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I have long wondered how Atari built the series of games and their versions. To this end, I started researching the subject. My name is Daniel Medina and in this topic I would like to present my research project for the reconstruction of the Atari game series. RECONSTITUTION OF ATARI 2600 GAME COLLECTIONS. ==================================== I developed a website with the purpose of supporting the project and the research, so that everyone can follow the updates of the information found. On the website you will find all the explanation about the project, the method used, where to find the cataloged information and you will also be able to identify which games formed the series and their versions. I use as a study base in the research information from any and all catalog numbers available in the game sets, I also use data from Atari documents, Internet pages and sealed or complete games for catalog records. After a year of work, I defined as the initial indexing point for building a database, a number found in the boxes that I call PSN (PART SERIAL NUMBER), are found in the small tabs, usually along with the review. Through them I identify the series it belongs to and the game it contains. I have already identified 495 versions of boxes and validated 185 of them, my intention is to open the community to validate other versions and discover new ones. The idea is also that everyone can participate, sending version inclusions through channels like this forum or others that can be built in the future. Now I would like to know your opinion. Welcome to www.atariopenbox.com
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Hi all, I am a recent PhD grad and current postdoctoral researcher at Ryerson University in Toronto, Canada. My research largely involves the history of computer games and hobbyist game development tools -- topics which intersect at various points, such as in the home computer movement of the 1970s and 1980s. If you're curious, you can check out my dissertation here: https://tspace.library.utoronto.ca/handle/1807/79526 Recently I was in contact with Nick Montfort, and am very fortunate to have been given to go-ahead to put together a proposal (including sample chapters) for a Platform Studies work on the Intellivision! My interest in the Intellivision stems from a number of factors, including its close association with computer gaming. I recently visited the Don Daglow archive at the Strong Museum of Play, which, along with the wealth of documentary sources online, provided me with the impetus to start this project. I am posting here because I want to be as transparent as possible with the online Intellivision community as I work. I have already made use of a fantastic disassembly of Utopia posted here, and want to cite my online sources in as much detail as possible. I might also come here for questions, if that's all right. Any and all help will be fully cited and acknowledged. Since this is a Platform Studies work, the focus will be on the technical aspects of the system, and the affordances enabled therein. Areas of focus that I have identified so far are: sports games, the keypad controller, the keyboard peripheral, Utopia, and the exec. I'll start on these and see where things go. Anyway, I'm very excited to be working on this! Thanks for reading!
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The AA store has 3 Jaguar homebrew games for sale and the AA rarity guide has 4 "self published" games - none of which are the game for sale at the AA store. I searched for "list of jaguar homebrew games" but the AA forum threads I found have links which no longer work. The "Jaguar Homebrew Projects" thread has a bunch of games listed. How are people playing these on real hardware? Or will they become available on the AA store?