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Blogs

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  • The hunt for the PAL Heavy Sixer
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Found 11 results

  1. My apologies if this has been answered before, but I've searched the forum and I haven't found the exact answer I'm looking for. I've seen and read online that some gamers are using the original Sega Genesis 6-button controllers with their Atari 7800 systems. My two questions are: 1. Will the original Sega Genesis 6-button controllers work with the light sixer version of the 2600, and if so, will they work with all games from all manufacturers? 2. Will the newer Sega Genesis 6-button controllers made by Retro-Bit work with the light sixer version of the 2600, and if so, will they work with all games from all manufacturers? Any other info or experience you may have on this topic would be welcome. Many thanks in advance for your time and expertise!
  2. Ok, I have a Vader, a Jr. and a 7800. I use the Jr. 99% of the time and I'm really happy with the performance of it. I find the picture quality to be better on the Jr. than on the Vader. I'm considering selling the Vader and the 7800 and putting the money toward a decent sixer. Don't get me wrong, I really like the 7800, but don't play it very often. I only have 4 games for it and I just can't afford some of the games I'd be interested in having for it. I figure there's someone out there who could give it a better home and actually get some enjoyment out of it. I've always like the look of the sixers, but when it comes to the difference between the light and the heavy, is it purely cosmetic or are there differences in the the actual electronics? Is the Sears version any different/better than the Atari version or is it just a matter of looks? I can tell you I like the look of the wood grain on the Sears more than the Atari, but I'm on the fence about the silver around the switches, so it's 50/50 for me. I wouldn't mind hearing how many people prefer the look of the Sears and how many like the look of the Atari version and why. I'm interested in hearing opinions on how people feel about the price difference between the light and the heavy. For someone on a tight budget, is it worth it to try and get a heavy or just be satisfied with the light sixer? I know the ones made in Sunnyvale are higher priced, for someone who just wants a nice looking sixer to play, is it worth the difference in price? Some of you know, I'm on a fixed income. So price plays a big factor in everything. The way I figure it, all I can spend is what I make from selling my Vader and 7800 and possibly some other stuff. I don't know if it will be enough to get a decent Heavy sixer or not, but that's my goal. I guess what I'm looking for is some reassurances that a light sixer is just as good, in case I can't raise enough money for a heavy. However, if you convince me that only a heavy sixer will do, then it might force me to dig up more stuff to sell, so I can get one. (I've got another stone lodged in my kidney, so if my post is a little "weird", it's because I'm on some serious pain medications right now.)
  3. From the album: Darth Duke's Atari Corner

    I've learned from this great website that the fact that my console says Sunnyvale, CA on the back means that it was made the first year the Atari 2600 came out and is a 'heavy sixer' model. I was really happy to find that out.

    © DarthDuke 2016

  4. Hi Guys This is my first post here so please be gentle with me. I'm from the UK and I've recently bought a couple of Heavy Sixer's from the States. I have modded one of them with a composite video kit and it works great. However, I was wondering what else I would need to do to convert the system into a PAL unit? I've read about the TIA and how it differs so my questions are: a) Could I replace the system board only with a PAL light sixer, keeping the switch board and all other original components? Would this work? b) If I was to keep the system board and replace the TIA with a PAL unit, is there anything else I need to consider? The info on the internet I've found seems to be pretty vague. I read something about the crystal also needing replacing and maybe some other bits? Thanks in advance
  5. From the album: My Game Collection

