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  1. Note: I couldn't figure out how to change the title of an existing topic, so sorry for starting a *third* topic on basically the same homebrew game... Anyway, I'll be using this topic to keep you posted about new releases of... Amoeba Jump - I promise this will be the final name :-) I already got a lot of useful feedback in the old topics and on the ZeroPage Homebrew Twitch stream, but please continue to give me feedback on any bugs and/or suggestions. Downloads (last update on 05/11/2018) Latest versions: Amoeba Jump v1.3 NTSC.bin Amoeba Jump v1.3 - NTSC version Amoeba Jump v1.3 PAL.bin Amoeba Jump v1.3 - PAL60 version Amoeba Jump - R77.bin Amoeba Jump - RetroN 77 version Older versions: Amoeba Jump v1.2 NTSC.bin Amoeba Jump v1.2 (release candidate #2) - NTSC version Amoeba Jump v1.2 PAL.bin Amoeba Jump v1.2 (release candidate #2) - PAL60 version Amoeba Jump v1.1 NTSC.bin Amoeba Jump v1.1 (release candidate) - NTSC version Amoeba Jump v1.1 PAL.bin Amoeba Jump v1.1 (release candidate) - PAL60 version Amoeba Jump v0.1.bin Amoeba Jump v 0.1 amoeba_jump_NTSC.bin - NTSC version amoeba_jump_PAL50.bin - PAL 50Hz version amoeba_jump_PAL60.bin - PAL 60Hz version Changelog [v1.4] VBlank optimization for AA release version [v1.3] Title music is now playing a tad louder (sound level conform other homebrews) [v1.2] Returns to the title screen if the game has ended and left idle for more than 21 seconds [v1.2] When a new game starts and the joystick isn't moved yet, the score bar shows the score and high-score alternating. Note: saving your high-score on SaveKey/AtariVox is only supported in the cart version. [v1.1] Changed the acceleration curve for the amoeba a tiny bit so it feels close to the original controls, without being "too sensitive". And in the NTSC-version the red springs are now slightly darker red. [v1.0] Added a title screen with music, where the Amoeba is bouncing on the big "AMOEBA JUMP" title. [v1.0] The grey springs have been replaced by red and green spring-buttons, which I think look better on the screen. The red spring-buttons give you the normal boost, while the green ones boost you even higher! [v1.0] Jumping from spring to spring (i.e. a "spring run") will give you extra bonus points and you will hear a higher-pitched sound effect. [v1.0] When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) [v1.0] I did some (minimal) changes on the controls to give you more precision. You can now move the amoeba just a tiny bit my moving the joystick left/right briefly. On the long jumps, the deceleration is stronger when you stop moving the joystick, hopefully resulting in a better precision. Also, moving in the opposite direction while in mid-air works much better now, which makes it easier when you’re stressing to find a good landing spot for your amoeba. [v1.0] The all-white and all-blue screens are now half the size, which makes it a bit more doable - or less brutal :-) [v0.1] Unified NTSC/PAL version. Use the 'TV TYPE' switch to choose between NTSC colors (=switch set to 'COLOR') or PAL colors (=switch set to 'BW'). Both versions run at 60Hz now; 50Hz PAL is no longer supported, as most PAL CRT TVs support 60Hz. 07/11/2018 - Moved the "press fire" message *below* the playfield to better support older versions of Stella (like 3.7.5, which is used in the Retron 77) 07/10/2018 - After amoeba dies, the message "press fire" appears above the score bar 07/05/2018 - Added a PAL 60Hz version 07/04/2018 - As requested, an extra challenge: screens with all white or blue platforms! 07/02/2018 - Blue platforms now move independently from each other 06/29/2018 - Springs are no longer guaranteed on each screen but now appear randomly, which improves the game-play and makes "combo spring-jumps" more special. But don't worry speedrunners: 2- or 3-combo jumps are still possible now and then 06/26/2018 - Renamed game to "Amoeba Jump" and updated the graphics and animation About Amoeba Jump is a homebrew platform game for the Atari 2600. It's the first Atari game developed by me, Dion Olsthoorn (or Dionoid as I'm known on the AtariAge forums). I initially planned to build this game for the Commodore 64, but after reading the book "Racing the Beam" I decided to buy an old Atari VCS and challenge myself to write a game for this strange, limited but wonderful machine :-) The game is free for personal usage, and available in both NTSC and PAL versions (see downloads). An extended version of the game will be available in the AtariAge store somewhere early 2019 and features