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Blogs

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  • Blogpocalypse
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  • creeping insanity
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  1. I haven't found anything yet, so maybe asking here will yield better results... but I'm wondering if there is any point-of-sale software available for the Atari 8-bit? Off-topic: What about for the Atari ST line? Thank you, in advance! Tim
  2. New version of my universal 8 bit game CROSS CHASE, which now supports 40 versions including all the 8 bit Atari computers and the Atari 5200 console (prototype). The source code and binaries are found at https://github.com/Fabrizio-Caruso/CROSS-CHASE/releases
  3. The 6502 Workshop team is thrilled to announce that 8-bit RPG Nox Archaist has been released! Journey with us back in time to the 1980s an experience an adventure inspired by classics like Ultima and Bard's Tale. Lord British himself has traveled to Vali, the world of Nox Archaist, to help thee on thy quest! Game Trailer https://youtu.be/zeMIDv7xYr0 We would love to put a collector's edition box in your hands, featuring cover art by Denis Loubet, or set you up with the Digital Edition. Collector's edition includes: *Game box with full color art *Printed manual (cover painting by Denis Loubet) *Cloth map *Coin of the Realm *More! Available to order now!
  4. Selling a beautiful, working Atari 800 (see pics). Includes S-Video Monitor Cable (new), and Modern (wall-wart) Power Supply (also new). $280 + actual shipping charges.
  5. Hi there, I decided to rescue this program using scan and OCR-ed text file but I'm not sure if everything is OK there. All details in this topic: Yeah, linking it here because it's Atari 80bit related after all.
  6. As a kid, I recall seeing the 800XL in a department store in Hamburg and thinking that this was the natural evolution of things Atari. I had the Atari 2600, so seeing this computer with a a cartridge slot at the top, two joystick ports and then the select/start buttons on the side made it seem that this was the next system to get. I actually don't recall any cartridges being played on the display models and none of my friends had a computer. We mostly had 2600s and we swapped games for a few days. At this point in time, a couple of kids had a ColecoVision and we were all jealous. Back then I had no clue that the 800XL was related to 400 with the flat keyboard and the 5200 was nowhere to be seen. In all honesty at this point in my life I was gravitating towards Commodore. Specifically the V(I)C-20 which would be bought in a nice carrying case for 200 DM. The C64 was impressive, but I knew I could never convince my parents to pay that much. But none come of that. I ended getting a C64 when I came to Canada and made that my primary gaming system (as well as 2600Jr and a 7800) until I bought PS1 in 97. The desire of getting a 800XL never left me. Now that I have a several 2600/7800 systems, this is always something I wanted to get. I don't really feel the need to get a C64 at the moment, especially with the crazy prices for that gear. I did get a 65XE a couple years back, but that did very little for me and not the desired reaction I had so I ended up selling it. After trying to buy one here in the forums and being frustrated at some nickel-n-diming by a couple of people, I decided to look for one on eBay and Kijiji. A couple of weeks later, I saw someone selling one in Mississauga, with the added bonus of including an Epyx joystick, which is something I have been meaning to get for ages as well. The computer itself is in great cosmetic shape and all self-tests pass successfully. All keys work and it's nice to do some BASIC programming again. As I did for my 65XE I ordered an monitor-composite cable off eBay. I have been putting it through it paces. The one thing I won't do for this system is collect a bunch of cartridges or get a disk drive. I have decided I will get the AVGCart based on the comments in the 8-bit forum and just load my software this way. I can't wait to play Bruce Lee on this!
