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Found 2 results

  1. My coworkers and I had a ton of fun playing Medieval Mayhem on a real Atari 2600. Unfortunately, we no longer have access to the original hardware, so we decided to buy a pair of 2600-daptors and play the game on Stella instead. The game works, but there's a noticeable delay between using the spinner and the paddle moving — not so high that the game is unplayable, but clearly not as smooth as the real thing. If you bump up Stella's framerate manually, the latency disappears but the game runs at breakneck speed. This happens with the mouse as well, so it's not just a 2600-daptor/USB/driver problem. It almost feels like when the game is running at 60fps (the normal framerate), the input and display refresh are actually capped at 30fps, even though the animations and music play at the correct speed. Is there any way to fix this issue? Thank you!
  2. Edited after figuring out answer: This game, Rain of Terror, is a PAL ATR game for atari 8-bit. In MAME, it works sort of with the keyboard set up (only all left, all right or straight up), but it is supposed to be used with paddles to shoot at ~9 positions of a semi-circle from ground. I am using a 2600-daptor II to plug an atari 2600 paddle pair into the PC for MAME. Couldn't figure out how fire properly but figured it out later in post below. BTW, this is a contest winner from Europe. Also, can anyone explain why there are five fields for the "paddle analog", "paddle analog dec" and "paddle analog inc" in MAME? Paddle only seems to move when I use the fifth "paddle analog" field. Rain Of Terror (p).atr
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