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Found 266 results

  1. Hi everybody, for those of you who are not on Facebook Bob and I just wanted to let you all know that we are starting our own, from scratch Atari 5200 Podcast. We want to thank Willie and Arkay for allowing us to have contributed to their podcast. We hope to have our first introductory Episode out by September. We plan to go through all the commercial releases. Anyway that's all for now. Feel free to visit our facebook page.
  2. Just wanted to make a post in which I can share my channel with others. I cover a ton classic consoles, oddball items, as well as newer games. Come check it out! https://www.youtube.com/user/swlovinist
  3. I just published a new video, in which I start to build Dr. Scott M. Baker’s Atari 5200 controller: https://youtu.be/Og82Gg5r95s This will be a multi-part series, I suspect 3 parts. Let me know what you think! - Alex
  4. Looking for a quick sale $100 each plus shipping! Box is $20 if you want it with one of the masterplays. Atari 5200 masterplay interface for sale. I have one loose and one in the original box. Both are used and tested. I’m looking for $200 for the boxed masterplay. $180 for the loose masterplay. Offers are welcome as I’m not sure what these sell for recently.
  5. For sale are the following items. Paypal only, please All items will be safely and securely shipped - I will cover the shipping (CONUS only, sorry). All items are coming from a smoke/pet-free home. All items have been tested and are working good. Please assume that it is the original battery in any carts that may contain a battery for saving progress. Please see pictures - any further questions shoot me a PM Sega Genesis bundle $100 (includes Genesis system, RF module, power adapter, one controller, and the following games: Alien 3- CIB Centurion - CIB Kid Chameleon- CIB Mortal Combat- CIB Flashback- CIB World Series Baseball- CIB Virtua Racing (box and cart only - no manual) Ghouls n Ghosts- cart only Awesome Possum- cart only WWF Super Wrestlemania- cart only Art of Fighting- cart only Aladdin- cart only X-Men- cart only Batman Forever- cart only The Lion King- cart and manual ECS w/ World Series Major League Baseball, Mindstrike and Mr. Basic $100 Tested and working ECS in very good shape. Comes with power adapter, WSMLB cart and 2 overlays (no manual), Mindstrike cart, 1 overlay and manual, Mr. Basic Meets Bits 'N Bytes cart, 2 overlays and manual NES game lot $65 All are cartridge only Bubble Bobble Super Mario Brothers 3 Ikari Warriors Karnov Baseball Stars Jackal Nintendo World Cup Rad Racer Skate or Die 2 Rush 'N Attack TNMT II The Arcade Game Bionic Commando 1942 Kung Fu Sesame Street ABC & 123 Atari 5200 Rescue on Fractalus CIB and Space Shuttle w/one overlay and manual $30.00 (for both) Used DVD Lot - ALL OF THESE for $40.00 Kolchak: The Night Stalker complete TV series King of the Hill - complete seasons 4-6 Christopher Lee - 4 Dracula movies. New! (DVD is still in the shrink wrap) Aliens - Blu-Ray The Return of the Living Dead - Blu-Ray
  6. [EDIT 10/21: I've lowered the price and hope it's a bit more reasonable. Without a doubt I have no interest in trying to gouge anyone and apologize if my initial ask was too steep. These obscure things are always so weird to sell. Thank you!] [EDIT 10/16: Since I haven't gotten any interested buyers here yet, I've elected to try the eBay route just so anyone who may see this same item on eBay is aware. That said, if someone ends up wanting to buy it here before the auction runs out, I'd be happy to give that person priority and cancel the listing. Thank you!] Hi everyone, Though it hurts my heart a bit to do this, money is tight and I have some bills that need paid by the end of the month so I'm parting ways with my Wico Command Joystick for the Atari 5200. I've only owned this stick for several months since I got it off of a friend. In that time, however, I've sat down and enjoyed a handful of sessions using the thing and can attest to the fact that it really is the best way to play games on the 5200. So now for a few details about the actual stick and what's included. Though there was a bit of dust to clean off when I got it, cosmetically the joystick is in good condition and only shows mild wear. Both fire buttons work well and are responsive (do note, however, that the smaller of the two isn't utilized for every game) and the stick itself re-centers very well and feels tight. The two locking triggers on the bottom of the stick (which allow you to unlock the re-centering on either axis) also work well. **The one downside to this unit are the x and y axis calibrating sliders on the sides--though they do, indeed, work they are a bit stiff. It could be as simple as needing to open the joystick up and reposition them between the top and bottom housing pieces but I hesitate to open this thing up since I would hate to damage anything. Typically what I always do, if ever they get bumped, is test the stick on a game like Centipede where you have free movement in any direction and make sure the player-character isn't stuck moving in one direction. Once