  7. Hi all, I think that the Atari 5200 is under-represented in the BASIC 10-liners competition, so here is a new easy way to write games for the console: Just released a new beta version of FastBasic, with one big addition: With the help of @vitoco, the PC compiler now supports the Atari 5200! You can read the details in the manual at https://github.com/dmsc/fastbasic/blob/master/a5200.md , and the compiler usage in https://github.com/dmsc/fastbasic/blob/master/compiler/USAGE.md Basically, the Atari 5200 target supports: - All the integer and string functions, including compatible STICK() and STRIG(). - Graphic modes 0, 1, 2, 7 to 13 and 15, with PLOT and DRAWTO support. - DLI and P/M. - PRINT to screen and GET for reading the Atari 5200 keypads. To implement the Atari 5200 support, there are a lot of changes to the compiler under the hood, now the compiler supports multiple targets, and the old "integer only" and "floating-point" compilers are simply different targets now, the targets currently implemented are: Atari 8-bit computers binary loadable files (XEX, with and without floating point), Atari 8-bit computers Cartridge images (CAR, with and without floating point) and the new Atari 5200 Cartridge images (BIN). Also, for advanced users, now the language can be extended without modifying the compiler sources, by writing new target files, there is an example in the compiler manual for writing a new statement and a new function, see https://github.com/dmsc/fastbasic/blob/master/compiler/USAGE.md#extending-the-language There is a few new language extensions: - TAB() function inside PRINT, moves to a column multiple of a number. - DIM can be used to declare normal variables (like "DIM X$, Z"), the variables are automatically initialized to 0 or empty strings. - The comma in prints now uses the TAB function internally, so it behaves more consistently in screen output (but in a different way that Atari BASIC). Well, you can download all the usual files from Github: https://github.com/dmsc/fastbasic/releases/tag/v4.6-beta Attached is a test program, the "joyas" game ported to the Atari 5200 Have Fun! EDIT: final 4.6 version is released: joyas.bas joyas.bin
  8. Hi, ever since I bought a donor board to repair my 600xl with, I've had a spare, perfectly good Pokey chip just lying around. I'm thinking of using it for a stereo mod, but I can't seem to find where to purchase a stereo pokey board. Does anyone know where I can get one?
  9. Dear All! This is our "Atari 8-bit Programming" Discord server. It is a twin Discord server to the Fujinet Discord. Here is an invitation: https://discord.gg/GTapZjCsgp Best, Peter Kaczorowski
  10. Please help me acquire some of the carts on my wants list while adding to yours I'm looking for trades only. Unless you throw a lot of cash at something, I'm only wanting to trade. I can supply more pictures via PM in needed, please contact me via PM. I've added a couple non-Cart pictures for items that can also be used for trade. I have in addition, hardware, and more software if you're looking for something in particular. I've added some disk images for review. The Datasoft disks for Dung Beetle and Tumble bugs are quite rare. Dung Beetles was not suppose to be released with that title. Both NIB. Thank you, Carts for trade Cartridge Title Mfg Type Qty River Raid Activision CIB 1 The Designers Pencil Activision L 1 MegaMania Activision L 1 Pitfall II Activision L 1 Space Shuttle Activision