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Blogs

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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
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  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Gernots A500 game reviews
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  • Zsuttle's gaming adventures
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  • Atari Jaguar Game Mascots
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  • My blog of stuff and things
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Found 4 results

  1. So I was reading an issue of Electronic Games and a reviewer was going on about how much he loved the port of the 1981 arcade game Space Dungeon on the Atari 5200. He only wished he could tie two controllers together so that he could play it better. And he couldn't understand why the arcade game wasn't more successful than it was. In my mind, the answer is that the arcade game is too damn tough. So here's what I'd recommend if you want to get into this game: Throw MAME for XBOX onto a modded original XBOX. The game is already mapped as: Left analog stick = move Right analog stick = fire Then map the coin-op settings to the d-pad and set the arcade machine Location Programming to: Ships per game = 6 Bonus Increment (000) to 1 I originally tried setting ships per game higher, but it seems to ignore anything past 6. So I instead opted to set it as a bonus ship for every 1000 points. The game's laid out on a 6x6 grid. It's a bit like playing Robotron on a huge map. There's continuity, so monsters will follow you from room to room. There's also a timer, so the longer you wait around, the more waves of monsters will appear. Similar to Gauntlet, there's a thief on level 2. So if you can't find any treasure, he's the reason why. Once you nab him, he'll drop all the treasure. You'll drop all your treasure in the room you were killed in. The flashing square on the map marks the last room that you died in. The light yellow square is the room you're currently in. On each level, you collect treasure (crosses and asterisks). Bring those to the room marked in dark yellow and drop them off in the box that reads, "Collect Bonus". That'll take you to level 2. Similar to Xenophobe, you don't have to collect all of the treasure to qualify for moving on to the next level of the dungeon. Enjoy! https://en.wikipedia.org/wiki/Space_Dungeon https://www.arcade-museum.com/game_detail.php?game_id=9648 https://www.giantbomb.com/space-dungeon/3030-19413/
  2. It's a simple open and shut case, has anyone tried to come out with (even in prototype form) a playable (and graphically faithful) 2600 version of this great 1981 arcade classic from Taito. I have Qix for the 5200, and while there were two versions of Tempest that were made for the 2600 that never got released on cartridge form, including the original now-infamous blue-speedo patterned version, to go along with the Keithen Hayenga masterpiece we 5200 owners were so delightfully treated to, nobody ever tried their hand at developing let alone releasing a faithful-enough version of Qix for the 2600. Will someone, anyone, try and come up with a finished, cartridge-ready version of Qix? Even a working binary for us to include on our Harmony Encore SD card multicart will do us just fine. It should be just simple physics, the 2600 should not have any trouble being able to display it, although we know the qix on it will be flickering (it was also flickering on the 5200 version especially in later waves with two qixes) so we can deal with that easily
  3. I need to figure out what the font Atari used on "Have You Played Atari Today" series commercial. It looks like a Magnavox Odyssey logo to me, but i don't know the name. Did anybody know the name of the font? I wanted to use it on my videogame journal.
  4. I wanted to add my question into the correct post/forum, so hopefully I've done that, if not, I apologize. I’m looking to learn more about this Atari 2600 that was given to me. Atari 2600 Property of Atari Inc. Sunnyvale, CA 94086 Manufactured: 1977 Manufactured by: TRW Electronic Components Company In Taiwan Model: CX-2600 Box: Copyright Atari, Inc. 1978 Light or Heavy Sixer: Not sure? I have a question (or maybe questions) about my Atari 2600 (CX-2600) that was given to me several weeks ago. A friend of mine passed away in 2007 (age 38) due to a chronic disease that he had all his life, and I've kept in contact with his Mom for the past 6 years. She learned (from my e-mail signature) that I liked Atari. She asked if I wanted her son's (Charley) Atari 2600, because it had been sitting in the closet for 25+ years. I said yes. She sent the Atari 2600 with the original box (Copyright Atari, Inc. 1978), but the motherboard inside reads copyright logo © 1977. She said they got it for Charley the first Christmas that the Atari came out, so why would the box read 1978? I opened the console and took it apart to clean the inside. I was shocked to see that it was spotless. The inside cover of the Atari console was a bit dusty, but other than that, it looks and works great. The switch board and main motherboard both read © 1977 (pictured), but 3 out of 4 chips (4th has no date on it) read 8108, 8120, and 8121, which I thought that meant the year (1981) and the 8th, 20th, and 21st weeks of that year. I noticed the piece of paper taped to the top of the EMI shield cover reads the letter Z (it could be 2), and also the date (in red) July 13th 1981. From what I've gathered from the enclosed photos (with detail), my friend received his Atari 2600 in 1978 (made in 1977), but... had it worked on in July of 1981. Something must have happened to where they had to replace 3 out of the 4 chips inside the console. They didn't have to replace anything (chips) on the switch board, just the main motherboard. I could be incorrect about my assumption(s). None of the boards have been replaced. Does this all mean they had it repaired in 1981? Why does the box read 1978 when it was built in 1977, unless it was built in late 1977? Is this Atari 2600 a Heavy Sixer? It looks more like a light sixer. I noted which chips were replaced. I apologize for the flashlight, but I wanted to note the dates perfectly. Again, I apologize for so many pictures, but I've read on here that people want pictures if someone is having a problem or question. Thank you for your help.
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