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  1. I'm currently porting a version of my Atari 2600 Roguelike, Dragon's Descent, to the Atari 7800! The latest build can be found here: ***MAJOR SCORING REVISION*** - Hard Mode now has its own set of leaderboards, removing the 70000 point "bonus." Infinite mode doesn't affect what leaderboard you're on, only combinations of Random and Hard modes. DragonsDescent_3_28_2020.bas.a78 DragonsDescent_3_28_2020.bas.bin - binary version of above -------------- DragonsDescent_2_18_2020.bas.a78 - "Reset" will reboot game from title screen, start a new game with existing parameters if used during gameplay. "Select" will return user to title screen if pressed during gameplay. DragonsDescent_2_18_2020.bas.bin - binary version of above DragonsDescent_6_25_2019.a78 Earlier build(s) here: DragonsDescent_6_14_2019.a78 This version fixes a background color bug. I also found MAME rendered the background a little dark, so I tried brightening the background tiles. Let me know if you feel this is too dark/light! Older versions: DragonsDescent_6_13_2019.a78 Dragon's Descent has you explore countless mazes filled with monsters, treasure, and power - How long can you survive, and how powerful can you get, as you seek the masters of this endless labyrinth? Here's a preview with the first three levels - and the game has much more to explore, fight and find! CONTROLS Joystick - Move the dragon around the labyrinth. Button - The dragon will breathe fire in the direction it is facing, left or right. SETTINGS You can change the settings using the difficulty switches or choosing the options on the title screen. Infinite Maze Mode: Left Difficulty A - Game will continue indefinitely, only ending with a game over. Left Difficulty B - Game will end after you complete level 7 Random Maze Mode: Right Difficulty A - You will start in a randomized maze. Right Difficulty B - Maze will be the same layout each playthrough. Music: This option on the title screen toggles music on/off Maze Select (Make sure right difficulty is also set to "B") - Will allow you to set the random "seed" when starting the maze. Move the joystick left/right to select the left or right seed, each can be set to a value between 1 and 255. The levels are procedurally generated, but are always the same progression and layout, and can be mapped. HOW TO PLAY Depending on your game settings, you may find an end to the maze on the 7th level, or the maze can continue until you are defeated, trying to attain the highest score! Each level of the maze is made up of several rooms - you can leave through any exit on the boundaries of the screen you find. To make progress in the maze, find the key on each level, and then the level's exit. The exit, resembling a door with a key imprint, will only activate if you touch it while you have the key found on the same level. Upon each new level you will face more dangers but also potentially increased power and scoring! Avoid touching walls and enemies - doing so will deplete your hit points, and eventually end your game! Scoring comes from collecting gems and defeating monsters. You get more points for defeating monsters in deeper levels, and a slightly higher score for each shot you use with stronger fire breath. In addition to a key and exit, each level of the labyrinth has a treasure room. Treasure rooms allow you to pick one of three power ups, just wait until you see the one you want: Gem - increases your score. Heart - increases your total hit points, while completely replenishing your health. Lamp - increases the strength of your fire breath, while refilling its supply. Don't stay too long on a single level, or you may find things getting much more difficult! The deeper you explore, the more monsters, dangers, and higher scores you find... You hit points are shown next to the heart icon at the bottom of the screen. Your game will end when if the hit points reach zero. The strength of your fire breath is indicated by the color and size of the flame. If you collect a flashing lamp from the treasure room, it will increase in power but you will only have a limited amount, shown at the bottom of the screen next to the flame icon. If this supply ever runs out, you will go back your initial, weakened fire breath. You can find non-flashing hearts and lamps from fallen enemies, which will replenish a small part of your hit points or fire breath, respectively. If you survive long enough, you may reach a maximum amount