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  1. Arkanoid The era and time of this story is unknown. After the mothership “Arkanoid” was destroyed, a spacecraft “Vaus” scrambled away from it. But only to be trapped in space warped by someone…… Download link below How to play You control a paddle (the spacecraft Vaus) at the bottom of the screen which you use to deflect an energy ball towards rows of “Bricks” at the top the screen, thus destroying them and eventually clearing the screen to progress to the next level. Certain bricks when destroyed release power-up capsules which grant additional powers such as capturing the energy ball, equipping your Vaus with a laser cannon or opening a warp gate allowing you to escape to the next level. The final 33rd stage is a confrontation between the Vaus and the entity “Doh”. To destroy the Doh and return from distorted space, hit the Doh repeatedly with your energy ball whilst avoiding the deadly projectiles he spits from his mouth. Controls Move the Vaus left and right to direct the energy ball back towards the bricks. The position the ball hits the Vaus will determine the direction of the energy ball. To change settings, on the Titlescreen press Select to change controller and left difficulty switch to change between Novice and Arcade State of the game This is an work in progress release. The following has been completed: Title/High Score/Credits, Intro, Outro and Game Over screens Difficulty - novice (3 lives) or arcade (2 lives). 20,000, 60,000, 60,000+ for additional lives Music (Pokey) and sound effects (Pokey and TIA) Controls: paddle, driving controller, trakball, joystick, Amiga or ST mouse (press Select to change controller) Variable speed ball movement and collisions All 33 levels and final DOH level Capsules layout, selection rules, dropping and animations. Activity on collection: Enlarge (E) - makes the vaus bigger Laser (L) - destroy bricks with your laser weapon Catch (C) - catch and hold the ball, press button to release (auto-releases after a period of time) Break (B) - open a warp gate and leave the level - 10,000 bonus points Slow (S) - slow the speed of the ball Disruption (D) - split the ball into 3 Extra Life (P) Brick animations (start of level) Vaus animations (transitions between normal, laser and large or any combination) In progress/to be started: Finalise intro/outro animations (in progress) Flying enemies (in progress) Brick animations (specific bricks on collision with the ball) High Score entry Lives indicator Fix ball collision sounds Demo The game is currently in beta and the demo release contains the first 10 levels and generally full functionality of the game. The game will be available for purchase on cart in the near future from AtariAge. Pokey Sound Arkanoid currently requires Pokey support to hear the music (you will not hear anything without it) but most sound effects (using TIA) will be heard regardless. A separate release with TIA music will be made available in the future. Note: if you are using A7800 to play the game you will need to activate the XM Expansion Module cart to hear the POKEY sound for the time being: command line: a7800 a7800 -cart1 xm -cart2 arkanoid.78b.a78 Emulation The A7800 emulator is the recommended emulator for playing Arkanoid on your computer and provides full support for the Pokey music contained in the game. The ProSystem emulator is no longer supported. Credits Thanks to the following people who though their contributions, wisdom and guidance are helping to create this game: Mike Saarna (code) Bobby Clark (music and sound) Marco Sabbetta (additional graphics) Robert Tuccitto, Steve Ramirez (testing) John Calcano (box, cart and poster design) Al Yarusso, CPUwiz (AtariAge) Latest release Demo release - contains first 10 levels + DOH level 20210103.arkanoid.demo.zip Previous releases 20191022.arkanoid.demo2.zip
  2. From the album: 7800 Build Screenshots

    Converted to .png for obvious reasons.
  3. SlidellMan


    From the album: 7800 Build Screenshots

    From New Vertical Shooter Demo, 8-26-2020 build.
  4. So there is the famous and highly acclaimed PacMan collection made. What about Pac Land (1984 arcade)? Would that become the growing 7800 homebrew hi-quality games out-put? Would it give a good addition to the homebrew library?
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