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Found 7 results

  1. author: Galgox song: Warming up binary file: 5023 B compressed binary file: 1678 B - 33% of the original length warmingup.atr warmingup.mp3
  2. Use Beepola (PC Tracker-like editor) http://atarionline.pl/v01/index.php?subaction=showfull&id=1390392565&archive=&start_from=0&ucat=1&ct=nowinki
  3. first attempt to 5 channels QCHAN engine for GTIA. four channels of tone with independend volumes control, per-pattern tempo and decays.One channel of interrupting drums. edytor: milky tracker (.xm) http://atari.pl/qchan.obx music by MisterBEEP better use real atari for this and... turn up :-)
  4. New 1-bit GTIA player. 3-channels, samples (3-4KB LZ4 packed). http://atari.pl/stellar.mp3 music by MisterBEEP
  5. Hi, Let me present the new XXL's collection of tracks played by GTIA chip, called Beep'em All 5. It uses one of the newest 1-bit engines Phaser1 (in DIGI and SYNTH version). All the works from this collection were composed by Jredd with Beepola PC editor. Title screen was created by Odyn1ec, while the graphics of the "faces" synchronised with the music - by me There are 4096 different combinations of those “heads” and they were originally prepared for “Calamanis” game. The graphics had to be implemented in low-resolution mode (GR.3), otherwise sound quality would suffer. The controls (SPACE on the title screen - help): up / down - change of pace SPACE - DMA ON / OFF 1/2/3 - channels ON shift +1/2/3 - channels OFF ESC - return to the main screen “Beep'em All 5” can be downloaded from here code: Krzysztof "XXL" Dudek music: Trevin "Jredd" Hughes graphics: Odyn1ec, Adam Wachowski
  6. TRITONE (advanced beeper engine) is comming... played on GTIA: http://atari.pl/droid.mp3 http://atari.pl/ixerion.mp3 converter from .xm 2 GTIA soon
  7. test version: http://atari.pl/veeblefetzer.mp3 http://atari.pl/veeblefetzer.xex about Phaser1: http://battleofthebits.org/lyceum/View/Phaser1
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