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Blogs

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Found 3 results

  1. I started talking about this over in the TK-II thread and thought it best to create its own thread. So my thinking is to possibly create an ICSP (In Circuit Serial Programmer) for a specific PIC micro controller chip made by Microchip, and using the Atari 8 as the actual programmer to re-flash the PIC device. So to see what is involved check out this diagram (courtesy: www.learningaboutelectronics.com). So imagine if you will that what is shown as the PIC Programmer, would be interfaced to the joystick port on the Atari 8, with one exception, that being a means of generating the higher Vpp voltage to initiate programming mode. For the specific PIC I have in mind (PIC16F1847), Vpp would need to be 9 VDC (older PICs require 13 VDC). There are Charge Pump IC's that'll double the 5 V available at the Joystick port, and Maxim is one of the manufacturers of just such a device (MAX1682/1683). These are good for about 98% conversion efficiency so the output should yield about 9.75 VDC. If that output is then switched by a transistor via a joystick I/O pin, that should bring us very close to 9 V factoring in the semiconductor losses of the switching transistor (example below). Besides this little bit of circuitry, everything else can be a direct connect to the joystick pins, thus keeping the hardware end of this project ultra simple (substitute a 9 V battery for the charge pump and it gets even simpler). So it appears that the hardware requirements are rather easily met, what about the ICSP programming (flashing) software? Well the nice thing is that the HEX files generated by most all of the PIC compilers is an ASCII coded file, and it contains all of the parameters required by the chip, including what are called configuration bit or fuse settings. At this time I don't totally understand the protocol requirements when sending this data to the PIC chip, but when I dive into this project later, hopefully I wont find it too difficult to understand for implementation from the Atari point of view. Some Reference Material: Microchip In Circuit Serial Programming Guide Microchip PIC16F1847 Memory Programming Specification - Michael
  2. Hello all! I'm a second year Computer Engineering Student and my summer project is creating a modifiable NES controller using only the chip on the Arduino UNO. I was able to get my controller to interface with the console by connecting the two external interrupts to the NES's LATCH and PULSE lines. For those who may not be familiar, the NES uses a shift register that holds the inputs from the controller. (I simulated this in the registers of the CPU) 60 times a second, the LATCH lines grabs the current inputs, and outputs the first of 8 bits. Then the PULSE line goes high 8 times, and on each rising-edge the next bit of the output byte is sent to the console until the final pulse signifies the end of the sequence. What I'm trying to do is add the ability to record, then play back a run of inputs to the game. I have added a button and indicator LED to enter record/playback mode, and that part is working fine. I keep track of time by using one byte to count the number of latches. After latch 255, it resets back to 0 and adds a "NO-INPUT" entry to the recording if there were no input changes for the 0 - 255 cycle. I'm recording inputs by only recording input CHANGES during the LATCH ISR, and the latch count that the change occurred on. This then gives me a time and a mask that I can EX-OR to a starting "NO-INPUT". The problem I'm having is with the recording, it's very inconsistent. Sometimes every input is recorded, but the lengths of time between changes are very wrong. Sometimes, inputs are missed altogether. If I playback the recording, it executes the same way every time, so I don't think it's a problem with the playback function. I've tried using the chip's USART and a terminal on my computer to get some data from the chip that I can use to debug, but the multitude of interrupts seems to be messing with both the data being sent to the terminal and the data sent to the NES console. My two questions are this: What could be causing this issue with (seemingly) recording the data. And what can I do to debug this issue that doesn't require USART? Here's a GitHub repo with all of my code. I included the USART files I wrote even though they aren't used in the application. Thanks!
  3. Over the years, I had accumulated about 75 AVR chips that I had bricked due to bad fuse settings. (yes, I am a slow learner) I recently built a Fuse Bit Doctor to restore them and it worked great. http://mdiy.pl/atmega-fusebit-doctor-hvpp/?lang=en This is the one I actually built, which has built-in support for AtTiny and TQFP32 328s. Additionally, I built a target board for TQFP32 ATMega32U2 and AT90USB162 chips, because that is what I use. https://www.tindie.com/products/bobricius/bare-pcb-avr-fuse-bit-doctor-hvpp-hvsp-fix-repair/ In the first link you can read about all the chips supported and the conditions that the Fuse Bit Doctor will fix. I figured I'm not the only Atarian to have bricked a few AVRs and that I'd offer a free service to those of you in the US. Basically, if you have bricked chips that are directly supported by the board, send me as many as you have and I'll mail them back to you the next day if I am not super busy or within a week or two if you catch me at a bad time. If they can be sent in an envelope with a stamp or two, no charge for return shipping. BUT - please message me first to let me know what you have. If you have one or two $3 AVRs that aren't directly supported by the board, that probably isn't worth my time (though again, happy to do it for one or fifty that I can plug in directly). If you have a number of expensive chips that need to be setup on a breadboard, I may be willing to help, just message me first so I can look into what is required. While I am at it, if you are not setup to program AVR chips but wish to update firmware for an Atari related device, etc, message me. I may be able to help. Unfortunately, at this time, I can't help with original Atari chips, etc. Hope this turns out to be useful to some of you. -Doug
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