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I couldn't find any Amstrad CPC love within these forum walls and wanted to share my childhood... Over three decades ago my parents answered my prayers and purchased for me an Amstrad CPC 464. Since its debut in 1984, the Amstrad CPC gave me moments of sheer heartbreak with the likes of Outrun, ridicule with Green Beret, but equally moments of celebration with games such as Chase HQ, Renegade and Gauntlet. This video the celebrates the golden moments, a series of high points in Amstrad CPC gaming. Trust me, despite the negativity, the Amstrad CPC had plenty of great games, and here we will peek at the history of some of these great games. In just a single video, the aim is to bring them all together and identify those games that are essential for new and older gamers looking to relive their youth.
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For those who still prefer to purchase on eBay, i've moved all my 3D printed stuff to a new account: c0d3m4st4_3d The other account was shared with a friend, and we were short of free monthly listings, so i decided to move all my 3D printed stuff to a new one Same items, support, quality and communication, only low feedback for now.. hopefully that will change soon http://www.ebay.es/usr/c0d3m4st4_3d IMPORTANT NOTES: UPDATE: seems transit times to the U.S. are shorter now (finally!), still not as fast as last year, but all parcels should be there in 15 days max, let me know if not received in 15 days after i send you the tracking number. - Shipping to Mexico and South America, absolutely at your own risk. Unacceptable customs delays in most cases, and some unexpected returns for no reason. If returned (safe, of course) i will only refund 80% of the item cost, but won't refund the postage cost. If declared lost, i will only refund whatever compensation the Spanish postal service offers (this is the amount payed for postage + a small compensation). - U.S. buyers can purchase from www.arcadeshopper.com when he has stock available Hey there. Some of you may already know me or even purchased from me on eBay or the Ti99 forum. I'm listing here all my 3D printed cases from now on offering cheaper prices (item + shipping) than on eBay (no eBay fees, no PayPal fees). Only shipping once or twice a week... mostly mondays and fridays, but not always... (kinda random shipping days ) so please, be patient... max you will wait before getting a tracking number is 5 working days. Please note, due to the manufacturing process (home 3D printing with non-professional equipment) cases might have imperfections here and there... but they will do the job. 3D printing is not comparable with mold injection Payments should be made by PayPal (in euro) using the send money to friends/family option (if you have PayPal funds or bank account linked to your account, if no funds and only credit card linked to your account, final price will be increased in 3.5% + 0.35 which is the PayPal fee). All cases include screws when needed. 3D printed case for FinalGROM 99 - 17.50 euro 4 colours available: green, white, orange and black. Design as pictured (for color options, please check FlashROM 99 case until i get some cases printed in the other colors). All cases include two 3D printed buttons in green and orange colors for the reset buttons (if you prefer them both in the same color, please, let me know when you contact me to purchase). Necessary screws included as usual. This one is for the fully assembled PCB including LED and push buttons. SD card inserts completely in the case... not an inch is left outside. I took the pics with it "ejected" from the socket. 3D printed case for FlashROM 99 - 20 euro --- Ω --- blog entry for this case HERE 4 colours available: green, white, orange and black. Design as pictured. All cases include 3 x 3D printed buttons in different colours, one matching your case, and 2 random ones to test where to sand or cut the plastic post in the button to match your reset switch height. 3D printed case for NanoPEB v1 - 20 euro IMPORTANT: Please double check to make sure your NanoPEB is the same i used to design these cases. Check with these pics, or contact me including a pic of yours to make sure it is the same model if you have any doubt, as i've seen different models of v1 floating around. --- Ω --- blog entry for this case HERE Available in black color only at least for now, i don't have much stock of other color filament. Since it seems there are many versions of these devices, please, check following pictures with measures and exact model to make sure yours will fit in the case. Ask me first if you have any doubt. The rough surface near the switch is caused because this is printed upside down and need a support structure in that area, so first layer is not very well done This is the only way to go to make it easier and faster to print, and getting a plain surface on the front. Slide-in lid to access CF card, works quite well. Please note if you have big fingers you will still have some problems to extract the card properly, you can lift it a bit (there is extra room for that) to make it easier. 