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  • BubsyFan101 n CO's Pile Of Game Picks
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  • Cleaning up my 2600
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  • HLO projects
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  • GG's Game Dev, Homebrew Review, Etc. Log
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  1. As I don't happen to own any 2600 compatible flash carts I tried to make something simple. Google told me that this idea has failed before. But that may be because of speed considerations. As the 2600+ just dumps the cart my guess is that it is better suited for a Pico approach. The image tells it all: glue a Pico on a PCB that has a 2600+ connector. After that solder the wires to correct places on the pcb. Once I get the soldering done I will try to copy relevant code from nickbild/picoROM: Emulate ROM chips with a Raspberry Pi Pico. (github.com) and see it I can get this to work with 2600+ dumper. The goal is to program a 4k game into RAM and when it is ready I switch the ROM emulation on and the dumper would read the cart image from the Pico's RAM.
  2. Just finished putting together and playing with a prototype board to plug in arcade sticks and buttons. Works with 2600+ and a real 7600 with two buttons. I added an adjustable 555 timer through a transistor to enable turbo-fire on the left button. There are two logic gates to control the turbo fire with the main button push. Next is to turn the prototype into a circuit board, but I'm very happy with it. I installed the board in an 8-bitdo arcade stick and it's great fun on games like Asteroids and Asteroids Deluxe. It's nice to tune in the auto-fire get a nice cadence for blasting those rocks!
  3. Thanks to all who participated in the 2023 Atari Homebrew High Score Contest. It was another slow season. And now like last year it time for a change, a name that is, what started out as Harmony Games where players picked the homebrew 2600 games than decided by voters in the Atari Homebrew Awards, and later changed to Atari Homebrew High Score Contest last year now including homebrew 7800 games. instead taking request like before for names I just deiced to call it the AVC Games with the subtitle: Playing The Best Scoring Games From The Atari Homebrew Awards. Like the subtitle suggests: we are playing the games that have scoring systems that was a winner of The AHA's. the stipulations on deciding what games from the top 3 winners from AHA are used in the AVC Games are: The game must have a scoring system (either be normal scoring or best time) the game must be one player (two player games are disqualified) and the ROM must be public to be played on flash cart or emulator (we will always use the current version of the ROM) For now we are still doing 2600 (Harmony Games Division) and 7800(Concerto Games Division) games. Due to format changes of the AHA's the rounds been altered: Harmony Games Division: 1st round: Work of Progress (stays the same as past Harmony games: Original for normal points (10 for top score 1 for last and after) Port for bonus points(9 for the top score and 1 for last and after) 2nd round: Completed Games, reverting back to Original format similar scoring for Work in Progress 3rd round : 4k and below only for normal points Concerto Games Division: 4th round: Work in Progress (same points as Harmony Games Work In Progress) 5th (final round) Completed (same points as Harmony Games 4k and below) Score submitting remains the same Atari Age (Harmony Games topic for 2600, Concerto Games for 7800) AVC Online Facebook group(topic will be set up) and AVC online website on the AVC Games page via the form. Harmony Games Division Starts on March 11th,2024 at Noon Central Concerto Games Division starts on Second Monday of the Month after Harmony Games Division ends. This topic will be used for the Leader board updates as well as announce when the games start
  4. Frenzy 7800 is now available for purchase on the Atari VCS 800 store priced £7.99 some other information from Discord regarding the game posted below 🙂. *Trapped in a bizarre, alien high-tech structure and surrounded by robots, your Humanoid moves from cell to cell as you face a band of deadly mechanical monsters. Odd marching skeletons clunk toward you. Robotic tanks trundle into position. Face your enemy and fire, or be doomed by their fatal touch! Eliminate all automatons and proceed to the next assembly. Stay alert! Your enemies now fire deadly blasts. In Berzerk, all walls absorb shots from you or the robots. In Frenzy, some cell walls ricochet the blasts--both yours and the robots--so watch where you fire! Worst of all is Evil Otto, the bouncing menace who passes through walls and destroys any creature on contact. It's a bizarre battle for survival as Evil Otto bounces toward you! Will you make it?* Atari 7800 veteran **Bob Decrescenzo** brings arcade classics *Frenzy* and *Berzerk* home to the Atari VCS (via the 7800), complete with all the details you'll find in the arcade games. Both games are reproduced with careful attention to detail to match their arcade counterparts as closely as possible. The original speech from the arcade that helped make both games so memorable is also included! For a new challenge, there are two-player cooperative and competitive gameplay modes. In cooperative modes, both players try to achieve a single high score and share six lives. In two-player competitive mode, each player has their own set of scores and lives. In competitive mode, you even get points for shooting your opponent! **Game Features** - One or Two Players - Head-to-Head or Cooperative Two Player Modes - Choose from Frenzy or Berzerk - Both games include speech from the arcade - Frenzy includes all four interactive maze elements (Big Otto, Power Plant, Central Computer and Robot Factory).