alternating 2-player mode (introducing Ms. Amoeba) and SaveKey/AtariVox support for saving your high-score! The game will be available on Hyperkin's Retron 77 as one of the pre-installed homebrew games (I think it will be part of the next batch of systems). Objective The aim of the game is to guide the amoeba (a single-celled creature) up a never-ending series of platforms without falling. The higher you get, the higher your score will be. There are three different platform types: Yellow - these are the basic, stable platforms White - these are unstable platforms that disappear after you bounce off them once Blue - these platforms are harder to hit because they move back and forth horizontally Jumping on a red or green spring-button will give you a short boost and some bonus points, but best of all: it makes the little amoeba rejoice! When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) The screen wraps around, which means that the Amoeba can leave one side of the screen and immediately reappear on the opposite side. You're going to need this to reach some platforms! Controller This is a single-player game which uses a joystick as controller. Support for the Driving controller (the one used in Indy 500) is in development. Videos Recorded livestream showing the latest build of Amoeba Jump on ZeroPage Homebrew stream:
  2. https://m.youtube.com/watch?v=lROb1vWNiig What are your favorite Atari 2600 commercials? Mine Is Ice Hockey from 1982 starring (RIP) Phil Hartman!! Nuff said! The ending is the cherry on top! LMAO!!
  3. Hey guys, In my ongoing effort to play my favorite old video games with original controllers on my modern living room TV, instead of being banished to the CRT in my cold, dark basement, I've come up with the Ultimate Atari FB! Here's the software in action: Why trash a perfectly good Flashback? • Crisp full-screen HDMI output. • The ability to add any 2600 game. • Upgraded menu selection screen with woodgrain goodness! • The FB's make great Raspberry Pi cases! What you'll need: • Any Atari FB with front facing ports (FB's 3-7) • Raspberry Pi 3 • Two 2600-daptor II's sans cases • Upgraded FB 2A power supply • Two USB A-B cables, on 6" and the other 12" • Four 4-40 by 3/4" machine screws • Wires and soldering skills • Custom RetroPie software (see link below) With the custom software, the console buttons all work, and holding down Select and Start (Reset) will get you back to the game menu. See the attached manual below. Console Button Wiring (Starting closest to power button): 1. 5V Power at GPIO 2 2. Ground at GPIO 6 (or any other GPIO ground) 3. GPIO 20 4. GPIO 16 5. GPIO 26 6. GPIO 21 Suggestions: • Remove the capacitor on the console PCB and solder in a jumper wire or you won't have enough power to the Pi. • I suggest pairing a Bluetooth keyboard with the Pi or running a USB extension cable out the back. You'll need this for adding box art, editing file names, transferring roms via USB, etc. Software Manual (thanks to timdu!): Ultimate Atari FB Manual.pdf Micro-SD Card Image: • Download it here. • Contains several great homebrews that have been publicly released in rom form! Credits: Thanks to fdr4pres, Tom Hafner, pimpmaul69, timdu, and intvdave for all the help!
  4. See how I coined the term there. I've just finished "UFO" over the weekend! (for now at least, the best I could squeeze into 4K) and also here is the most recent update to "K.C.'s Crazy Nightmare!" ** Update ** I have added "Handy Pick Hank" to the files on this post to keep the collection together. My website for other 2600 games I've made: TacticalNeuronics.com Reders_UFO_13.bin Reders_UFO_13.txt Reders_KCs_Crazy_Nightmare!_13.bin Reders_KCs_Crazy_Nightmare!_13.txt Reders_Handy_Pick_Hank_20170415.bin Reders_Handy_Pick_Hank_20170415.txt
  5. Links Website Forum Topic Notes Composite and S-Video output Video only. No audio output Premade kits available Plug n Play version available for revisions containing a CD4050 chip Keeps RF circuit intact. Can use RF in conjunction w/ Composite and S-Video to output to multiple TVs at the same time NTSC & PAL support
  6. Links Website Review by Ben Heck Notes Composite and S-Video output Stereo Audio Design only, premade kits no longer sold
  7. From the album: My Collection

    It's funny how the Atari 8-Bit is both the smallest and largest, how greedy.
  8. DoctorSpuds

    Solar Storm (Imagic)

    From the album: My Collection

  9. DoctorSpuds

    GORF (CBS) (Boxed)

    From the album: My Collection

  10. From the album: My Collection

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