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Here the entries, I was involved: PPs_MyJewels_sv23we.zip @pouet.net @demozoo.org @youtube This little 16kB game was voted 2nd in a8 game compo. Thanks! I can promise you, that there will be an enhanced version for everyone with more RAM in near future @pouet.net @demozoo.org @youtube This won a8 demo contest. Thanks a lot! Was a pleasure to create this for you. partytime23.zip
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C64 Atari Emulator beats a real Atari - YouTube The Gameloader was a vaporware Atari 2600 Adaptor for the VIC-20 that played Atari games with enhanced Commodore graphics and sound. Gameloader64 is now in Beta for the Commodore 64! Running Atari 2600 games on the C64: Details on the racing the beam sub framework architecture for the C64 are on the Commodore forum and it is already possible to use SuperCharger BASIC or Assembly and Batari BASIC to construct Commodore 64 games. Advanced Atari games written in Assembly and SuperCharger BASIC will run cross platform on the C64 through Gameloader with no changes to the code like the demo program example below. Expansion model: It is possible to add a stub to the sub framework for batari BASIC SuperChip games using the 32x32 playfield and standard bB games using the 11x32 playfield. Getting free form Atari games to run with no changes to the code is the more challenging aspect of the project, and requires a specific framework stub for each program or set of programs that create their own graphics accelerator card to map it to the VIC-II region space. Benchmarking program used in the video: Atari2600_demo_umodified_on_C64.txt This is the benchmarking program, the timing is identical on the Atari 2600 but it deliberately fails to race the beam and the screen rolls when making the Assembly call in the BASIC program to blit the screen at 60 Hz with the soft ANTIC blitter. Technical: This can only be done using display list calls to the soft ANTIC chip that on the Atari 2600 can achieve at most 75% of the screen at 60 Hz, but to blitter the whole playfield on the 2600 only the 30 Hz display mode allows enough time. 32X throughput One of the most interesting aspects of the benchmark demo is that the C64 is blitting 32x the bit depth, each 1 bit phat TIA pixel is transposed to four PETSCII tiles that can be redefined (see commented code in the listing for C64 tile and background tile arrays in the BASIC dialect). Benchmarking Atari 2600 games against Atari 2600 games: The same test program can also be cross compiled with Flashback BASIC which performs similar Transmeta magic through the Program Coordinator in the sub Framework to host SuperCharger memory format and bank switching schemes natively on CBS RAM. It's interesting to note that the benchmark test results show CBS RAM Atari 2600 format also performing faster than the Supercharger with less of a screen roll though not nearly as fast as the C64. GameLoader64 was inspired by Jack Tramiel and the SillyVenture Atari Commodore Sinclair Demo Scene
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How to buy/pay Plaese send Payment in € (EURO) into my PayPal account : (mynick on AA)@gmail.com (unshure ? contact me!) Include your nick on AA and shipping adresse!!!. Sipping day is Thursday (sometimes also Wednesday). You should get email including tracking number Friday after shipping day. If you don't get tracking number, please contact me immediately. There is also possible to pay via bank transfer, if so please contact me. preorder Price: If there is someone who didn't get preordered SkunkBoard, please contact me. Price for AA users: 75€ + P&P. - payment via PayPal as Gift or add 4% to cover PayPal fees. Ebay price: 90€ + P&P via Ebay (please contact me if you wish to buy via Ebay) P&P: 8€ + 2€ every extra board - insured (1pc - 8€, 2pcs 10€ etc..). This is possible for following countries: .at .be .bg .br .cn .cz .dk .fi .fr .gr .es .nl .in .ie .is .jp .kr .no .nz .pt .sk .si .ch .se .tr .ua .hu .it 12€ all other countries (UK, USA, DE etc ...) - insurance is covering only 1 piece! if you want more - please contact me first. If you are unsure, please contact me!! Willy.
