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Found 22 results

  1. If this is true, is it possible to tell me what programs these are? Thanks.
  2. From the album: My Game Collection

    Commodore 1541 floppy drive, Aquired with my Commodore SX-64 Computer
  3. From the album: My Game Collection

    Atari 8-Bit 600XL Computer, bought with 2 commodores for $40.
  4. Relisting as possible bundle... Even though no replies (or even view,) cannot delete it
  5. This Colecovision/Adam keyboard was part of a Commodore lot I bought a few months ago. It's missing a few keys, a bit of yellowing but otherwise feels solid and in good shape. I have no way of testing it as I don't have a Coleco system nor do I have the cable to connect it. Free or Trade, just pay shipping (US only) as I know someone can use this either for parts or a cleanup/restore project. PM me if interested and we can discuss the cost to ship, etc. Cheers, ISB
  6. Looking to sell as a lot for $300 shipped or for the prices listed below. PM me if interested Koala Paint Pad & Cartridge $40 Shipped Atari 810 Disk Drive, Manuals, DOS Disks $100 Shipped Missile Command $8 (plus shipping) Asteroids $9 (plus shipping) Pilot $10 (plus shipping) Atari 800 Computer w/ Dust Cover, OEM Power Supply, Owner's Guide, and Disk Guide $200 Shipped Your Atari Computer paperback $10 Shipped VERBATIM Datalife 5 1/4" Head Cleaning Kit $23 SHIPPED VERBATIM Datalife (10 Cleaning Disks) 5 1/4" Head Cleaning Kit Brand New $40 Shipped
  7. Polybius

    Commodore SX-64!

    From the album: My Game Collection

    Commodore SX-64, Given to me by my Aunt, found in the Attic of a house I was cleaning for her. Left behind by the previous owner, Aunt was selling the house for them.
  8. From the album: My Game Collection

    My Atari 600XL.
  9. From the album: My Game Collection

    the box my Atari 600Xl computer came in (I know, wrong box)
  10. From the album: My Game Collection

    The Monitor that came with My Commodore C64 C and my Commodore VIC-20 Computers. works good. Came with an Atari 600XL as well, and books and manuals, all for $40.
  11. Is there anyone out there who owns the DOS XL Manual that would be willing to scan the front and back covers (as per pictured below)? I have a good copy of the manual content that I'm working on getting the pages in proper order (may straighten them out too). Then I'll be bookmarking this and posting it to my website for download. It'd be much appreciated... Thanks.
  12. From the album: My Game Collection