  5. Need only instructions for some 7800 games: - Mean 18 Ultimate Golf - Ikari Warriors - Moto Psycho Anyone?
  6. 🌑 Zoom zoom, boom boom! 💥 Is there anything more that needs to be said? Well, a little more wouldn't hurt.. It's quite playable, but it's early, so expect a few bugs & differences compared to the arcade. The demo is short however it will loop endlessly A-E (technically A through D, E isn't mapped) for as long as you stay alive. Each loop will decrease the time it takes for bombs to spawn. I recommend being aggressive in shooting them down because the drop trajectories aren't as wide as the arcade. 2 buttons needed! This demo is the same build featured by @ZeroPage Homebrew. I wish there was little more length to it, and of course the iconic theme music is sorely missing. The stat/bonus screens will find their way in at some point.. In due time it'll come together, with extras & more flare (space permitting), and I will share builds as they continue to grow. E-J will be up next! Currently I'm working on the cityscape for that section. Thanks to @ZeroPage Homebrew for squeezing this in, to all that took the time to catch this and the other kickass homebrews on the stream, and to those that will give this a shot. Also special thanks to @Trebor, @sramirez2008, @darryl1970, @RevEng, @TrekMD, @DrVenkman and many others behind the scenes that always have been patient and supportive. Buckle up, enjoy! Happy New Year! 🍻🥳 LunarPatrol144k25.a78
  7. Harpy's Curse 7800 is out now to purchase on the Atari VCS Store! Taken from the Discord announcement: On the Atari VCS Store now: *Harpy's Curse: 7800* You are a harpy - swift of wing and vicious in nature. Banished to a deadly labyrinth, you are tasked with defeating the four keepers of the maze - only then can you face the Great Sphinx, who exiled you here. The labyrinth contains legendary artifacts - feathers of legendary birds and beasts that might aid you. Power might be found here, but you genuinely wish for escape, and the only way out is through the Sphinx. • Explore a vast scrolling maze made up of over 500 screens! • Fly and fight your way to find new abilities and powers! • Five bosses to find hidden among the winding passages! *Note*: the game does work with the Modern Controller, but the emulator has a feature that can lead to frustration. Currently, the emulator has the L3 (the left joystick button) mapped as a Game Reset. This makes it very easy to reset your game amid play. This button mapping will get updated very soon. For now, the Joystick is the best way to play the game, but you can play with the Modern Controller if you know the L3 issue.
  8. So I never had a 7800, which is weird because we had the original 2600, the 2600 JR and the 5200. I have some 7800 games on emulation that I have played, and I received my 2600+ in late November and purchased 14 7800 cartridges. I have the ones I wanted the most, but I am curious as to what other 7800 titles I might want? I have taken Mat Mania out of contention since I have just seen it for the first time. So I am curious as to what everyone else has as their top 5 games that they have or love.