of hit points or firepower, in which case your health or score will be flashing. [EDIT: Original post text] I'm still updating the graphics (the backgrounds are the last major element I need to complete) but I wanted to post a picture or two to compare, and share little bit of my experience in porting the game. Here's a screenshot from the 7800 version compared to the 2600 version (which you can find at http://atariage.com/forums/topic/286017-dragons-descent-rogueliteaction-game/ ) Here are a few more new screenshots as I update the background tiles, compared to the old playfield graphics on the 2600: Whew! On the one hand this was easier than I feared it would be, and worked as well as I hoped. The basic logic of the game didn't really need to be touched (it's 99% Basic) - as long as it didn't touch the graphics/collision detection. What took the longest was integrating/updating the new graphics - I actually find the system pretty fun to use, although there was a little learning curve, as with anything. I also realized that I designed the 2600 version of the game to take advantage of a lot of the older machine's quirks and limitations (limited sprites, good but limited collision detection, built-in mirroring, etc.), limitations that the 7800 often directly addresses. This actually made things more complicated than if I had decided to make the game for the 7800 first. I went from a pretty big Atari 2600 game (16k) to a very small 7800 game (32k) - mechanically it's a near-identical game, but after updating the graphics, incorporating the character/tile system, adding text to menus (hey, there's space/expectation for text now!) and updating the collision systems, the extra 16k filled up pretty quickly! The one thing I'm possibly looking to add is music - I have about 200-400k left as I look at the possibility of adding music, and fix some lingering menu bugs - The Basic music tracker included is very impressive, and would even sorta fit in the space available, but doesn't seem to play nice with the existing method I'm using to handle sound. I might see how far I can get with a more limited/customized method of storing/playing music - I know the TIA isn't the most melodious of chips, and music is not one of my creative strengths, but it's something I've been playing with regardless. I plan on posting updates here as I get the game releasable. It's perfectly playable at the moment, but I still have some old graphics and menus that need updating. I might post a few questions as I continue, but I've worked through a lot of unknowns so far - it's been a fun experience, and the 7800 is a pretty fun platform to work with - thanks to everyone involved with developing/supporting 7800 Basic!
  2. Hello to everyone! I’ve been on AA for many years, but have never had a chance to a) build and b) showcase my classic video game collection. With our recently expanded space, I now have room to set up items that I’ve been storing for years. There’s a bundle to show, but I will begin with just a few shots that demonstrate my humble kickoff to a budding game room. I figured that there was no better time than now to assemble such a showcase. Enjoy! List of games and consoles shown: - Select classic boxed Colecovision console and games, CIB or NIB: Frenzy, Cosmic Avenger, Zaxxon, Front Line, Carnival, Smurf Rescue, Donkey Kong (my own repro box), DK Super Game (Adam), Cabbage Patch Kids Adventure, Antarctic Adventure, Mouse Trap. - Select Opcode Games and modules: Gradius, DK (box only), Penguin Adventure, Super Game Module (Coleco logo) and SGM (Opcode logo), SGM Pro (box only). - Select Atari 5200 games, mostly NIB: Missile Command, Pac-Man, Countermeasure, Dig Dug, RS Soccer, RS Tennis, Centipede, Berzerk, Jungle Hunt, Kangaroo, Pengo, Mario Bros, Gremlins. - Atari 7800 console and games: OG 1984 Atari 7800 (Warner) nearly CIB (missing original inserts), early-run 1986 Centipede (purple) and Asteroids, both NIB. - Colecovision loose games, too many to list, but nearly complete collection. - Atari 2600 CIB/NIB collection. Missing a lot from pre-1982 color line. Have focused on the silver (all pre-1984 Warner) and red box games. Still missing over 50 from the post-1984 era. - Sony 27” WEGA Trinitron CRT Television Set (2004)
  3. https://www.youtube.com/watch?v=mdh5zU1J4Kk This is a compilation of every Atari game to be released on more than one of their cartridge-based consoles. If it was released on a combination of the 2600, 5200 or 7800, it's on here.
