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Found 257 results

  1. A quick note about the hacks: I have decided to place all of my hacks in one, convenient thread. As I grew up with my Atari 5200 and Atari 800XL, there were certain games that I thought had a little more potential. I had created basic hacks for a few of these games. I always thought that my 5200 Popeye could look better. Brutus didn't have a number "5" for a head in the arcade version. I knew I had drawn more accurate Mario characters on my 800XL. If only I could plug them into the games. I teamed up with Playsoft, who provided the tools and wisdom to make these games possible. Some of these games have other contributors. Tep392 helped us tweak the collision and touchy controls in DK Jr. I believe that Tep392 and Kjmann worked on the original Donkey Kong RMT sound version. I believe there is another member who helped Playsoft in some of the A8 to 5200 conversions. I am not sure who drew the giant Popeye head. If anybody has clarity on this, let me know, so credit can go where it is due. These are truly community projects, and I had a great time watching them transform. Playsoft did an amazing job of hacking display list interrupts, giving me a little more height area (eg. thicker 5200 Mario Bros floors, as well as multiple floor types). I have been holding off on releasing the latest Mario Bros hacks, because I didn't want to release as many revisions. I was also hoping for some upgraded sound effects for Mario, but there's not always enough time in the day. There's a bonus hack for the 7800 Mario Bros. I found the 7800 graphics tedious to hack. The characters were drawn too small and flat, and the game itself plays horribly. That version has the least number of animation frames, so the animation is poor regardless. It is my "Lipstick on a Pig" release. Donkey Kong: Atari 8-bit Computer Arcade version -- DK_A8_Arcade.xex Atari 8-bit Computer RMT version (Updated sound) -- DK_A8_RMT.xex Atari 5200 Supersystem version -- DK5200_Arcade.bin Donkey Kong Jr: (Arcade & Enhanced versions) Atari 8-bit Computer Arcade version -- DKJr_A8_Arcade.xex Atari 8-bit Computer Enhanced version -- DKJr_A8_Enhanced.xex Atari 5200 Supersystem Arcade version -- DKJr_5200_Arcade.bin Atari 5200 Supersystem Enhanced version -- DKJr_5200_Enhanced.bin Popeye Arcade: Atari 8-bit Computer version --PopeyeArcade_A8_Final.xex Atari 5200 Supersystem version -- Popeye5200_ArcadeFinal.bin Mario Bros (1983, 5200 version): Atari 5200 Supersystem bin version -- MarioBros_Arcade_52.bin Atari 5200 Supersystem car format -- MarioBros_Arcade_52.zip Mario Bros XE: Atari XL/XE version - MarioBrosArcade_XE.zip Mario Bros 7800: Atari 7800 version - Mariobros_7800_Arcade.a78
  2. Hello, I'm new here on atariage, because I need some advice. I have bought in 2008 from Atari2600.com 2 Original Boulder Dash cartridges for the Atari 5200. Yellow one with serial: 080 of 100 Red one with serial: 085 of 100 I have only opened the shippingbox they came in and never the games them self, so they are new and in the seal. So I have the Original shippingbox and bill and email proof form JC Atari2600.com. They are Original FSS release by Atari2600.com see year 2006 (https://firststarsoftware.com/boulderdash-htm/) I only want to know what they are worth today? Many thanks!
  3. Hi everybody, for those of you who are not on Facebook Bob and I just wanted to let you all know that we are starting our own, from scratch Atari 5200 Podcast. We want to thank Willie and Arkay for allowing us to have contributed to their podcast. We hope to have our first introductory Episode out by September. We plan to go through all the commercial releases. Anyway that's all for now. Feel free to visit our facebook page.
  4. Just wanted to make a post in which I can share my channel with others. I cover a ton classic consoles, oddball items, as well as newer games. Come check it out! https://www.youtube.com/user/swlovinist