  9. Let´s collect test results for the 2600+ regarding its ability to play 7800 PAL carts! Please add more! (and let´t keep it PAL 7800) ---- unplayable: - Ballblazer is very slow, glitches, unplayable - Commando (resets when you press fire to start) - Choplifter (black screen) - Food Fight (black screen) - Karateka (black screen) - Ms. Pac Man (crashed screen) - Joust (black screen) playable, but messed up: - Galaga (playable, but bottom quarter of screen not visible) - Kung-Fu Master (playable, but background graphics messed up) - Title Match Pro Wresting (playable, but sound issues) - Tower Toppler (playable, but tower graphics differ from original)
  10. Hi @Ben from Plaion and @Albert Here is my suggestion for what to include in the dumper fix. The dumper creates a 128 byte header for the game and sends it to the ProSystem emulator. Currently the dumper picks a few bits from the ProSystem.dat to guess what the header should look like. Having a copy of this 128 byte header in the ROM would take out the guessing work. Simply let developers make a copy of the a78 header by adding the header at $FF00 in the game ROM. This is the logical place for it as the signature for NTSC carts is at $FF80. The cart would work correctly on a real Atari 7800 (NTSC) and thanks to the info in the ROM the dumper could send the correct settings to the emulator as well. If the data in the dumped rom has the data: (version_byte+'ATARI7800') at $FF00 the dumper just copies the 128 bytes from there and sends it to the emulator followed by the dumped game. If the (version_byte+'ATARI7800') is not there then the dumper goes back to guessing. Oh, and thanks for making a really modular and elegant 2600+. The more I have played with it - the more I like it. Edit: I just added a small example file with the header in the ROM. The end of the file with the header, the signature and the vectors: 007f80 004 A T A R I 7 8 0 0 \0 \0 \0 \0 \0 \0 007f90 \0 E x a m p l e \0 \0 \0 \0 \0 \0 \0 \0 007fa0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 007fb0 \0 \0 \0 200 \0 \0 \0 001 001 \0 \0 \0 \0 \0 \0 \0 007fc0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 007fd0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 007fe0 \0 \0 \0 \0 A C T U A L C A R T 007ff0 D A T A S T A R T S H E R E 008000 \t 245 300 324 321 \b 031 \r 253 340 307 ! 326 I 375 [ 008010 265 3 210 ' 367 211 ^ ' L 370 B & > n 207 227 008020 257 W 314 346 5 266 220 303 344 | d 355 V 016 300 017 008030 352 367 255 022 ~ 301 036 277 ? 367 360 257 N 247 313 0 008040 1 W b 203 332 \a P 371 257 | \ 204 i 365 230 276 008050 311 354 \v 270 266 A [ 373 ! + 250 016 006 276 O 374 008060 263 332 201 s y O + \f 344 211 177 275 4 017 + C 008070 204 210 024 356 235 m 310 306 377 207 ` 200 \0 200 a 200 Example.a78
  11. Millie and Molly 7800 is available for purchase in the AtariAge Store Atari Homebrew Awards Nomination Millie and Molly 7800 has been voted runner-up in the Atari 7800 Best Homebrew category at the 3rd Annual Atari Homebrew Awards. *** PLAY THE DEMO *** Final playable demo is now available in JS7800 (thanks @raz0red). Reviews Cousin Vinnie has given Millie & Molly the special treatment in his great review of the game! Millie and Molly is a retro inspired puzzle game featuring 100 levels spread over five themed worlds. This is an Atari 7800 conversion of the Commodore 64 retro smash created by Carleton Handley. Background I first saw this game on the Commodore 64 not long after it's release in early 2020. I thought it looked great, was really fun to play and had some unique features - all adding up to a very enjoyable experience. The game is a platform puzzle game where you play grannies Millie and Molly (either separately or together) which starts off easy enough showing you how to dig through dirt, move blocks into position and kill monsters to complete each level. But don't let that fool you as the puzzles are very well constructed leaving you scratching your head soon enough! Special thanks After completing a proof of concept, I made some initial contact with Carleton Handley in early March 2020 as we continued to develop, build and test the game until it was around 90% complete. Carleton was very impressed with how well the game had come together, enough to suggest we contact his other team members Chun Wah Kong (level design), Saul Cross (graphics), and Hans Axelsson-Svala (music) to approve a release. We are very pleased to announce that each has given their blessing for our conversion to be released on cart. Whilst we have had the pleasure to create this conversion we cannot thank each of them enough for designing such a brilliant, thoughtful and enjoyable game. If you are a Commodore 64 user and have yet to play this game please support Carleton and the team by purchasing the original. Instructions Help Millie