L 1 Keystone Kapers Activision CIB 1 Decathlon Activision CIB 1 The Dreadnaught Factor Activision NIB 1 MegaMania Activision NIB 1 Karateka XE Atari L 2 XE Demo Cartridge Atari L 1 The Learning Phone Atari L 2 Donkey Kong XE Atari L 2 Atari Schreiber - German Atari Writer Atari L 1 Crystal Castle XE Atari L 2 Moon Patrol (SmGry) Atari NIB 1 Crime Buster XE Atari NIB 1 David's Midnight Magic XE Atari CIB 1 Millipede (smGry) Atari NIB 1 ET Phone Phone Atari CIB 1 Ms. Pacman (LgGry) Atari CIB 1 QIX (LgGry) Atari CIB 1 Sky writer Atari CIB 1 Pole Postion (SmGry) Atari CIB 1 Atari Writer (GryRed) Atari NIB 1 Educational System Cartridge Atari L 1 Blue Max Atari NIB 1 Galaxian (SmBlk) Atari NIB 1 Caverns of Mars (SmGry) Atari NIB 1 Atari Writer (LgGry) Atari CIB 1 Robotron 2084 (LgGry) Atari CIB 1 Mario Bros XE Atari L 1 Pole Position (SmGry) Multi Language Atari CIB 1 Ball Blazer XE Atari NIB 1 Bounty Bob Strikes Back Big Five L 3 Bounty Bob Strikes Back - Poster ONLY Big Five L 1 Choplifter Broderbund CIB 1 Movie Musical Madness CBS L 1 Micro Illustrator ChalkBoard L 1 Leo's 'Lectric Paintbrush ChalkBoard L 1 Bear Jam ChalkBoard L 1 Alien Ambush Dana NIB 1 Cloud Burst Dana NIB 1 Dorset Educational System Master Dorset L 1 Alien Garden Epyx CIB 1 PitStop Epyx CIB 1 Boulder Dash First Star L 2 Flip n' Flop First Star CIB 1 Dance Fantasy Fisher Price NIB 1 Mr. TNT HesWare L 1 Speedway Blast Idsi CIB 1 Demon Attack - International Edition Imagic L 1 Demon Attack - International Edition Imagic CIB 1 Demon Attack Imagic NIB 1 Atlantis Imagic CIB 1 Baseball Inhome L 2 Smart Terminal Microbits L 1 Microfiler Microbits CIB 1 PowerStar Pandora NIB 1 Mr. Do's Castle Parker Bros L w/Manual 1 Frogger II Parker Bros L 2 Frogger II Parker Bros CIB 2 Super Cobra Parker Bros L 1 Life Span Roklan L 1 Diamond Mine Roklan L 1 Diamond Mine Roklan NIB 1 Castle Hassle Roklan L 2 Castle Hassle Roklan CIB 1 Space Journey Roklan NIB 1 Diamond Mine Roklan NIB 1 Whiz Kid Romox L 1 Attack at EP-CYG-4 Romox L 1 Super Zaxxon Sega L 2 Up n' Down Sega L 2 Star Trek Sega CIB 1 Buck Rogers Sega CIB 1 SpyHunter Sega L 1 Congo Bongo Sega CIB 1 JawBreaker Sierra L 1 B.C. Quest for Tires Sierra CIB 1 Oil's Well Sierra CIB 1 Mr. Cool Sierra NIB 1 Worm War I Sirius L 1 Worm War I Sirius NIB 1 Alpha Shield Sirius L 1 Alf in the Color of Caves Spinnaker L 1 Alf in the Color of Caves Spinnaker CIB 1 Alphabit Zoo Spinnaker CIB 1 Delta Drawing Spinnaker CIB 1 Up for Grabs Spinnaker L 1 Shamus Synapse L 1 Claim Jumper Synapse CIB 1 Pacman - Tawian Tawin L 1 Night Strike TG L 1 Wants list Mfg stock # Yr Title 2 Bit System 86 Replay ACE DT-80 84 DT-80 - 80 Column Dumb Terminal Emulator - ATR8000 ACE ACE 80XL 85 ACE 80XL - 80 Column Screen Editor (Left) Activision CA-009 84 Beamrider NIB/CIB Adventure Intl 053-0171 83 Rally Speedway Alpha Systems 91 Sample Cartridge Ask.0 82 Tool Kit Austin Franklin Austin 80 Console Software Austin Franklin Austin 80 SWP ATR 8000 Console Term. Ble 84 p.b.r (print buffer routine) Ble 84 p.b.r (disk emulator) Cable Graphic Sciences 84 INFO/gen CBS Software 75160 84 Webster: The Word Game (4L-9883) NIB/CIB Compu-Cable Systems, Inc 86 SPECTRAVIEW II Information Display Cart Computer SW Services 83 The Super Pill Computrac 83 Computrac 4000-8000 Concepts for Darren 86 Math Works: Addition Concepts for Darren 86 Math Works: Basic Subtraction Eastern House KISS Eastern House 81 Eprom Cartridge Elcomp Atmas (macro assembler) Elcomp Atmona-1 (machine language monitor) Elcomp Atext-1 Exidy 84 Demo Cartridge First Star 82 Astro Chase (+) Gemini Software (SAR-AN) DM1302 83 Drumesiser (Gemini Software) Gemini Software MD12V10 82 Magic Dump Grupo SITSA MicroCalc HES Pastfinder (+) HES River Raid (Europe Release) (+) HES Space Shuttle: A Journey Into Space (Europe Release) (+) ICD R-Time 8 BM Inter-Tech Computer Products Persistent RAM Island Software 84 GhostCART II Kantronics Hamtext Kantronics Hamsoft/Amtor Langues Arabes Adawliah Adawliah LindaSoft 94 Conquest of the Crown LJK Edit 6502 Mirage A/D Converter MultiSoft (Atari Mexico) Multieditor (developed in Chile) MultiSoft (Atari Mexico) Logo Lenguaje Para Computadores (Mexico) MultiSoft (Atari Mexico) 85 MultiFicha Orion Micro Systems Express! [ver. 1.1] Parker Bros. 83 Frogger II (Europe Release) ProPrompt Inc. 87 Pro+Prompt (Compu=Prompt system) Radical Systems 22680 83 Cartridge Maker Rantom 83 Trust Ravensburger Fratzenschneider (German version of Facemaker) (+) Ravensburger KinderComp (German version) (+) Ravensburger Springteufel (German version of Fraction Fever) (+) Ravensburger Weltraumkolonie (German version of Cosmic Life) (+) Reevesoft Diamond GOS [ver 1.0] Reevesoft Diamond GOS [ver 2.0] Reevesoft Diamond GOS [ver 3.0] Romox 83 Ithix (ECPC)(Canada) Romox 83 Manic Mogal (ECPC) Sector One/IC 89 Easy Scan II Softmark 86 ESP Mindlock BBS SP9TCE Ham Pack Synapse 82 SynAssembler (on Eprom ) Tech-Sketch Paint-N-Sketch Level I Tech-Sketch Paint-N-Sketch Level II Thorn EMI 391-120030-C 83 Profi-Fussball (German version of Soccer) (+) Thorn EMI 391-120081-B 83 Ritter Eric (German version of Orc Attack) (+) Thorn EMI 391-120014-S 82 U-BOOT Commander (German version of Submarine C.) (+) Walling Co. AProm Walling Co. AProm XL Walling Co. Six Pack I Walling Co. Six Pack II Atari CXL4008 79 Space Invaders (small box Black) Atari CXL4011 80 Star Raiders (small box Black) Atari CXL4012 81 Missile Command (small box Black) Atari CXL4013 81 Asteroids (small box Black) Atari CXL4022 82 Pac-Man (small box Black) Atari CXL4024 82 Galaxian (small box Black) Atari CXL4025 82 Defender (small box Black) Atari CXL4027 82 Qix (small box Black) Atari RX8022 80 Pac-man (Small Box Gray) Atari RX8080 85 The Learning Phone (PLATO) NIB/CIB/BM Atari RX8052 83 Moon patrol (Small Box Gray European) Atari RX8033 87 Robotron: 2084 (Large Box Gray, European) Atari Germany CXL4005 83 Music composer (german version) Atari Germany CXL4005 82 Music composer (french version) Atari France RXF8036 82 AtariTexte Atari Germany RXG8032 83 Logo (german version) Atari Mexico 85 MicroCalc XE version 2.2
  11. Good morning all. I took a break from my other Intellivision development projects and tinkered with the IntyBASIC music program. I changed the music to a couple tunes from NES games. I'm really happy with the way it turned out. Enjoy. music.bas
  12. Looking to buy or trade for a tested & working Atari 8-Bit Cassette Drive (any type that will work with an NTSC 800 or 800XL.) I've now purchased a total of 4 drives (2 each 1010 & 410,) serviced them all to the best of my ability and none of them work. 2 different computers and 3 different cables (with the 1010's.) My primary trade item, for someone who is up to doing better servicing than I, are the 3 remaining drives (sold one of the 1010's,) I have that are not working. I also have some other Atari parts, as well as general vintage parts. If interested, l can send a list. Thank you.
