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Blogs

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  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
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  • HLO projects
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  1. Hello, I just bought two retro Sega handheld consoles recently but I just realised that both of their screen are burnt as faulty. So I am look for an experienced repair for new LCD screens to replace them. I will happy to pay for LCD screens from websites like Ebay, Amazon, etc. I will pay you for your service to fix them. I will happy to drop them in Sydney metro but I don't mind to post them in only Australia as well. They are Sega Nomad Genesis and Sega Game Gear consoles. See pictures of them attached.
  2. I just got my Model 1 VA6.x (not sure if it's 6.5 or 6.8) recapped with new capacitors from console5.com. Got them soldered by a local PC repair shop. But I'm pretty sure it's not suppose to sound like this. It's pretty loud and drowns out alot of detail in the music and the treble seems high and shrill sounding depending on the instrument playing. My original childhood VA7 however sounds great in comparison, with punchier bass and percussion. It's much more balanced sounding. And the VA7 is supposed to be the "stinker" model 1s. What's the deal? Is there another component on the board bad on the VA6.x? Something to do with the low or high pass filter? I pretty much don't know anything about electronics/circuitry. Any idea what the problem could be? Thanks!
  3. I found a variant of the Sega Game Gear front shell that I've never seen before. There are factory molded "holes" or notches on the left side of the d-pad. At first I thought these were cracks or other wear, but after seeing a few other GGs that had the same thing and opening it up, it's clearly intentional. Out of about 100 GGs I've gone through, I've encountered about 8 of these. The d-pad is not different from any other GG and I have no idea why they would do this. Does anyone have one of these and does anyone have any idea why they would do this? It doesn't appear to affect the usage of the d-pad in any way (good or bad).. -gamegrid2084
  4. Did a really quick little project last night. I'd been kicking this around in my head but decided to try it finally last night. The M.O.D.E. or Multi-Optical-Disc-Emulator from TerraOnion has a nifty set of additional pins along one side of it for adding in additional features. Among them are the ability to add in a wire for adding a physical reset button or button to simulate a Disc Swap process etc. One of the extra pins is for wiring in an additional LED in the system somewhere that is directly tied to the small SMD access LED on the M.O.D.E.'s PCB itself. Because this LED isn't usually visible with all inside the case of the console it makes sense that they would provide such a pin. I'm sure it was intended for an additional LED but I decided to instead change the actual power on LED on my Dreamcast to act as the access LED. This way, it still serves as a power on indicator when you see it blinking with 'disc' access activity taking place. The way I did this wasn't difficult at all. I simply removed the power LED from the controller board. Reformed the + lead on the LED to be 90 degrees pointing toward the back of the DC when reinstalled. From that reformed lead, I soldered on about a foot of wire to it. That wire in turn would connect to the LED pin on the M.O.D.E.. I then soldered the power LED back in place on the controller board only soldering in the - or ground lead in place. This way, when the system is powered on and in use, the + voltage to feed the LED and light it up will come from the M.O.D.E. during disc access activity indications. Again this isn't difficult at all and I did add shrink tubing off my + lead and soldered wire to ensure no shorts would occur around the controller board. But here is an edited video example I took off my phone showing how it looks.
  5. This photo is actually from 2017 but (surprisingly) my collection hasn't changed that much. I am casing CIB NES and SNES games now and I have more Sega CD games than what's pictured. But this is still pretty much how it looks. I have a lot more photos up on my Instagram: https://www.instagram.com/retromegabit/
  6. The Top 25 SEGA Mega Drive / Genesis Games! In podcast form! Please enjoy our rundown of our favourite Mega Drive games of all time in this bumper Arcade Attack podcast. Any feedback or vitriol is most welcome! https://www.arcadeattack.co.uk/podcast-july-4-2020/
  7. Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
  8. Hey everybody, I have about 60 games listed for the systems in the title. The games are mostly complete or factory sealed and there are some real finds included. All auction-style listings start at $.99 with cheap and combined worldwide shipping. Here's the link: https://www.ebay.com/sch/nebrazca78/m.html?item=133421890332&rt=nc&_trksid=p2047675.l2562 Thanks! [ebayseller]nebrazca78[/ebayseller]
  9. Here's a video I made of The Official Space Fury by Sega played on my CollectorVision Phoenix! I never saw this in the arcade but played a ton of this as a kid. It's an exclusive port to the system although there is a Vectrex homebrew called Space Frenzy. I would love to see CollectorVision, Opcode Games, or Team Pixelboy do an updated arcade port of this!
  10. There's a space theme on Instagram this week and I shared The Official Space Fury by Sega from 1982 seen here with my CollectorVision Phoenix. Played this game a ton as a kid and it's still great today. It's similar to Asteroids only you're shooting at these geometric shapes that merge together to form one big object. You can also choose three different upgrades after the first few levels. This copy is sealed since I have a loose cartridge. Check out that before and after discount price on the tag!