and Molly clear their world of the malicious monsters. Monsters are killed by walking into them from the side. Don't fret, Millie and Molly can't die! They can fall from any height and even have items dropped onto their heads. To help you get at those hard to reach monsters items can be pushed, ladders can be climbed and dirt can be dug through. Millie and Molly can even use each other as platforms when they are in a level together Features 100 original levels spread over 5 themed worlds Rewind feature allowing you to step back and fix your mistakes Multiple joystick controller support Level passcodes and Atarivox/High Score Cart/SaveKey support (for tracking your current progression) Graphics have been faithfully re-created and colored for the Atari 7800 8 incredible pokey tunes re-creating the superb originals Support for both NTSC and PAL users with matching palettes and music playback speed Easter eggs! Controls 1 or 2 button joystick/proline/joypad, SNES controller (via SNES2Atari) or the Mega Drive/Genesis controller (via Mega7800) in the left controller port Button 1 to switch between the sisters Hold Button 1 to rewind your mistakes Button 2 or Pause toggles menu access Credits Original Design Code Carleton Handley Puzzle Design Chun Wah Kong, Patsy Chim Graphics Saul Cross Music Hans Axelsson-Svala QA @tonik_c64 Box Art & Layout Flemming Dupont & Bitmap Soft Conversion Code Matthew Smith, Mike Saarna Music Bobby Clark QA Robert Tuccitto, Steve Ramirez Box & Manual Layout William Thorup AtariAge Albert Yarusso, Fred Quimby Release Millie and Molly 7800 will be available for purchase on cart at PRGE 2023 and here in the AtariAge store from November 2023. ZeroPage Homebrew streams featuring Millie and Molly I would also like to thank James and Tanya @ZeroPage Homebrew for previewing Millie and Molly 7800.
  12. Some of you may have noticed on the AtariAge handbills handed out at PRGE, that on the back cover there's a list of games Coming “Soon.” One of those is Phantasia, so I guess it's time to start a forum thread, even though I don't (yet) have a playable demo. What's Phantasia going to be? Phantasia is a new Action Role-Playing Game (ARPG), heavily inspired by a certain popular series of 27 ARPGs from a certain game hardware & software company, in particular, the SNES entry in that series. In point of fact, my very first “real” game I ever had written was a sort of knock-off of the NES original of that series on the Commodore 64 (my game, I believe, having been lost to time), so this is a particularly exciting project for me. Game Play Features Explore the world of Aclypt to uncover mysteries and quests and, of course, save your village Support for ProLine & compatible, Genesis, and Joy2b+ controllers. One button for using your equipped item, the other for calling up an item-select screen. (Joy2b+ button III = pause.) Your shield operates passively: when you're not using another item, your shield is effective. SNES2Atari: A/B use item, X/Y item-select, Start = pause, Select = same as console Select. Console switches: Pause=Pause, Select=Save (or password?), Reset=Quit/Reset Support for SaveKey (or AtariVox) for saving progress. (Possibly: also a password system? if it's practical) AtariVox voices for dialogue Pick up and use various items of various kinds: equipment items (e.g. weapons), single-use items (e.g. potions), items that are used automatically (e.g. keys), shields, armor, and possibly some other things. Converse interactively with characters in the game world Defeat monsters. Solve puzzles. Technical Notes A map system that allows arbitrary palettes and action attributes for each tile as well as “decals” over them to provide more than the 128 tiles that would otherwise be available, edited using Tiled Graphics are developed in Gimp as PNGs and converted to Maria's awkward formats as appropriate. 320px mode for stats and text, 160px mode for the game play board Music conversion from MIDI; probably for HOKEY/POKEY. Thanks to @Synthpopalooza's spreadsheets for providing the tabular basis for my converter. Uses a 16k RAM addition for decompressing map data (which currently uses a cheap RLE system) I'm not sure how large it will be in the end, but “big.” I've written an allocation system for the larger assets (maps, music, scripts, &c.) to be packed into 16k ROM banks as efficiently as reasonable. Demo builds are being designed to work with the Concerto (as well as, of course, that it should work with emulators and Dragonfly, but Concerto is the lowest-common-denominator at the moment) What's Coming Up? First, I need to fix quite a few things that are badly broken to get a playable demo! Also, we'll definitely want some collaborators, particularly as regards to testing the game as we go along, but of course any input or suggestions are appreciated.