  13. Hi All, I will be selling my collection, as a bundle. There are some gems in there. Atari Roots for one, Mac/65 with manual and big box Robotron. Also a spare NOS 400 keyboard, and an 800XL mobo. 2 USB power for XL series adapters and an XIO to USB. I am looking for reasonable offers. I live in the Los Angeles Area. Thank you. KB
  14. Hi; So I hauled out my 8-bit collection (that has been modded for various reasons back when I used it heavily back in the '90s). I have forgotten soooo much! This 8-bit stuff got me through a dissertation, online database searching and early attempts at running a profession-related BBS before the Internet was ubiquitous. Current problem. I'm trying to efficiently figure out what to do to resurrect a 130XE that currently only boots to a blank green screen. I noted that a different computer (Also Atari 8-bit) booted to green screen when the ribbon cable for the keyboard was badly inserted (a corner was folded over itself...straightening that out allowed it to boot correctly, but that was not the problem with the unit at hand). First question: I have a pretty horrid/beat up 65XE that I was thinking I might scavenge for parts/chips, BUT other than memory are the 65XE chips the same as the 130XE? Next question: Is there a step-by-step logical process for teasing out the most efficient process for diagnosing/repairing the green screen issue? Thanks Stuff I have on hand... CSS Black Box with Floppy Board (Bob Puff was my main go-to guy back in the day!) SpartaDOS X with R-time-8 cartridge 130XE with 320 RAM upgrade/Multiplexer OS (in good working order) 130XE with a ROM board/switch that can switch/boot between 3 different chips (this is the machine with the problem) 800XL standard/good working order 65XE with horrid case and keyboard with many dead keys (I might be brave/foolhardy enough to try and desolder this for parts). 1050 disk drive XF551 disk drives (2) Hard drive with various Sparta/MyDOS boot partitions and utilities. Various game cartridges and 8-bit software mostly on 5.25 disks.
  15. Why do 16-bit light guns look so ridiculous? SNES Super Scope: Sega Menacer: Compared to these 8-bit offerings: Famicom Revolver: NES Gray Zapper: NES Orange Zapper: SMS Light Phaser: Atari XG-1: I mean, I can understand that in the 90s, video game and toy makers were pressured to make guns look unrealistic as possible, but come on, the Super Scope and Menacer just look absolutely ridiculous. Even later gen systems like the PS1 Namco Guncon look normal in comparison. What's worse, with all the modular detachable pieces that can get lost over the years, it's nearly impossible to find one complete.
  16. Courtesy of Homesoft. Enjoy! Popeye.zip
  17. Wanted to let people know that I have completed typing and debugging a working version of the example program "Mazies & Crazies" from Frank DaCosta's book "Writing Adventure Programs on the TRS-80". Here is a link to my latest post on the project: http://jimgerrie.blogspot.com/2020/04/retrochallenge-april-2020-mazies_19.html It is my impression that this program does not exist in any playable form on any TRS-80 archive sites out there. Anyone know if other working versions exist? I read that a TI99 version of the program also exists. The source is on my github: https://github.com/jggames/trs80mc10/tree/master/quicktype/Dungeon/Mazies The TRS-80 version can be downloaded here: https://drive.google.com/open?id=1_3FddzKahUKnS5P5peXqqXwJTyej2b-g MAZIES can be played in the Javascript MC-10 Emulator here: http://faculty.cbu.ca/jgerrie/MC10/ Just select it from the "-Select Cassette-" menu and then type RUN and hit Enter. Thanks.
  18. Looking for Tandy Color Computer Games and accessories. Buy or trade, I can consider either. PM me if you have any you would like to sell, thanks! (images are not mine, used for reference. )
  19. ======================== EDIT: These items are no longer available. ======================== I recently came into possession of a decent sized collection of Atari gear. I grew up playing games and computing on similar Atari hardware so I'm somewhat familiar with the gear. Despite most of the gear being in excellent condition, it was destined for a trip to the electronics recycler. Recognizing the historical significance of the gear, I snatched it up to ensure that it can live on. I'm looking to sell and redistribute the gear to the community of enthusiasts here to ensure that it can be preserved and enjoyed for many more years. I spent many hours cataloging, testing hardware, photographing everything, and uploading photos. I've done my best to test and verify the functionality of most of the gear in this listing. You can see a list of everything that I have here: https://bit.ly/2qeRtAA Each item includes link to an imgur.com posting with photos. Most items also include a note about the condition of the item. Sorry, it's not the most convenient way to view everything in one shot but it works for me. I didn't include prices on my spreadsheet as I don't really have the time to determine the value of each item. In many ways, the value is really determined by the community here anyway. I would simply ask, if you would like to make an offer for anything on the list, make it a reasonable offer. Also, keep in mind there are shipping costs. Some of the larger items may incur significant shipping costs. I can certainly offer local pickup for anyone in my area. I'm located in south central Pennsylvania (York, PA area). https://goo.gl/maps/bWMy8WTxebmbAu54A Contact me via email or PM if you're interested.