  11. I just bought a Psuedo Saturn cartridge and I'm really excited to play some games! I already own: Daytona USA Tetris Plus Wipeout (yes this was also released on Saturn and PC even) Robotica Sonic 3D Blast Sega Rally (some championship edition or something) Virtua Fighter 2 And I've already downloaded archives of these games to burn: Battle Garegga Batsugun Saturn Bomberman Sega Ages - Outrun Salamander Deluxe Pack Plus Radiant Silvergun Darius II Darius Gaiden Sexy Parodius Thunder Force V (mostly shmups and Bomberman, heh kind of like the entirety of my PC Engine collection) My favorite genre is shoot em ups so that's what I'm primarily looking for. I also like racing games and other types of shooters (not looking for FPS games unless it was a console exclusive). I'm like not into JRPGs (the turn-based kind) really, but I do like action RPGs. Note that I do like light gun games as well but I lack a light gun for this system.
  12. Hi. Does anyone know if the original Sega Genesis version of Revenge of Shinobi ROM 1.00 is available for download anywhere? Not the hack. The original dump file. Thanks.
  13. As I blogged about earlier, Panzer Dragoon Remake made me want to hook up the Saturn again to play though the original. Now I'm mostly working on Panzer Dragoon Zwei, which is one of my favorite Saturn titles. I am up to level 6 which is the assault on the huge flying imperial ship. I died at the boss fight, so I'll try it again next time - this game allows a Save End option to continue later. It has been so long since I had played Zwei, that I keep getting killed off. I don't remember the strategies or patterns, and that makes the game a lot of fun all over again. In fact almost all the levels killed me off at least once. Level 5 (I think) where you battle in the high-up snowy skies killed me the most so far. I finally remembered the secret to beating the boss - have enough health of course, but also don't lock-on at all because his rotating shield blocks all missiles. Just keep following him and button-mash fire at him until he's gone. I also popped in my Williams' arcade classics disc and enjoyed a round of Bubbles, Defender, and Robotron. For Robotron I have to angle my controller a bit because the firing buttons aren't laid out in a perfect diamond. for Up/Down/Left/Right shooting, but I adjust pretty quickly. Love using the Saturn japanese pad for gaming. I didn't even have to take a carpal-tunnel-syndrome break like I often have to with other controllers (my hands go numb). Maybe next time I fire up the Saturn, I'll finally beat all of Zwei and open Pandora's Box.
  14. Sega's 3rd party released Panzer Dragoon Remake for Switch, which I don't own and don't really intend to buy right now. I've always been a bigger Sega fan than an Atari fan. I almost picked up a Switch when the newer Virtua Racing came out last year, but didn't. So I dug out my Saturn from the closet o'doom and hooked it up. I have to use composite with my Panasonic 42" Plasma since it doesn't support S-video. I see there are Saturn Component and HDMI cables and I'm looking into them, but the Saturn's composite ain't that bad to be honest. Well I fired up Panzer Dragoon and played it about 2 hours over the weekend. I couldn't beat it. It was way more difficult than I remembered. But my 4-in-1 RAM cart has pre-loaded cheats like infinite energy, so I played the game through cheating. I honestly don't know how long it has been, because I didn't remember the 2nd to the last stage at all! You are flying over water with a city and bridges around you on the land. I'm sure I'd have died had I not had infinite energy. I did remember the final boss fight. The game ends super classy with hand-drawn art and more superb music. I love Panzer Dragoon. Tonight I'm going to play through Zwei again, no cheating (at first). As I heard the music and the shots and explosion sounds from Saturn Panzer Dragoon, I had flashbacks of playing the system years ago - there's something about the sounds quality that I really like. I'm running in stereo of course but through my Onkyo 5.1 system - sounds retro and great. I love the controller too. And I think it may look , play, and sound better than the version on OG Xbox Panzer Dragoon Orta, which at the time seemed washed out to me. I'll have to try it again - I think that version is based on the original PC version and there is a difference in feel and look compared to the Saturn original. I watched the entire Panzer Dragoon Remake (skipping through it a bit), and it is very faithful to the original - same enemy placement, same soundtrack. It isn't AAA quality, but I didn't expect it to be. Some of it seemed quite beautiful to me. I hope it comes out on PS4 this year. Else I'll have to rethink buying a Switch sooner rather than later.