  13. I thought I would list what inspired me to come up with this: -Rastan Saga -Gargoyle's Quest (The First two) -Zelda II: The Adventure of Link -Megami Tensei (The whole franchise.) -The Shadow of the Beast trilogy (Fantasy meets high-tech, surreal details, and many of the creatures.) -Ancient Mythology -Masters of the Universe (Fantasy meets high-tech) -Thundercats (Fantasy meets high-tech) -Steampunk (Most of the technology that does get displayed.) -The Curse of Issyos (and Locomalito and general) -Antiquity (Building and clothing aesthetics.) -Touhou Project A small list of the characters in The Demon Lands: -Megatherion (The Hero of The Agathodaimon) -King Agathion (Leader of Ul P'tak and the ruling Agathodaimon.) -Hedone* (Healer and friend of Megatherion.) *=In the Demonic Alphabet, her name is spelled "Headonea". This is due to the fact that 'ea' is the demonic equivalent of η. (Pronounced as [ā/eɪ]) -Alekto (The oldest of the three fury sisters. Often protective of her two sisters, but still willing to go on her own.) -Megaira (The second of the fury sisters, and known for being rather crude, even for demon standards.) -Tisiphone* (The youngest of these sisters, and the most daring of the three. Also known for being agile and quick-witted.) *=Written as "Tissipphonea."
  14. Now we back from the break, Its time to announce the Games for the Atari Homebrew High Score Contest for the Concerto Games Division (7800 Division): Work in Progress: Originals: Bernie & The Tower of Doom Work in Progress: Ports: A.R.T.I. Best Original: Dragon Havoc Best Ports: 1942 ---------------------------------------------------------------------- here is the schedule for each round: Work in Progress: August 14th,2023- October 5th,2023 Best Games: September 11th,2023- October 19th,2023 -------------------------------------------------------------------- Scoring goes as follows: Work In Progress: Original games : 10pts for 1st place and 1pt for 10th place and after : Port games: 9pts for 1st place and 1pt for 10th place and after Best Games: Original games : 10pts for 1st place and 1pt for 10th place and after : Port games: 9pts for 1st place and 1pt for 10th place and after ------------------------------------------------------------------------------- Submitting scores are same as Harmony Round via the post on Atari Age (like normal) via Facebook on the Atari Video Club group ( thread will be set up) via the AVC Online website on the AH HSC page When the round goes active they will be linked to the post which includes the other ways to submit scores.
  15. Good afternoon Atari friends hope everyone had a great turkey day! Several months ago I delved into the Atari 7800 world and I love this thing. Except for the Pain-Line controllers, I bought 4 of them, One almost new. None were very responsive and very hard to use. I think everyone could go on and on about these controllers and very few people actually like them. I love the "look" and that's about it. Thus, begins my journey... First I did the simple NES controller MOD. LOVE IT. You don't have to "think" about using the controller, It just feels natural. I figured, what the hell, I'll get some CX78s from best... $40!? Eek but worth it for the hardcore Atari collector. also, do not look on ebay for these things unless you want to pay $70+... insane. New old stock, they are nice but button placement is strange and the D-pad does not feel as natural as the NES Controller. I still went back to the NES controller... I found "new" SNES aftermarket controllers in my controller bin and thought, why not, and modded it to work with the 7800. utilizing every button. L & R bumpers all 4 buttons and start and select. The left bumper and the left buttons and select are all FIRE1 and the rest are FIRE2. This was a nightmare to mod, took too much time as I was also trying to wrap my head around the 7800 controller circuit. It works great, but too many buttons. Almost too confusing to play with. So I decided to make my own controller. Osgeld was kind enough to offer some guidance AND his controller plans, which were just to complicated for me to reproduce. I