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Blogs

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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • Joey Z's Atari Projects
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  • BubsyFan101 n CO's Pile Of Game Picks
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  • Cleaning up my 2600
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  • HLO projects
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  1. These are now sold, thank you for anyone interested. Collection of spare ICs, and NOS GTIA. Looking for $80 + shipping from Los Angeles. I sold my beloved 400, and forgot that I had bought these. Please let me know if you are interested. Thanks. KB
  2. As I type this, it's August 14, 2023 and I'm done with the latest update to my Atari 2600 video game release date pages. I spent the last 2 or 3 months searching for more ads, updating the links to my Newspapers.com clippings to include the prices when available, and updating my clippings at Newspapers.com to have a more consistent look. Here's an example image that shows the new look for the newspaper links: Links to the Atari 2600 video game release date pages: 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1991 Index Company List Activision List
  3. No, it is not the final release, but I don't want to crash @ZeroPage Homebrew's latest games thread with my development news. Beta3 is out and gives some improvements: Shortie with some of the new tiles: get it @ABBUC forum
  4. Yesterdays I provided the code I used to play back RMT music created with current 1.32 release. Most of this code was written by @dmsc and/or @VinsCool. I did just some adaptions to be able to replay the song correct, so I can use the new RMT in some projects. Just some days before I started, what now is publicly available Have fun watching this little intro - and feel free to dance to this cool DM song ? Download at pouet or my own website
  5. Morning all, poster from Ireland here, TLDR version: I am utterly clueless when it comes to AV hook-ups for the original Odyssey (and also when it comes power networking more generally). Would really appreciate if someone could review my Youtube/Wikipedia research, so I don't destroy a vintage console. The Console: I have an original Magnavox Odyssey (1972) that I picked up from another guy living in Ireland. I don't know much about Magnavox's distribution history (was the idea of PAL consoles even a thing back in 1972? ) but I'm assuming it's a standard NTSC unit that was imported, as there's a sticker on the bottom saying 120V/60Hz. The guy I bought it from just had it out on display, so there's no game power cord or antenna game switch with it, and I'm just trying to figure out what my best options are to power it on (without wearing out the battery compartment), and connecting it to a CRT. Power (Problem): In Ireland, we run the UK-style "Type G" electrical sockets, that output a standard supply of 230 volts AC (frequency 50Hz). I do have a step-down transformer but would prefer not to use it if possible, as it heats up very quickly. So I guess what I'm looking for is a) a modern power supply that can accept an input range of 100-240V, 50/60 HZ), b) that's well suited to the MA1 console, and c) that has those Irish/UK style pins. Like I said, I don't have one of the original power supplies that Magnavox manufactured for the Odyssey (I have been waiting for a few months for one to pop up on eBay with no joy...), but in an earlier thread linked below, @Clong80 notes that the specs on the original power supply are: INPUT 117 VAC 50/60HZ OUTPUT 9 volts 400ma 3.5mm mono headphone jack Tip positive for polarity Power (Solution?) So after a bit of online browsing, I found this website that sells modern power supply adapters for the Atari 2600. The specs on this unit are: 9V DC 1A Tip: 3.5mm jack (Centre tip