you set them, however, they usually stay so though they may get jostled in transit, you shouldn't have to constantly adjust them. Like I said, the functionality is totally there it's just that the sliders themselves--physically--are a bit stiff. Items included in this purchase are: -The Wico Command Joystick itself -Two Y-Cables that daisy-chain between the stick and a traditional 5200 controller (both tested and work great) -And a one page instruction/warranty sheet that I also have. It's not the actual instruction manual but it's still a little info sheet explaining how the stick works and is just a neat little collectible I'm looking to get $140 for everything, which includes shipping to anywhere in the lower 48 states as well as the goods and services fee on PayPal. And that also reminds me that I use PayPal only for my transactions and will give whoever's interested my email address upon purchase. I'll be sure to ship as quickly as possible--within 24 hours of purchase even--and send the buyer a tracking number via email immediately so they know everything is safe and on its way. I know that asking price is a bit steep and certainly not a steal but, like I said, money is just tight right now and I'm asking that much because that's essentially the amount I need--I'll still consider offers if high enough but I can't go much lower all things considered. I really respect the Atari Age community, which is also why I've chosen to list this exclusively here since I know it will go to a good home and be cherished as the collectible it is. Please let me know if you have any questions and I'll try to answer them as quickly as possible. I've tried to include a varied selection of photos (sorry they're not the best) but if you have any requests for more just ask and I'll try to take them and post and soon as I can. Thank you guys for looking and hopefully one of you will soon be the next proud owner of this little 5200 gem! P.S.: Sorry they're all rotated--the uploader did that and I don't know how to fix it. Sorry!
  7. It seems recently I sparked a little debate on Facebook recent when I commented, "I heard a 5200 controller will break even if you look it at". Really 5200 controllers have got a bad rep, it hard not to run in to repair kits when searching for 5200 controllers on Ebay. Even though I like to get a 5200, it is the issue of the controller being so terrible that has stopped me from getting one. Then there is what the owner of a local retro game shop told me recently. That the reason most people don't buy 5200s is because of the controller issue. I still wonder to this day, why hasn't someone made a more reliable 5200 controller that is self centering. So I leave this out for debate. Are the 5200 controllers as bad as they say?
  8. Is the ball in these typically that yellowish color when new? After seeing images in some recent topics I decided to dig mine out of storage, forgot what great condition mine was in and about the only thing I have that also still has the clear plastic on the aluminum strip (MUST RESIST REMOVING 😛) I really need to try this accessory more as it seems to be in excellent shape however, I noticed like many pictured the ball seems discolored yellowish, looking up images online it seems it WAS originally white? If it should be white might look into brightening or SHOULD I BOTHER? Is it more trouble than it is worth? I only lightly tested it upon receiving the 5200 / games etc in a lot years ago. I should do more testing and also maybe give it some maintenance if required. ANY GOOD TUTORIALS or videos on that? Also, I may have posted similar at one time but my memory is not getting any better 😛 Still, thanks in advance for any / all replies.....IF anyone or a mod notices I am repeating this post just merge it or point me in the direction of original post.
  9. Hello, I'm new here on atariage, because I need some advice. I have bought in 2008 from Atari2600.com 2 Original Boulder Dash cartridges for the Atari 5200. Yellow one with serial: 080 of 100 Red one with serial: 085 of 100 I have only opened the shippingbox they came in and never the games them self, so they are new and in the seal. So I have the Original shippingbox and bill and email proof form JC Atari2600.com. They are Original FSS release by Atari2600.com see year 2006 (https://firststarsoftware.com/boulderdash-htm/) I only want to know what they are worth today? Many thanks!