  5. Again, I may be like 30+ years after other people here as to classic atari-console game-mastery, but found out: In Pengo, the standard way of taking down a Snow-bee is to push an ice-block on it. The second way is to push the wall of the gamefield when Snow-bees are close to it. It knocks them out for 4 seconds or so, so you can just walk over them to take them. The third way is to push 3 diamond-blocks in a vertical or horizontal line, which give a huge bonus and knocks out all Snow-bees on screen for 4-5 seconds. Walk over as many as possible to take them out. Now I discovered a fourth way. To complete a level (called bird), you must take out a set number of Snow-bees. There are limits as to how many are on screen at-once. And here is the trick: as soon as one Snow-bee is out, several ice-blocks begins to blink in the color of the Snow-bees on that level. If you are quick and destroys the flashig ice-block before the Snow-bee spawns, you actually get one more on the counter of how many are taken out. So you can take out Snow-bees (before they come out to chase you), by destroying the flashing ice-block when they are about to emerge from these. In two of images provided you’ll see a destroyed color-flashing ice-block and in the next image the Snow-bee-count decreased from 4 to 3. Good gaming!
  6. So, in my research for Art of Atari, I was able to acquire this prototype Atari 5200 Kids Controller from a former Atari employee who had it stored away. It even has some of the overlays, as you can see. I don't think anyone else actually has the 5200 KC overlays that I'm aware of. I know the one seen at CGE (supposedly the only one at that point) was reportedly non-functional. I'm not sure about this one, as I haven't yet opened it up, and also have my 5200 in storage for the moment, so I can't test it at the moment. But I will take a look at some point soon. It's a super cool piece of Atari history, and I'm excited to share it now with all of you!
  7. I know the 5200 is essentially an Atari 8-bit. I would like to create some games for the 5200 but I don't want to build them from scratch in assembler. Am I right in understanding Action!, C, Pascal won't work because they need a runtime file. is there a programming language that can use on a 5200 other than assembler?
  8. Need these last few commons for a CIB Atari 5200 set. Hoping to snag all,or a bulk of them together. Separate they are hardly worth the trouble with shipping costs. Must be good/great condition and complete in box with all manuals,inserts,pamphlets, and overlays where applicable. Centipede Defender Missile Command Ms. Pac Man Space Invaders Somewhat Less common but, also need these CIB Atari VCS Adapter Masterplay 5200 Joystick Interface (larger red box version) DM me if interested in trade. I have bits of everything from pong to ps4 and cant really list or photograph it all.
  9. Hi everyone. I found these today at a yard sale for $1 each. I was curious of their values. I've tested the computer carts but not the 5200 one yet. The 5200 cart has no label. Wish I had these when I was repairing my 400s! Thanks.
  10. The recent post about the Sears Telegames catalog(s) reminded me just how fascinated I am by this 1984 catalog put out by Atari Inc. that spotlighted not only the 2600 and 5200, but also the 7800. Not to mention a handful of unreleased titles and the Mindlink! It looks like it was a poster-style catalog, and given the number of things in it that never saw the (official) light of day, never mind the fact the 5200 was being pushed alongside the pre-Tramiel 7800, I can't imagine it was in print for very long or widely distributed. (AA has scans of the whole thing here.) So, my question is: how was this obtained back in the day? The easy answer is it came with games, but if so, which ones? My eBay searches haven't turned up anythng. Hits on the later Corp.-era "Atari Advantage" posters, sure, those are fairly plentiful, but I saw nothing regarding this particular poster/catalog. Can anyone offer any info? Does anyone (besides whoever provided those scans) have it? (I know I could have posted this is any - or all - of the 2600/5200/7800 forums, but I think most people 'in the know' will see it here just fine; no need to bombard!)