positive) https://www.retrosales.com.au/collections/atari-power/products/accessory-power-supply-atari-2600-power-supply-adaptor-pack-9v So that will supply more current than the console needs; I know these numbers don't need to match exactly, but is the difference (9V, 1A vs 9V, 400ma) reasonable enough? I'd also need a standard travel adapter to convert the Australian plug to UK pin-style. Found this unit on Amazon ("This Adapter does not convert Voltage. Please make sure your device supports 220-240 Voltage.") Per Jakob Schuler on YouTube, it looks like the Magnavox Odyssey needs a 2.5mm tip (https://www.youtube.com/watch?v=NzXlJSa_VP4&t=6m22s), so I found this 3.5mm-to-2.5mm adapter on Amazon AV Hookup: I don't have one of the original antenna game switches with the hanging hooks, but my CRT doesn't accept NTSC RF anyway, so I don't think that would be the best option for me. However, it will accept NTSC through the composite ports. And I have an NTSC RF-to-composite conversion box, which works great either on its own or with composite switches. I've had no luck finding an original MA1 video cable like this one https://atariage.com/forums/uploads/monthly_06_2016/post-32949-0-81329000-1466475134.jpg On the TV end, the little RF adapters are obviously no problem to get from Amazon, but I understand that the other end which connects to the console is proprietary? (I'm not 100% sure about this). End of an entirely-too-long post Would be super grateful if anyone could advise me on 1) whether I've made any huge screw-ups in my choice of power accessories, and 2) how to find a video cable that will connect to the console Many thanks if you stuck through to the end of this post
  6. See photos. All games boxed with manual and et cetera flyers. Prices are negotiable for some of the higher end games (it's very hard to try and determine fair values). All games (except sealed of course) were tested when received at the time. F14 Tomcat (sealed) - $300 F18 Hornet - $50 Kung Fu Master (sealed) - $450 Pete Rose Baseball - $100 Super Skateboarding - $80 Titlematch Pro Wrestling (sealed) - $450 Double Dragon (sealed) - $450 Rampage - $125 Asteroids - $15 Realsports Baseball - $10 Robotron - $20 Summer Games - $175 Touchdown Football - $15 Winter Games - $25 Tank Command - $SOLD Water Ski - $SOLD
  7. I think this list is complete including the LATE (and I really do mean late) releases. If you see something I missed, let me know? * 007 Legends * Adventure Time: Explore the Dungeon * Adventure Time: Finn & Jake Investigate * Amazing Spiderman, The * Amazing Spiderman 2, The * Angry Birds: Star Wars * Angry Birds Trilogy * Animal Crossing: Amiibo Festival * Assassin's Creed III * Assassin's Creed III Steelbook * Assassin's Creed IV: Black Flag * Axiom Verge Multiverse Edition * Barbie and Her Sisters: Puppy Rescue * Barbie: Dreamhouse Party * Batman: Arkham City Armored Edition * Barman: Arkham Origins * Bayonetta 2 * Ben 10 Omniverse * Ben 10 Omniverse 2 * Book of Unwritten Tales 2, The * Brunswick Pro Bowling * Cabela's Big Game Hunter: Pro Hunts * Cabela's Dangerous Hunts 2013 * Call of Duty Black Ops II * Call of Duty Ghost * Captain Toad: Treasure Tracker * Cars 3: Driven to Win * The Croods: Prehistoric Party * Darksiders * Darksiders II * Deus Ex: Human Revolution - Director's Cut * Devil's Third * Disney Infinity * Disney Infinity 2.0 * Disney Infinity 3.0 * Donkey Kong Country: Tropical Freeze - regular * Donkey Kong Country: Tropical Freeze - Nintendo Selects * DuckTales: Remastered * Epic Mickey 2 * ESPN Sports Connection * Family Party: 30 Great Games - Obstacle Arcade * Fast and the Furious: Showdown, The * Funky Barn * FIFA Soccer 13 * Game & Wario * Game Party Champions * Giana Sisters Twisted Dreams: Director's Cut * Guitar Hero Live * Hello Kitty Kruisers * Hot Wheels * How to Train Your Dragon 2 * Hyrule Warriors * Injustice: Gods Among Us * Jeopardy! * Just Dance 4 * Just Dance: Disney Party 2 * Just Dance 2014 * Just Dance 2015 - regular * Just Dance 2015 - Nintendo