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Found 534 results

  1. Hi, I tried some simple composite video mods for my Atari 2600 with terrible results: Blurry image, ghosting, dark image, etc. Then I designed my own mod and it works good enough for me. I wanted to share it with all who want to give a try. First you need to remove some components from the board. I prefer to remove all unused components and store them. But if you are more conservative then remove the following components only Also, you need to remove or disconnect the "RF Modulator Module" and built the Video Amplifier. I designed two simple video amplifiers: The first is a simple one stage amplifier. This circuit Works good but due to the limited gain of only one amplification stage, there is some limitation in the brightness of the image. Most people will not notice it, but I wanted to ensure the best quality possible keeping it simple. The second is a two stage amplifier. This is still a very simple circuit with flat gain up to 4.2MHz (Composite video band width) which ensures brightness and color preservation with minimun distortion. Use the 5K trimmer to adjust the gain (brigthness) of the signal. Teorically you will have 0dB or unity gain with 1577Ohm. This is the Bode plot of my LTSpice simulation of the circuit This is the board with the circuit installed And finally this is the results: Video on a CRT TV Video on a LED TV
  2. Hey there everyone! If there's two things I love in this world it's old video games and Twilight Sparkle from My Little Pony: Friendship Is Magic, and you can expect to see a fair amount of both in this thread. If for some reason you are put off by either old video games or magical talking pastel colored unicorns I would suggest clicking the "Back" button on your browser now. You have been warned lol That said, let's start things off with a look at my home console gaming center! That's a bit of an older picture, before I added another game storage cabinet for my 130'ish Atari 2600 cartridges and some framed Atari posters to the back wall, but it should give you a fairly good idea of my setup. Maybe I can take some new pics later this week if people want to see them. On the subject of the Atari 2600, that seems like as good a place as any to start the look at my game collections for individual systems. Again, this will be a sightly older pic... I've acquired a good dozen or so new games since that picture was taken, including Princess Rescue and a reproduction of Shooting Arcade; as well as a Wico Command Control Trackball, Wico Command Control bat style joystick, a Best Electronics Lightgun, and a Competition Pro 5000 joystick. Those I shouldn't have much trouble snapping some new pictures of in the near future. I do collect for a few other systems as well as the Atari 2600, including the original Game Boy / Game Boy Color, Game Boy Advance, and the Sega Genesis. I use the term "collect" loosely, because honestly I consider myself more of a curator than a collector. I'm not out to collect every game published for my favorite systems, just the ones that I personally like and find enjoyable to play. If I buy a game and decide I don't like it after playing it then it goes up on eBay or off to a local game store and gets resold. There are a few historically significant exceptions to this in my game libraries (such as the copies of Pac-Man and E.T. seen above), but for the most part I'm only interested in collecting the good and fun games for my favorite systems. I haven't taken any pictures of my Genesis collection yet since it's still pretty small (around 20 games) but I do have a few of my Game Boy library to share: I have a real soft spot for the old gray brick and the games on it, but the vast majority of the time whenever I play a Game Boy game it's on my custom Twilight Sparkle themed Game Boy Color. I really dig the color pallets that Nintendo programmed into the GBC for many of the more popular original Game Boy games, and I like seeing the games displayed on a screen the same size as the one they were originally made for; but without any of the motion blur of the original Game Boy screen. The Game Boy Advance SP does get used for original Game Boy and Game Boy Color games sometimes as well though (usually late at night when I don't feel like digging out the Worm Light for the GBC), and it has been somewhat customized too. It started off life as a Graphite colored AGS-101 model backlight GBA SP and really got the ever living daylights beat out of it by it's previous owner, but after I purchased it I ended up refurbishing it with a brand new purple housing, buttons, and screen cover. I also took it to a local game store and had them solder in brand new L and R trigger contacts, and it's been a constant traveling companion for me ever since. It really is a wonderful little system. That's all for now! I hope you enjoyed this look at my gaming center and game collections, and you can expect to see this thread updated regularly with new pictures of Atari 2600, Game Boy/Color/Advance, and Sega Genesis games and accessories.