  11. Hi everyone, I'm new here but I am a long time Atari collector and have always wanted to join this forum. anyways, I have an issue on my hands in the form of a beat up 4-port 5200 I just picked up. I got this thing for 5$, it came with the controllers and console, that's it. I don't have any more 5200s so I had to buy a switch box and a power supply. I just got all that in today and tested it, and I'm getting nothing, no sound, and no video. I already measured the supply and it looks good and the switch box seems to be outputting the correct voltage and has a reassuring spark. I heard something about different 5200s using different power supplies, I bought one that says 9.3 VDC (I hope that's ok.) I just don't know what to test next or where to go, the red led doesn't even light up when I turn it on. the switch is really gummy but I don't know which points to jump to bypass it. please help with my 5200, thanks!
  12. Hello everyone: I am going to revive an old topic, emulating the Atari 8 Bit and Atari ST on the Nintendo Wii. I just picked up a Nintendo Wii, homebrewed it, and put on 5 Atari Emulators. I will post a few pictures here of what I have manaaged to get running after I fix the Hatari 0.005 on the Wii memeory card. I am using version 4.3U which allows me to use up to 128 Gig SD and USB sticks, have filled both up with games , the Atari 8 Bit games are a bit slow loading as I have over 2000 games on it, maybe I need to reformat the SD card into 4 32 Gig partitians IF the Will will support this. My Ultra Satan is using a super fast 16 GB SD card so I don't want to use it. Is anyone here interested in the Homebrew Installation process, as Nintendo no longer supports buying of games online and I must stress that IF I post a tutorial then its to be only for playing Atari emulators on the Wii. Anyone interested in this? I have looked everything up and there might be interest plus I know the best guides now. You can emulate the 2600, 5200, 8 Bit, 7800, and the Atari ST , Jaguar I am not sure about probably not although I have all of the roms that were ever made for these systems, and many more. My Mega Site is appoaching 225 Gigs of all good stuff, if needed I will post a link to it, just about every game that is missing here can be found on my site, I have been maintaining it for over 6 years at 1 TB of space and adding to it every month. Let me know if there is any interest here wth that too. Well back to my Wii Atari testing , pictures of games running on it are coming tonight. Sleep ???? You ask me ??? Whats that ???? Too busy with my Atari collection, oh ya I have a source of an Atari Portfolio ready in 14 days , the store has to hang on to it for 15 days and thnat was yesterday. He has told me its mine, anyone want it, comes with a 64 K card. Please post here if interested. Russ
  13. Got a moving sale going on, prices negotiable, shipping will be the larger portion of the price....and Paypal only. Three 5200 joysticks - SOLD. Next is a hardly used Okimate Printer originally for the Commodore 64. I know most collectors have no use for old printers, but there is always one somewhere....the kicker on this one is the three UNOPENED ink cartridges (2 color, 1 black) so there might be some life left in them...I have no idea what to ask for it as the shipping might be hefty....if anyone has interest in it, just PM offer and we'll negotiate. It DOES power up, gives a blinking 'Ready' light, but I DO NOT have the extra serial cable and have not hooked it up to a real C64. Last, Nintendo DSI with four carts and charger, very clean screens (not mashed in touchscreen like some used ones) - $55 plus shipping. Will combine shipping and try to get you the best shipping rate possible...Thanks for looking!
  14. I got a copy of Q*Bert and Frogger for the 5200 recently. But they're missing labels completely. Is there a place where I can obtain labels for printing? I've tried Google but all I come up with all 'Top End Labels' for Square 5200 carts primarily. :-/.
  15. sramirez2008