  10. Got a lot to sell, all prices include shipping, PayPal payment required, ship to US only (sorry international friends!). Minimum purchase $19 total please. Everything tested and working, all games (except Sega CD / Saturn games) come with a clear box protector. Atari Age Subscribers get an extra 5% off the prices listed, just let me know when we talk about what you want to buy and I'll verify you're a subscriber. Check my feedback on here, or my ebay under: fankymaloon PM me if there are any questions, need more details, more pics, etc. Thanks for looking! 2600 Games: Defender $10 Phoenix $15 Sale Pending 2600 Hardware misc etc: Red painted Atari 2600 Jr with red painted controller, tested, works perfectly. $90 2600 Vader System complete with box, good condition. Works perfectly, includes coaxial adapter, Asteroids box is rough. $125 Sale Pending Flashback 9 system in barely used condition, includes 4gb sd card with some games on it, no HD cable included: $42 Atari 5200 hardware and misc: Atari 5200 2-port system, fantastic condition, works perfectly. Both controllers work perfectly (!), one may be a Best Electronics refurb (see pics, one has much brighter numbers on the pad than the other). With box etc, see pics. $290 shipped Atari 5200 4-port system Owner's Manual $2 Atari 7800 games: All sold, thanks folks!! Genesis games: Streets of Rage 2 (no manual) $30 Sale Pending Sega hardware: NIB Saturn Model 2 system (round buttons). I am not sure if I'm willing to sell this or not, message me for any questions or discussion, I can provide pics if there's interest. Comes with the 3-pack of VF2 / Daytona / Virtua Cop. Have opened the box to inspect it only, box is I'd say about a 6/10. Everything else looks perfect. SNES: Tin Star with Snes Mouse $27 Sale Pending Some random stuff: Naki composite / S-video 4 into 1 switcher $9 Unknown brand composite / S-video 4 into 1 switcher $8 Component / composite / S-video 4 into 1 switcher $11 Yar's Revenge Sold Vader system Sale Pending Sale Pending
  11. I figured I’d try my hand at making a few different 5200 controllers, and as a Paddle Controller was never commercially available…I figured I’d start there. So unveiling my - 5200 S.S. Edition – VVG Paddle Controller: I found a few examples online of how others have done something similar, but as I wanted a “full-featured” & “stand-alone” 5200 handheld Paddle Controller, I wasn’t going to be able to start with any existing controller as a donor. So the base enclosure is a Hammond Mfg. black anodized, extruded aluminum enclosure, with aluminum end plates and a slide-out aluminum belly plate. Needless to say the enclosure is extremely robust, machines very well, and is only slightly larger than a normal CX-52. Normally the selection of a potentiometer for the control in a paddle controller is kind of a no-brainer. Pick one with the resistance value that you require, and that has the physical attributes that will allow for its installation in your project. But when researching paddle controllers others have made/modified for the 5200 and 2600, I had read complaints that some felt the controls were too sensitive for some games or not sensitive enough for others. So I chose a 2-Gang, 500k ohm linear potentiometer wired through a SPDT switch, so that I can switch between 500k ohm and 1M ohm at the push of a switch. The 500k ohm setting is less “touchy” and allows for finer movements and control, while the 1M ohm setting allows for super quick on-screen movements, like those necessary in the higher levels of Kaboom! The resistance selection switch is located on the lower end plate and is protected from accidental in-game switching, by a clear flip-cover. The switch to the right of the resistance selection switch is a SP3T (ON) – ON – (ON) paddle rocker switch, which is wired as the controller’s Up/Down controls. This allows me to maneuver around my AtariMax Ultimate SD Multi-Cart menu line by line for game selection. For the games I intend to use this with, I don’t know that I really need both 5200 buttons, but I figured as I was going all out, I might as well include both the Top & Bottom buttons… …and to make it ambidextrous, I installed them on both sides: The side buttons are Sanwa SDM-18 arcade test buttons. They feature concave plungers for a great vintage feel, and have a nice light/short press to make the contacts. Of course it wouldn’t be a “full-featured” & “stand-alone” 5200 controller if it didn’t have its own 12 button keypad and Start/Pause/Reset buttons, so I installed a 4x4 membrane keypad with a custom overlay modeled after the original CX-52 buttons. This allows for all game selections and auxiliary controls, without the need for a wye cable and/or a 2nd controller to be used in tandem. Lastly as I don’t normally sit within 2’ of my gaming consoles, and I don’t like using extension cables if I don’t have to, I bought and wired a 10’ 5200/Neo-Geo extension cable for the cord w/ molded plug end. The plug end has the longer/deeper cut required for the Neo-Geo, but I don’t have any issue with it on my 4-Port. I think the control knob itself has a good vintage look, and I like the aluminum disc in the center, but I think I’m going to keep looking for something different. The potentiometer has a standard ¼” shaft so there are lots of options on the market…I’ll see if I can find something I like any better. Additionally I’m going to make an inline 5200-to-2600 adapter cable so that I can use this on/with with Atari 2600/8-bit games, and I'll make a properly pinned wye cable so that I can plug (2) of these into (1) 2600/8-Bit controller port, for 2-player 2600/8-bit games. Enjoy!