set off on learning some PCB creation software. I'm a hardware guy, so learning new software is a pain. 3 programs later I landed on a freeish program called Diptrace. I designed the PCB within this program and boy was I in for a treat. I have a hobbyists knowledge of circuits and CAD programs, in layman I knew nothing. I had to create this layout twice the first being a cleaner design but the files did not save properly. I rushed to get the second design printed and almost screwed up royally. SOLDER MASK GOES WHERE YOU DON'T WANT SOLDER MASK SOLDER MASK GOES WHERE YOU DON'T WANT SOLDER MASK SOLDER MASK GOES WHERE YOU DON'T WANT SOLDER MASK SOLDER MASK GOES WHERE YOU DON'T WANT SOLDER MASK so when you layout solder mask you have to put it in areas you do not want solder mask not where you WANT the solder mask... are you following? I didn't follow. I put it where I WANTED mask. This would have covered all my button contacts with solder mask making some expensive beer coasters. In the PCB world that is wrong, but I caught this RIGHT before I sent them In to print. Its all an acceptable learning process, this is an ultra simple PCB design and makes me appreciate real creators like Bryan and his UAV and Curt with the XM. After weeks of back a fouth with chinese suppliers I found a resonable place for black NES controller shells. I ordered the DB9 cables and PCBs and I'm off with a rolling start. I still would like to print custom labels for the controller but it was not cost effective ATM. Maybe If I ordered large bulk (100+) I could get costs down. This design is from a forum member as well but I cannot for the life of me find that post and would love to give credit where its due, but I also am not using this on this run. But this first run is just the prototype phase, which will always be more expensive. R&D is never cheap! What do ya'll think? Am I on the right path, or should I stop while I'm ahead?
  16. The latest in our Video History Series The Evolution of Atari ST Vertical Flying Shooters Part 3 1989 A rising tide? In 1989 two significant things happened in the history of Atari ST vertical shooters: First, Xenon 2 was released, which is considered by many to be the best shooter of all time on the ST, and also Shoot ‘em Up Construction Kit or SEUCK was hit the market. The other games we have to look at are relatively unique, at least as far a unique can go in this genre, but overall it was not a great year for ST vertical shooters in terms of quantity, but what was released was a step up visually and technically from the average in 1988. Part 1 - Early Years: https://youtu.be/J4XJ9YS3PbI Xenon 2 Pod Cast https://intotheverticalblank.com/2022/07/04/s5e3-xenon-2-and-the-atari-st-halcyon-days-of-1989-part-1/
  17. I'm working out a sale for most of my vintage CPU collection in order to take advantage of @Albert's sale, support some homebrewers, and support AA. I should have at least $500 to spend, maybe a bit more if I can sell the rest. So, the big question is, what should I buy? I'm interested in 2600/5200/7800 games on, some for each system. Homebrews preferred over hacks. As I know very little about the games, I am likely to order everything most recommended in this thread within my budget. @x=usr(1536) @zylon @GoldLeader @Charlie Cat @jeremiahjt @SlidellMan @Cebus Capucinis You are the users I interact with the most and I'd really value your opinions, when you've the time. Everyone else's opinions would be appreciated as well. Let's all have fun spending my money. I'll finish this thread with an unboxing and I'll show you my wicked terrible gaming. It'll be quite embarrassing. You won't want to miss it.
  18. On the recommendation of the original manufacturer (who is no longer making them) I thought I'd ask in the forum if any Dragonfly owners have decided they're no longer in need of the unit they bought. Color doesn't matter to me, nor does which add-on chips it has. Those can always be added after the fact. Thanks in advance!
  19. Looking mostly for broken 5200 and 7800 consoles and controllers, but I will also buy broken 2600s if they come with either of the other two.