  3. Note: I couldn't figure out how to change the title of an existing topic, so sorry for starting a *third* topic on basically the same homebrew game... Anyway, I'll be using this topic to keep you posted about new releases of... Amoeba Jump - I promise this will be the final name :-) I already got a lot of useful feedback in the old topics and on the ZeroPage Homebrew Twitch stream, but please continue to give me feedback on any bugs and/or suggestions. Downloads (last update on 05/11/2018) Latest versions: Amoeba Jump v1.3 NTSC.bin Amoeba Jump v1.3 - NTSC version Amoeba Jump v1.3 PAL.bin Amoeba Jump v1.3 - PAL60 version Amoeba Jump - R77.bin Amoeba Jump - RetroN 77 version Older versions: Amoeba Jump v1.2 NTSC.bin Amoeba Jump v1.2 (release candidate #2) - NTSC version Amoeba Jump v1.2 PAL.bin Amoeba Jump v1.2 (release candidate #2) - PAL60 version Amoeba Jump v1.1 NTSC.bin Amoeba Jump v1.1 (release candidate) - NTSC version Amoeba Jump v1.1 PAL.bin Amoeba Jump v1.1 (release candidate) - PAL60 version Amoeba Jump v0.1.bin Amoeba Jump v 0.1 amoeba_jump_NTSC.bin - NTSC version amoeba_jump_PAL50.bin - PAL 50Hz version amoeba_jump_PAL60.bin - PAL 60Hz version Changelog [v1.4] VBlank optimization for AA release version [v1.3] Title music is now playing a tad louder (sound level conform other homebrews) [v1.2] Returns to the title screen if the game has ended and left idle for more than 21 seconds [v1.2] When a new game starts and the joystick isn't moved yet, the score bar shows the score and high-score alternating. Note: saving your high-score on SaveKey/AtariVox is only supported in the cart version. [v1.1] Changed the acceleration curve for the amoeba a tiny bit so it feels close to the original controls, without being "too sensitive". And in the NTSC-version the red springs are now slightly darker red. [v1.0] Added a title screen with music, where the Amoeba is bouncing on the big "AMOEBA JUMP" title. [v1.0] The grey springs have been replaced by red and green spring-buttons, which I think look better on the screen. The red spring-buttons give you the normal boost, while the green ones boost you even higher! [v1.0] Jumping from spring to spring (i.e. a "spring run") will give you extra bonus points and you will hear a higher-pitched sound effect. [v1.0] When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) [v1.0] I did some (minimal) changes on the controls to give you more precision. You can now move the amoeba just a tiny bit my moving the joystick left/right briefly. On the long jumps, the deceleration is stronger when you stop moving the joystick, hopefully resulting in a better precision. Also, moving in the opposite direction while in mid-air works much better now, which makes it easier when you’re stressing to find a good landing spot for your amoeba. [v1.0] The all-white and all-blue screens are now half the size, which makes it a bit more doable - or less brutal :-) [v0.1] Unified NTSC/PAL version. Use the 'TV TYPE' switch to choose between NTSC colors (=switch set to 'COLOR') or PAL colors (=switch set to 'BW'). Both versions run at 60Hz now; 50Hz PAL is no longer supported, as most PAL CRT TVs support 60Hz. 07/11/2018 - Moved the "press fire" message *below* the playfield to better support older versions of Stella (like 3.7.5, which is used in the Retron 77) 07/10/2018 - After amoeba dies, the message "press fire" appears above the score bar 07/05/2018 - Added a PAL 60Hz version 07/04/2018 - As requested, an extra challenge: screens with all white or blue platforms! 07/02/2018 - Blue platforms now move independently from each other 06/29/2018 - Springs are no longer guaranteed on each screen but now appear randomly, which improves the game-play and makes "combo spring-jumps" more special. But don't worry speedrunners: 2- or 3-combo jumps are still possible now and then 06/26/2018 - Renamed game to "Amoeba Jump" and updated the graphics and animation About Amoeba Jump is a homebrew platform game for the Atari 2600. It's the first Atari game developed by me, Dion Olsthoorn (or Dionoid as I'm known on the AtariAge forums). I initially planned to build this game for the Commodore 64, but after reading the book "Racing the Beam" I decided to buy an old Atari VCS and challenge myself to write a game for this strange, limited but wonderful machine :-) The game is free for personal usage, and available in both NTSC and PAL versions (see downloads). An extended version of the game will be available in the AtariAge store somewhere early 2019 and features alternating 2-player mode (introducing Ms. Amoeba) and SaveKey/AtariVox support for saving your high-score! The game will be available on Hyperkin's Retron 77 as one of the pre-installed homebrew games (I think it will be part of the next batch of systems). Objective The aim of the game is to guide the amoeba (a single-celled creature) up a never-ending series of platforms without falling. The higher you get, the higher your score will be. There are three different platform types: Yellow - these are the basic, stable platforms White - these are unstable platforms that disappear after you bounce off them once Blue - these platforms are harder to hit because they move back and forth horizontally Jumping on a red or green spring-button will give you a short boost and some bonus points, but best of all: it makes the little amoeba rejoice! When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) The screen wraps around, which means that the Amoeba can leave one side of the screen and immediately reappear on the opposite side. You're going to need this to reach some platforms! Controller This is a single-player game which uses a joystick as controller. Support for the Driving controller (the one used in Indy 500) is in development. Videos Recorded livestream showing the latest build of Amoeba Jump on ZeroPage Homebrew stream:
  4. Hi, For offer is my Exus Foot Craz Controller + both original games. Offer includes: Exus Foot Craz Controller - Boxed (in ok condition, please check the pictures) - Original box - Game Mat (like new) - The manual is missing Exus Video Jogger - Original cartridge (label a bit worn, please check the pictures) - Custom manual - Custom box Exus Video Reflex - Original cartridge (label a bit worn, please check the pictures) - Custom manual - Custom box Shipping & Payment - EURO 1.000 - free worldwide shipping (insurance/tracking) - Payment Paypal only (if you are located in Germany a back transfer is fine) - Payment has to be in EURO - Exchange rate EURO 1 is about US$ 1.20 If you have any questions please drop me a line. Thanks for reading, Marc.
