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Blogs

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  • GC's blog
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  • Cheat Blog
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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Zero One
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  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • GEOMETRY WARS ATARI 2600
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  • Bri's House
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  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • Lynx Links
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  • My Ideas/Rants
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  • jamvans game hunting blog
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  • The Golden Age Arcade Historian
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
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  • Msp Cheats Tips And Techniques To Create You A Better Gamer
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
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  • The Atari Jaguar Game by Game Podcast
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. And here we have another entry from the great Vidtec...or was it US Games? Whatever. Apparently Vidtec was just a brand label? No idea why. Moving on. So yeah, if you don't already know (and lucky you if you don't) "Sneak'n Peak" is a video game of...hide and seek. Yeah, real thrilling idea. Now, I understand that some publishers wanted to market games to children. There isn't really anything wrong with that, but this is a case where it really would just be easier for a child around the age of 5 to just go and play hide and seek. What kind of kid wants to sit with his friends and try to figure out what random spot on the screen will magically make your character hide? Or even worse, what kind of kid wants to play hide and seek alone? How sad is that! So, with the obvious out of the way, we get to the game play and things just get weirder. "Sneak'n Peak" consists of 4 screens making up the areas of the house: The Living Room, The Pink Bedroom, The Blue Bedroom, and The Yard. In each of these rooms there are various areas to hide. Now this is from the manual. Just take a look at this picture...really soak it in. Each rectangle or series of dots is a hiding place. To get into one of these hiding places you have to move in the stated direction at a certain spot on the screen and you will go in. For some areas this makes sense. You would expect to hide in a closet or under a bed. But a random spot under the carpet? Or offscreen in a random place? Or, hell, what about under the pathway? There really isn't an indication of where you can hide either. Even if I know that you can hid under the bed, I have to be in a pixel perfect spot in order to actually make it work. This also works if you have to seek a person. Also, why would you bother printing the hiding places in the manual anyway? There are only 20 possible hiding spaces to begin with, and if you read the manual (or played it a lot) you could just check every space before the time limit runs out. Really, this boils down to 2 main problems. This game was made for nobody, and it doesn't really play well anyway. You put those two together and you get a game that nobody would want. US Games apparently had a deal in which they would buy back their games you bought if you weren't satisfied within 5 days. I can't imagine how many copies of Sneak'n Peak were returned. Who knows. US Games went of business in 1983 and games like this probably didn't stop that from happening.
  2. I got into the Jaguar because I happened to find two in the wild within six months for a "reasonable" price. That's why I got into jaguar a few years back: pure coincidence. That and the fact that i'd always been aware they existed, wanted one, but had never seen one in the wild. In some ways it was a bad time (prices had gone up already) and in other ways it seems like the best of times to be into the Jaguar ever, with new great games being ported or released at a steady rate the past few years, and only better and more exciting releases on the horizon. I know some people think the AVGN is the reason, but it has to be more than than. There is a general interest in retro systems of the era, but we don't see any home-brew releases or crazy prices on the same scale for TG 16, Sega CD or 32x, or the 3DO. Sure it was Atari's last console, but so was the TG 16, the Dreamcast, the 3DO, so I'm not sure if thats the reason either. It's not necessarily known to be easy to program for or harness the power of. What makes the Jaguar so special, and why now? What's your theory?
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