  20. Anyone else going out to Classic Game Fest 2019 in Austin next week (July 27 & 28)? https://classicgamefest.com/ Rob and I will be there. In fact, we are going to have a booth this year as an indy game developer. We aren't selling anything, just showing our existing homebrew games to let people play them on real Atari 8-bit computer hardware and proper CRT monitors. We'll be demo'ing a few sneak peeks of things we've been working on too. Pretty cool stuff I think. And of course, more than anything else we'll be spreading the word about the amazingly active Atari 8-bit computer community and sharing info like how/where to get emulators, ROMs, classic games, new homebrews, and where to chat with others interested in this great hobby (like AtariAge.com of course !). Anyway, if you come out to Classic Game Fest next weekend, be sure to look for us... bitgod - "back in the good old days" -Eric
  21. The Mystery of Ultima V for the Atari Hello everyone, I am the (infamous) Rob that worked on the Atari 8-bit port of Ultima 5...sort of. For the sake of history, allow me to tell you a story to help clarify what the disk images you all have for Ultima 5 represent. It's quite a long story, so bear with me. First of all, I have no idea how these ever got out. They were my own personal copies that I made images from. Must have included them on some disk images I converted for some people somewhere along the way. Just for the record, they were never intended to be released or seen in this form. I should also clarify that I am NOT the "official" programmer hired for the project. I don't even know that there ever was an official version in the works (more on this later) but I have seen some posts to that effect. If so, thats not me, thats some other guy, and I hope someday maybe he would release whatever he had gotten done as well. So lets case out minds back to 1988, and see if we can reconstruct how these disks came to be. Origins, as it were So it's 1988, I'm all of 22 years old, and I have started my own first neo-company, Creative Software Systems. I didn't really know what I was doing, or what I wanted to do, except that I wanted to have my own software company and I wanted to write programs for the Atari. I was working on a couple of utility programs for the Atari that I thought the world could use. My work system consisted of a 130XE that I bought when they came out in 1985, a 1050 drive and a recently acquired Indus GT. The main program I had been working on was a disk utility program called Sleuth, which was a heavily modded and expanded version of one of the type in programs from an issue of Analog. I added full menu-driven support for it, and a bunch of other features for managing disks. The sector editor portion took a great deal of time to get it to do what I wanted, and is one of the more full-featured ones I think was ever done for the Atari. It supported full text/hex/asc searches, as well as allowing you to edit the data in a variety of ways, like being able to type text directly into the sector. It was pretty slick, and I tried very hard to make it a user-friendly and advanced program or the 8-bit world. This would come in very handy when trying to put together Ultima 5 on the Atari. One of the other utilites was a program I called Ultimapper, which was a program that allowed you to load and print maps from the Ultima 4 disks. Nowadays, you can just look all this stuff up on the net, but back then there was very little way for someone to get access to maps like this. Maybe you could buy a book, but that was about it. These two utilities, and what I learned from programming them and how the Ultima games were laid out, would lead me to try my hand at doing a port of Ultima 5. Inspiration I had played Ultima 4 back in 1985 on a friend's Apple II. I couldn't wait to play and finish it on my Atari, but it took a while for it to come out on that platform and before I was able to get it. When I was finally able to get it for my Atari, I spent weeks playing it, and loved it. What a great game! I was excited about the prospects for an Ultima 5. Ironically, I actually called the main story line for Ultima 5 about a year before they even announced it. After finishing U4, I thought what could they do for an encore? You can't got back to the "attain perfection" well again, so I came up with, "well, you need a big story and a big quest. What if someone kidnapped Lord British and you had to spend the game trying to find him?" Seemed to be a good idea, and it really was just a variation on the old RPG trope of rescuing the princess, but with larger implications. So it's about 1988 now and I'm looking for Ultima 5. I played it a bit on my friend's Apple II's, but I really wanted it for the Atari. I read somewhere that an Atari version was in doubt, and no one had any info about it, so I had an inspiration: I would see if I