    the Serial number of said heavy sixer
  6. From the album: My Game Collection

    Bought this at work. A guy brought it in, with a dozen games, 3 joysticks, and manuals, $10
  7. So I've got a Light Sixer, and two Red Label games. Midnight Magic, and Solaris. Solaris has a darker Red Label, and Midnight Magic has a lighter Red Label. Solaris fits very tightly. Midnight Magic fits fine. I'm looking to get Jr. Pac-Man and I noticed there is a lighter red 1987 version, and a darker red 1988 version. Based on a sample size of 2 games, I would be inclined to get the earlier and lighter red version, in the hopes it would fit more easily. However, I'd like to know if anyone owns both and can tell me if one IS thicker than the other, or if they are both the same thickness. If they are both equally larger than normal, I won't go through the effort of acquiring the lighter red variant. Best Regards, George
  8. I would like your help to make something awesome that we all can enjoy. Here's the PURPOSE and POINT - - The original ATARI 2600 had a spot on the motherboard where a built-in game was SUPPOSED to be installed: Basically, that was a spot where an integrated circuit ROM (Read Only Memory) with a game on it, just like what you find in a cartridge, could be built-in. Somewhere during production of the ATARI 2600, however, that AWESOME idea was scrapped, but the "solder pad" for the game remained behind. Then, in later revisions of the motherboard that location was removed entirely. It is only found in "Light" and "Heavy" six-switch ATARI 2600 units. You can still install a game in that spot, though, and have it run automatically when no cartridge is loaded! There are some limits and challenges, however. Over the years, others have documented there observations and efforts to make this work, but to date no one has written a CLEAR, SIMPLE tutorial on how it can be done so others can enjoy it. (I reference the work of others that I could find in more detail, below) I'd like to change that, and I would propose that those who have something to CONTRIBUTE help write a definitive guide to make this work! Here's my PROPOSAL - - So far I've worked on this for a few weeks. I have gotten it to function - - to a point! I have major questions that are still unanswered, but I have done a lot of the first steps. 1) I would like to spell out below in tutorial format below what I have done so far. 2) And, I'd like to outline the MAJOR QUESTIONS that I think remain in order to get it to work properly What I'd like YOU to do, if you are willing, is tackle any and all of the parts or answer questions that you feel you can CLEARLY and POSITIVELY contribute to! What's that mean? It means that a "drive-by spray posting" of a few phrases with no illustrations or explanation, like "well, you just tie such and such to this and that, and there you go!" are not what we're looking for. This is for "the record," so it needs to be easy to read, and people have to be able to follow the steps again. Try reading some of these "BACKGROUND" threads below, and you will see what I mean . . . ### BACKGROUND There are several historic threads on the topic that provide some starting point for us. The first is the work of AtariAge member "Longhorn Engineer" along with user "A.J. Franzman" - - http://www.atariage....ost__p__1301781 Take a minute and scroll through it if you would like, but to summarize, there was a lot of back and forth on what was needed to be modified or added to the motherboard, some initial versions were tried with some success, and then it was abandoned. No real agreement on what you do or do not modify was reached. Honestly, that was the best thread I have found so far after a fair bit of searching. One other thread I found mentions the topic, along with a brief discussion of how to get larger games to work in that spot on the motherboard, but again no specifics are provided on how to DO it - - http://www.atariage....ost__p__2113348 There is a quick mention of the "unicorn board" ATARI 2600 Jrs. in that last thread link I provided, where the "built-in" game made a brief manufacturing resurgence - - http://www.atariage....ost__p__2113944 These are rare and not in every ATARI 2600 Jr. (don't start tearing yours apart!). Some of the "features" of this board work quite well, like accommodating larger built-in games. I have one of these boards and have gotten it to work with a built-in game (I chose PITFALL!), as I start to detail here - - http://www.atariage....-compatibility/ And, other topics can be found about "unicorn boards" as well - - http://www.atariage....2600jr-unicorn/ http://www.atariage....-unique-2600jr/ It's relevant because some of the "switching circuitry" that allows this to work in these late-model ATARI could be useful for this project. [Do you have other links or references for this section? Contribute them if you do, please!] ### QUESTIONS Some of these questions won't make sense until you start reading the outline of the TUTORIAL below but it's good to get them out here first, I think. There are just THREE main questions right now: - How SPECIFICALLY (what is soldered where and why) is it possible to get games larger than 2k to work in the solder spot? I have installed several 2k size games into the spot on a Light sixer, and had them work (COMBAT, etc.) but anything larger, like DONKEY KONG, will not work. As mentioned above, "A.J. Franzman" alludes that it is possible (http://www.atariage....ost__p__2113348), but there are no details. I can tell you that a 4k game DOES work in the "unicorn" - - PITFALL! is 4k, and I was able to get DONKEY KONG to work, too. - What is the BEST way (again, with as much detail as possible with what gets modified or added and why!) to get maximum compatibility for the detecting and automatic switching of a cartridge being loaded? I am pleased to say that by just straight installing a 2k ROM integrated circuit in the solder spot and doing NOTHING else, you actually get a LOT of compatibility. The console will automatically switch to the loaded cartridge in many situations. But not all. I have not figured out a pattern. Here's an interesting list of games that DID boot and work with the built-in ROM in place (non-scientific, I was just grabbing carts from a box) - - KEYSTONE KAPERS, DECATHALON, YARS' REVENGE, PRESSURE COOKER, COMBAT, FROGGER, WIZARD OF WOR And, those that did not - - GRAVITAR (you see the title screen, and then it rolls and glitches out), SPACE SHUTTLE, PITFALL II, and the HARMONY CARTRIDGE The HARMONY is a known case, and is likely fixable, by the way - - http://www.atariage....70#entry1943270 But, I have tried shorting those two pins that were mentioned, and still can't get it to work. Once the ROM is pulled from the motherboard, ALL of the above games will work just fine, including the HARMONY, by the way. - What is the cleanest and most direct way (once more, with DETAIL on exactly what to cut and