3D printed case for CF7 - 20 euro IMPORTANT: Please double check to make sure your CF7 is the same i used to design these cases. Check with these pics, or contact me including a pic of yours to make sure it is the same model if you have any doubt, as i've seen different models floating around. --- Ω --- blog entry for this case HERE Available in black color only at least for now, i don't have much stock of other color filament. Since it seems there are many versions of these devices, please, check following pictures with measures and exact model to make sure yours will fit in the case. Ask me first if you have any doubt. The rough surface near the switch is caused because this is printed upside down and need a support structure in that area, so first layer is not very well done This is the only way to go to make it easier and faster to print, and getting a plain surface on the front. Slide-in lid to access CF card, works quite well. Please note if you have big fingers you will still have some problems to extract the card properly, you can lift it a bit (there is extra room for that) to make it easier. Thanks to schmitzi for sending me CF7 and NanoPEB so a case could be made. 3D printed case for jedimatt42 32K expansion - 15 euro --- Ω --- blog entry for this case HERE 4 different designs for top cover (plain, with logo, plain with window for expansion port, or with logo and window). Snap-in lid to cover the expansion port window in case you don't want to use it for now but you go for the window version for future use). Fits nicely. Will include an extra lid just in case, as it is the weakest part (should be good for normal use, but no doubt it will degrade and fall if you keep inserting/removing it a lot). 3D printed case for Amstrad C4CPC flash cart - 12 euro Mod of the original case to replace the weak tabs with screws and fix text for FDM 3D printers. Available in creamy white color only. 3D printed shell for Turbo Ever Drive v1.x flash cart - 5 euro With or without USB socket. Suitable for PCB revs. 1.x (not suitable for v2!). Available colors: gray, creamy white, orange, dark green. 3D printed case for MATEOS burner / dumper - 9 euro This is a redesign of my previous version. Now with screws. Available colors: gray, creamy white, orange, dark green. Suitable for PCB rev. 1.4 Fully assembled Tapuino - Commodore 64/VIC20/C16 datasette emulator - 50 euro Allows you to load .TAP files (tape backups) directly from a microSD card (not included). You can also save your own programs and copy to/from tape by connecting a real datasette to the port on the back. Fully assembled in a screwless 3D printed compact case. Upgradeable firmware. I can flash it in your desired language (English, Spanish, German, Italian or Turkish). Basic usage instructions included (in English or Spanish only). Professionally made PCB. For C16 compatibility, you need an adapter, which i haven't built, so i haven't really tested C16 compatibility, but it is in the firmware and project docs, so guess it should work. More cases coming soon Shipping cost (everything is shipped from Spain): I always ship boxed, and with tracking number. Sometimes the tracking numbers do not work with some postal services around the world, as i ship as "letter" to keep it cheap, and it seems they don't scan them on arrival, so contact me after 15 days if you haven't received your parcel so i can claim and they can start investigating the issue with your postal service. 2 weeks should be enough to arrive to U.S.A. but it may take up to a month (even more) for Asia and Australia. I ship to most destinations, but not all, so contact me to check if i will ship to your country if not listed below. Postage prices updated on Jan 1st, 2018 - To Japan / Australia / USA / Other countries : Up to 100 grams: 7.50 euro Up to 500 grams: 14 euro - To Europe: Up to 100 grams: 6.50 euro Up to 500 grams: 10.50 euro Feedback: Please, when your items arrive, it will be good if you can leave your feedback here, so everyone knows how i'm doing.Thanks. http://atariage.com/forums/topic/255013-c0d3m4st4/ If you have any problem or question about with your item, contact me first!
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I'm after any reasonably priced good or better condition Hit Squad games for the C64. I'm open to Spectrum or Amstrad versions also. Or any other system as long as it is a Hit Squad I'd be interested. Also have an interest in Atlantis , Players and Hi-Tec games also... Feel free to email me a list of what you have and what you want. Thanks
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Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
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Anyone else looking forward to learning more about this upcoming plug in play? Seems pretty cool to bring classic PC gaming into the livingroom. I, for one, am looking forward to see what all they do with this as the YouTubers Amigos Retro Gaming have speculated that other platforms (such as Amiga, Amstrad, ZX Spectrum, etc.) could be represented. Thoughts?