could work on port of it for the Atari, then contact Origin, show them the work so far, and they would naturally go "oh, well, if you've already gotten that much done, by all means finish it!" Right? Either way, it would be a proof-of-concept and it would let me see if I could hack it (hah!) as a programmer. A part of me also just wanted to see how it would look on the Atari. Given that I had no official access or support from Origin, the natural question is: how the hell did you get the graphics and all that for the Atari? Now that is quite a fun hackish-type story. I had a friend, John Hendrickson, who had one of those nifty Commodore 64's that was the portable (the SX-64) with the 5" built-in color screen (an actual 5" CRT no less!). Ultima 5 was out for the C64 and he also had a cartridge that could basically dump the memory of the machine and make a copy. Then you could reboot and scan/copy the data from the memory on the cart. This was going to be my secret weapon. Hacking Ultima Starting on the Apple II that I used from friends and school, I had already spent some time learning how to sector edit various attributes of my characters and even a little map hacking here and there on all the Ultima games. I had already done a lot of hacking on U4 on the Atari (and the whole Ultimapper utility) and had, of course, hacked the characters stats. I also had researched and figured out how the tiling system of the graphics worked, and how the main map was stored. This was WAY before the internet, and there was almost no information on this stuff. All we knew then was the map was 256x256 in size and each element on that map was 1 tile. The rest we had to figure out on our own. For instance, we had to calculate and measure the actual tile size. We figured it had to be 16x16 pixels, and the onscreen area of the map you see was 11 x 11 tiles. This would leave 8 pixels above and below the map area (for the border) on an Atari, which had a screen height of 192 pixels. I went in and sector edited some of the sectors using Seluth to put a string of tiles in the map sequentially from 0 to 255 (there were 255 graphics tiles as well. Some were blank, but they used most of them) and this showed what tile was tied to what number. As an aside, doing this created a permanent chest in the map (as you have probably seen in other screenshots of U4 in various places) that you could mine infinitely. Hacking is fun! Anyway, having messed around with this to create Ultimapper, I knew the basic methodology for extracting the map and tile sets for Ultima 5. John helped me on his 64 to sector hack the map with the sequential numbers, then I walked to that part of the map and hit the "capture" button on the cartridge. This had to be done a few times to get all the tiles, since they obviously wouldn't all fit onscreen at once. This process was used to get all the rest of the graphic screens, like the title screen. The flames were fun to try to capture, as its an animation and I had to keep doing captures to try to get the each of the 4 frames of animation for it. The font was similarily copied from the captures, but I used a mixed method to display them on the Atari. The Atari's supported the ability to user-deifine the character sets. Since the U4/U5 character sets used the same size (8x8) for their graphic characters as the regular set, it was just a matter of redefining them with the new bitmaps and pointing the Atari to use the copy. Displaying the text to the screen was one of the assembly language routines, which we'll get into in the next post. I can't recall if the memory was just in memory on the cart, or already in files on the cart. Whichever way that worked, eventually we got them into files on C64 disks and I was ready to transfer them! How the hell do I get this onto an Atari? We didn't have any drives that could read or write the other's format. But we did both have modems. 300 baud modems. As in, 300 BITS per SECOND modems. Slow? Yeah. It took forever to organize and transfer the data, sometimes several hours per disk, if the transfer didn't fail and you had to start over. It took a long time, but it DID work! So now I was set. I had the basic graphic tiles, font, most of the main title screens, and some other info from the C64 version. All I needed was to program it to life.
  22. Hey, I've released a new music album that contains 11 tracks written between 2010-2015 for Atari pokey sound chip (found in 8-bit Atari computers) with Raster Music Tracker. I thought this might interest a few folks here. Check it out: https://warlord.bandcamp.com/album/pokey-nights
  23. Hi, I'm wondering if I'm the only one here that remembers Eliza? And if you do remember, just what was your feelings on it?
  24. Relisting as possible bundle... Even though no replies (or even view,) cannot delete it
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