Jump to content

Search the Community

Showing results for tags 'ANSI'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Classic Consoles
  • Classic Computing
  • Modern Consoles
  • Gaming General
  • Marketplace
  • Community
  • Community
  • Game Programming
  • Site
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion


There are no results to display.

There are no results to display.


  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start










Custom Status



Currently Playing

Playing Next

Found 4 results

  1. During the past few weeks I've been mulling over how to proceed with TIMXT and its development. The code base needs some TLC and many of the routines could be more efficient if I just bit the bullet to rework or rewrite them. I figured a development thread might help me collect my thoughts and share the periodic update. On that note... A few AA members (i.e., Paradroyd, duhproject) have twitter feeds where they post pictures of various BBS systems they connect to. I noticed a few cool C64 BBSs and was curious how the color and graphics were being interpreted. The C64 palette and character sets are different from the TI, and PETSCII has its own way of moving the cursor and controlling which graphics set to use. With the F18A, we can adjust the palette and use the text mode attributes to display colors, just like TIMXT handles ANSI colors today. So I thought a good approach to redoing the core interpreter would be to try my hand at emulating PETSCII. This week I incorporated the C64 extra graphics (thanks to Sometimes99'ers font collection) and finished all but two control routines for displaying the graphics and colors. The terminal window is hard-coded for 80 columns, though I might try to allow for a 40-column color mode to get closer to the C64 experience. Note: Particles BBS allows for PETSCII in 40 and 80 columns; of course, I chose 80 for my call Also, a few pictures show "@" and "]" in place of horizontal and vertical lines; I did not realize until later that there is some uniqueness to the PETSCII character sets that required me to redefine a few more characters. Scorps portal has been down so I couldn't retake the photos. Don't mind the terminal status bar - I haven't updated it. What you are seeing is PETSCII at 38.4K. 1. PLACEHOLDER - Current Release Files Shift838 pulled the EA5 and FR99 images together. This version is from early 2017 and should work with the standard RS232 and the nanoPEB. Macros cannot be saved/loaded in this version; that will be corrected in the future. TIMXT_NANO.zip EA option 5 files TIMXT_NANO.bin FR99 bin file TIMXT-v02c-2017-01-NANO-EA5.dsk disk image (thx Schmitzi) ** The PETSCII version has not yet been released ** 2. PLACEHOLDER - hardware configurations TI terminal emulators generally do not support hardware handshaking. a. TI/CorComp/Myarc RS232 The following cable is NOT configured for any RTS/CTS hardware handshaking, so be sure to turn it off if your modem is configured. AT&K0 is one common command to shut down handshaking. RS232 - modem device 1 - 1 2 - 3 3 - 2 6 - 20 7 - 7 20 - 6 b. NanoPEB Serial - a standard DB9 to DB25 serial cable works well with the nano. The nano's rs232 port is configured similar to that of a PC for easy connectivity. This also means if you roll your own cable, be aware that the pins will be different. c. uberGROM cart UART Connecting the UART to a modem device requires either a TTL-to-RS232 converter or a device that can operated at TTL levels. There are only three required connections: Ground, Receive, and Transmit. 3. Links to other relevant threads: RS232 Interrupts: http://atariage.com/forums/topic/250049-interrupt-service-routine-and-the-rs232/?do=findComment&comment=3462424 NanoPEB Serial thread: http://atariage.com/forums/topic/259886-timxt-with-nanopeb-version-1/ **Edit: added placeholders for files and configurations
  2. I am so happy to announce the public availability of WorldBankBBS. What makes WorldBankBBS special? The BBS Gateway! Once you're registered on WBBBS, you can use the system to connect to another BBS that is marked as Active on the Commodore BBS Outpost website. It makes life a lot more convenient than simply dialing blindly from an overstuffed phone book. All of the available systems are listed in alphabetical order for your perusal. WorldBankBBS is truly multi-platform. It has equal support for PETSCII and ANSI graphics, including a common Full Screen Editor. The message boards are fast and powerful! Call today and see for yourself: PETSCII - bbs.paytonbyrd.com : 6400 ANSI - bbs.paytonbyrd.com : 6401 ASCII - bbs.paytonbyrd.com : 23 I look forward to seeing you soon!
  3. Sometime last year, I realized what great potential the VBXE has for BBS'ers. Having a full 256 character font, 80 columns, and the potential to support 8 background and 16 foreground colors means it could be used for a full ANSI/ECMA-48 terminal emulator. Right now, I have a demo program which does 80 column 16 color text on VBXE, with an IBMPC font (lots of ANSI BBS'es assumed this font for the extended graphics characters), interprets ASCII control codes (otherwise known as the C0 control character set as defined by the ECMA) and I just got scrolling done yesterday. It reads from a file right now, rather than an R: device. So I have zipped up the files with the source (don't copy without crediting me please) and put them here for people to see. ANSIVBXETERM.zip
  4. I have gotten heavy into telnet BBSs and became rather impressed by the ST terminal program, TAZ, that allows 16 color ANSI emulation at medium res (2-bit color, of course) by way of color interlacing. Kind of like Megaroids and Quantum Paint, in approach. Anyway, I wrote about it a little and have a video showing the effect. For those interested. http://www.bytecellar.com/2017/06/18/four-colors-into-sixteen-terminal-innovation-on-the-atari-st/ bp
  • Create New...