    I recently Acquired this one from a friend, through some trading. It has some slight yellowing, but not too much. It came with a floppy drive controller. (Apr, 22, 2018)
  13. Check out our latest mini story using the Nox Archaist engine to demo the newest features in the game: In the last episode the wizard Ojithar warned us that the nearby ruins contain a great evil. Of course that's where we are headed, there's bound to be treasure! Some new game play elements to look for in this video: *Combat Scenarios *Spellcasting Special Effects *New Tile Graphic Animations *NPCs Outside of Towns Check out our blog: http://www.noxarchaist.com Follow us on Twitter @6502workshop
  14. I'm new to these forums and just replied all of this in another forum but thought to get best results that maybe I would start my own thread. Here is what I wrote in the other thread. Thanks. I was wondering if anyone here might be able to help me. Bill Loguidice suggested I write something here in the Atariage forums for some help. My good Friend Doug Hardy who was one of the engineers who helped design the 2600, 400 and 800 just recently passed. When I say design, I mean the casings/consoles, cartridges and how everything went together. His name is on several Atari patents including the cartridge. He was part of the team at Fairchild and engineered the cartridge there and literally the day he finished and the prototype was done he walked out the door and went to Atari. He gave me what he said is the very first "Candy" as he called her still. This Atari 400 according to him was the first prototype they put together after they finished with all engineering and had all the parts. You can tell by the way it's able to be taken apart and the fact that there is no serial number plate on it that it's a prototype. It does have a handwritten number on the inside of the machine itself. All pieces are still there including of course the electronics. Doug always told me that this machine was something special and so I want to see if there is anyone I can talk to about it. If anyone wants to send me a message or contact me I would love to find out more. By the way, I have him on audio talking all about how he ultimately came up with the design for the cartridge and how it wouldn't wear out plus stories of the 2600, 400 and 800. I'd love to see how I can put that on here somewhere so people can hear his story. I also have some really good stories from him on audio/video talking about the atmosphere at Atari (yes it was some crazy times) and how corrupt it became once Warner took it over. Any help would be appreciated. Dennis
  15. I have some cartridges for sale in the Marketplace if anyone is interested: Atari 8-Bit Computer Cartridges For Sale
  16. The Mystery of Ultima V for the Atari Hello everyone, I am the (infamous) Rob that worked on the Atari 8-bit port of Ultima 5...sort of. For the sake of history, allow me to tell you a story to help clarify what the disk images you all have for Ultima 5 represent. It's quite a long story, so bear with me. First of all, I have no idea how these ever got out. They were my own personal copies that I made images from. Must have included them on some disk images I converted for some people somewhere along the way. Just for the record, they were never intended to be released or seen in this form. I should also clarify that I am NOT the "official" programmer hired for the project. I don't even know that there ever was an official version in the works (more on this later) but I have seen some posts to that effect. If so, thats not me, thats some other guy, and I hope someday maybe he would release whatever he had gotten done as well. So lets case out minds back to 1988, and see if we can reconstruct how these disks came to be. Origins, as it were So it's 1988, I'm all of 22 years old, and I have started my own first neo-company, Creative Software Systems. I didn't really know what I was doing, or what I wanted to do, except that I wanted to have my own software company and I wanted to write programs for the Atari. I was working on a couple of utility programs for the Atari that I thought the world could use. My work system consisted of a 130XE that I bought when they came out in 1985, a 1050 drive and a recently acquired Indus GT. The main program I had been working on was a disk utility program called Sleuth, which was a heavily modded and expanded version of one of the type in programs from an issue of Analog. I added full menu-driven support for it, and a bunch of other features for managing disks. The sector editor portion took a great deal of time to get it to do what I wanted, and is one of the more full-featured ones I think was ever done for the Atari. It supported full text/hex/asc searches, as well as allowing you to edit the data in a variety of ways, like being able to type text directly into the sector. It was pretty slick, and I tried very hard to make it a user-friendly and advanced program or the 8-bit world. This would come in very handy when trying to put together Ultima 5 on the Atari. One of the other utilites was a program I called Ultimapper, which was a program that allowed you to load and print maps from the Ultima 4 disks. Nowadays, you can just look all this stuff up on the net, but back then there was very little way for someone to get access to maps like this. Maybe you could buy a book, but that was about it. These two utilities, and what I learned from programming them and how the Ultima games were laid out, would lead me to try my hand at doing a port of Ultima 5. Inspiration I had played Ultima 4 back in 1985 on a friend's Apple II. I couldn't wait to play and finish it on my Atari, but it took a while for it to come out on that platform and before I was able to get it. When I was finally able to get it for my Atari, I spent weeks playing it, and loved it. What a great game! I was excited about the prospects for an Ultima 5. Ironically, I actually called the main story line for Ultima 5 about a year before they even announced it. After finishing U4, I thought what could they do for an encore? You can't got back to the "attain perfection" well again, so I came up with, "well, you need a big story and a big quest. What if someone kidnapped Lord British and you had to spend the game trying to find him?" Seemed to be a good idea, and it really was just a variation on the old RPG trope of rescuing the princess, but with larger implications. So it's about 1988 now and I'm looking for Ultima 5. I played it a bit on my friend's Apple II's, but I really wanted it for the Atari. I read somewhere that an Atari version was in doubt, and no one had any info about it, so I had an inspiration: I would see if I could work on port of it for the Atari, then contact Origin, show them the work so far, and they would naturally go "oh, well, if you've already gotten that much done, by all means finish it!" Right? Either way, it would be a proof-of-concept and it would let me see if I could hack it (hah!) as a programmer. A part of me also just wanted to see how it would look on the Atari. Given that I had no official access or support from Origin, the natural question is: how the hell did you get the graphics and all that for the Atari? Now that is quite a fun hackish-type story. I had a friend, John Hendrickson, who had one of those nifty Commodore 64's that was the portable (the SX-64) with the 5" built-in color screen (an actual 5" CRT no less!). Ultima 5 was out for the C64 and he also had a cartridge that could basically dump the memory of the machine and make a copy. Then you could reboot and scan/copy the data from the memory on the cart. This was going to be my secret weapon. Hacking Ultima Starting on the Apple II that I used from friends and school, I had already spent some time learning how to sector edit various attributes of my characters and even a little map hacking here and there on all the Ultima games. I had already done a lot of hacking on U4 on the Atari (and the whole Ultimapper utility) and had, of course, hacked the characters stats. I also had researched and figured out how the tiling system of the graphics worked, and how the main map was stored. This was WAY before the internet, and there was almost no information on this stuff. All we knew then was the map was 256x256 in size and each element on that map was 1 tile. The rest we had to figure out on our own. For instance, we had to calculate and measure the actual tile size. We figured it had to be 16x16 pixels, and the onscreen area of the map you see was 11 x 11 tiles. This would leave 8 pixels above and below the map area (for the border) on an Atari, which had a screen height of 192 pixels. I went in and sector edited some of the sectors using Seluth to put a string of tiles in the map sequentially from 0 to 255 (there were 255 graphics tiles as well. Some were blank, but they used most of them) and this showed what tile was tied to what number. As an aside, doing this created a permanent chest in the map (as you have probably seen in other screenshots of U4 in various places) that you could mine infinitely. Hacking is fun! Anyway, having messed around with this to create Ultimapper, I knew the basic methodology for extracting the map and tile sets for Ultima 5. John helped me on his 64 to sector hack the map with the sequential numbers, then I walked to that part of the map and hit the "capture" button on the cartridge. This had to be done a few times to get all the tiles, since they obviously wouldn't all fit onscreen at once. This process was used to get all the rest of the graphic screens, like the title screen. The flames were fun to try to capture, as its an animation and I had to keep doing captures to try to get the each of the 4 frames of animation for it. The font was similarily copied from the captures, but I used a mixed method to display them on the Atari. The Atari's supported the ability to user-deifine the character sets. Since the U4/U5 character sets used the same size (8x8) for their graphic characters as the regular set, it was just a matter of redefining them with the new bitmaps and pointing the Atari to use the copy. Displaying the text to the screen was one of the assembly language routines, which we'll get into in the next post. I can't recall if the memory was just in memory on the cart, or already in files on the cart. Whichever way that worked, eventually we got them into files on C64 disks and I was ready to transfer them! How the hell do I get this onto an Atari? We didn't have any drives that could read or write the other's format. But we did both have modems. 300 baud modems. As in, 300 BITS per SECOND modems. Slow? Yeah. It took forever to organize and transfer the data, sometimes several hours per disk, if the transfer didn't fail and you had to start over. It took a long time, but it DID work! So now I was set. I had the basic graphic tiles, font, most of the main title screens, and some other info from the C64 version. All I needed was to program it to life.
  17. From the album: My Game Collection

    Bought this at a local Metal and Electronics recycler, was in their "Second Chance Resale Section", paid $10. Works Good. Came with 4 Joysticks and Epyx "Pit Stop" Cartridge.
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