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SillyVenture Fluid City is a demo and game demonstrating SuperCharger BASIC's strengths for pushing Atari graphics and music Fx! https://www.pouet.net/prod.php?which=84256 SillyVenture2019_Fluid_City_B_PAL_20191202.txt SillyVenture2019_Fluid_City_B_Side_PAL.bin SillyVenture_Fluid_City_ImpressionismII_PAL_R3.bin More processing time for BASIC - SuperCharger BASIC is a great BASIC for the demo scene for new programmers and advanced bB programmers who really push bB, because it exposes both vertical breaks to run BASIC code. Graphics - Imagine ANTIC on the VCS; the soft blitter brings the Atari 400/800 display list technology to the VCS allowing blitter games and demos to be written with very little code - the game component of this demo is only 9 lines of BASIC and competed in the 2016 International 10 liner BASIC contest: http://relationalframework.com/9LineBlitz.txt ASCII text in data statements for full screen text scroller - The larger program shows display lists being used for the full screen text scrolling which reads standard ASCII text from data tables. Music Fx - tracker sequencer and resequencer - The tracker sequencer is built in for mashalling patterns, but I added an algorithmic resequencer like with BREAKOUT2002 LASERBEAMS which does interesting things to revise the melody and the player driven interactive harmony. Hoping to focus on the ease of writing small programs with graphics Fx via the soft blitter on this thread! More information on the Music Fx designs is on the thread here: Here is the DIZ from the contest with instructions on unlocking all of the demo's including the extended demo scene shoutout: https://www.pouet.net/prod_nfo.php?which=84256 Fun Experiments - make your own resequenced chip tunes: I've also included the unreleased B-Side. To hear your own resequenced chiptunes, just drop them in place in the chiptunes section of the code. The Music Fx thread above shows how, you may be surprised at the tune variations that emerge!
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SILLY VENTURE 2018 ____ _____ _____ __ 8-BIT RESULTS PACK___\ /___ _____| | _/ __/__\/____ ____ ____ __\_ \/ /____ _\ | |____._ ______ ______ _\_____ \ | /__| /_\ \/ / / _ / \ | __/ | \ __ \ _ / | \/ / | / \ / \_ _/ \ / \_/ \ \ | / \ \ \/__/_ \_/ \ |_______/___|_____/_____/|____| \ /\______/__\___|_____/_____/_/\___/_____/ !NE7 ___________ _______\/__ 15 bonuses - 5 musics - 15 graphics - 13 intros - 6 demos - 4 games - 2 wilds This pack contains a disk image in MyDos format with all Atari 8-bit releases of SillyVenture 2k18. I felt they deserve a good presentation, especially the graphics and music releases for which no art pack/music disk exists. This pack comes with results viewer which also acts as a menu from where you can directly start all releases and read the readmes. The menu remains memory resident, so you don't have to load it again every time. This makes watching the graphics entries and listening to the music entries much more fun, especially on the real machine. If you use loadable speeders, you have to use the memory area $500-$5ff. For "SIO2SD TURBO" for example press "OPTION+START" at the boot screen. These are the controls for the menu: * Pressing any key while the menu is loading takes you to the DOS shell. * Pressing RESET in the menu performs a cold start. * Pressing RESET in while a release is running returns to the menu, if possible. * Further controls are displayed in the menu itself. The following releases have been patched by me for your seamless pleasure: * 16394 - Now without graphics errors and performs cold start upon RESET * Burn! - Now loads from DOS 2.5 * Fimbo's Quest - Now loads with BASIC enabled * No Bank Skank - Fixed after party version * Onedimensional - Now performs cold start upon RESET * RainboWomit - Now loads from DOS 2.5 * Seaxteen - Now performs cold start upon RESET * Pop'n'Drop - Now performs cold start upon RESET * Rolpower 256b - Now loads from DOS 2.5 and DUP menu * Silly Venture 2k18 Invitation - Now loads from DOS 2.5 * Sillyvitro 256b - Now runs under Altirra OS * Truemaze - Now runs under Altirra OS * We Invite You to Compusphere - Now loads from DOS 2.5 Original ASCII artwork by NE7, Music "Disse" by 505, menu by JAC! This download also contains a pre-configured Altirra installation. Just extract the archive to a folder and run "SillyPack2k18.bat". For the Rapidus demos run "SillyPack2k18-Rapidus.bat". Pouet: https://www.pouet.net/prod.php?which=80216 Download: https://www.wudsn.com/productions/atari800/sillypack2k18/sillypack2k18.zip
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- 26
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Maybe we should just have a Sillyventure thread for these Anyway, Flush, visy and me did a demo celebrating 40 years of the VCS. Pouet page with ROM download is here: http://www.pouet.net/prod.php?which=72719 YouTube below for the lazy ones: My contribution was the framework of the demo and the new graphics mode. I might do a writeup on the latter, and how my encoder works. Nothing fancy, but might give some people new ideas how to do things
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Hey guys, here's another demo from yours truly. This time it's an invitation for the SillyVenture demoparty in Gdansk, Poland. I think JAC and SvOlli are going. I'm still researching travel methods that aren't > 500€ though :\ http://www.pouet.net...php?which=60612 http://www.youtube.com/watch?v=24L9ShTwzIQ sv2k12.bin