Selects * Just Dance 2016 * Just Dance 2016 Gold Edition * Just Dance 2017 * Just Dance 2017 Gold Edition * Just Dance 2018 * Just Dance 2019 * Just Dance Kids 2014 * Kirby and the Rainbow Curse * Kung-Fu Panda: Showdown * Legend of Kay Anniversary * Legend of Zelda: Breath of the Wild * Legend of Zelda: Twilight Princess HD * Legend of Zelda: Wind Waker HD - regular * Legend of Zelda: Wind Waker HD - Nintendo Selects * Lego Batman 2: DC Super Heroes * Lego Batman 3: Beyond Gotham * Lego City Undercover - regular * Lego City Undercover - Nintendo Selects * Lego Dimensions * Lego The Hobbit * Lego Jurassic World * Lego Marvel Adventures * Lego Marvel Superheroes * Lego Movie Videogame * Lego Star Wars: The Force Awakens * Madden NFL '13 * Mario & Sonic at the Olympic Winter Games Sochi 2014 * Mario & Sonic at the Rio 2016 Olympic Games * Mario Kart 8 * Mario Party 10 * Mario Tennis: Ultra Smash * Marvel Avengers: Battle For Earth * Mass Effect 3: Special Edition * Mighty No. 9 * Minecraft * Minecraft Story Mode: The Complete Adventure * Monster High: 13 Wishes * Monster High: New Ghoul at School * Monster Hunter 3 Ultimate * NBA 2K13 * Need For Speed Most Wanted U * NES Remix Pack - regular * NES Remix Pack - Nintendo Selects * New Super Luigi Bros. U * New Super Mario Bros. U * New Super Mario U & New Super Luigi U - error * New Super Mario U & New Super Luigi U - normal * Ninja Gaiden 3: Razor's Edge * Nintendo Land - regular * Nintendo Land - Nintendo Selects * Paper Mario Color Splash * Pac-Man and the Ghostly Adventures * Pac-Man and the Ghostly Adventures 2 * Penguins of Madagascar * Phineas & Ferb: Quest for Cool Stuff * Pikmin 3 - regular * Pikmin 3 - Nintendo Selects * Planes * Planes Fire & Rescue * Pokken Tournament * Rabbids Land * Rapala Pro Bass Fishing * Rayman Legends * Resident Evil Revelations * Rise of the Guardians * Rodea: The Sky Soldier * Runbow * Scribblenauts Unmasked * Scribblenauts Unlimited * Shakedown Hawaii * Shantae: 1/2 Genie Hero Risky Beats Edition * Shovel Knight * Sing Party * Skylanders Giants * Skylanders Imaginators Starter Pack * Skylanders Swap Force * Skylanders Superchargers * Skylanders Trap Team * Smurfs 2, The * Sniper Elite V2 * Snoopy's Grand Adventure * Sonic All-Stars Racing Transformed - regular * Sonic All-Stars Racing - Nintendo Selects * Sonic Boom: Rise of Lyriq * Sonic Lost World Deadly Six Edition * Splatoon * SpongeBob SquarePants: Plantkon's Robotic Revenge * Star Fox Zero * Star Fox Guard * SteamWorld Collection * Super Mario 3D World - regular * Super Mario 3D World - Nintendo Selects * Super Mario 3D World - Family Game of the Year * Super Mario Maker * Super Smash Bros. for Wii U * Tank! Tank! Tank! * Tekken Tag Team Tournament 2 (reversible black/red cover) * Terraria * Tokyo Mirage FE * Tokyo Mirage FE Special Edition * Tom Clancy's Splinter Cell: Blacklist * Transformers Prime * Transformers: Rise of the Dark Spark * Tumblestone * Turbo: Super Stunt Squad * The Voice: I Want You * Walking Dead: Survival Instinct, The * Watch Dogs * Warriors 3 Orochi Hyper * Wheel of Fortune * Wii Fit U * Wii Party U * Wii Sports Club * Wipeout: Create & Crash * Wipeout 3 * The Wonderful 101 * Xenoblade Chronicles X - regular edition * Xenoblade Chronicles X - collector's edition * Yoshi's Woolly World * Your Shape: Fitness Evolved 2013 * Zombi U * Zumba Fitness World Party
  8. We're moving and downsizing, and I can't justify a dedicated gaming television any more This TV has great picture and solid Stereo sound. Only stopped using it as our regular TV when cable went fully digital. Fantastic TV for using with classic consoles, can connect multiple ones to it. Swivel stand, includes working (generic) remote. Inputs include S-Video, composite and cable, and also has outputs for recording or capture and cable pass-through. Best offer $100 or up, pick up only in the Chicago-land area as shipping costs would be prohibitive. It's the perfect showcase for your classic games!