  5. See how I coined the term there. I've just finished "UFO" over the weekend! (for now at least, the best I could squeeze into 4K) and also here is the most recent update to "K.C.'s Crazy Nightmare!" ** Update ** I have added "Handy Pick Hank" to the files on this post to keep the collection together. My website for other 2600 games I've made: TacticalNeuronics.com Reders_UFO_13.bin Reders_UFO_13.txt Reders_KCs_Crazy_Nightmare!_13.bin Reders_KCs_Crazy_Nightmare!_13.txt Reders_Handy_Pick_Hank_20170415.bin Reders_Handy_Pick_Hank_20170415.txt
  6. Remembering the game hack that started my love for game hacking, with a request by fans to have an original character for that hack I present.... BUSTER Buster is just your typical BBSing Bobtail cat (Felus Catus Atarius) who will not be stopped by rain, sleet, snow, or penguins to get his favorite Atari 800 computer and talk to his BBSing friends. Help Buster pounce over Galloway Guin and his Waddle Raft Pack to get all of his Babbles and unlock their SEKRET SURPRISE, and of course back to his computer! Buster_TBBSB R01.bin Buster, also lover of cosplay, dons his cape (or is it a plastic bag that he accidentally got caught in..??)
  7. Welcome to the VirtualVCS (Atari 2600) emulator for the Atari Jaguar written by Bryan Edewaard and Damien Jones of Temporary Sanity Designs (TSD). Fun stories of the development can be found at this place, and this place. ------------------------------------------------------------- Over time TSD handed the VirtualVCS source code to Carl Forhan who assemebled, with considerable work, the VirtualVCS demo that has floated around the internet for years. With the release by Curt Vendel, Atari Historian, of the other Atari 2600 emulator, it has been the hope of Carl, Curt, and many others (including myself) to one day see working Atari 2600 games on the Atari Jaguar. As later explained in this message under "Background information" game images have been hex edited in to replace the game images already in the VirtualVCS demo. The menu graphics format in VirtualVCS were unraveled by sh3-rg. The main objective is to find games that work in the confines of the abilities of VirtualVCS in it's alpha state. The strengths of this emulator being very close to true speed emulation, good controls, and many display abilities intact. The weaknesses being no sound, no hit detection, some display abilities needing refinement and no apparent bank switching ability using rom images of 4K or less. Limiting, but not impossible. All efforts are for the enjoyment of the Jaguar community, and in the hopes to understanding the true technical limitations to add in better development of VirtualVCS and/or the 2600 emulator later down the road. Images can be loaded on rom loaders (Skunkboard, Flash card (though not tested)) to try out. No actual cartridges will be sold from this, strictly fun and research. The following games have been found to work (more than less) under these conditions: Mario Brother 4K fan game released March 23, 2018: Download VirtualVCS - Muticart 01 released March 27, 2018: Download More multicarts are planned. Instructions have been provided for others to experiment with VirtualVCS to find other games that work as well. A Google Spreadsheet has been started to record the testing of Atari 2600 titles that could work in VirtualVCS. If you would like to participate in research, send me a PM. ---Background information on the Hex Editing --- ---Posted Fri Mar 23, 2018 6:31 AM -------------------------------------------------- So this whole idea started with hacking my Bubsy hack into VirtualVCS, and it displayed pretty well released a later version here. Then I started to wonder, what if I could find a game that could work in the limited range of games that would actually work on VirtualVCS and hack those in with a hex editor. So far I have found that 2K and 4K images work. So far no luck with anything greater. A sweep for "STA CXCLR" (85 2c) and those that use that method of hit detection also helped. And after playing around, I found a game that displayed fairly well, and actually interacted in the environment at least somewhat. A 4K version of Mario Brothers. The turtles won't kill you, but you can hit from underneath and knock them over, and then afterwards go up and knock them over. Actually playing the original Mario Brothers game, it has it where the Turtles do no kill you, and all the hit detection I mentioned above. Mario bros_4k_v2.bin All that is not working then on the Virtual VCS in this case is the score. So here we have a working VCS game on the Jaguar under VirtualVCS. Just select option 2 (where Pac-Man was, on the menu) vvcs-Mario brothers.rom A fun find. Plans are try other images, see what games don't have the limitations of the VirtualVCS, and find other games that more than less work. Such games as Video Checkers and chess, hangman, and others have been suggested. Asteroids was suggested as it did not use the 85 2c style of hit detection. If we could get a 8K game to work on VirtualVCS. And for that, maybe some of the Super Charger hacks will come in handy? More to come. Or perhaps if you want to try hex hacking, here is the copy of Virtual VCS that I found... vvcs.rom Other downloads: 50 VirtualVCS roms with 300 Atari 2600 roms to try. (April 4, 2018) Adult Pack 01-Women (April 17, 2018) Adult 01-Women.zip Adult Pack 02- Men (April 17, 2018) Adult 02-Men.zip Puzzle Pack 01 (April 18, 2018) Puzzle 01.zip Sci-Fi Pack 01 (December 31, 2018) vvcs-Sci-Fi Pack.rom
  8. DoctorSpuds

