Jump to content

Search the Community

Showing results for tags 'Anim'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Gaming General
    • Classic Gaming General
    • Classic Computing
    • Modern Gaming
    • Prototypes
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Gaming Publications and Websites
    • International
  • Marketplace
  • Community
  • Game Programming
  • Site
  • Classic Gaming News
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • DMGD Club's Incoming!
  • DASM's General

Blogs

There are no results to display.

There are no results to display.

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar
  • ZeroPage Homebrew's Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

Found 1 result

  1. Make it so. 64 CALL CHAR(64,"00030101000002020200163E1F5F3F0E000000001010000000800000008") 68 CALL CHAR(68,"102000000000080400122001002040110000000000000000800080008000804") 72 CALL CHAR(72,"20102000000A05090D0D090060808020C0008000200010C0000000800040408") 76 CALL CHAR(76,"020000000204000000200000000000000000000000000000000000000000002") 80 CALL CHAR(80,"00000000000000120E46E44EEE7F1F1F0000000000000080000080000040202") 84 CALL CHAR(84,"000002010100080000280201100020000000100000004000000000004000808") 88 CALL CHAR(88,"030405020019120D111009A001004020101020A0004000400000008000A04") 92 CALL CHAR(92,"0002000000000000000000000080000000000010000020008000404") 96 CALL CHAR(96,"04010A02020424266606677B7A3F7F1E000000800000000000C090104020A") 100 CALL CHAR(100,"021200000402125100400804054000210000004040400000000000802000008") 104 CALL CHAR(104,"01041109093901008129108080000000000080008000C08000004020904") 108 CALL CHAR(108,"102800100000080010008000008000000000000000000000C000000000004") 112 CALL CHAR(112,"0000303808000001010000040E1F1F1E80000000000000001000000000008") 116 CALL CHAR(116,"00000004040801000001123211002020008000000000008080000000008") 120 CALL CHAR(120,"0422480012060800001A2509202000010040400000008010209000008") 124 CALL CHAR(124,"2000020000001200000408000000400040008000000000200") 200 CALL CLEAR::CALL SCREEN(2)::CALL MAGNIFY(3) 210 FOR I=64 TO 112 STEP 16 220 CALL SPRITE(#1,I,16,99,99,#2,I+4,12,99,99,#3,I+8,10,99,99,#4,I+12,7,99,99) 230 NEXT I::GOTO 210
×
×
  • Create New...