  9. Hello! I'm wondering of anyone has investigated the feasibility of modding a 2600 so that you can switch between clock frequencies and/or color palettes. The goal of such a project would be to play cartridges of differing regions on the same machine. I've seen a similar project on a Commodore 16 where the clock crystal was replaced with an Arduino, the latter programmed to output different selectable frequencies to produce a signal for PAL and NTSC video. As for the color palette, I believe that would require a swap of the TIA chip, which could be done manually if the board is socketed. I haven't studied the schematic, and a cursory search doesn't show anything useful. To anyone with the hardware experience, do these ideas seem sound? My assumption is that the only difference between a PAL, NTSC, and SECAM 2600 are the clock crystal and TIA since the game cartridge does all the video synch. Steve Guidi
  10. Hi. I recently bought an Atari Jaguar of eBay. It is PAL. It seems to power on and shows a green light. But when I hook it up to the TV, I see a distorted image (what you see when you don’t insert an Atari 2600 cartridge properly) I’ve been told by someone that the console is working as it should and the image I see is caused by the PAL system being used in an NTSC country. What do you think? By the way, I am using the AV signal. Is there something I need to buy to get it working? Thank you!
  11. Hello! I have a question, is it possible to make NTSC atari 2600 roms to PAL (50) ? For example play Adventure II, Yar's return, Flag capture and rare games, what is only in NTSC on my Atari? I have unocart 2600 with SD, but scroll lines, when I use that games. Thank you.
  12. A NTSC version of this game shouldn't exist... and yet I'm holding it in my hand. Watch this tonight at 8 PM ET!
  13. Last night I ordered an Atari 2600 Custom Cartridge from Atari Age. This was after reading the description for it, because It appears that you can order a reproduction of a rare game with the original artwork, with added text saying "Reproduction Cartridge." This is fine for me because I only want to be able to play games on actual Atari hardware that I would never be able to afford otherwise. And I don't much like Everdrives. Before getting to the PAL question, the rare game that I wish to have a reproduction of is Demolition Herby. It's like Amidar and Spiderdroid, except it's faster, adds a touch of vehicular combat, and is loads of fun to play. So far I've only been able to play it thru emulation, but I want to be able to play it on actual Atari hardware. After I ordered and paid for an Atari 2600 Custom Cartridge, I added the following note to the order: I need a reproduction of "Demolition Herbie" for my own use. https://atariage.com/software_page.php?SoftwareLabelID=132 (I meant Herby) Now on to the PAL question. Can PAL games be placed onto an NTSC cartridge? There are PAL exclusives that I want to be able to play on my Atari hardware, which use the NTSC standard. Those games include Acid Drop and Meteor Defense for example. Can anyone answer the PAL question for me? Both of the mentioned PAL exclusives run on my emulator, EMU7800, but Acid Drop cuts of the bottom 30% or so off the screen, and Meteor Defense runs, but in black and white only. Most PAL games run fine though. Thanks in advance. -Mark
  14. I'm still gathering all the bits to get classic gaming systems up in working order, and decided I'll probably go for an OSSC or Retrotink2 on my HDTV as opposed to using the Trinitron in my basement. I recall reading that HDMI 1080P sets can handle 50hz inputs - is this true? What would be the logistics of getting both NTSC and PAL games working? I'm really only interested in PAL for a handful of Mega Drive games that originated as Amiga ports (Chaos Engine, etc.)
  15. I noticed that it doesn't fit in the slot, so is there some kind of adapter to make it work on my NTSC Atari 2600? I'm aware of the vídeo output issue PAL games have on NTSC TVs, but I already have a solution for that.
  16. As the title says... For my next project - not sure when it finally will be released - I need a beta tester with ntsc hardware, mainly to check if the colors are set right, but maybe some more testing on real ntsc hardware is needed too. So please tell me if you are ready to test on a real ntsc machine.