    Marine Wars (Konami)

    From the album: My Collection

  9. From the album: My Collection

  10. nicknickuk

    IMG 0722

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  11. nicknickuk

    IMG 0721

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  12. nicknickuk

    IMG 0718(1)

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  13. nicknickuk

    IMG 0717(1)

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  14. nicknickuk

    IMG 0716

    From the album: Raspberry Pi Custom Atari case designs

    My Raspberry Pi case inspired by Atari the 2600 Berzerk cartridge. Black plastic case and I used Paint Shop Pro to design labels for Berzerk which the end result has a very good resemblance to an Atari 2600 cartridge. This looks amazing in the flesh.
  15. In this video, just uploaded to Youtube, I show over $500 worth of Atari Homebrew gaming goodness for the 2600 VCS, 7800 ProSystem, and Jaguar. Even so I missed some, so I'll need to do another video. Technically some of these games are Homebrew ports of Arcade games, but there are many that are totally original as well. Most were purchased from Atari Age. I purposely left out the Custom Reproductions that I have ordered, as I'm saving them for an upcoming video. While the above video was uploading, I discovered that I now have a second supporter on Patreon. Supporters get exclusive content, which I plan on expanding what I offer as I go along. https://www.patreon.com/user?u=11084981
  16. From the album: My Collection

  17. First of all I´d like to congratulate Harmony team regarding its excellent job with its Harmony cartridges. I´ve just ordered a Harmony Encore for myself and for some reason I´m not being able to contact batari or anyone in the Harmony team about my shipment tracking number. Unfortunately here in my country (Brazil) the postal services are not reliable and I need to have some way to track it down so I can keep track of where it is. So I´m asking you guys to help me find someone who can help me on this issue since I can´t reach batari on PM nor anyone on the emails provided on Harmony website. Thanks in advance!
  18. http://atariage.com/forums/blog/763/entry-15813-day-1-still-tired-from-the-move/
  19. DoctorSpuds

    UNO Cart

    From the album: My Collection

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