  4. Finally added a 7800 to the collection last week, was just waiting for the right CL deal. Ordered a UAV after seeing how rough the RF signal is. I've done many mods to other consoles, but the case on the 7800 really is a bugger. Knowing how brittle the plastic is and also would never be happy with jack placement, I just didn't have the heart to take a drill to this thing. Had a 9v battery enclosure hanging out in the parts bin and got the idea to use that as a jack box for the unit. Held on with some VHB tape, wires route through added hole in 9v box that lines up with the 2/3 switch opening. Header pins used for vid connections on UAV and audio line is soldered, easy to fish wires back out should any future repairs be needed. Someone that is savvy in the 3d print world could do a slim line box that would stick to the molding of the cable wrap on botton and have all jacks in one row. I'm just an idea guy, but really happy with the results, it's easy to hook up when needed and no drilling. The video quality is stunning with the UAV. good day.
  5. For 5 years, since 2015 it's been my mission to uncover lost and or missing video game commercials that weren't documented wither it be from Nintendo, Sega, a chain of department stores, and in the case of the forum's topic, Atari more specifically the Tramel era. For example Atarian issue 1 has a section about their upcoming sports games featuring Ozzie Smith, Spud Webb & Doug Williams and in it are screencaps from existing advertisements. The Ozzie Smith ad we all know and has been preserved, NOT the ads for Double Dunk or Super Football. This also confirms @Random Terrain's assumption for Super Football's release. Enclosed in this folder are ads I managed to find on youtube in the past five years of doing this including WWE Sponsorship Bumps for the 7800. These have not been documented by Scott Stilphen or @Rom Hunter aka AtariMania. Enjoy! Lost Atari Ads (Tramel Era) 1988-89.zip
  6. After selling well over 200 controllers I am working toward having these manufactured fully in china and packaged properly. This will take some time to sort through companies, in the mean time we are putting the store on hiatus eventually closing the etsy store due to fees. If I do manage to complete this task I will most likely find another store (or another way) of selling these controllers. Maybe amazon? Who know at this point. I can still have PCBs made if there is still enough interest. I'm also working on upgrading my printer that currently has 1200 hours on it we will sell 3D printed atari carts and label on AA. Just DM me and I can give you a quote! Thanks again for all of your interest!! The Atari 7800/2600 Controllers KITS ARE OUT OF STOCK! Fully assembled controllers OUT OF STOCK! PCBs & CUSTOM 3D PRINTED LABELS ARE OUT OF STOCK!! New updated instructions for kits here... Atari 7800 Controller Assembly Instructions (2).pdf Order here: http://www.itsallgeek3d.com Hello there AtariAgers! I wanted to make an official AA Marketplace post from the original forum post here: http://atariage.com/forums/topic/272541-7800-controller-project/ Tired of the Pain-Lines or the bulky standard CX-40 joystick? Oh yeah, That’s right you are. Order now! Call today! Supplies are limited… no seriously, they are. This is the All-New V1.2 Atari 7800/2600/SMS NES style controller! Excellent! Two-Button Atari 7800 Action! Wow! Both buttons act as fire button with Atari 2600 games! Unbelievable! 3D Printed face label is a 2-Color print. Standard V1.2 Atari 7800/2600/SMS Controller is in a Silver/Black configuration. Although color can be customized for a fee, it is limited to the stock of filament colors I have. Which changes weekly. Keep in mind that the controller itself is black. The PCB is the new V1.2 can also be compatible with Sega Master System In theory. This is in BETA phase and has yet to be tested. There is no difference in the components of the SEGA/ATARI kits (SMS compatibility only available in kit form) It’s just a matter of swapping a wire or two during assembly of the kit. Three ways to buy! Full Brand New V1.2 Atari 7800/2600/SMS NES Style Black Controller New Redesigned V1.2 PCB w/DB9 Cable (Coming Soon!) Kit! New V1.2 PCB w/x2 620 ohm Resistors, DB9 Cable, Black NES Shell, D-Pad, Start/Select and Red ‘A’ and ‘B’ Buttons and all the rubber contacts. 3D printed label, you specify ‘ATARI’ or ‘SEGA’ Order Here: www.itsallgeek3d.com Also, the 7800 controller coupling will be in the store as well. For the AtariAgers that have a 3D printer here are the files... https://www.thingiverse.com/thing:2767791
  7. Does anyone know if this new Blaze Retro Atari portable can play 7800 roms from an SD card? https://www.argos.co.uk/product/3423017 https://www.amazon.co.uk/Atari-Pac-Man-Handheld-Console-Electronic/dp/B07XTRPSRN?ref_=ast_bbp_dp
  8. Here I show you the pre-release version of the new upcoming Mateos Rewritable Multigame Cartridge for the Atari 7800 gaming console:
  9. I just recently created this pixel art image, while attempting to follow the limitations of the MARIA chip. This was the final result: I'd like to know what you guys think, and if you have any suggestions or tips!