    5200 Console

    From the album: My Consoles

    My first 5200 console.
  16. SIO2

    52s5

    From the album: SIO2 Projects

    Almost working options screen

    © public

  17. From the album: Hardware

    My daughter's 2 favorite cartridges [both Parker Bros. Atari 5200 carts]… Frogger and Q*Bert. They're her favorites since the characters appear in Wreck It Ralph.

    © Lynxpro

  18. From the album: Hardware

    Another picture of my modded SNK NeoGeo Arcade Joystick for use with the Atari 5200, courtesy of the mad skillz of Grips03. Do yourself a favor and buy one!

    © Lynxpro

  19. Recommended board: Plug-In (if 4050 soldered in) The 5200 may either have soldered or socketed 4050. This will affect the procedure somewhat so we'll start with instructions for a soldered in 4050: Position the main PCB with the cartridge slot toward the back. Soldered-in 4050: 1. Solder the 16-pin socket on top of the 4050. It is only necessary to solder pins 1, 3, 5, 7, 8, 9 and 11. Soldering pin 16 is probably a good idea as well just to secure all corners of the socket. With a reasonably small iron tip, you should be able to work between the 4050 and the Antic chip behind it. 2. Connect a wire to the front pad of R17. This is the rightmost 1K resistor in front of the 4050. This will be the Color In wire. 3. Make sure the jumpers are configured for the 5200 and install the UAV in the socket with the green terminal toward the back. 4. Connect the Color-In wire to terminal 1 (the terminal closest to the right back corner). Make sure the wire is clamped in securely. 5. Attach your video cables to the UAV. The remaining terminals (2-6) are Ground, Chroma, Luma, Composite, and a 2nd Ground. Socketed 4050: I am currently revising this section as the 4050 is necessary to retain the reset hardware and the jumper method isn't reliable enough. Removing the 4050 to plug in the UAV will disable the RF video. If this isn't a problem, then follow these steps: 1. Remove the 4050. 2. Connect a wire to the front pad of R17. This is the rightmost 1K resistor in front of the 4050. This will be the Color In wire. 3. Make sure the jumpers are configured for the 5200 and install the UAV in the socket with the green terminal toward the back. 4. Connect the Color-In wire to terminal 1 (the terminal closest to the right back corner). Make sure the wire is clamped in securely. 5. Solder a jumper across the back pads of R2 and R3 (only do this if the 4050 is removed!) 6. Attach your video cables to the UAV. The remaining terminals (2-6) are Ground, Chroma, Luma, Composite, and a 2nd Ground. If you wish to retain RF video, then you'll need to keep the 4050. However, soldering a socket on top of the 4050 will raise the UAV up too high to replace the shielding which is necessary for decent RF performance. For this reason, it is preferable to get a Kit and build the UAV according to This post and then follow the instructions above (skipping step 5). Installing an Audio Companion board: 1. Locate C37 and solder the Audio Companion board across its leads with ground (G) toward the front. Apply the soldering iron to both the capacitor lead and the large pads at the bottom of the board while applying solder until they flow together. This will provide power and hold the AC in place. 2. Solder a wire from input iA (the first pad at the top from the back) to the back pad of R50 (1K). This resistor is just inside the shield area in front of where the AC is now installed. 3. Connect the audio out wire to the last pad on the Audio Companion marked out. If you're using a coaxial wire, you can connect ground to the back pad of the capacitor in front of C37 (C51) or any other nearby grounded spot like the exposed shield strip. Carefully check your work against the pictures before powering the system. Route cables carefully out of the shielding during reassembly.
  20. I believe the saying that happiness is not always having what you want, but it is wanting what you have. With the Fall season taking hold, I find myself getting back into a nostalgic frame of mind. While I find it is not productive to live in the past, I find that some of the best memories actually help me appreciate what I have more. As I tossed the draw of nostalgia around in my head, I began to wonder if kids today will have the same opportunities. We live in the age of the microwave. We want things when we want them, and that is usually now. I guess one can argue that it has always been that way, but I it is truly a lot more attainable in today's age. Sometimes it makes me wonder if kids of today are missing out. Although I do not prefer them, the rough times in my life have been some of my best opportunities for growth. I am not going to go that deep. I am just talking about video games here, but I find it an interesting parallel, how many of times of want have become some of my most cherished memories. When I was writing this the first time (I accidentally tabbed out and pressed backspace.. gone), "I'll Wait", by Van Halen started playing in my headphones. In my mind, I was thrust back into the late 80's. I was inside the arcade/corner shop, which many would stop by, on the way to our Junior High School. As much as I didn't care for cigarette smoke, it was a small price to pay, because games were 2 credits for a quarter! in fact, I met my longest friend there. We used to play Mario Bros. Sometimes we would play as a team; other times, we would play competitively. We still talk about those times to this day. I was very fortunate to have my Atari 5200, because the Mario Bros version was better than other conversions of the time. In many ways, it even outshines the NES version in animation and competitive nuances. We would sit and play that