  20. https://www.ebay.com/itm/145086644039?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=1JYwYfN6Taa&sssrc=2524149&ssuid=1JYwYfN6Taa&var=&widget_ver=artemis&media=COPY
  21. I'm mass buying Atari 2600, 5200, 7800. In doing so I've ended up with some cartridges and cassettes for which I do not have a home. I'd like to trade them for most anything 2600, 5200, or 7800. This includes broken things as my students and I will fix them up. I have attached an image of what I have currently. I'm happy to take better pictures on request. I'm willing to part it out for good trades, but I'd love to let it go as a lot. We each pay our own shipping. If anything here is particularly valuable, please drop a reply to let me know. Thanks for reading 😊
  22. I always wanted to make one, but could never get Robotron to work in my PAL 7800. I have made them in the past for VECTREX and usb, but not for the 7800. Not sure there would be a need for them really? If I get at least 10 ‘ yes please ‘ I’ll add it to my list of projects. Here is the pc one I made for someone.
  23. Recently acquired a UK 7800. The RF video is so bad it gives me headaches. It's not even just a bit of noise on the solid colours it's moving patterns of really prominent noise over different sections of the screen. Any help? Thanks in advance.
  24. Hello, I know this is a strange dual platform question. But I am thinking of adding a S-Video mod to both my 7800 and 800XL. From what I can see there is the UAV (800XL and 7800) and the Spectre AV (800XL) ones available. The idea in both cases is to run these through a Retrotink 5x. As I am not the best at soldering, I wonder if anyone can recommend someone who could mod the machines in Europe? Both are PAL devices, and I would prefer an EU based company/person in order to avoid customs issues. However, non-EU could be tolerated 🙂 It would be ideal if the same company/person could do both machines.
  25. Thanks to all who participated in the 2022 Harmony Games as it was a slow season compared to previous seasons. and I'm sad to say its the official end of the Harmony Games as we know it. With new 7800 games being included into the Atari Homebrew Awards starting next season(which takes place a month after the Awards ends) I will be adding 7800 games to the HSC, with that we can no longer call it the Harmony Games,as it was called that after the harmony cart by @batari (Fred Quimby). So before I go into other changes for the new season I'm looking for an idea of names for it. So if you have any ideas for a new name for this High Score Club post bellow and around Feb before the Awards start I'll do a poll (here on Atari age, on Facebook and on AVC Online website(it will also be mentioned in mailchimp newsletter as well) the winning name will be announced at the start of the season. Now on to the Changes: First Change: Divisions Harmony Games Division- 2600 Hombrew games Concerto Games Division -7800 Homebrew games As normal the Harmony Division will start on the second Monday of the month after Atari Homebrew Awards show After the Harmony Division ends the HSC will take a month off. and then it returns with the Concerto Division also on the second Monday of the month Second change: Graphic Round dropped After major consideration we have decided to to eliminate the Graphics round this was because many times the winner of best graphics was also winner of best game(or didn't have a scoring system) and then we would have either go with second place or vote. By removing this round we can do more work with the winners. Third Change: rounds in Divisions Harmony Division will have 3 rounds: Round 1: Work in Progress (same as past Harmony games (Original games for normal points and Port games for bonus points) Round 2: Completed Original Games ( above 4k games for normal points and 4k and below for bonus points) Final Round :Completed Port Games (same scoring for Completed Original Games round) We decided to split the Original and Ports games to make it more simple for players to play instead having it together but still keeping the bonus play included as well. Concerto Division will have 2 rounds: Round 1: Work in Progress (same scoring as the Harmony division) Final Round: Completed Games ( same scoring for first round) Final Change: Submissions Besides submitting via Atari age, starting next year submissions can be done the following: Atari age via the topic as normal Facebook at the AVC Online facebook group (on the associated post for the the rounds) and via the form at AVC Online website. we added the two new submissions to bring in more players as there are probably not a lot of people who do Atari Age and it makes it more open and give more competition. As of now this HSC will only focus on 2600 and 7800 homebrews. and games can still be played either emulator or via a flash cart (Harmony for 2600, Concerto for 7800(or which ever one is available as there are few more coming out) on actual system. All games are based on winners of Atari Homebrew Awards and must have a scoring system to be used. if winning game doesn't have a scoring system poll for voting will be set up using the following: the game I vote for (I always look for the game that will be good in HSC) and second place winner. See you in 2023 (don't forget to post below what name you want to call the HSC) * btw I will start a second category for concerto division and keep this topic (Harmony games for harmony division)
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