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Found 13 results

  1. I am starting to see why games take so long to finish. you never reach the end but you want to start start working on something different. Anyway, I was messing around with the Colorsquare demo/line drawing example from GroovyBee and I can't say how exactly but I ended up with something that is starting to look a little like Asteroids. totally concept at this stage. there is no collision detection, the astroids don't blow up and split into two but I think it looks kind of neat. If you try the ROM it should display a screen with a space ship on it. Left side of disc rotates ship counter clockwise. Right side of disc rotates ship clockwise. Up on disc fires thruster to move ship. There is some overlap so you can rotate and move at the same time. Pressing any button will fire the gigantic torpedo. (Color Square Bloxel) When you fire the first time the "Asteroids" will show up. This is just to randomize their speed and directions. Thoughts?? Source and Rom if anyone wants to play with it. SHIP_012416.BAS ship_012416.rom
  2. I recently purchased a non-working asteroids unit (serial # 28,XXX) from craigslist. Below is a brief detail of the unit: -Asteroids Rev -04 board -Monitor is a G05-802 -A/R I board As you can see in the attached pictures, there is a weird ripple in the test pattern and it is noticeable when playing as well. Also here are the 0-scope shots: http://imgur.com/a/15LpC ... The Y signal has an odd spot that doesn't match the manual (circled in red) I have replaced/checked the following so far: -Checked all fuses in unit, all are good. -Checked voltages from Power Brick. All checked good. -Checked unregulated input (~ 10-13 volts) and regulated 5V output (~5.10 V) on A/R I board. -Replaced caps on HV unit, Deflection Board, Main PCB, A/R I, Big Blue -Checked all diodes and transistors on Deflection and HV boards, all test good. -Checked bottle cap transistors mounted to chassis. All check good. Made sure all were NOT shorted to case. -Quickly checked all connectors and all seem to visually look intact. Re-flowed solder to all connectors on Deflection and HV board. -Replaced R100 and R101 on deflection board with 18 AWG wire. -Checked X and Y signal from game PWB with O-scope and the ripple is present so I believe the problem is from the PWB. Does anyone know what this ripple can be caused from on the game PWB?
  3. I had some extra Coleco shells and Atari boards and thought maybe I should try to put them together. Threw in a bit of graphics work for good measure, and here's what came out: Yes they are playable! This was a lot of fun....I really like how Coleco incorporated the arcade marquees in their titles. I'll definitely be giving some other games this treatment as well.
  4. I feel like I lost a family member. My complete Atari 7800 collection is now incomplete. Thankfully because I had everything stacked up alphabetically, and only one stack was against the wall of the bookshelf that got water warped, I only lost the first two titles in the stack furthest to the left. Ace of Aces and Asteroids. Thank God that Fatal Run, Ikari Warriors, Mean 18 and Planet Smashers were higher in the alphabet right? Otherwise DAMN I'd be hosed. Needless to say I'm now looking to replace these boxes. It has been so long since I acquired them I'm completely out of touch as to the current market, but without even consulting the rarity guide I should think Atari 7800 Asteroids is almost dirt common. Ace of Aces, I'm not so sure. This is more traumatic to me than it really ought to be, but I also have to unbox some Mega Man action figures that got water damaged too. Oh, and randomly I'm also going to need a new Berzerk box for Atari 5200 - that bit the bullet too.
  5. I made a custom sound font for this game in the 1990s (available below). This shows off a little bit of the sounds: This game was originally for Macintosh OS8 OS9. Very fun Asteroids with bonus pick-ups and digitized sound. It was released as muti-platform PC using SDL. The game can be downloaded here: https://www.libsdl.org/projects/Maelstrom/ My custom sound font is attached. You back-up the existing Maelstrom_Sounds. Unzip my attached file, and replace the original with my sound. Maelstrom_Sounds.zip I usually remap the controls to the keypad as 4=left 6=right 5-fire "where your thumb rests"=thrust and then "to the left of where your thumb rests OR spacebar"= shields Then you can play with one hand. Or remap the controls to a controller pad. Comments appreciated. I spent a lot of time finding samples that match what is going on in the game. Some of the default sounds were just too good to change, so I left those alone.