  10. I have this with complete description,more pictures and shown playing a few games https://www.ebay.com/itm/163904543260 Have other game stuff too take a look any questions message me thanx,
  11. SIO2


    Early WIP frogus07062017.a78 frogus07062017.bin You will probably recognize it as a clone of something. Rules are a bit different though. You must collect a fly to enter a gate / cave. Get killed and you must get another fly.
  12. So I just picked up an Edladdin "Seagull 78" adapter, that allows using a Sega Genesis controller (of which I have plenty) with the 7800. (For those of us who dislike the Pro-Controller it "liberates the games", so to speak.) Is there an official list of which 7800 games actually multiple buttons? Of all the titles I own, it seems like a ton do not. (In fact, at least one game manual I looked at mentioned how to hold a joystick, with the fire button at the top left -- was two-button support something they added late in the development of the system!?) In any case, here's what I've come up with my personal collection of games. Hopefully I'll go back and start playing them more now. (I've used my 7800 as a 2600 quite a bit, but the poor "Prosystem" games get neglected. ) Game Plys Controller Type Ace of Aces 1 Joystick? Asteroids 1-2 Joystick Ballblazer 1-2 Joystick Centipede 1-2 Joystick Commando 1-2 Pro-Controller Crack'ed 1 Joystick Crossbow 1 Joystick or Lightgun Dark Chambers 1-2 Pro-Controller Dig-Dug 1-2 Joystick Donkey Kong Junior 1-2 Joystick Fatal Run 1 Pro-Controller Galaga 1-2 Joystick Hat Trick 1-2 Joystick Ikari Warriors 1-2 Pro-Controller Joust 1-2 Joystick Karateka 1 Pro-Controller Ms. Pac-Man 1-2 Joystick Ninja Golf 1 Joystick One-on-One Basketball 1-2 Pro-Controller Pole Position II 1 Pro-Controller Realsports Baseball 1-2 Pro-Controller Robotron: 2084 1-2 Joystick (x1 or 2) Scrapyard Dog 1 Pro-Controller Super Huey 1 Pro-Controller Winter Games 1-2 Joystick Xevious 1-2 Joystick (Left Diff A) or Pro-Controller (Left Diff B) Does that seem right? Anyone want to add to the list? (At least, we should have a "requires (or benefits from) Pro-Controller" list) PS - Thanks to Trebor's Atari 7800 Difficulty Switches Guide Edit: I pasted from a spreadsheet and saw a nice table in the editor, then when I submitted the post it was a single, mashed-together paragraph of text.
  13. I haven't had any issues with the 2600 incompatibilities on the 7800 so far, but I've recently been wanting to play Kool-Aid Man and was wondering if you could replace the TIA in the 7800 with an earlier one, to possibly fix some of the compatibility issues. Thanks
  14. I came across two different label variations of Xevious, originally thinking that one must be a reproduction. I read about the different label styles at http://www.atariprotos.com/other/labelvar/7800/7800labelvar.htm but the site says nothing about subtle variations of the same style. At the bottom of the two labels one says "Printed in Hong Kong", and the other says "Printed in Taiwan". I believe the Taiwan style is the one that is uploaded in the label archives on Atariage. Does anyone have any information on Atari 7800 label variations?