  12. Recommended board: Plug-In (if 4050 soldered in) The 5200 may either have soldered or socketed 4050. This will affect the procedure somewhat so we'll start with instructions for a soldered in 4050: Position the main PCB with the cartridge slot toward the back. Soldered-in 4050: 1. Solder the 16-pin socket on top of the 4050. It is only necessary to solder pins 1, 3, 5, 7, 8, 9 and 11. Soldering pin 16 is probably a good idea as well just to secure all corners of the socket. With a reasonably small iron tip, you should be able to work between the 4050 and the Antic chip behind it. 2. Connect a wire to the front pad of R17. This is the rightmost 1K resistor in front of the 4050. This will be the Color In wire. 3. Make sure the jumpers are configured for the 5200 and install the UAV in the socket with the green terminal toward the back. 4. Connect the Color-In wire to terminal 1 (the terminal closest to the right back corner). Make sure the wire is clamped in securely. 5. Attach your video cables to the UAV. The remaining terminals (2-6) are Ground, Chroma, Luma, Composite, and a 2nd Ground. Socketed 4050: I am currently revising this section as the 4050 is necessary to retain the reset hardware and the jumper method isn't reliable enough. Removing the 4050 to plug in the UAV will disable the RF video. If this isn't a problem, then follow these steps: 1. Remove the 4050. 2. Connect a wire to the front pad of R17. This is the rightmost 1K resistor in front of the 4050. This will be the Color In wire. 3. Make sure the jumpers are configured for the 5200 and install the UAV in the socket with the green terminal toward the back. 4. Connect the Color-In wire to terminal 1 (the terminal closest to the right back corner). Make sure the wire is clamped in securely. 5. Solder a jumper across the back pads of R2 and R3 (only do this if the 4050 is removed!) 6. Attach your video cables to the UAV. The remaining terminals (2-6) are Ground, Chroma, Luma, Composite, and a 2nd Ground. If you wish to retain RF video, then you'll need to keep the 4050. However, soldering a socket on top of the 4050 will raise the UAV up too high to replace the shielding which is necessary for decent RF performance. For this reason, it is preferable to get a Kit and build the UAV according to This post and then follow the instructions above (skipping step 5). Installing an Audio Companion board: 1. Locate C37 and solder the Audio Companion board across its leads with ground (G) toward the front. Apply the soldering iron to both the capacitor lead and the large pads at the bottom of the board while applying solder until they flow together. This will provide power and hold the AC in place. 2. Solder a wire from input iA (the first pad at the top from the back) to the back pad of R50 (1K). This resistor is just inside the shield area in front of where the AC is now installed. 3. Connect the audio out wire to the last pad on the Audio Companion marked out. If you're using a coaxial wire, you can connect ground to the back pad of the capacitor in front of C37 (C51) or any other nearby grounded spot like the exposed shield strip. Carefully check your work against the pictures before powering the system. Route cables carefully out of the shielding during reassembly.
  13. I believe the saying that happiness is not always having what you want, but it is wanting what you have. With the Fall season taking hold, I find myself getting back into a nostalgic frame of mind. While I find it is not productive to live in the past, I find that some of the best memories actually help me appreciate what I have more. As I tossed the draw of nostalgia around in my head, I began to wonder if kids today will have the same opportunities. We live in the age of the microwave. We want things when we want them, and that is usually now. I guess one can argue that it has always been that way, but I it is truly a lot more attainable in today's age. Sometimes it makes me wonder if kids of today are missing out. Although I do not prefer them, the rough times in my life have been some of my best opportunities for growth. I am not going to go that deep. I am just talking about video games here, but I find it an interesting parallel, how many of times of want have become some of my most cherished memories. When I was writing this the first time (I accidentally tabbed out and pressed backspace.. gone), "I'll Wait", by Van Halen started playing in my headphones. In my mind, I was thrust back into the late 80's. I was inside the arcade/corner shop, which many would stop by, on the way to our Junior High School. As much as I didn't care for cigarette smoke, it was a small price to pay, because games were 2 credits for a quarter! in fact, I met my longest friend there. We used to play Mario Bros. Sometimes we would play as a team; other times, we would play competitively. We still talk about those times to this day. I was very fortunate to have my Atari 5200, because the Mario Bros version was better than other conversions of the time. In many ways, it even outshines the NES version in animation and competitive nuances. We would sit and play that game all night at times. As much fun as it was, it was still a treat to play the arcade version. Of course we wished we could have our own arcade machine, but that just wasn't realistic at the time. Those