  17. I recently acquired a CGL M5. Its a machine I've wanted since they first came out. I loved the design of the Sord M5, and even though the CGL version doesn't share the Sord's elegant "M5" logo, it wasn't very expensive and allowed me to explore the great "M5 Multi II" multi-game ROM made and sold by Charlie Robson. Now this post may be in the wrong forum. But you guys know TI hardware better than anyone, and the CGL M5 uses the TMS9929A VDP also found in European spec TI99/4As among many other machines. The M5 then converts the R-Y, Y, B-Y output to composite PAL. But my monitor is a North American Commodore 1084, and expects composite NTSC or RGB. I've looked around for a 9929A to RGB conversion schematic, and there are a few, including the one linked in this document from a Sega SC3000 forum: http://www.smspower.org/forums/2325-RYBYYOutputFromSC3000VDPTMS9929 But I also see that some people have tried this approach and met with mixed results, including one ColecoVision owner who it seemed may have fried his machine in the effort (see post 26) http://atariage.com/forums/topic/110598-colecovision-av-out/page-2 This guy has a neat looking board that it seems would make pulling RGB from the TMS9929A straight forward, and has generously shared all the schematics and build files, but since I have never had a board made before I am way out of my depth on this one: https://hackaday.io/project/13056-tms9929a-rgb-and-component-adapter So another approach might be to convert the CGL M5 to use a TMS9918A instead? Can that be done? From an evening spent looking at websites, it seems I might be able to remove the 9929A and insert the 9918A. Leave pins 35 and 38 NC, and then drive pin 36 directly to the RCA jack. I'd need to replace the oscillator too to get the right color signal for NTSC, and probably burn a Sord NTSC BIOS so that the unit reports itself as NTSC to those games that depend on timing. So how insane is the replacement plan? Would it work in theory? Assuming there isn't something else in the Sord's design that prevents it? Can you tap composite NTSC right off pin 36 of the VDP? What else would I need? Diodes? Resistors? And if these questions are worthy of a face palm, should I just go hunt for a native NTSC Sord model? I can also lug my Sony PVM out of the closet which has PAL and NTSC Composite and S-Video, but doesn't have RGB, so the Amiga and ST displays look awful. Thanks for any pointers.
  18. They're as done as I can get them until more information is found. At least the hard part is over. Now I can add fun stuff like popular commercials, new toys, new candy, and anything else that might "help summon your treasured memories" from those years or help those who weren't born yet to get more of an idea of what it was like to be alive back then. 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1991 NTSC Game Index NTSC Game List by Company Activision Release Dates From the Archives I didn't make a 1990 page since no original NTSC games were released that year by a known video game company, but I'll probably end up doing it anyway after I finish another project.
  19. Hi folks, my first post on this venerable forum. My teenage self from ~3 decades ago would probably be dismayed by knowing I've joined something with "Atari" in its name - I was a die hard ZX Spectrum/Commodore fan - but hey, times, they're a-changin' Anyway, I was wondering if anybody else here has experience with using CRT TVs for emulated micros. I'm using mostly libretro versions of assorted emus (Retropie on RPi 3B+) and it's a bit puzzling getting the display right - I'm confined to composite (I also do have an RGB mod but no compatible TV at the moment), and also to add to the problem, it's a NTSC set. I'm not 100% sure what are correct resolutions to use in the configs. I'm aiming for 1:1 pixels and artifact-free display - so far using these... Atari 800 - 640x480- native libretro setting: this looks pretty good actually Amstrad: 768x544 - it works fairly well despite being bigger than RPi 720x480 output, the border is sacrificed C64: lr-vice same as Amstrad: 768x544. Seems ok. ZX Spectrum: 640x480: this resolution kicks in when I disable border (to get rid of heavy NTSC artifacting) While these look reasonably good, they do not really match the resolutions from real machines I read about, eg C64 displaying 402x292 (or 320x200 with no border) http://codebase64.org/doku.php?id=base:visible_area Could this be improved somehow? Or are these really real resolutions? Is there any sort of way to display these without problems on NTSC as well? Games are either too fast in NTSC or jerky in PAL, plus on some micros the colours are out of whack. Even though some of the emus have option for NTSC machines.
