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Hi I am trying again to make available a live stream of AdamCon 29 in Guelph, Ontario, Canada. So here is what I have, come peek at: https://appear.in/adamcon 2:45 Jeffrey Wick - Black MIDI 3:!5 Dale Wick - Wearable Tech 3:45 Dale Wick - Kickstarter and other crowd funding 4:00 Luc Miron - new CV/Adam games Also come to http://www.adamcon.org/chat/ at 9pm for the annual AdamCon conference chat.
Hello everyone, Daniel Bienvenu aka NewColeco here. Some may not even know who I am, it's ok, I expected it since I kinda left the active scene for a few years. I'm sorry for not giving much news for the past years. After my mother died of cancer in 2013, my life felt apart. I'm struggling with a debt and no job, but my immediate family is supporting me (for now) and I should be back on my foot soon unless something terrible happens. I'm not aware of every new ColecoVision game, new technology, and big events, but as I see the homebrew community is well diverse and active. My personal opinion about the ColecoVision homebrew scene hasn't changed. I am all for exploiting the game system as being more than an arcade machine at home, make the "your vision is our vision" slogan means also exclusive titles, originality, exploring new genres, new games. I don't know if we are done already with the variety but I really want to see more games like tower defense, worker placement, storytelling, choose your own adventure, simulation, physics games like a pinball simulation or bridge builder game, hack and slash, roleplaying, social games, cards and board games, Yahtzee, UNO, Battleship, "Would you rather?"... but I'm just a dreamer. I've missed my own celebration time of 15 years anniversary in 2015 of my first ColecoVision game published in cartridges: it was DACMAN v1.0 during the CGE2K in Las Vegas at John Dondzila table and I believe only 6 to 8 copies were sold of this buggy version that a week later I've fixed as DACMAN v1.3. Also, 1997 was the year people started to notice my presence on the internet, with my website hosted by the university that I dedicated to emulation and games, with one of my tools being ICVGM, my graphics editor, a DOS version coded in QuickBASIC with mouse support and could edit characters, tiles, screen, and also sprites if you opened it with John Dondzila's Purple Dinosaur Massacre ColecoVision ROM file. So I've been into ColecoVision homebrew scene for 20 years already, and this year 2017 is also the 35th anniversary of the game system itself and I'm very enthusiast about it. During the past 17 years or so, I've started numerous projects that I've not even finished, and every year I say to myself that it is time to go back to this and this project. I've done that with one successful title Jeepers Creepers that I started in 2001 and finally completed years later after multiple attempts, adding and improving the project slightly through time. Sadly, due to multiple computer failures, I've lost a lot of data including source files of my projects, backup of my websites, my documents, making me almost restart from scratch if it wasn't for some copies here and there of some files including the SVN server hosted by Dale Wick. Lately, someone asked me for Easter Bunny game, the Canadian's Minigame version, and I couldn't find the source files at all... I sent the devkit version and the person seems not happy, I'm sorry. During years 2015-2016, I've coded another data compression format to be used in our future homebrew games and you may have experienced it already without knowing it. My previous attempt was named DAN0 and used in some homebrew projects such as Smurf Challenge, and I think also in Gamester81's CV game (don't quote me on this), and last year I released DAN1 to compress a bit more data, allowing to get even more fancy graphics into our projects. I know that memory space seems not to be an issue anymore with bank switching method used in modern CV game cartridges, but I love the challenge of optimization and data compression is sure not a simple one with space versus speed dilemma. I'm working on a DAN3 version using a slightly different algorithm that seems to compress (in average) more than DAN1, but it depends highly on the source data itself. I am happy to see the ColecoVision homebrew community growing, I see new faces, new programmers, and new ColecoVision fans. I hope to release something in cartridge this year, but I make no promise. I proposed a social experiment using Twitter and I think I just don't get what Twitter is for to get such poor results, but I've made contact with some in there that makes me think it's not a fail. And I am sorry that you guys cannot download much from my website (they have been deleted binary files for unknown reason), and cannot purchase Flora and the Ghost Mirror file anymore on Scubbly (they are shutting down the website). You can ask me or a friend for these files I've made during years, I don't mind that you copy but I would appreciate you do only for personal use, in a homebrew fan spirit way, don't make fake cartridges and sell on eBay to exploit ColecoVision fans - it's so wrong. Practically all my CV games are copied all around the world, downloadable on various sites, and I'm sure you will find someone to help you get the missing files that you are looking for. Thanks for the donation on my Paypal account, Steve G., I've no idea what is that for and who you are but I appreciate it. For the ones curious about it, I've received a donation last month, less than $20, no message, nothing, I am wondering if I've missed or forgot something. This 2017 Easter time, I'm getting rid of loads of PC vintage stuff. I'm not using eBay, my digital camera is broken anyway, so taking picture and typing descriptions for everything is out of the question. I know there is a strong vintage computer enthusiasts group in Quebec city where I live and I would like to make a deal with some of them to come get this stuff (or just part of it) for very cheap in a win-win way. For example, I have a bunch of PC games on floppies and CD-ROM discs still complete in box, one even claim to be the very first SVGA PC game that looks like a chess game and is playable on a 286 PC with EGA/VGA video card using their own SVGA driver that somewhat worked to display the higher resolution that we now take for granted on modern PC. I'm looking for a job, even a tiny contract, I try to pay my bills, life as usual for me. Follow me on Twitter and be part of the social experiment #colecome @DanielBienvenu Thanks everyone and have a nice day! Daniel Bienvenu
Hello guys (m/f) Yellow_man has announce that the NOMAM 2017 will be held from the Friday the 21st, 12:00 o'clock until Sunday the 23rd of April 2017. Same location as the last couple of year, in Lübeck in the North of Germany. For more information, please check out my meetings page (which will be updated right after I post this). BTW No, you do not have to tell us that NOMAM reminds you of Al Bundy's "No Ma'am". We know. Sincerely Mathy
Here is the updated release of WAR ROOM ! Compared to the ABBUC version, this update now features: - PAL and NTSC execution speed and gameplay is the same - Atari 800 supported - More characters - Ability to exit from gameplay back to titlescreen (START) - Minor improvements to graphics and sound effects - Demonstration mode that automatically runs after sitting idle - Other little things Enjoy !!! See attached ATR and XEX files for download. OH! … and ‘H’ A P P Y ‘H’ A L L O W E E N !!!! Eric and Rob WARROOM.ATR WARROOM.xex