are some great memories. Who would have thought that wishing for arcade perfect (or even better than we had) would be just as great of a memory? Pac-Man is probably the game that changed my life. Just as there are memories of actually enjoying the 2600 Pac-Man, I have just as many fond memories drooling over the Sear's catalog, because the Atari 400/800 computers had a version with the same maze layout. The sounds were closer than I ever imagined a home version could be. When the 5200 was released, I was finally able to obtain that version. It was even better than the computer version, because the high score racked up during gameplay, and it had the intermission cut scenes. I was so enamored with it. However, I still longed for that crunchy "whacka", when I dropped a quarter into the actual arcade machine. It wasn't the same. Donkey Kong was another favorite. I had a friend with a ColecoVision. While I was very hung up on that version, it was very lacking. The graphics were very sharp, but it had very few on screen enemies, it was slow, and it was very glitchy. It was still fun. It was like an alternate. I couldn't afford to also own a ColecoVision, and I personally thought the 5200 conversions were more detail oriented. One day, I noticed Donkey Kong in an Atari Computer brochure. Could this be? The 5200 and A8s (Atari 8-bit computers) were just different arrangements of the same hardware. The version I saw had the missing "crazy barrels", "Springers", and the Conveyor level. I later found out that Atari had the computer rights, but they could not produce the video game system version. Now I had to pine after an Atari A8 if I wanted the best Donkey Kong home version. I can't count how much time I spent re-reading that catalog and looking at that still picture. It came to life in my imagination. One of the major retail catalogs later got another screen shot. It just all added to the image in my mind. Just when the 5200 was getting some unique games, such as Pengo and Space Dungeon, Atari announced the 7800. I was a little disappointed, because I felt the 5200 was just starting to see its potential. I had two articles on the 7800. The first was announcing the new system. It touted virtually unlimited sprites, with virtually unlimited colors. The pictures were crude drawing, as screenshots were not common back in the day. I wasn't sure how the game would actually look. I assumed they would be higher resolution, since the current A8/5200 fell a little short on detail at times. The extra colors sounded nice. I assumed the sound would be just as good, if not better. it was also backward compatible with the Atari 2600, which didn't seem like such a big deal in this generation. I was thankful that there would be a module to allow my 5200 to play 7800 games. I was hopeful that my deluxe 5200 TrakBall would be compatible. The second article I had stated that Atari had dropped the 7800. It was a sad article, stating what could have been. At that point, I figured I would never know what incredible capabilities this Atari system possessed. Even though, I can't even count the number of times I re-read those articles. I still fondly look back on how great I dreamed it would be. I still have the tattered magazines. When I look at them, I feel that same excitement, even though the actual system is in my current basement. I've seen how badly the 7800 missed the mark of my imagination, and I still enjoy the memory of wanting one. Around 1985/1986, Mom and Dad said I could get a new video game system. It was a gift for some achievement in school. I heard the 7800 was finally released. I was anxious to get to see how amazing this Maria chip is. I would finally get to see the system that would blow away my beloved 5200. They took me to Children's Palace. There were no systems in stock. I looked at the back of the game boxes. The games didn't really look much better than my 5200 versions. Ms Pac-Man looked almost the same. There weren't many games, and I began to wonder if it was as good as I had heard. They did have the Nintendo Entertainment System (NES) in stock. I took a look, and I saw graphics that were arcade realistic. Super Mario Bros looked incredible, and I couldn't tell the difference from the version at the local arcade. The pictures of my favorite classics, Donkey Kong and Mario Bros, looked spot on too. I took a chance and grabbed an NES. Man, did I dodge a bullet! I got the NES home, and I couldn't believe what I was seeing and hearing. The graphics were arcade perfect. The sound was incredible. It was unlike anything I ever thought would play on my television. I couldn't wait to get Donkey Kong and Mario Bros. I didn't see a 7800 in person until about a year later. The sprites were multi color, but the resolution was low, the colors were washed out, and the game play was choppy. I was so disappointed. Worse than any of that was the sound. Unlike some, I can't enjoy a game fully without sound. With the 7800, it's hard for me to enjoy the games because of the sound. I already had an almost arcade mirror of Galaga for my NES. Here was a 7800 version that looked like a colorful 