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- retro computing
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Lost Party 2019 is a brand new demoparty bringing together all 8-bit platforms with special emphasis on Atari XL/XE, Commodore 64, ZX Spectrum and Amstrad CPC. The Party will be organized by an experienced members from Tristesse who've participated in organising Last Party (1997-2003, 2017) and Lato Ludzików (1999-2002). Lost Party is meant to become a regular party with regular compos such as demo, intro, graphics and music. Voting will be available for sceners all around the world. We accept remote entries and we will also allow remote voting for everyone who can't come to the party but would still like to support us by buying a ticket. The party will take place in Licheń Stary, in the very center of Poland. We'll have a big party hall capable of fitting 120 people. Next to the hall you'll find a lake, two markets and quite a few hotels/hostels. More informations: https://www.lostparty.pl/2019/en/ https://www.facebook.com/events/271007093444145/
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- Atari XL/XE
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For years I have been looking for this (then common, now rare) computer of the 80's; a professionnal tool, the perfect "word processor" machine. Released in 1985 by the British company Amstrad, the PCW 8256 and 8512 are aimed to the professionnal market, and for people wanting a simple computer at home. It needed to be simple of use, and powerful. The simple to use is achieved with a "one wire" unit. One wire to power the unit; one wire for the keyboard. and one wire for the Amstrad printer. You can't make it simpler. Powerful, with 256 or 512 Ko or RAM, with one or two floppy drives (a special 3" model for this one. later evolutions will have the standard 3"1/4 floppy units). Well made software taking advantages of the high resolution (90 characters on 32 lines mode, or 720*256 pixels). The PCW can run both a BASIC or the CP/M OS, a then famous OS in the industrial and professionnal world, allowing a wide range of software to be released on the PCW. This is a file manager, Locoscript, on CP/M; as CP/M can't adress more than 64Ko or RAM, Locoscript was cleverly programmed to use the remaining 64 (or 192) Ko of RAM as a virtual drive, making easier to copy and move files from floppy to floppy, especially on the 8256 model with only one physical drive. On the other hand, the PCW doesn't have any ROM, so you can only use it with floppies (or Hcx Floppy Drive Emulator or the likes of it). The PCW also lack a proper sound chip and joysticks ports (even if the keyboard have the logic for it, there is not ports on it). This and the monochrome-only display without any video output would make it sounding like a bad choice for a gaming machine? Yet, the machine was so successful (8 millions sold, produced up to 1995, exported to the USA for some time, too) that many games were ported to it. If we're far from his little cousin CPC or from the C64 in term of game choice, there is almost 180 games available for the machine. One expansion card with an AY sound chip (the same than in the Amstrad CPC or Vectrex) and two Kempton joystick port was released, but it's extremely rare and so, only a handful of games use it. Mine suffer from the dead belt syndrom so I can't run anything on it, for now. My to do list include getting the original Basic and CP/M disks, and one HCx unit for convenience. (as there is no way to mute sound on a PCW, games have either an option to mute all sounds or have no sound at all)
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From the album: RetroElectroDad Computer Collection
Sinclair ZX Spectrum running Lords of Midnight.© Trevor Briscoe
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Hi folks, my first post on this venerable forum. My teenage self from ~3 decades ago would probably be dismayed by knowing I've joined something with "Atari" in its name - I was a die hard ZX Spectrum/Commodore fan - but hey, times, they're a-changin' Anyway, I was wondering if anybody else here has experience with using CRT TVs for emulated micros. I'm using mostly libretro versions of assorted emus (Retropie on RPi 3B+) and it's a bit puzzling getting the display right - I'm confined to composite (I also do have an RGB mod but no compatible TV at the moment), and also to add to the problem, it's a NTSC set. I'm not 100% sure what are correct resolutions to use in the configs. I'm aiming for 1:1 pixels and artifact-free display - so far using these... Atari 800 - 640x480- native libretro setting: this looks pretty good actually Amstrad: 768x544 - it works fairly well despite being bigger than RPi 720x480 output, the border is sacrificed C64: lr-vice same as Amstrad: 768x544. Seems ok. ZX Spectrum: 640x480: this resolution kicks in when I disable border (to get rid of heavy NTSC artifacting) While these look reasonably good, they do not really match the resolutions from real machines I read about, eg C64 displaying 402x292 (or 320x200 with no border) http://codebase64.org/doku.php?id=base:visible_area Could this be improved somehow? Or are these really real resolutions? Is there any sort of way to display these without problems on NTSC as well? Games are either too fast in NTSC or jerky in PAL, plus on some micros the colours are out of whack. Even though some of the emus have option for NTSC machines.
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Famously bad joystick for sale or trade. I'm not sure the value so I'm looking for offers. There are a few for sale on non-U.S. ebay in $60-$100 range, with high shipping costs. I'm not actually sure of the function of this joystick either and could use some direction on that. I can only test that it is partially functional on 2600.
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Flashboy for virtual boy and Amstrad GX4000 flash cart wanted. Any condition. Just as long as they work. Based in UK. Would be really grateful. I need to get some more play time from these consoles.
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- flashboy
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Hi folks I recently picked up an Amstrad CPC464 to add to my collection (while my first computer was a Atari 65XE, I'd been playing around on someone else's CPC for some time before I got the Atari, so it was that which introduced me to home computing in the first place). However, it's not booting up properly so I'm now off in search of some Amstrad forums for advice on getting it up and running again. In the meantime, though, I was curious as to whether any AtariAgers are using CPCs as well. If so, how are you getting on with them?
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From the album: PCW
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- Amstrad PCW
- Amstrad
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From the album: PCW
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- Amstrad PCW
- Amstrad
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