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Found 7 results

  1. I was browsing on google a few weeks back, and I managed to snag a few gems. I'm not sure who uploaded the images, but I do know that Ken Macklin was the one who came up with these sketches. I'm sure that the BB fan blog will love these. I believe that this was one of the first sketches that Ken Macklin drew up. Bubsy seemed to be considered to be a dog at one point. This one is a little more well known, actually being published in a GamePro Magazine. It's a bit more simplistic, wearing hover shoes. Now this one is the most unique out of the three. He was also considered to be a girl at one point, according to this sketch. Fun Fact: This drawing actually inspired the character Oblivia, according to a source I've read. I'll post the link later... Now this last picture isn't a sketch, but a Bubsy 2 ad, according to the url. I'm not certain where or when this was uploaded, but the colors are pretty to look at... Keep in mind that I am not profiting nor claiming these images as my own. All material shown here belongs to their respectful owner(s).
  2. Here's an interesting ad of Bubsy II from an old magazine called Sega Visions. Sorry if it's a little hard to see... ^^; I don't know where the other ad is from, but it looked cool... XD
  3. Yeah. This was my first time ever drawing the bobcat. Can't remember if I used a reference or not... Looking back at it, at least for me, it's kinda hard to look at, because after two years of practice, and a couple of design changes, I can finally draw without using a reference. But seeing how I drew this while I was at least 14, and it was a first attempt, that's a little impressive. I'm a bit of a perfectionist, which means I will redo completely finished drawings if I'm not satisfied. I'll post my more recent drawings later...
  4. Hey all, we'll go ahead and post this a little early... presenting... the interview with Michael Berlyn the creator of Bubsy Bobcat!!! SpongeFox and I had a blast talking to Michael as he talked about a few of his projects from OO Topos his earliest game, projects at Infocom (Infidel, Cutthroats, Fooblitzky, and Suspended) as well as his musical experience "Hot Mustard", and his latest addictive iOS game, Ogg. And naturally lots and lots of behind the scenes on the creation of Bubsy Bobcat, the mascot that Accolade banked on to save their company and succeeded! Mike (as he asked to be called, not Mr. Berlyn) really enjoyed the illustrations of SpongeFox as you can see in the interview, so this would be a great time to share some illiustrations that have piled up while I was editing interviews in the last month. Here is what SpongeFox doodled during the interview: Ironically Mike mentioned that Bubsy was based in character on a dog they had at the time. These were actually drawn by SpongeFox a week before the interview. Only other news is that I am working with Shinto as he wraps up his Bubsy episode for the Atari Jaguar Game by Game podcast. I'm thankful to Shinto for having that episode as a motivation to reach out and interview Faran Thomason and Michael Berlyn in research for the podcast. Been a Tea-riffic experience!
  5. Just got this in the eMail from Accolade... Added bonus... SpongeFox contributed to this frightfully great surprise, especially involving the Twins, with this new artwork today!
  6. On these two Accolade Games it seems possible and not difficult to get all the Road/Tracks into A8 as it can even be in Bitmap Mode 4colours but then how would we get the cars? When they are aproaching us they obviously increase their size and then just the four PMGs don't cover all their dimensions. Even if we have two cars/trucks like here: (even the Tunnels are 4colours with DLIs./Road but C64 have the sprites to get the cars and the sides Panels) The track would be good and better to implement on A8 if we go for GR.15 Bitmap Mode and the turning of the road be done by each scanline scrolling (like in Pole Position and Elektraglide) but this way the cars would need to be just PMGs (like on Elektaglide) and this way we would have them in just one colour each or: -> Each car two PMs Multicolour it's a maximum of 10pixels wide and we get them in 3colours but this way: a.)- Only two per scanline are possible (what isn't bad at all) b.)- But they would increase their PMG's width and would turn 'blocky' like in Pole Position... Anyone have thought in these type of games and how they could be done on A8?
  7. Adding back in the title screen from the disk version, which Atari took out for their XE Cartridge release. I'm using the XEX conversion, which doesn't include the simple Atari title screen from the XE cartridge release (another XEX version out there includes it). This is a lightly enhanced title screen, which changes some fonts, changes some colors, and adds some colors (+4). I'm also working on a more fully enhanced version, which will include a lot of edits for the graphics and a lot of color addition/changes. The PAL version has the colors optimized for PAL on the title screen only. I don't think the game itself considers PAL color differences. I may look into changing colors for PAL on the in-game later. HardBall (Title, NTSC).xex HardBall (Title, PAL).xex
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