2600 version. It sounded like it too. Apparently, Maria takes up so much processing time, it's hard for the system to draw smooth curves. Similar issues were seen in Mario Bros, where Mario leaps off the ground, ending in a crude arch. In fairness to the 7800, I have seen some redeeming homebrews. Although the 320 mode is limited, it exists. One of my favorite redeeming games is Donkey Kong Pokey. Even with the lower resolution, it would have blown me away back in the day and justified the 7800 as a successor to the A8. My point here is that I own a 7800 now, and I think I sometimes enjoy the memory of WANTING a 7800 more than I do the system itself. I think I enjoy homebrews, because they kind validate the expectations of my fond memories. As for the NES, I was blown away by Super Mario Bros, Ghost & Goblins, and Galaga. However, I was not impressed with Donkey Kong, Mario Bros, Pac-Man, or even DK Jr. While they looked better than previous versions, but they lacked the charm and challenge of the arcade counterparts. Pac-Man didn't fit in the maze, the whacka was off, and it was sluggish. Donkey Kong was missing game elements, a whole level, and it was too easy. As much as I felt the NES could have handled a perfect conversion, I am kind of thankful that I still had something to want. The 16-bit generation changed it up a little. I actually started to get into fighters. I wasn't a big fan of the 16-bit era. Sonic was fun. The only thing I cared about was that they could handle almost arcade-perfect versions of SF2, MK, MK2, SF2 Turbo, etc... This was a very fun period, because arcades were still chugging along. I have played games online with friends. It's fun, but it's not like meeting strangers at the arcade fun. It was great to be able to go to the arcade with a few close friends. They were in your corner, you played, and you went home with your close friends. At home, you practiced with your close friends. The home versions were not arcade perfect, but they were great. There's a great memory to still having that superior version to look forward to. I have great memories of wishing I had the arcade version at home. When PS1 came out, I saw the writing on the wall. Ridge Racer, Tekken, and Namco Classics were all about as close to the arcade as I could tell. Memory restrictions were an obstacle for games like MK3, as were loading times, but they were still pretty good. I think this was the crossing point. After this, games at home were pretty much arcade quality. The arcade was dying. Fast forward to today. I caught myself in a nostalgic mood. I now own about every system I have ever owned or wanted. Every system has some sort of SD card to play ROMs, except the 7800, for which I made my own EPROM carts. I can play most games on my PC, phone, PSP, GP2X, etc., via emulation. I even bought a few of my favorite arcade cabinets. When it comes to video games, there's not much that I badly want, but yet I still felt something was missing. That didn't make sense to me. One day, I realized that I think I enjoy wanting as much as having. Some of my fondest memories are wanting. They were looking at still magazine pictures and imagining what it would be like to have all of those games at my disposal. It was using my imagination to dream about the day that I would have arcade quality games at home. Back then, it was only reserved for the elite, like Rick Shroeder. Could some of my fondest memories be of reading video game magazines and "wishbooks"? I think they might be. That explains why it's sometimes fun to just turn the arcade machines on and watch the attract mode. It's almost as fun to think back to the times I wished I had a quarter, as it is to actually play the game. Is that why I enjoy classic game shows so much? One of my friends once made a point that classic game shows don't really change; if you've seen one, you've seen them all. Aside from the fact that "classic" is relative and does change, there's something great about going back and remembering what it was like to WANT those childhood gems. Sometimes, it's seeing something in person that we only saw in a magazine. I then got to wondering if today's generation is missing out. Sure, they want the latest video game, but they are going to have that game when it's released. They do not have to use their imagination to make it fit the arcade counterpart. They don't have to worry about making their quarter last. There's nothing to lose. Maybe that's why I still prefer retro games. I downloaded Rayman3 the other day. The first part of the game was flying through a 3D environment. I needed to steer my character into the gems. It really felt like a lame combination of Pole Position and Pac-Man. It was lame, because there was no challenge. If I missed, I looped back through. if I am going to collect dots on a screen, I am fine doing that on my Pac-Man machine. Don't get me wrong, I appreciate the modern games, even though they are just putting lipstick on a combination of our childhood pigs. It's just that I prefer the real thing! Strangely, my XBoxOne gets more Mortal Kombat X play than anything else. lol.
  14. mykgerard