  15. I started this round of the swap box and it came back fully loaded to the gills!!
  16. I was lurking the web and stumbled onto an old game system that is very rare and little known about: The VTech CreatiVision. I am posting here about this because this system was released before the ColecoVision and has very similar hardware (same Texas Instruments video & audio chips). The ColecoVision even looks a bit like the CreatiVision. I had assumed that Coleco was being completely original with their hardware and design (and that maybe Sega somewhat "copied" Coleco with their SG-1000), but now I think otherwise... The VTech CreatiVision was released in 1981 in Hong Kong, one year before the ColecoVision's release date. The Sega SG-1000 was released a year after the ColecoVision, in 1983. All 3 consoles use the same video and audio chips. There is little known about this console-computer system. There were a couple old threads, but I wanted to make a new one here. Some info on the CreatiVision: http://www.classic-consoles-center.at/creativision http://en.wikipedia.org/wiki/VTech_CreatiVision Even the games on this system (many released in 1981) look and sound like early ColecoVision games: http://www.youtube.com/watch?v=0fxxfdZqSpQ&feature=endscreen http://www.youtube.com/watch?v=vmKKj8Cyy5k http://www.youtube.com/watch?v=Ur0GA1hTiiU Do you think Coleco knew about this console from VTech before they started development themselves? What about Sega and their SG-1000? In any event, I'd like to get my hands on a CreatiVision and a SG-1000 someday. Discuss
  17. DoctorSpuds

    Tac-Scan (Sega)

    From the album: My Collection

  18. *SOLD* *SOLD* *SOLD* Hi everyone! This is my first post here, so I hope I’m doing this right. I have a bundle of goodies to sell. Everything is practically new except for the Ecco games. The games have some wear but still are probably better overall than most copies out there. They were the best I could find at the time, and I can send pictures if I need to. Everything else looks perfect and was bought within the last four months. I only used the HDMI switch on a 1080p TV, so I haven’t tried out the 4K and HDR functionality. 1x Analogue Mega Sg (Complete in box with all original accessories) 1x 8bitdo M30 2.4ghz Controller with Genesis Adapter 2x Retro-Bit 6 Button Controllers (Licensed by Sega) 1x Sandisk Ultra 16gb SD Card 1x 10ft Male to Female 3.5mm Audio Cable 1x 5 Port 4K 60hz HDR HDMI Switch with Remote 1x Ecco The Dolphin (Complete in box with manual) 1x Ecco: The Tides of Time (Complete in box with manual) For those that don’t know, the Mega Sg is a FPGA clone of the Sega Genesis. It’s a great way to play your Genesis games on a modern TV since it doesn’t add any input lag beyond the TV. It also has a previously unreleased game by DICE called “Ultracore” on the system. It also can play Master System games with the included cartridge adapter (still wrapped in plastic), and there are more adapters available to buy that allow you to play Game Gear, Sega My Card, SG-1000, SC-3000 games. Oh, and the system can easily be jailbroken to play games from a SD card. The system can also be customized by simulating scanlines and adjusting the sound. Since the Genesis had several models with different sound chips, it caused trouble with some games audio depending on the console model. The Mega Sg allows you to fix this by switching a setting on or off as needed. The Mega Sg is also region free and accepts cartridges from all regions without modification. There’s a couple of very good Mega Sg reviews by My Life in Gaming and Digital Foundry on YouTube if you want to know more. It also doesn’t have any sound lag like the Genesis Mini. I paid around $350 for everything listed here including tax and shipping. The Mega Sg alone was $190 plus $17 shipping. I’m asking $225 for everything including shipping within the lower 48 USA. If you are worried about me being new on here, I can point you to an amateur astronomy website where I have a lot of feedback from buying and selling things. I take very good care in packaging my items, and I will provide a tracking number. Thanks for looking!!!
  19. https://www.nintendolife.com/news/2017/01/hyperkin_shows_off_retron_5_3-in-1_adapter_and_nintendo_switch_accessories_at_ces With all the discussion of RetroBit's Game Boy, and the soon-to-be-revealed switch, I missed this. It seems Hyperkin is trying to boost interest in the R5 by releasing an adaptor that lets you play Sega Games other than the Genesis. This is exceptionally cool, since it does something that retrogamers have wanted for a while: creates a set-top version of the Game Gear. I've been hearing people wishing for that for almost 20 years now. OTOH, I wonder if this is a sign that the R5 is getting a bit long in the tooth?
  20. Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
  21. I’m having a weird issue with my Genesis model 2 where only controller port two doesn’t work. On one game specifically “Thomas the tank engine and friends”,I don’t get any controller action from either side. I’ve desoldered and soldered them back on a couple times but to no avail. Here are some picks hopefully someone can help me bring this puppy back to life.
  22. MAME 0.217 What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed). With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger. You can get the source and Windows binary packages from the download page.
  23. Here are some pictures of my game room. Took about two years to complete from start to finish. I built it up from scratch, framing the walls, running electricity, etc. Hope you guys enjoy.
  24. A much needed distraction today.
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