects all systems or if it's just related to the passage of time. To be clear, the plastic bin is sealed and not in direct contact with floor, so that would discard humidity. Now I have a few questions: Is there any way to repair it or should I get another DS? Do all systems from the DS family suffer from the same problem or just the Lites? Does this also happen the DSi or DSi XL systems? Because I'd be more than glad to get one of those if it solves the problem. Finally, I also have a 3DS which I use a lot and love, is there any chance this might happen with the 3DS? Thanks in advance and I'm looking forward to reading your responses. I'll attach a picture below too.
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I started this round of the swap box and it came back fully loaded to the gills!!
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How many systems can I hook up to one modern TV?
MegaManFan posted a blog entry in MegaManFan's Blog
I went a little nuts here. ?-
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- nintendo
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Blowing on that indo, GameCube, Nintendo.
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Hi! I've been collecting games for years without knowing it, but I really started getting into collecting properly for a year or so. I have a general questions for all of you, since I assume most of the people on this forum know a lot about collecting. So how important is it for you to get CIB games? Do you mainly care about acquiring games to play them and getting them CIB is secondary or is it the other way around? I just bought Kid Icarus: Uprising without the stand and I'm just wondering if I should have been more patient to get the game, plus the stand and cardboard box. Nevertheless, I'm just super excited to be able to enjoy that game since I've been meaning to play it forever, but I couldn't find it at a fair price. Just wondering how you guys feel about this. Thanks!
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Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
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Here are some pictures of my game room. Took about two years to complete from start to finish. I built it up from scratch, framing the walls, running electricity, etc. Hope you guys enjoy.
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- game room
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Starting with a Dragon Ball Z game I can't make heads or tails of!!
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- famicom
- retro hunting adventures
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