    My 5200 games

    I have 23 of the 69 5200 games. Here they are: 1 Berzerk 2 Blue Print 3 Centipede 4 Countermeasure 5 Defender 6 Galaxian 7 Gyruss 8 Kangaroo 9 Keystone Kapers 10 Missile Command 11 Pac-Man 12 Pengo 13 Pole Position 14 Qix 15 Real Sports Baseball 16 Real Sports Tennis 17 River Raid 18 Robotron 2084 19 Space Dungeon 20 Space Invaders 21 Star Raiders 22 Super Breakout 23 Wizard of Wor
  15. From the album: Flight Yoke to use on the 5200 (w/ PC to 5200 controller adapter) or on PC (with a 15 pin to USB controller adapter)

    Best for use on Atari 5200 with a PC to 5200 controller adapter for games like Rescue on Fractalus, Star Raiders, and Star Wars the Arcade Game. If you use it on PC to play flight games (ie. Star Wars) , you'll need a 15 pin to USB controller adapter.
  16. SIO2

    IMG 20170503 192838

    From the album: SIO2 Projects

    Rainbow Walker cart for 5200. Dream come true. Thanks Wrathchild.

    © None

  17. From the album: Hardware

    My daughter's 2 favorite cartridges [both Parker Bros. Atari 5200 carts]… Frogger and Q*Bert. They're her favorites since the characters appear in Wreck It Ralph.

    © Lynxpro

  18. From the album: Hardware

    Another picture of my modded SNK NeoGeo Arcade Joystick for use with the Atari 5200, courtesy of the mad skillz of Grips03. Do yourself a favor and buy one!

    © Lynxpro

  19. SIO2

    52s5

    From the album: SIO2 Projects

    Almost working options screen

    © public

  20. sramirez2008

    5200 Console

    From the album: My Consoles

    My first 5200 console.
  21. Looking for any info I can get about this prototype. I bought it here recently. It's my first prototype in my collection.
  22. I have my Atari 5200 4 port model and i was messing around with it trying to do the vcs compatibility mod. I did the mod and it didn't seem to work. I went back and checked everything, nothing seemed to add up. The 5200 was still working at this point, and would play normal carts. I then kept on messing with it, trying different types of wires (I started with small solid core wire, then i switched it over to larger multi-core wire). Still not working with the adapter, I then figured out that the adapter might be broken, and I gave up on that mod. I then with the mod in place tried to reinstall the shield and reassemble the 5200. Now I'm not getting any video other than a black screen with static, and 4 of the ram chips are heating up. I then took out the mod in a panic to see if that would fix it, and it didn't. I'm pretty sure i shorted something, and I'm not sure what. the 4 ram chips are the only things that get hot (Pictured). The chips do not heat up if there is no cartridge installed. I've also messed around with the cartridge port and tried to remove excess solder. I have gone through the cartridge port and looked for shorts. None of the pins have continuity to each-other, other than the ground pins and pin 26. Pin 26 is connected to ground, I'm not sure if it is suppose to be. Ram chip model number: HM4816AP-4 I have a multi-meter and soldering iron. I can test anything you need me to. Spicy Ram Chips
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