solder!) to wire in a "kill switch" for when the above "compatibility mods" don't always work? We need a way to absolutely and positively disable the on-board built-in ROM for times where you want to return the console to its native state. I have looked and looked, and I just don't understand enough about disabling ATARI mask ROMs. I think it will involve cutting some traces that go to the place where ROM is located on the motherboard, wiring some pins of the ROM to be able to be grounded (or electrified?), and putting a positive switch in there somewhere that gets flipped. Any and all ideas on this one are welcome! ### TUTORIAL This will be short and sweet - - the steps thus far are simple! Take apart your sixer and expose the motherboard. I used this light sixer, with this serial number, and a manufacturing date of August 14, 1980 - - Ugh, this one was kind of gross before it got cleaned, and someone had kludged in a random non-ATARI cable - - Here is the motherboard and revision number - - And, as shown before, the solder spot - - I simply cleaned the solder holes with soldering braid, and then soldered in an integrated circuit socket - - IMPORTANT - - note that the socket is BACKWARDS the way I installed it! The "key notch" that shows you which way to orient the integrated circuit when you socket it in is reversed! I learned this because on the UNDERSIDE of the motherboard is a VERY small "1" etched into the traces that tells you where the first pin of the integrated circuit should go - - Look in the upper left hand corner, near my "1" that is drawn in marker (IGNORE my wire coming off the pin in this picture, it's something I was doing for testing) Now, in order to install your ROM, I recommend you actually place it in ANOTHER socket, and you will be socketing THAT socket into the one that is soldered on the board. I do this so I can have some modularity with my ROMs, and swap and try different ones. Here's how that looks - - I actually place a dot of solder at each of the four corners of the socketed ROM so that it doesn't come back out, too. If you are swapping these things in and out of the motherboard, it can happen, so this just secures it. What ROM to use? Right now there is a 2k ROM size LIMIT! If we can figure it out, the maximum size is 4k. No bankswitching or fancy special chip ROMs will be possible. EEPROMs are possible with the inclusion of an inverter [This is a section that needs to have more input on exactly WHERE and how an inverter would be placed to allow for an EEPROM] How do you know? I used Kevin Horton's excellent list of cartridges and scanned down it for 2k ROMs - - http://www.emulatron...tari8/sizes.txt (direct link) Which was found here - - http://emu-docs.org/...=All%20Consoles NOTE: desoldering ROMs from cartridges is slow and laborious. Desolder EVERYTHING completely though, and go slow so that you don't hurt the pins on the ROM! And, once you have your ROM and have socketed it, then you can place it on the board. NOTE the proper direction and orientation of the "key notch" here, which is facing RIGHT! - - DO NOT press down all the way with your socketed ROM! Just enough to make contact is for testing is perfect! If you press it in all the way, it's going to be HARD to get it back out without possibly bending pins! Once you are certain the project is done, you can "click" it positively in, however. And, that's it. Really. Turn on the console with no cartridge in it, and COMBAT or whatever will boot. Put a game in the cartridge slot and it will likely boot - - depending on the game. Now, there was a lot of talk in that thread referenced above about cutting ground traces, adding in a zener diode, and other "pull up circuits." I tried all that. I also tried it all WITHOUT it. So far, it works the same EITHER WAY, compatibility bugs and all. (note my zener diode and the cut trace on the ground, just like "Longhorn Engineer" had) Now I have repaired the cut trace, and removed the zener diode - - and I have the same exact compatibility as I did before. This is how it is operating now. I think that the "answers" to some of the compatibility questions and the kill switch idea will require cutting traces, but for now, this "works" without it. ### SO, that's where I am at. Still with me? tl;dr ? (too long; didn't read?) I'm looking forward to any and all ideas that people have. I will happily cut and solder whatever, as long as there seems to be a decent reason behind it, so please feel free to make suggestions! -atari2atari
  9. Hey everyone, I am new to these forums, I have a heavy sixer console, complete with grey ac adapter, 1977 joysticks (no hex discs), 1977 paddles and a few other things. Here are some pictures:
  10. Hello all, I'm new to these forums, but I'm an avid classic gamer, and I'm ready to step back a decade into the joy that is Atari. Having done some reading and being a collector at heart, it seems clear that to "do this right" I need to buy an Atari 2600 Woodgrain Heavy Sixer (1977, Sunnyvale) with original controllers. I don't care about boxes, manual would be nice but not necessary. Not looking for any games to start unless they are complete in box. While I don't collect my consoles CIB, I *do* collect my games CIB. It's also important to me that the console be in very good to excellent cosmetic condition and function properly. Finally, I'm wanting to get two of the original joysticks that make the lovely "clicking" sound when pressing the red button, and two of the original tennis paddles that have the Atari logo rather than the word "paddle." Hookups for modern-day televisions would be a plus but if not, I can scrounge that separately. If you have all of the above, please reply or PM me ASAP! To summarize, WTB: - 1 original Atari 2600 Woodgrain (NOT Sears) "Heavy Sixer" (1977, made in Sunnyvale) - without box is fine, manual would be nice, but not crucial - must work properly and be in very good cosmetic condition - 2 original joysticks (the kind with the red buttons that "click") - 2 original tennis paddles (the kind with Atari logo instead of word "paddle") - Not interested in pack-in games unless they are complete with box; while I don't collect console boxes per se, I only collect 100% complete games Thank you everyone for your time and hospitality!! (Edit: I now see that there is a separate "Wanted" sub forum. If any mods would be so kind as to move this post there, I would greatly appreciate it! Sorry for the oversight!)
  11. Hi, I'v been a collector for many years, but never been active on forums such as AA. Lately I've noticed the topic PAL Heavy 6-er pop up here and there. Since I (well a collector friend has it now) found a PAL Heavy myself, I thought it would be nice to post pictures. It's a fleamarket find in the Netherlands. Found with some original text label carts. Bought from a non - collector, non reseller, private seller. Cheers, Rene
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