  20. From the album: Atari 2600 Gameplay on YPbPr Component

    Gameplay of Pitfall! NTSC version Played on my Atari 2600 4-Switch Woodgrain Console modded using Tim Worthington's 2600 RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  21. From the album: Atari 2600 Gameplay on YPbPr Component

    High Score on The Activision Decathlon. Played on my Atari 2600 4-Switch Woodgrain Console modded using Tim Worthington's 2600RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  22. One Atari 800 from storage from the BBS operator of the Action Annex BBS. I have been an electronics technician for 25 years and serviced equipment up to server level contracts. The 800 has 48KB and monitor cable and power supply. Repaired the integrated power supply caps and regulators. One has the transformer built into the chassis with a fan added with vent holes in the RF shield and plastic ram card holder. The vented Atari had the pokey chip replaced with a known good working spare. I cleaned the case, completely disassembled and visually inspected. They were in a storage unit in a box for more than 10 years. This 800 have been used for a month since coming out of storage from a friend who had to hastily move in with relatives across the US. It is a NTSC OS B model. I was already stood up on Ebay for international buyers. So, no. If you want it, get a friend in the US to buy it for you and ship it to you. Ships from zip code 98686 at 15 lbs. This one does not have a cartridge door. It has the chassis switch bypassed to the closed position. So you use the power switch to cycle the machine and switch cartridges. The vented "Venti" 800 still has the 800 power socket if you want to use an external power supply instead of the internal transformer later. You will have to remove the internal transformer if you want to go external. The internal transformer is also fuse protected and chassis grounded to the board for safety. I am anal about that. It is rated from 115VAC 60 hz use only. The fan is powered by a small 12VDC wall wart on it's own AC cord. It has been running for two months solid with no hangs, lockups, since the power supplies were rebuilt. Ran through many .ATR images, created and archived 400 floppy images for archiving of the BBS disks. If you want the set of ram cartridge cases for the Venti Atari, I can throw them in. Includes a 5 pin din to luma/chroma or composite video cable, and mono audio of course. 75 + shipping I have another Atari 800 for parts going up for sale soon.
  23. Since I have begun dabbling in programming for the Atari 2600, I have become interested in running a PAL system for testing purposes. I have one wood-grain 4-switch NTSC VCS, and there are multiple PAL VCS's for sale on eBay at reasonable prices. My main question is about displaying the signal. I obviously don't have a PAL CRT, and the only way to get one would be to pay a fortune to ship one from across the pond. Not to mention that I would need to power it with the proper voltage at 50Hz. I have heard that the Commodore 64 1080/1084 monitors will accept PAL signals, though (I think), but getting a PAL CRT is pretty much out of the question for now. I was thinking of instead getting a signal converter so I could display the picture on a NTSC CRT, something like in this video. It seems too good to be true, but could something as inexpensive as this converter be all I need? One other question. I noticed that my power supply converts from 110V 60Hz to 9v DC. If I plug a PAL system into a US wall outlet, will it work properly? Or will I need a different power supply? I would assume that both NTSC and PAL systems run at 9V, but I may be wrong.
  24. Since I have begun dabbling in programming for the Atari 2600, I have become interested in running a PAL system for testing purposes. I have one wood-grain 4-switch NTSC VCS, and there are multiple PAL VCS's for sale on eBay at reasonable prices. My main question is about displaying the signal. I obviously don't have a PAL CRT, and the only way to get one would be to pay a fortune to ship one from across the pond. Not to mention that I would need to power it with the proper voltage at 50Hz. I have heard that the Commodore 64 1080/1084 monitors will accept PAL signals, though (I think), but getting a PAL CRT is pretty much out of the question for now. I was thinking of instead getting a signal converter so I could display the picture on a NTSC CRT, something like in this video. It seems too good to be true, but could something as inexpensive as this converter be all I need? One other question. I noticed that my power supply converts from 110V 60Hz to 9v DC. If I plug a PAL system into a US wall outlet, will it work properly? Or will I need a different power supply? I would assume that both NTSC and PAL systems run at 9V, but I may be wrong.
  25. Hello, I love this game! I wonder, is there a NTSC version? Enemies move weird (sometimes):
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