  6. ok, it's no Meteors, but when I put it on my LTO cart I was pretty pleased with it. Not polished or complete but what the heck. It's sort of like Asteroids but you are Invincible (for now). 90 seconds. 1 point for each Planetoid you hit. High Score is saved (until reset at least) If you like it great. Might add to it in the future. God Bless all of you that do sounds and music. I have no skills in that area and this game shows it. comments, ideas, suggestions and/or help are always welcome. I'm throwing this into the forum So I can concetrate on something else for the new contest, though I haven't landed on any good ideas for the contest yet. Enjoy PLANETOID_20180131.rom Planetoid_20180131.bas
  7. I am trying to sell all of these games, but before I do I need to find out how much they are. If anybody can either help me with a link, or a toy appraiser in the Baltimore, Md., York, Pa. or Harrisburg, Pa. areas, I would appreciate it. I do not have a system to test if they work or not, but if they are worth it, I will buy one. They have not been played in around 35 years.
  8. *PRICE DROP*: $40 per controller shipped, or $75 for the pair. I have for sale two handheld button style controllers based on the Asteroids arcade panel/Starplex Controller. Price is $40 each, shipped in the US only, by Priority Mail. The white buttons are Left and Right, respectively. Green is up (Thrust), Blue is down (Warp) and Red is the fire button. These work great for Asteroids and most games that uses that control scheme. These also work very well for certain other games which don't require quick up/down input or diagonals (like Joust.) Of course this controller would be awful for anything needing quick up/down input or diagonals. Vinyl overlay is a glossy carbon fiber. New cases, new no-brand buttons, with vintage cords from otherwise junk controllers.
  9. Have any other prototypes been found yet? I would love to see repros be made for Atariage. Atariage already did the Redemption, next should be the asteroids controller.
  10. I've got a new discovery of a special joystick that can get digital control games on the Atari 2600 and 5200 like Asteroids (2600), Gravitar (2600), Meteorites(5200), and Star Trek (2600 & 5200) to be more analog for fine-tuning the placement of your shots. This can also be helpful on The Earth Dies Screaming and Wizard of War. On the flip side this variance in movement of your onscreen character may not be such a good idea in certain digital games because it may slow you down when you need to always be full-steam-ahead (ie. PacMan, Dig Dug, Frogger, Q-bert, etc...). But on the certain digital-control games which require specific shot placement or character placement, it's going to enhance your control. I am really excited to tell you that Gravitar is especially awesome with this new method of control. I have yet to try Pitfall or Pitfall II with this method, but I can imagine there'd be a benefit with them as well. So I'd like to go over the details of how to set this up on the 2600. First you will need an original Playstation flightstick made by Madcatz. This controller has a switch to enable digital or 'pulse' digital control. The latter mode is similar to what is offered by the Atari Trakball for the 2600 and Atari 8 bit computers when it's in joystick mode. It delivers pulses when making smaller movements to slow things down a bit. In other words, it gives a pseudo-analog movement of your character/ship. To get it to work on the 2600, you'll need the following adapters between the 2600 and the flightstick: 1) Best Electronics Sega Genesis controllers to Atari Systems Adapter cable (Source: Best Electronics- call their 800 number to order) 2) A Tototek Joypad Converter (Version MD). This allows Playstation controllers to work on a 9 pin port of a Sega Genesis. (Source: Tototek website) Alternate method: 1) Buy a hard to find adapter made by Innovation that converts Playstation controllers to 15 pin PC gameports called the Smartjoy Emulator Adapter. (Source: Ebay (as of right now these are quite expensive)) 2) Obtain an inexpensive 15 pin PC gameport to 9 pin Atari/Amiga/Amstrad controller adapter (Source: Ebay seller Ikonsgr74) Methods for getting the Madcatz Flightstick connected to your 5200 are found here: http://atariage.com/forums/topic/284238-new-discovery-for-going-beyond-digital-control-on-your-5200-games/?do=findComment&comment=4140266 If you want to see a presentation/tutorial on this, here you go: https://youtu.be/igynk3Tfy6E
  11. https://twitter.com/search?t=1&cn=bmV0d29ya19kaWdlc3RfYWI%3D&sig=dc149ba128bdc7c406d4c9a16f58eea2541d4c27&al=1&iid=2cd97a3547604621b9a40d4da647cb53&q=%23PixelsMovie&autoactions=1415470610&uid=1261599938&nid=244+651+20141106
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