  15. iesposta

    5V 2A to 9V

    From the album: 2600

    7800 alternate power
  16. I have decided to make a rom hack instead of coding from scratch (since I have the programming talents of a peasant) It's a "Sonic-Themed" version of Bentley's Crystal Quest with revamped graphics & levels. Is there a way to insert new music to the game, let alone change POKEY sounds back to the crisp TIA? EDIT: Nevermind, rom itself got corrupted it wouldn't read with the editor...
  17. The brushed aluminum on my 7800's case is pretty scratched up and I'd like to restore it. Please PM me if you have the upper shell of a 7800 with the metal in good condition
  18. Hello friends - I just recently broke out my original 7800 and hooked it up to my HD TV using a Gold-Plated Phono-to-F Adapter. When I turn the system on, the screen goes black (no snow) and has two grayish-white vertical lines that go the length of the screen. I've tried two different Gold-Plated Phono-to-F Adapter's with the same result. I've also tried analog channels 2, 3 and 4 on the TV and it only happens on channel 3 (snow on 2 and 4). Same result with or without a cartridge. Any ideas from the group? Thanks -
  19. Sure someone has uploaded this & alot of you have already seen it, but figured I'd share it anyways for those who haven't. It's from the wishbookweb.com site I recently discovered that is an absolute GOLD MINE for nostalgia! Full Sears Wishbook catalog scans from every decade & On a side note..what's up with that TAC-2 7800 joystick?? Don't believe I've ever heard of that.... "Let yourself go with the PREMIUM GRAPHICS of the Atari 7800! " ...and "the HIGH-RESOLUTION SUPER SERIES CARTRIDGES!" Love it!
  20. Alien Brigade Atari 7800 Works very nice looking, Open to (reasonable) offers. SOLD
  21. My bad... I thought he had an intellivision game shoved in that 7800
  22. Hey guys, I am seriously thinking of wanting to buy the 7800 version of K.C. Munchkin. I of cpurse never owned or played it. I for one never owned or played an Odyssey 2. And considering the system is old as I am. I want to hear some feedback to those that have got the 7800 homebrew. Is it a great game? Are the controls great and responsive? And is it worth the $30 to pick it up? I am highly intrigued by it and like to add this baby to my huge game room. Any thoughts and insight is much appreciated. Thanks!!!
  23. Both with and without GUI available here in 32 and 64-bit flavors: http://messui.the-chronicles.org/ Necessary BIOS files - leaved zipped - do not unzip - and create a ROMS folder in the root MESS folder (I.E. C:\MESS\ROMS): NTSC: a7800.zip PAL: a7800p.zip For those interested in utilizing all the fancy HLSL video options you need these files: hlsl.zip The hlsl.zip file you need to unzip and place the folder in the MESS root folder (I.E. C:\MESS\HLSL) Here are some additional support folders - to be handled similarly to the HLSL folder: Artwork (Provides additional screen/monitor effects and overlays): artwork.zip [C:\MESS\ARTWORK] Controller Mappings (X-Arcade, HotRodSE, etc.): ctrlr.zip [C:\MESS\CTRL] Emulator Documents (Command line options, explanation of settings, etc.): docs.zip [C:\MESS\DOCS] Donkey Kong XM and Bentley Bear - Crystal Quest are now playable with full POKEY support. Of course Commando, Ballblazer, Beef Drop, Froggie, Pac-Man Collection XM/POKEY edition still work beautifully as well. Any game images you have can be zipped or unzipped, but must have a header (*.a78 files) and placed in a folder called software (I.E. C:\MESS\SOFTWARE). Of course, you may place you game images anywhere, but need to configure MESS accordingly.
  24. Ax walked me though these modifications. "These controllers have been modified for full two button support in games like Xevious on 7800. Works with two button Colecovision games as well. You will need either a Y-cable or second player keypad hooked up for digits on Coleco (not included)." Price is $49 + shipping for the modified Space Invaders stick. Price $39 per modified Wico bat ($70 pair) + shipping. If interested please PM me! Thanks for looking, Sally
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