game all night at times. As much fun as it was, it was still a treat to play the arcade version. Of course we wished we could have our own arcade machine, but that just wasn't realistic at the time. Those are some great memories. Who would have thought that wishing for arcade perfect (or even better than we had) would be just as great of a memory? Pac-Man is probably the game that changed my life. Just as there are memories of actually enjoying the 2600 Pac-Man, I have just as many fond memories drooling over the Sear's catalog, because the Atari 400/800 computers had a version with the same maze layout. The sounds were closer than I ever imagined a home version could be. When the 5200 was released, I was finally able to obtain that version. It was even better than the computer version, because the high score racked up during gameplay, and it had the intermission cut scenes. I was so enamored with it. However, I still longed for that crunchy "whacka", when I dropped a quarter into the actual arcade machine. It wasn't the same. Donkey Kong was another favorite. I had a friend with a ColecoVision. While I was very hung up on that version, it was very lacking. The graphics were very sharp, but it had very few on screen enemies, it was slow, and it was very glitchy. It was still fun. It was like an alternate. I couldn't afford to also own a ColecoVision, and I personally thought the 5200 conversions were more detail oriented. One day, I noticed Donkey Kong in an Atari Computer brochure. Could this be? The 5200 and A8s (Atari 8-bit computers) were just different arrangements of the same hardware. The version I saw had the missing "crazy barrels", "Springers", and the Conveyor level. I later found out that Atari had the computer rights, but they could not produce the video game system version. Now I had to pine after an Atari A8 if I wanted the best Donkey Kong home version. I can't count how much time I spent re-reading that catalog and looking at that still picture. It came to life in my imagination. One of the major retail catalogs later got another screen shot. It just all added to the image in my mind. Just when the 5200 was getting some unique games, such as Pengo and Space Dungeon, Atari announced the 7800. I was a little disappointed, because I felt the 5200 was just starting to see its potential. I had two articles on the 7800. The first was announcing the new system. It touted virtually unlimited sprites, with virtually unlimited colors. The pictures were crude drawing, as screenshots were not common back in the day. I wasn't sure how the game would actually look. I assumed they would be higher resolution, since the current A8/5200 fell a little short on detail at times. The extra colors sounded nice. I assumed the sound would be just as good, if not better. it was also backward compatible with the Atari 2600, which didn't seem like such a big deal in this generation. I was thankful that there would be a module to allow my 5200 to play 7800 games. I was hopeful that my deluxe 5200 TrakBall would be compatible. The second article I had stated that Atari had dropped the 7800. It was a sad article, stating what could have been. At that point, I figured I would never know what incredible capabilities this Atari system possessed. Even though, I can't even count the number of times I re-read those articles. I still fondly look back on how great I dreamed it would be. I still have the tattered magazines. When I look at them, I feel that same excitement, even though the actual system is in my current basement. I've seen how badly the 7800 missed the mark of my imagination, and I still enjoy the memory of wanting one. Around 1985/1986, Mom and Dad said I could get a new video game system. It was a gift for some achievement in school. I heard the 7800 was finally released. I was anxious to get to see how amazing this Maria chip is. I would finally get to see the system that would blow away my beloved 5200. They took me to Children's Palace. There were no systems in stock. I looked at the back of the game boxes. The games didn't really look much better than my 5200 versions. Ms Pac-Man looked almost the same. There weren't many games, and I began to wonder if it was as good as I had heard. They did have the Nintendo Entertainment System (NES) in stock. I took a look, and I saw graphics that were arcade realistic. Super Mario Bros looked incredible, and I couldn't tell the difference from the version at the local arcade. The pictures of my favorite classics, Donkey Kong and Mario Bros, looked spot on too. I took a chance and grabbed an NES. Man, did I dodge a bullet! I got the NES home, and I couldn't believe what I was seeing and hearing. The graphics were arcade perfect. The sound was incredible. It was unlike anything I ever thought would play on my television. I couldn't wait to get Donkey Kong and Mario Bros. I didn't see a 7800 in person until about a year later. The sprites were multi color, but the resolution was low, the colors were washed out, and the game play was choppy. I was so disappointed. Worse than any of that was the sound. Unlike some, I can't enjoy a game fully without sound. With the 7800, it's hard for me to enjoy the games because of the sound. I already had an almost arcade mirror of Galaga for my NES. Here was a 7800 version that looked like a colorful 2600 version. It sounded like it too. Apparently, Maria takes up so much processing time, it's hard for the system to draw smooth curves. Similar issues were seen in Mario Bros, where Mario leaps off the ground, ending in a crude arch. In fairness to the 7800, I have seen some redeeming homebrews. Although the 320 mode is limited, it exists. One of my favorite redeeming games is Donkey Kong Pokey. Even with the lower resolution, it would have blown me away back in the day and justified the 7800 as a successor to the A8. My point here is that I own a 7800 now, and I think I sometimes enjoy the memory of WANTING a 7800 more than I do the system itself. I think I enjoy homebrews, because they kind validate the expectations of my fond memories. As for the NES, I was blown away by Super Mario Bros, Ghost & Goblins, and Galaga. However, I was not impressed with Donkey Kong, Mario Bros, Pac-Man, or even DK Jr. While they looked better than previous versions, but they lacked the charm and challenge of the arcade counterparts. Pac-Man didn't fit in the maze, the whacka was off, and it was sluggish. Donkey Kong was missing game elements, a whole level, and it was too easy. As much as I felt the NES could have handled a perfect conversion, I am kind of thankful that I still had something to want. The 16-bit generation changed it up a little. I actually started to get into fighters. I wasn't a big fan of the 16-bit era. Sonic was fun. The only thing I cared about was that they could handle almost arcade-perfect versions of SF2, MK, MK2, SF2 Turbo, etc... This was a very fun period, because arcades were still chugging along. I have played games online with friends. It's fun, but it's not like meeting strangers at the arcade fun. It was great to be able to go to the arcade with a few close friends. They were in your corner, you played, and you went home with your close friends. At home, you practiced with your close friends. The home versions were not arcade perfect, but they were great. There's a great memory to still having that superior version to look forward to. I have great memories of wishing I had the arcade version at home. When PS1 came out, I saw the writing on the wall. Ridge Racer, Tekken, and Namco Classics were all about as close to the arcade as I could tell. Memory restrictions were an obstacle for games like MK3, as were loading times, but they were still pretty good. I think this was the crossing point. After this, games at home were pretty much arcade quality. The arcade was dying. Fast forward to today. I caught myself in a nostalgic mood. I now own about every system I have ever owned or wanted. Every system has some sort of SD card to play ROMs, except the 7800, for which I made my own EPROM carts. I can play most games on my PC, phone, PSP, GP2X, etc., via emulation. I even bought a few of my favorite arcade cabinets. When it comes to video games, there's not much that I badly want, but yet I still felt something was missing. That didn't make sense to me. One day, I realized that I think I enjoy wanting as much as having. Some of my fondest memories are wanting. They were looking at still magazine pictures and imagining what it would be like to have all of those games at my disposal. It was using my imagination to dream about the day that I would have arcade quality games at home. Back then, it was only reserved for the elite, like Rick Shroeder. Could some of my fondest memories be of reading video game magazines and "wishbooks"? I think they might be. That explains why it's sometimes fun to just turn the arcade machines on and watch the attract mode. It's almost as fun to think back to the times I wished I had a quarter, as it is to actually play the game. Is that why I enjoy classic game shows so much? One of my friends once made a point that classic game shows don't really change; if you've seen one, you've seen them all. Aside from the fact that "classic" is relative and does change, there's something great about going back and remembering what it was like to WANT those childhood gems. Sometimes, it's seeing something in person that we only saw in a magazine. I then got to wondering if today's generation is missing out. Sure, they want the latest video game, but they are going to have that game when it's released. They do not have to use their imagination to make it fit the arcade counterpart. They don't have to worry about making their quarter last. There's nothing to lose. Maybe that's why I still prefer retro games. I downloaded Rayman3 the other day. The first part of the game was flying through a 3D environment. I needed to steer my character into the gems. It really felt like a lame combination of Pole Position and Pac-Man. It was lame, because there was no challenge. If I missed, I looped back through. if I am going to collect dots on a screen, I am fine doing that on my Pac-Man machine. Don't get me wrong, I appreciate the modern games, even though they are just putting lipstick on a combination of our childhood pigs. It's just that I prefer the real thing! Strangely, my XBoxOne gets more Mortal Kombat X play than anything else. lol.
  21. mykgerard

    My 5200 games

    I have 23 of the 69 5200 games. Here they are: 1 Berzerk 2 Blue Print 3 Centipede 4 Countermeasure 5 Defender 6 Galaxian 7 Gyruss 8 Kangaroo 9 Keystone Kapers 10 Missile Command 11 Pac-Man 12 Pengo 13 Pole Position 14 Qix 15 Real Sports Baseball 16 Real Sports Tennis 17 River Raid 18 Robotron 2084 19 Space Dungeon 20 Space Invaders 21 Star Raiders 22 Super Breakout 23 Wizard of Wor
  22. From the album: Flight Yoke to use on the 5200 (w/ PC to 5200 controller adapter) or on PC (with a 15 pin to USB controller adapter)

    Best for use on Atari 5200 with a PC to 5200 controller adapter for games like Rescue on Fractalus, Star Raiders, and Star Wars the Arcade Game. If you use it on PC to play flight games (ie. Star Wars) , you'll need a 15 pin to USB controller adapter.
  23. SIO2

    IMG 20170503 192838

    From the album: SIO2 Projects

    Rainbow Walker cart for 5200. Dream come true. Thanks Wrathchild.

    © None

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